Added a few messages to let people know which models are being buggy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@366 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
88151b16e8
commit
4ed2994308
1 changed files with 7 additions and 5 deletions
|
@ -324,27 +324,27 @@ static void R_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int frame1, int f
|
|||
galiasgroup_t *g1, *g2;
|
||||
if (!inf->groups)
|
||||
{
|
||||
Con_DPrintf("Model with no frames\n");
|
||||
Con_DPrintf("Model with no frames (%s)\n", currententity->model->name);
|
||||
return;
|
||||
}
|
||||
if (frame1 < 0)
|
||||
{
|
||||
Con_DPrintf("Negative frame\n");
|
||||
Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
|
||||
frame1 = 0;
|
||||
}
|
||||
if (frame2 < 0)
|
||||
{
|
||||
Con_DPrintf("Negative frame\n");
|
||||
Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
|
||||
frame2 = frame1;
|
||||
}
|
||||
if (frame1 >= inf->groups)
|
||||
{
|
||||
Con_DPrintf("Too high frame\n");
|
||||
Con_DPrintf("Too high frame %i (%s)\n", frame1, currententity->model->name);
|
||||
frame1 = 0;
|
||||
}
|
||||
if (frame2 >= inf->groups)
|
||||
{
|
||||
Con_DPrintf("Too high frame\n");
|
||||
Con_DPrintf("Too high frame %i (%s)\n", frame2, currententity->model->name);
|
||||
frame2 = frame1;
|
||||
}
|
||||
|
||||
|
@ -837,6 +837,8 @@ void R_DrawGAliasModel (entity_t *e)
|
|||
|
||||
float tmatrix[3][4];
|
||||
|
||||
currententity = e;
|
||||
|
||||
if (e->flags & Q2RF_VIEWERMODEL && e->keynum == cl.playernum[r_refdef.currentplayernum]+1)
|
||||
return;
|
||||
|
||||
|
|
Loading…
Reference in a new issue