Spoike
a307237cff
Plugins are initialised earlier, which means that all the console commands work in configs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@780 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-15 17:37:11 +00:00
Spoike
94e1cf50ea
Downloads should be working again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@779 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 23:33:00 +00:00
Spoike
78e798722b
Fixed application of crosshairalpha, it's now all applied properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:57 +00:00
KrimZon
a94c12c738
OpenGL Shader Object Waterwarp tidied up a bit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@777 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:29 +00:00
Spoike
0ea0ebecba
Fixed default crosshairalpha
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@776 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:15 +00:00
Spoike
80b9437e05
Revamped console, added walljumping.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@775 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 16:50:37 +00:00
Spoike
c2988990c2
I committed too much last time, so here goes for a big commit.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@774 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 16:29:20 +00:00
Spoike
9d24482f9a
Well that was useless at 320
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@773 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:20:33 +00:00
Spoike
79dac32f14
Fixed some small bugs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:19:40 +00:00
Spoike
decefcb1ab
KrimZon's water warp code works a bit better with this instead.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@771 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:18:02 +00:00
KrimZon
75c31d7223
Post Processing to do waterwarp in hardware when glslang is available
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Fixed a typo creating shaders in the wrong way
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@770 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:32:09 +00:00
KrimZon
71ecb90233
Post Processing to do waterwarp in hardware when glslang is available
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Currently has some kind of bug causing a program link error with no message.
gl_rmain.c
added post processing code, for waterwarp
gl_draw.c
glquake.h
initialises a texture number for use in post processing
gl_vidcommon.c
added function pointer for qglCopyTexImage2D
and its intialisation
glquake.h
put Cl before Co in the defines of gl* to qgl*
gl_rmain.c
glquake.h
gl_vidcommon.c
added a function in gl_rmain.c to init the shaders for post processing, and called it from GL_CheckExtensions
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:15:50 +00:00
Spoike
b192d3a175
SDL works a bit better now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 08:38:31 +00:00
Spoike
0ce5b03f32
It prevents a crash, but it's not fixed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@767 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:20:12 +00:00
Spoike
8a8240eeac
Erm... Yeah, make sure it's kept accuratly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@766 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:19:27 +00:00
Spoike
666dc1efbe
Shifted the palette change around.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@765 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:18:28 +00:00
Spoike
90e7206cb1
SW should support q2 models
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@764 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:17:50 +00:00
Spoike
071a7cefe1
Changed gl->qgl.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@763 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:16:44 +00:00
Spoike
48de667b3f
that flush shouldn't be needed, and a small spot of "Changed gl->qgl".
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@762 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:14:10 +00:00
Spoike
0b4df80600
deluxmap support added.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:10:11 +00:00
Spoike
f7ed8da8ef
Changed gl->qgl. Preliminary csqc work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:07:50 +00:00
Spoike
d8ef0b5c2e
Added mesh generation (currently as well as poly creation) Changed gl->qgl.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@759 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:06:40 +00:00
Spoike
90d183cb14
Added GL only GetPalette. Changed gl->qgl.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:04:42 +00:00
Spoike
8b543d0d66
Changed gl->qgl.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:03:56 +00:00
Spoike
5530ac045f
Added shader path for the r_drawflats. Changed gl->qgl.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:01:24 +00:00
Spoike
88424fd924
changed gl -> qgl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:59:56 +00:00
Spoike
32f4b79893
Added support for deluxmaps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@754 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:59 +00:00
Spoike
9528e73c96
Converted gl -> qgl.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:22 +00:00
Spoike
478d42c441
Removed some obsolette comments.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@752 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:51:40 +00:00
Spoike
7673f3d17a
This fixes lightmapped non-warping water on q2 bsps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@751 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:49:15 +00:00
Spoike
4effcb8172
stuffcmd was changed
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@750 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:47:31 +00:00
Spoike
756ab19471
Better handling of user defined cvars.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@749 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:46:54 +00:00
Spoike
a859377ded
command line arguments are more reliable because of this.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@748 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:46:11 +00:00
Spoike
36606e1216
Q2-alike +set handling.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@747 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:45:03 +00:00
Spoike
2500f221c4
Tweeked config handling lots. It's much more friendly now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@746 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:44:12 +00:00
Spoike
517ba202a3
Those downloading messages were annoying me.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@745 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:41:46 +00:00
Spoike
4bf238f9ae
Q2 has a button flag ANYBUTTON which actually occurs when any user presses any button at all. Which is pretty horrible really, as going to console ends intermission for all other users. :( We only set the flag if attack or jump is pressed. You can use +button8 for just anybutton still, if it's a problem in some way.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@744 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:41:01 +00:00
Spoike
5f2aa993de
Needed casts. The pmove code on the server got it's own usercmd, so the clients pmove code needs to incorporate casts appropriatly also.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@743 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:38:41 +00:00
Spoike
9f7ca44459
Added notarget and fly commands (and a cast for q2 gamecode's usercmds)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@742 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:36:13 +00:00
Spoike
340acfd808
Fixed a map name bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@741 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:34:59 +00:00
Spoike
63685e264b
That's more stable now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:34:25 +00:00
Spoike
d30d52c8fa
Q2 game code needs a very specific structure.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@739 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:33:58 +00:00
Spoike
a1d1f34fe3
Urm, yeah, that's probably better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:32:32 +00:00
Spoike
e4213157a9
Fixed a bug which was causing a Q2 game error when failing to open the level cache for writing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@737 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:31:38 +00:00
Spoike
933de315ea
Removed the old forms of the specular fragment program.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:13:54 +00:00
Spoike
6b17c2f8c3
Run without gamedata (server list works at least)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:12:46 +00:00
Spoike
94da52bb17
It now runs without any gamedata.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@734 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:11:33 +00:00
Spoike
defad00c26
r_fullbrightSkins added.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@733 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:10:52 +00:00
Spoike
4ca2ea89f9
That just makes more sence.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:10:32 +00:00
Spoike
aa039d563d
Don't autodownload palette/colormap afterall.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@731 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:08:47 +00:00