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SW should support q2 models

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@764 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-01-07 03:17:50 +00:00
parent 071a7cefe1
commit 90e7206cb1
1 changed files with 11 additions and 2 deletions

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@ -225,8 +225,8 @@ model_t *SWMod_FindName (char *name)
int i;
model_t *mod;
if (!name[0])
Sys_Error ("Mod_ForName: NULL name");
// if (!name[0]) //this is allowed to happen for q2 cinematics. :(
// Sys_Error ("Mod_ForName: NULL name");
//
// search the currently loaded models
@ -295,6 +295,15 @@ model_t *SWMod_LoadModel (model_t *mod, qboolean crash)
return mod; // not cached at all
}
if (!*mod->name)
{
loadmodel = mod;
mod->needload = false;
Mod_LoadQ2BrushModel(mod, NULL);
R_DefaultTrail(mod);
return mod;
}
//
// because the world is so huge, load it one piece at a time
//