FTE QuakeWorld - a magical QuakeWorld engine
71ecb90233
Currently has some kind of bug causing a program link error with no message. gl_rmain.c added post processing code, for waterwarp gl_draw.c glquake.h initialises a texture number for use in post processing gl_vidcommon.c added function pointer for qglCopyTexImage2D and its intialisation glquake.h put Cl before Co in the defines of gl* to qgl* gl_rmain.c glquake.h gl_vidcommon.c added a function in gl_rmain.c to init the shaders for post processing, and called it from GL_CheckExtensions git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@769 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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