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1503 commits

Author SHA1 Message Date
Shpoike
5e088e77d0 Let menuqc configure the hexen2 class colourmapping rubbish. 2024-07-14 19:58:24 +01:00
Shpoike
ee36f33522 Fix up some issues with buffer stuff. 2024-07-14 19:58:24 +01:00
Shpoike
d781018df3 Add all the junk for network compat with Q2E.
Defaults to using Q2E's protocol 2023 (but not netchan).
FTEQ2 servers can host both vanilla and Q2E clients simultaneously, but its recommend to use the vanilla gamecode to avoid localisation issues.
2024-07-14 19:58:24 +01:00
Shpoike
f4330d765d Clean up some buffers that were never used. 2024-07-14 19:58:24 +01:00
Shpoike
969134d9fd Add support for Q2E's lan networking layer (the annoying lobby bit).
This is separate from protocol 2023 stuff.
2024-07-14 19:58:24 +01:00
Shpoike
ed06967318 Support for q2pro's dlserver= stuff. 2024-07-14 19:58:24 +01:00
Shpoike
4f047a2214 Sound channels should match actual channels, rather than matching the weird remapping done for the qw-specific legacy sound variation that packed the reliable flag in the middle of channels. 2024-07-14 19:58:24 +01:00
57e9276670
Route_Process: Respect the filter (denylinkflags) (#236)
Originally submitted by CYBERDEViL, only made style changes to fit in with the rest.
2024-03-08 11:45:50 -08:00
Shpoike
e907f6adf0 Be a bit more verbose about errors. 2023-08-12 14:04:01 +01:00
Shpoike
dbb9aa329a Be more agressive about using our ffmpeg plugin instead of it just failing outright. 2023-08-12 14:04:01 +01:00
Shpoike
11a5b27689 NQ: Try to improve compat with proxies/port-forwarding and proquake's numeric-only passwords. 2023-08-12 14:04:01 +01:00
Shpoike
b5705e4d7e Try to fix up the flatpak build's handling of fmf files. 2023-08-12 14:04:01 +01:00
Shpoike
0fb35f3d01 Fix stupid bug resulting in crashes when loading saved games, reported by TwinBeast. 2023-08-12 14:04:01 +01:00
Shpoike
dab68fd136 Fixup the lua code a bit. 2023-08-12 13:59:55 +01:00
Shpoike
9dc0109589 Implement ssqc's ex_localsound builtin properly (was previously a stub). Mark telejano's as deprecated. 2023-08-12 13:59:55 +01:00
Shpoike
01a958e0a6 Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons. 2023-08-12 13:59:55 +01:00
Shpoike
067f3b5ddf Hexen2: H2's Monsters are not meant to make thud sounds when hitting the ground, apparently. 2023-08-12 13:59:55 +01:00
Shpoike
732e3a0847 Hexen2: Fix ring of flight. 2023-08-12 13:59:55 +01:00
Shpoike
04f2e112e7 Hexen2: Fix invisibility artifact bugs. 2023-08-12 13:59:55 +01:00
Shpoike
4577ffcbb1 Hexen2: Fix suicidal monsters bug (could also break quake too). 2023-08-12 13:59:55 +01:00
Shpoike
e292e1bbfb Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
Shpoike
4977eca99e Fix notifications about nqplayerphysics from well-defined mods (which will always behave consistently). 2023-08-12 13:59:55 +01:00
Shpoike
ff80b3bd59 Rework maplist command so mod maps are displayed last instead of first (so nearer the input line instead of the order the engine searches them).
Also .bsp vs .bsp.gz etc maps are now ordered consistently too.
Modifiers like maps/foo#bar.ent are now shown separately in the listing too.
Hide maps that are shadowed by a higher-priority gamedir (so no dupes).
Closes https://github.com/fte-team/fteqw/issues/171
2023-08-12 13:59:55 +01:00
Shpoike
907e8fa0b1 Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with. 2023-08-12 13:59:54 +01:00
Shpoike
0509f7c83c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
25f1915fbf
Add more descriptions for CVARs (#201)
* Add more descriptions for CVARs

* Fixed a small typo

* Another small typo

* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
2023-07-29 17:04:47 -07:00
a05c722cbd
Fix #154 by calling fixangles after loading a save 2023-06-24 16:20:01 -07:00
f4044af503
Fix compilation of the 'nocompat' build config. 2023-06-23 15:06:54 -07:00
erysdren
8482809f18
Fix compilation on Haiku OS (#183)
* add haiku defines in q_platform.h and sys_sdl.c

* linuxisms in sys_sdl.c and sv_sys_unix.c

* more linuxisms in sv_sys_unix.c
2023-06-11 23:14:36 -07:00
Shpoike
75c6527893 csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
Shpoike
2b17f90b28 Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
Shpoike
d37b8d07ff Try fixing te_gunshot with nq protocols. 2023-04-17 03:58:21 +01:00
Shpoike
1ce399e969 Fix up some obscure builds. 2023-04-17 03:58:21 +01:00
Shpoike
cae062b142 Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
Shpoike
6f61af8ee9 Cvar description tweaks. 2023-04-17 03:58:21 +01:00
Shpoike
527233154c Clients can now request the master to initiate an WebRTC/ICE connection with 'sv_public 1' servers. This is primarily for the browser port. Servers now report their srflx address via the status command (with fp, ready for secure copy+paste). 2023-04-17 03:58:21 +01:00
Shpoike
92be91f416 Prevent the user from selecting demoness when running base hexen2 to prevent a crash. Fixed visible menu markup too. 2023-04-17 03:58:21 +01:00
Shpoike
2c8c9b615f Fix some bugs. 2023-04-17 03:58:20 +01:00
Shpoike
f2d54f30d8 Update DTLS stuff, fixing certificate pinning bugs.
We should now support dtls1.2 under win10 (otherwise win7+8 is still stuck with 1.0).
SSQC can now query client certificate info via infokey - *cert_sha1 or *cert_dn
Server addresses can be postfixed with eg ip:port?fp=BASE64 to provide a fingerprint to verify the server without depending on cert authorities.
2023-04-17 03:58:20 +01:00
Shpoike
c5f837d468 Rework some hashfunc_t stuff. 2023-04-17 03:58:20 +01:00
Shpoike
1fe478dfa1 Add basic support for ktx's 'mapname#modifier' ent stuff. 2023-04-17 03:58:20 +01:00
Shpoike
e8fb813b4b Add sv_nqplayerphysics 2 setting, so both old+new qw protocols get the same prediction-disable hints. 2023-04-17 03:58:20 +01:00
Shpoike
22533dfab8 Fix up some minor portability issues. 2023-04-17 03:58:20 +01:00
Shpoike
f8962b6c47 Rework where connection_started is set to make sure its always set. Fixes https://github.com/fte-team/fteqw/issues/164 2023-04-17 03:58:20 +01:00
Shpoike
990066dea1 Add pm_bunnyfriction cvar to better mimic nq player physics with predictable QW physics. 2023-04-17 03:58:20 +01:00
Shpoike
f54b9b8459 Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds. 2023-04-17 03:58:20 +01:00
Shpoike
2d9ec83c20 Fix some build targets, fix csqc's setpause builtin. 2023-04-17 03:58:20 +01:00
Spoike
48576a59dc A bit of a code cleanup, change a couple of prints.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6343 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:31 +00:00
Spoike
86453332af Auto value for sv_demo_write_csqc now writes the csprogs into mvds, to hopefully reduce playback issues. the lazy record commands should be favouring .mvd.gz at least.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6342 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:23 +00:00
Spoike
c7e9f8631c Try to support DP mods a bit better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6341 fc73d0e0-1445-4013-8a0c-d673dee63da5
2023-01-09 05:15:18 +00:00