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fteqw/engine/server
2023-06-23 15:06:54 -07:00
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net_preparse.c Fix some bugs. 2023-04-17 03:58:20 +01:00
pr_cmds.c csaddon can now create/edit patches. 2023-04-17 03:58:21 +01:00
pr_lua.c
pr_q1qvm.c Add basic support for ktx's 'mapname#modifier' ent stuff. 2023-04-17 03:58:20 +01:00
progdefs.h Make the various build config defines a little more robust. 2022-06-26 08:08:43 +00:00
progs.h Add DP_SV_SHUTDOWN, for qqshka. 2022-06-19 15:17:54 +00:00
q2game.h Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
savegame.c Fix Q2 saved-game crash. 2023-01-09 05:13:17 +00:00
server.h Clients can now request the master to initiate an WebRTC/ICE connection with 'sv_public 1' servers. This is primarily for the browser port. Servers now report their srflx address via the status command (with fp, ready for secure copy+paste). 2023-04-17 03:58:21 +01:00
sqlite3.h
sv_ccmds.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
sv_chat.c
sv_cluster.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
sv_demo.c
sv_ents.c Add sv_nqplayerphysics 2 setting, so both old+new qw protocols get the same prediction-disable hints. 2023-04-17 03:58:20 +01:00
sv_init.c Rework some hashfunc_t stuff. 2023-04-17 03:58:20 +01:00
sv_main.c Fix up some obscure builds. 2023-04-17 03:58:21 +01:00
sv_master.c Clients can now request the master to initiate an WebRTC/ICE connection with 'sv_public 1' servers. This is primarily for the browser port. Servers now report their srflx address via the status command (with fp, ready for secure copy+paste). 2023-04-17 03:58:21 +01:00
sv_move.c
sv_mvd.c Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
sv_nchan.c Make sure backbuf net primitives don't get corrupted. This is presumably what was causing the wrongly-sized angles / illegible server message issues that fortressone was having. 2021-08-14 04:04:15 +00:00
sv_phys.c Fix up some obscure builds. 2023-04-17 03:58:21 +01:00
sv_rankin.c
sv_send.c Try fixing te_gunshot with nq protocols. 2023-04-17 03:58:21 +01:00
sv_sql.c
sv_sql.h
sv_sys_unix.c Fix compilation on Haiku OS (#183) 2023-06-11 23:14:36 -07:00
sv_sys_win.c Fix some build targets, fix csqc's setpause builtin. 2023-04-17 03:58:20 +01:00
sv_user.c Fix compilation of the 'nocompat' build config. 2023-06-23 15:06:54 -07:00
svhl_game.c
svhl_gcapi.h
svhl_phys.c
svhl_world.c
svq2_ents.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
svq2_game.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
world.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00