..
net_preparse.c
Hexen2: Fix invisibility artifact bugs.
2023-08-12 13:59:55 +01:00
pr_cmds.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
pr_lua.c
Fixup the lua code a bit.
2023-08-12 13:59:55 +01:00
pr_q1qvm.c
Add basic support for ktx's 'mapname#modifier' ent stuff.
2023-04-17 03:58:20 +01:00
progdefs.h
Make the various build config defines a little more robust.
2022-06-26 08:08:43 +00:00
progs.h
Add DP_SV_SHUTDOWN, for qqshka.
2022-06-19 15:17:54 +00:00
q2game.h
Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
2021-11-03 20:30:40 +00:00
savegame.c
Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with.
2023-08-12 13:59:54 +01:00
server.h
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
sv_demo.c
Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
2018-09-01 04:18:08 +00:00
sv_ents.c
Hexen2: Fix invisibility artifact bugs.
2023-08-12 13:59:55 +01:00
sv_init.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
sv_main.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
sv_master.c
Try to fix up the flatpak build's handling of fmf files.
2023-08-12 14:04:01 +01:00
sv_move.c
Route_Process: Respect the filter (denylinkflags) ( #236 )
2024-03-08 11:45:50 -08:00
sv_mvd.c
Fix some issues with csprogs embedded inside mvd files.
2023-04-17 03:58:21 +01:00
sv_nchan.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
sv_phys.c
Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons.
2023-08-12 13:59:55 +01:00
sv_rankin.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sv_send.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
sv_sql.c
Remove some array length limitations with package lists.
2021-05-27 11:36:01 +00:00
sv_sql.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
sv_sys_unix.c
Fix compilation on Haiku OS ( #183 )
2023-06-11 23:14:36 -07:00
sv_sys_win.c
Fix some build targets, fix csqc's setpause builtin.
2023-04-17 03:58:20 +01:00
sv_user.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
svhl_game.c
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
svhl_gcapi.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svhl_world.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
svq2_ents.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
svq2_game.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00
world.c
Add all the junk for network compat with Q2E.
2024-07-14 19:58:24 +01:00