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fteqw/engine/server/sv_sys_unix.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef __linux__
#ifndef _GNU_SOURCE
#define _GNU_SOURCE //we need this in order to fix up broken backtraces. make sure its defined only where needed so we still some posixy conformance test on one plat.
#endif
#endif
#include <signal.h>
#include <sys/types.h>
#include <dlfcn.h>
#include "quakedef.h"
#undef malloc
#ifdef NeXT
#include <libc.h>
#endif
#include <sys/stat.h>
#include <termios.h>
#include <unistd.h>
#include <sys/time.h>
#include <errno.h>
#include <fcntl.h>
#include <dirent.h>
#include <time.h>
#include <unistd.h>
#ifdef MULTITHREAD
#include <pthread.h>
#endif
#if defined(__linux__)
//if we're chrooting, then we need to poke a few other systems to ensure libraries are loaded
#include "netinc.h"
#endif
#ifdef HAVE_GNUTLS
qboolean SSL_InitGlobal(qboolean isserver);
void GnuTLS_Shutdown(void);
#endif
// callbacks
void Sys_Linebuffer_Callback (struct cvar_s *var, char *oldvalue);
cvar_t sys_nostdout = CVAR("sys_nostdout","0");
cvar_t sys_extrasleep = CVAR("sys_extrasleep","0");
cvar_t sys_colorconsole = CVARD("sys_colorconsole", "1", "Parse colour escapes, with ansi colours on stdout.");
cvar_t sys_timestamps = CVARD("sys_timestamps", "0", "Show timesamps on stdout prints.");
cvar_t sys_linebuffer = CVARC("sys_linebuffer", "1", Sys_Linebuffer_Callback);
static qboolean stdin_ready;
static qboolean noconinput = false;
static struct termios orig, changes;
#ifdef SUBSERVERS
jmp_buf sys_sv_serverforked;
#endif
/*
===============================================================================
REQUIRED SYS FUNCTIONS
===============================================================================
*/
/*
============
Sys_mkdir
============
*/
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
void Sys_mkdir (const char *path)
{
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
if (mkdir (path, 0755) != -1)
return;
// if (errno != EEXIST)
// Sys_Error ("mkdir %s: %s",path, strerror(errno));
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_rmdir (const char *path)
{
if (rmdir (path) == 0)
return true;
if (errno == ENOENT)
return true;
return false;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_remove (const char *path)
{
#ifdef __unix__
return unlink(path);
#else
return system(va("rm \"%s\"", path));
#endif
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
qboolean Sys_Rename (const char *oldfname, const char *newfname)
{
return !rename(oldfname, newfname);
}
#if _POSIX_C_SOURCE >= 200112L
#include <sys/statvfs.h>
#endif
qboolean Sys_GetFreeDiskSpace(const char *path, quint64_t *freespace)
{
#if _POSIX_C_SOURCE >= 200112L
//posix 2001
struct statvfs inf;
if(0==statvfs(path, &inf))
{
*freespace = inf.f_bsize*(quint64_t)inf.f_bavail;
return true;
}
#endif
return false;
}
int Sys_DebugLog(char *file, char *fmt, ...)
{
va_list argptr;
char data[1024];
int fd;
size_t result;
va_start(argptr, fmt);
vsnprintf (data,sizeof(data)-1, fmt, argptr);
va_end(argptr);
if (strlen(data) >= sizeof(data)-1)
Sys_Error("Sys_DebugLog was stomped\n");
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
if (fd)
{
result = write(fd, data, strlen(data)); // do something with the result
if (result != strlen(data))
Con_Printf("Sys_DebugLog() write: Filename: %s, expected %lu, result was %lu (%s)\n",file,(unsigned long)strlen(data),(unsigned long)result,strerror(errno));
close(fd);
return 0;
}
return 1;
}
static quint64_t timer_basetime; //used by all clocks to bias them to starting at 0
static void Sys_ClockType_Changed(cvar_t *var, char *oldval);
static cvar_t sys_clocktype = CVARFCD("sys_clocktype", "", CVAR_NOTFROMSERVER, Sys_ClockType_Changed, "Controls which system clock to base timings from.\n0: auto\n"
"1: gettimeofday (may be discontinuous).\n"
"2: monotonic.");
static enum
{
QCLOCK_AUTO = 0,
QCLOCK_GTOD,
QCLOCK_MONOTONIC,
QCLOCK_REALTIME,
QCLOCK_INVALID
} timer_clocktype;
static quint64_t Sys_GetClock(quint64_t *freq)
{
quint64_t t;
if (timer_clocktype == QCLOCK_MONOTONIC)
{
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
*freq = 1000000000;
t = (ts.tv_sec*(quint64_t)1000000000) + ts.tv_nsec;
}
else if (timer_clocktype == QCLOCK_REALTIME)
{
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
*freq = 1000000000;
t = (ts.tv_sec*(quint64_t)1000000000) + ts.tv_nsec;
//WARNING t can go backwards
}
else //if (timer_clocktype == QCLOCK_GTOD)
{
struct timeval tp;
gettimeofday(&tp, NULL);
*freq = 1000000;
t = tp.tv_sec*(quint64_t)1000000 + tp.tv_usec;
//WARNING t can go backwards
}
return t - timer_basetime;
}
static void Sys_ClockType_Changed(cvar_t *var, char *oldval)
{
int newtype = var?var->ival:0;
if (newtype >= QCLOCK_INVALID)
newtype = QCLOCK_AUTO;
if (newtype <= QCLOCK_AUTO)
newtype = QCLOCK_MONOTONIC;
if (newtype != timer_clocktype)
{
quint64_t oldtime, oldfreq;
quint64_t newtime, newfreq;
oldtime = Sys_GetClock(&oldfreq);
timer_clocktype = newtype;
timer_basetime = 0;
newtime = Sys_GetClock(&newfreq);
timer_basetime = newtime - (newfreq * (oldtime) / oldfreq);
/*if (host_initialized)
{
const char *clockname = "unknown";
switch(timer_clocktype)
{
case QCLOCK_GTOD: clockname = "gettimeofday"; break;
case QCLOCK_MONOTONIC: clockname = "monotonic"; break;
case QCLOCK_REALTIME: clockname = "realtime"; break;
case QCLOCK_AUTO:
case QCLOCK_INVALID: break;
}
Con_Printf("Clock %s, wraps after %"PRIu64" days, %"PRIu64" years\n", clockname, (((quint64_t)-1)/newfreq)/(24*60*60), (((quint64_t)-1)/newfreq)/(24*60*60*365));
}*/
}
}
static void Sys_InitClock(void)
{
quint64_t freq;
Cvar_Register(&sys_clocktype, "System vars");
//calibrate it, and apply.
Sys_ClockType_Changed(NULL, NULL);
timer_basetime = 0;
timer_basetime = Sys_GetClock(&freq);
}
double Sys_DoubleTime (void)
{
quint64_t denum, num = Sys_GetClock(&denum);
return num / (long double)denum;
}
unsigned int Sys_Milliseconds (void)
{
quint64_t denum, num = Sys_GetClock(&denum);
num *= 1000;
return num / denum;
}
/*
================
Sys_Error
================
*/
void Sys_Error (const char *error, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,error);
vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
COM_WorkerAbort(string);
fprintf(stderr, "Fatal error: %s\n",string);
if (!noconinput)
{
tcsetattr(STDIN_FILENO, TCSADRAIN, &orig);
fcntl (STDIN_FILENO, F_SETFL, fcntl (STDIN_FILENO, F_GETFL, 0) & ~O_NDELAY);
}
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
//we used to fire sigsegv. this resulted in people reporting segfaults and not the error message that appeared above. resulting in wasted debugging.
//abort should trigger a SIGABRT and still give us the same stack trace. should be more useful that way.
abort();
exit (1);
}
static qboolean useansicolours;
static int ansiremap[8] = {0, 4, 2, 6, 1, 5, 3, 7};
static void ApplyColour(unsigned int chr)
{
static int oldchar = CON_WHITEMASK;
int bg, fg;
chr &= CON_FLAGSMASK;
if (oldchar == chr)
return;
oldchar = chr;
if (!useansicolours) //don't spew weird chars when redirected to a file.
return;
printf("\e[0;"); // reset
if (chr & CON_BLINKTEXT)
printf("5;"); // set blink
bg = (chr & CON_BGMASK) >> CON_BGSHIFT;
fg = (chr & CON_FGMASK) >> CON_FGSHIFT;
// don't handle intensive bit for background
// as terminals differ too much in displaying \e[1;7;3?m
bg &= 0x7;
if (chr & CON_NONCLEARBG)
{
if (fg & 0x8) // intensive bit set for foreground
{
printf("1;"); // set bold/intensity ansi flag
fg &= 0x7; // strip intensive bit
}
// set foreground and background colors
printf("3%i;4%im", ansiremap[fg], ansiremap[bg]);
}
else
{
switch(fg)
{
//to get around wierd defaults (like a white background) we have these special hacks for colours 0 and 7
case COLOR_BLACK:
printf("7m"); // set inverse
break;
case COLOR_GREY:
printf("1;30m"); // treat as dark grey
break;
case COLOR_WHITE:
printf("m"); // set nothing else
break;
default:
if (fg & 0x8) // intensive bit set for foreground
{
printf("1;"); // set bold/intensity ansi flag
fg &= 0x7; // strip intensive bit
}
printf("3%im", ansiremap[fg]); // set foreground
break;
}
}
}
#define putch(c) putc(c, stdout);
/*static void Sys_PrintColouredChar(unsigned int chr)
{
ApplyColour(chr);
chr = chr & CON_CHARMASK;
if ((chr > 128 || chr < 32) && chr != 10 && chr != 13 && chr != 9)
printf("[%02x]", chr);
else
chr &= ~0x80;
putch(chr);
}*/
/*
================
Sys_Printf
================
*/
#define MAXPRINTMSG 4096
char coninput_text[256];
int coninput_len;
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
if (sys_nostdout.value)
return;
if (1)
{
char msg[MAXPRINTMSG];
unsigned char *t;
va_start (argptr,fmt);
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
va_end (argptr);
#ifdef SUBSERVERS
if (SSV_IsSubServer())
{
SSV_PrintToMaster(msg);
return;
}
#endif
//if we're not linebuffered, kill the currently displayed input line, add the new text, and add more output.
if (!sys_linebuffer.value)
{
int i;
for (i = 0; i < coninput_len; i++)
putch('\b');
putch('\b');
for (i = 0; i < coninput_len; i++)
putch(' ');
putch(' ');
for (i = 0; i < coninput_len; i++)
putch('\b');
putch('\b');
}
if (sys_colorconsole.value)
{
wchar_t w;
conchar_t *e, *c;
conchar_t ctext[MAXPRINTMSG];
unsigned int codeflags, codepoint;
static qboolean wasnl = false;
e = COM_ParseFunString(CON_WHITEMASK, msg, ctext, sizeof(ctext), false);
for (c = ctext; c < e; )
{
c = Font_Decode(c, &codeflags, &codepoint);
if (codeflags & CON_HIDDEN)
continue;
if ((codeflags&CON_RICHFORECOLOUR) || (codepoint == '\n' && (codeflags&CON_NONCLEARBG)))
codeflags = CON_WHITEMASK; //make sure we don't get annoying backgrounds on other lines.
ApplyColour(codeflags);
if (wasnl && sys_timestamps.ival)
{
char buffer[64];
time_t unixtime = time(NULL);
strftime(buffer, sizeof(buffer), "%Y-%m-%d %H:%M:%S ", localtime(&unixtime));
for (w = 0; w < buffer[w]; w++)
putc(buffer[w], stdout);
}
w = codepoint;
wasnl = (w == '\n');
if (w >= 0xe000 && w < 0xe100)
{
/*not all quake chars are ascii compatible, so map those control chars to safe ones so we don't mess up anyone's xterm*/
if ((w & 0x7f) > 0x20)
putc(w&0x7f, stdout);
else if (w & 0x80)
{
static char tab[32] = "---#@.@@@@ # >.." "[]0123456789.---";
putc(tab[w&31], stdout);
}
else
{
static char tab[32] = ".####.#### # >.." "[]0123456789.---";
putc(tab[w&31], stdout);
}
}
else
{
/*putwc doesn't like me. force it in utf8*/
if (w >= 0x80)
{
if (w > 0x800)
{
putc(0xe0 | ((w>>12)&0x0f), stdout);
putc(0x80 | ((w>>6)&0x3f), stdout);
}
else
putc(0xc0 | ((w>>6)&0x1f), stdout);
putc(0x80 | (w&0x3f), stdout);
}
else
putc(w, stdout);
}
}
ApplyColour(CON_WHITEMASK);
}
else
{
for (t = (unsigned char*)msg; *t; t++)
{
if (*t >= 146 && *t < 156)
*t = *t - 146 + '0';
if (*t >= 0x12 && *t <= 0x1b)
*t = *t - 0x12 + '0';
if (*t == 143)
*t = '.';
if (*t == 157 || *t == 158 || *t == 159)
*t = '-';
if (*t >= 128)
*t -= 128;
if (*t == 16)
*t = '[';
if (*t == 17)
*t = ']';
if (*t == 0x1c)
*t = 249;
*t &= 0x7f;
if ((*t > 128 || *t < 32) && *t != 10 && *t != 13 && *t != 9)
printf("[%02x]", *t);
else
putc(*t, stdout);
}
}
//and put the input line back
if (!sys_linebuffer.value)
{
if (coninput_len)
printf("]%s", coninput_text);
else
putch(']');
}
}
else
{
va_start (argptr,fmt);
vprintf (fmt,argptr);
va_end (argptr);
}
fflush(stdout);
}
#if 0
/*
================
Sys_Printf
================
*/
void Sys_Printf (char *fmt, ...)
{
va_list argptr;
static char text[2048];
unsigned char *p;
if (sys_nostdout.value || SSV_IsSubServer())
return;
va_start (argptr,fmt);
vsnprintf (text,sizeof(text)-1, fmt,argptr);
va_end (argptr);
if (strlen(text) > sizeof(text))
Sys_Error("memory overwrite in Sys_Printf");
for (p = (unsigned char *)text; *p; p++) {
*p &= 0x7f;
if ((*p > 128 || *p < 32) && *p != 10 && *p != 13 && *p != 9)
printf("[%02x]", *p);
else
putc(*p, stdout);
}
fflush(stdout);
}
#endif
/*
================
Sys_Quit
================
*/
void Sys_Quit (void)
{
#ifdef HAVE_SERVER
SV_Shutdown();
#endif
#ifdef HAVE_GNUTLS
GnuTLS_Shutdown();
#endif
if (!noconinput)
{
tcsetattr(STDIN_FILENO, TCSADRAIN, &orig);
fcntl (STDIN_FILENO, F_SETFL, fcntl (STDIN_FILENO, F_GETFL, 0) & ~O_NDELAY);
}
exit (0); // appkit isn't running
}
#if 1
static char *Sys_LineInputChar(char *line)
{
char c;
while(*line)
{
c = *line++;
if (c == '\r' || c == '\n')
{
coninput_text[coninput_len] = 0;
putch ('\n');
putch (']');
coninput_len = 0;
fflush(stdout);
return coninput_text;
}
if (c == 8)
{
if (coninput_len)
{
putch (c);
putch (' ');
putch (c);
coninput_len--;
coninput_text[coninput_len] = 0;
}
continue;
}
if (c == '\t')
{
int i;
char *s = Cmd_CompleteCommand(coninput_text, true, true, 0, NULL);
if(s)
{
for (i = 0; i < coninput_len; i++)
putch('\b');
for (i = 0; i < coninput_len; i++)
putch(' ');
for (i = 0; i < coninput_len; i++)
putch('\b');
strcpy(coninput_text, s);
coninput_len = strlen(coninput_text);
printf("%s", coninput_text);
}
continue;
}
putch (c);
coninput_text[coninput_len] = c;
coninput_len++;
coninput_text[coninput_len] = 0;
if (coninput_len == sizeof(coninput_text))
coninput_len = 0;
}
fflush(stdout);
return NULL;
}
#endif
/*
================
Sys_ConsoleInput
Checks for a complete line of text typed in at the console, then forwards
it to the host command processor
================
*/
void Sys_Linebuffer_Callback (struct cvar_s *var, char *oldvalue)
{ //reconfigures the tty to send a char at a time (or line at a time)
if (noconinput)
return; //oh noes! we already hungup!
changes = orig;
if (var->value)
{
changes.c_lflag |= (ICANON|ECHO);
}
else
{
changes.c_lflag &= ~(ICANON|ECHO);
changes.c_cc[VTIME] = 0;
changes.c_cc[VMIN] = 1;
}
tcsetattr(STDIN_FILENO, TCSADRAIN, &changes);
}
char *Sys_ConsoleInput (void)
{
static char text[256];
int len;
if (!stdin_ready || noconinput==true)
return NULL; // the select didn't say it was ready
stdin_ready = false;
//libraries and muxers and things can all screw with our stdin blocking state.
//if a server sits around waiting for its never-coming stdin then we're screwed.
//and don't assume that it won't block just because select told us it was readable, select lies.
//so force it non-blocking so we don't get any nasty surprises.
#if defined(__linux__)
{
int fl = fcntl (STDIN_FILENO, F_GETFL, 0);
if (!(fl & O_NDELAY))
{
fcntl(STDIN_FILENO, F_SETFL, fl | O_NDELAY);
// Sys_Printf(CON_WARNING "stdin flags became blocking - gdb bug?\n");
}
}
#endif
len = read (STDIN_FILENO, text, sizeof(text)-1);
if (len < 0)
{
int err = errno;
switch(err)
{
case EINTR: //unix sucks
case EAGAIN: //a select fuckup?
break;
case EIO:
noconinput |= 2;
stdin_ready = true;
return NULL;
default:
Con_Printf("error %i reading from stdin\n", err);
noconinput = true; //we don't know what it was, but don't keep triggering it.
return NULL;
}
}
if (noconinput&2)
{ //posix job stuff sucks - there's no way to detect when we're directly pushed to the foreground after being backgrounded.
Con_Printf("Welcome back!\n");
noconinput &= ~2;
}
/*if (len == 0)
{
// end of file? doesn't really make sense. depend upon sighup instead
Con_Printf("EOF reading from stdin\n");
noconinput = true;
return NULL;
}*/
if (len < 1)
return NULL;
text[len-1] = 0; // rip off the /n and terminate
if (sys_linebuffer.value == 0)
return Sys_LineInputChar(text);
return text;
}
/*
=============
Sys_Init
Quake calls this so the system can register variables before host_hunklevel
is marked
=============
*/
void Sys_Init (void)
{
Sys_InitClock();
Cvar_Register (&sys_nostdout, "System configuration");
Cvar_Register (&sys_extrasleep, "System configuration");
Cvar_Register (&sys_colorconsole, "System configuration");
Cvar_Register (&sys_timestamps, "System configuration");
Cvar_Register (&sys_linebuffer, "System configuration");
}
void Sys_Shutdown (void)
{
}
#if defined(__linux__) && defined(__GLIBC__)
#include <execinfo.h>
#ifdef __i386__
#include <ucontext.h>
#endif
static void Friendly_Crash_Handler(int sig, siginfo_t *info, void *vcontext)
{
int fd;
void *array[10];
size_t size;
int firstframe = 0;
char signame[32];
switch(sig)
{
case SIGILL: strcpy(signame, "SIGILL"); break;
case SIGFPE: strcpy(signame, "SIGFPE"); break;
case SIGBUS: strcpy(signame, "SIGBUS"); break;
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
case SIGABRT: strcpy(signame, "SIGABRT"); break;
case SIGSEGV: Q_snprintfz(signame, sizeof(signame), "SIGSEGV (%p)", info->si_addr); break;
default: Q_snprintfz(signame, sizeof(signame), "%i", sig); break;
}
// get void*'s for all entries on the stack
size = backtrace(array, 10);
#if defined(__i386__)
//x86 signals don't leave the stack in a clean state, so replace the signal handler with the real crash address, and hide this function
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00
{
ucontext_t *uc = vcontext;
array[1] = (void*)uc->uc_mcontext.gregs[REG_EIP];
firstframe = 1;
}
#elif defined(__amd64__)
//amd64 is sane enough, but this function and the libc signal handler are on the stack, and should be ignored.
firstframe = 2;
#endif
// print out all the frames to stderr
fprintf(stderr, "Error: signal %s:\n", signame);
backtrace_symbols_fd(array+firstframe, size-firstframe, 2);
fd = open("crash.log", O_WRONLY|O_CREAT|O_APPEND, S_IRUSR | S_IWUSR | S_IRGRP);
if (fd != -1)
{
time_t rawtime;
struct tm * timeinfo;
char buffer [80];
time (&rawtime);
timeinfo = localtime (&rawtime);
strftime (buffer, sizeof(buffer), "Time: %Y-%m-%d %H:%M:%S\n",timeinfo);
write(fd, buffer, strlen(buffer));
Q_snprintfz(buffer, sizeof(buffer), "Ver: %i.%02i%s\n", FTE_VER_MAJOR, FTE_VER_MINOR,
#ifdef OFFICIAL_RELEASE
" (official)");
#else
"");
#endif
write(fd, buffer, strlen(buffer));
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
#if defined(SVNREVISION) && defined(SVNDATE)
Q_snprintfz(buffer, sizeof(buffer), "Revision: %s\nBinary: %s\n", STRINGIFY(SVNREVISION), STRINGIFY(SVNDATE));
#else
Q_snprintfz(buffer, sizeof(buffer),
#ifdef SVNREVISION
"Revision: "STRINGIFY(SVNREVISION)"\n"
#endif
"Binary: "__DATE__" "__TIME__"\n");
#endif
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
write(fd, buffer, strlen(buffer));
backtrace_symbols_fd(array + firstframe, size - firstframe, fd);
write(fd, "\n", 1);
close(fd);
}
exit(1);
}
#endif
#ifdef SQL
#include "sv_sql.h"
#endif
static int Sys_CheckChRoot(void)
{ //also warns if run as root.
int ret = false;
#ifdef __linux__
//three ways to use this:
//nonroot-with-SUID-root -- chroots+drops to a fixed path when run as a regular user. the homedir mechanism can be used for writing files.
//root -chroot foo -uid bar -- requires root, changes the filesystem and then switches user rights before starting the game itself.
//root -chroot foo -- requires root, changes the filesystem and leaves the process with far far too many rights
uid_t ruid, euid, suid;
int arg = COM_CheckParm("-chroot");
const char *newroot = arg?com_argv[arg+1]:NULL;
const char *newhome;
getresuid(&ruid, &euid, &suid);
// printf("ruid %u, euid %u, suid %u\n", ruid, euid, suid);
if (!euid && ruid != euid)
{ //if we're running SUID-root then assume the admin set it up that way in order to use chroot without making any libraries available inside the jail.
//however, chroot needs a certain level of sandboxing to prevent somehow running suid programs with eg a custom /etc/passwd, etc.
//this means we can't allow
//FIXME other games. should use the list in fs.c
if (COM_CheckParm("-quake"))
newroot = "/usr/share/games/quake";
else if (COM_CheckParm("-quake2"))
newroot = "/usr/share/games/quake2";
else if (COM_CheckParm("-quake3"))
newroot = "/usr/share/games/quake3";
else if (COM_CheckParm("-hexen2") || COM_CheckParm("-portals"))
newroot = "/usr/share/games/hexen2";
else
#ifdef GAME_SHORTNAME
newroot = "/usr/share/games/" GAME_SHORTNAME;
#else
newroot = "/usr/share/games/quake";
#endif
//just read the environment name
newhome = getenv("USER");
}
else
{
newhome = NULL;
arg = COM_CheckParm("-uid");
if (arg)
ruid = strtol(com_argv[arg+1], NULL, 0);
}
if (newroot)
{ //chroot requires running as root, which sucks.
//make sure there's no suid programs in the new root dir that might get confused by /etc/ being something else.
//this binary MUST NOT be inside the new root.
//make sure we don't crash on any con_printfs.
#ifdef MULTITHREAD
Sys_ThreadsInit();
#endif
//FIXME: should we temporarily try swapping uid+euid so we don't have any more access than a non-suid binary for this initial init stuff?
{
struct addrinfo *info;
if (getaddrinfo("master.quakeservers.net", NULL, NULL, &info) == 0) //make sure we've loaded /etc/resolv.conf etc, otherwise any dns requests are going to fail, which would mean no masters.
freeaddrinfo(info);
}
#if defined(SQL) && defined(HAVE_SERVER)
SQL_Available();
#endif
#ifdef HAVE_GNUTLS
SSL_InitGlobal(false); //we need to load the known CA certs while we still can, as well as any shared objects
//SSL_InitGlobal(true); //make sure we load our public cert from outside the sandbox. an exploit might still be able to find it in memory though. FIXME: disabled in case this reads from somewhere bad - we're still root.
#endif
{ //this protects against stray setuid programs like su reading passwords from /etc/passwd et al
//there shouldn't be anyway so really this is pure paranoia.
//(the length thing is to avoid overflows inside va giving false negatives.)
struct stat s;
if (strlen(newroot) > 4096 || lstat(va("%s/etc/", newroot), &s) != -1)
{
printf("refusing to chroot to %s - contains an /etc directory\n", newroot);
return -1;
}
if (strlen(newroot) > 4096 || lstat(va("%s/proc/", newroot), &s) != -1)
{
printf("refusing to chroot to %s - contains a /proc directory\n", newroot);
return -1;
}
}
printf("Changing root dir to \"%s\"\n", newroot);
if (chroot(newroot))
{
printf("chroot call failed\n");
return -1;
}
chdir("/"); //chroot does NOT change the working directory, so we need to make sure that happens otherwise still a way out.
//signal to the fs.c code to use an explicit base home dir.
if (newhome)
setenv("FTEHOME", va("/user/%s", newhome), true);
else
setenv("FTEHOME", va("/user/%i", ruid), true);
//these paths are no longer valid.
setenv("HOME", "", true);
setenv("XDG_DATA_HOME", "", true);
setenv("PWD", "/", true);
ret = true;
}
if (ruid != euid || newroot)
{
if (setresuid(ruid, ruid, ruid)) //go back to our original user, assuming we were SUIDed
{
printf("error dropping priveledges\n");
return -1;
}
getresuid(&ruid, &euid, &suid);
if (setuid(0) != -1 || errno != EPERM)
{
printf("priveledges were not dropped...\n");
return -1;
}
getresuid(&ruid, &euid, &suid);
}
if (!ruid || !euid || !suid)
printf("WARNING: you should NOT be running this as root!\n");
#endif
return ret;
}
#ifdef _POSIX_C_SOURCE
static void SigCont(int code)
{ //lets us know when we regained foreground focus.
int fl = fcntl (STDIN_FILENO, F_GETFL, 0);
if (!(fl & O_NDELAY))
fcntl(STDIN_FILENO, F_SETFL, fl | O_NDELAY);
noconinput &= ~2;
}
#endif
/*
=============
main
=============
*/
int main(int argc, char *argv[])
{
float maxsleep;
quakeparms_t parms;
// fd_set fdset;
// extern int net_socket;
char bindir[MAX_OSPATH];
signal(SIGPIPE, SIG_IGN);
tcgetattr(STDIN_FILENO, &orig);
changes = orig;
memset (&parms, 0, sizeof(parms));
COM_InitArgv (argc, (const char **)argv);
parms.argc = com_argc;
parms.argv = com_argv;
#ifdef CONFIG_MANIFEST_TEXT
parms.manifest = CONFIG_MANIFEST_TEXT;
#endif
//decide if we should be printing colours to the stdout or not.
if (COM_CheckParm("-nocolour")||COM_CheckParm("-nocolor"))
useansicolours = false;
else
useansicolours = (isatty(STDOUT_FILENO) || COM_CheckParm("-colour") || COM_CheckParm("-color"));
if (COM_CheckParm("-nostdin"))
noconinput = true;
switch(Sys_CheckChRoot())
{
case true:
parms.basedir = "/";
break;
case false:
parms.basedir = "./";
#ifdef __linux__
{ //attempt to figure out where the exe is located
int l = readlink("/proc/self/exe", bindir, sizeof(bindir)-1);
if (l > 0)
{
bindir[l] = 0;
*COM_SkipPath(bindir) = 0;
printf("Binary is located at \"%s\"\n", bindir);
parms.binarydir = bindir;
}
}
/*#elif defined(__bsd__)
{ //attempt to figure out where the exe is located
int l = readlink("/proc/self/exe", bindir, sizeof(bindir)-1);
if (l > 0)
{
bindir[l] = 0;
*COM_SkipPath(bindir) = 0;
printf("Binary is located at "%s"\n", bindir);
parms.binarydir = bindir;
}
}
*/
#endif
break;
default:
return -1;
}
#if defined(__linux__) && defined(__GLIBC__)
if (!COM_CheckParm("-nodumpstack"))
{
struct sigaction act;
memset(&act, 0, sizeof(act));
act.sa_sigaction = Friendly_Crash_Handler;
act.sa_flags = SA_SIGINFO | SA_RESTART;
sigaction(SIGILL, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
added qccgui icon (courtesy of shpuld) isolated transfers a little. added preliminary support for r1q2 and q2pro protocols (no zlib). fixed some missing q2 hud configstrings. fixed models attached to particles not appearing the first time around. fixed halos appearing on {foo fullbright textures. fix particle crash bug from missing particlecubes. implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate. loadfont no longer auto-allocates slot 0. fix issues with r_dynamic -1 don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes. fix possible crash from loading sounds during an audio reload/restart. now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override. work around surfedge corruption in some instance of the slide4 map that dimman found. attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues. fix nested function types used in conjunction with op_state. now assumes static within the parent. optimise array indexes slightly. fix issue with ptr[float].foo fix some qcc bugs to do with implicit type conversions fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them). fix q2 victory.pcx issue at the end of the game. use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better. reformat the nq server advertising to be more helpful. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
sigaction(SIGABRT, &act, NULL);
sigaction(SIGBUS, &act, NULL);
}
#endif
#ifdef _POSIX_C_SOURCE
signal(SIGTTIN, SIG_IGN); //have to ignore this if we want to not lock up when running backgrounded.
signal(SIGCONT, SigCont);
signal(SIGCHLD, SIG_IGN); //mapcluster stuff might leak zombie processes if we don't do this.
#endif
#ifdef SUBSERVERS
if (COM_CheckParm("-clusterslave"))
isClusterSlave = true;
#endif
TL_InitLanguages(parms.basedir);
SV_Init (&parms);
// run one frame immediately for first heartbeat
maxsleep = SV_Frame();
#ifdef SUBSERVERS
if (setjmp(sys_sv_serverforked))
noconinput = true;
#endif
//
// main loop
//
while (1)
{
if (noconinput != true)
stdin_ready |= NET_Sleep(maxsleep, true);
else
{
NET_Sleep(maxsleep, false);
stdin_ready = false;
}
maxsleep = SV_Frame();
// extrasleep is just a way to generate a fucked up connection on purpose
if (sys_extrasleep.value)
usleep (sys_extrasleep.value);
}
return 0;
}
static int Sys_EnumerateFiles2 (const char *truepath, int apathofs, const char *match, int (*func)(const char *, qofs_t, time_t modtime, void *, searchpathfuncs_t *), void *parm, searchpathfuncs_t *spath)
{
DIR *dir;
char file[MAX_OSPATH];
const char *s;
struct dirent *ent;
struct stat st;
const char *wild;
const char *apath = truepath+apathofs;
//if there's a * in a system path, then we need to scan its parent directory to figure out what the * expands to.
//we can just recurse quicklyish to try to handle it.
wild = strchr(apath, '*');
if (!wild)
wild = strchr(apath, '?');
if (wild)
{
char subdir[MAX_OSPATH];
for (s = wild+1; *s && *s != '/'; s++)
;
while (wild > truepath)
{
if (*(wild-1) == '/')
break;
wild--;
}
memcpy(file, truepath, wild-truepath);
file[wild-truepath] = 0;
dir = opendir(file);
memcpy(subdir, wild, s-wild);
subdir[s-wild] = 0;
if (dir)
{
do
{
ent = readdir(dir);
if (!ent)
break;
if (*ent->d_name != '.')
{
if (wildcmp(subdir, ent->d_name))
{
memcpy(file, truepath, wild-truepath);
Q_snprintfz(file+(wild-truepath), sizeof(file)-(wild-truepath), "%s%s", ent->d_name, s);
if (!Sys_EnumerateFiles2(file, apathofs, match, func, parm, spath))
{
closedir(dir);
return false;
}
}
}
} while(1);
closedir(dir);
}
return true;
}
dir = opendir(truepath);
if (!dir)
{
Con_DLPrintf((errno==ENOENT)?2:1, "Failed to open dir %s\n", truepath);
return true;
}
do
{
ent = readdir(dir);
if (!ent)
break;
if (*ent->d_name != '.')
{
if (wildcmp(match, ent->d_name))
{
Q_snprintfz(file, sizeof(file), "%s/%s", truepath, ent->d_name);
if (stat(file, &st) == 0)
{
Q_snprintfz(file, sizeof(file), "%s%s%s", apath, ent->d_name, S_ISDIR(st.st_mode)?"/":"");
if (!func(file, st.st_size, st.st_mtime, parm, spath))
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
// Con_DPrintf("giving up on search after finding %s\n", file);
closedir(dir);
return false;
}
}
else if (lstat(file, &st) == 0)
;//okay, so bad symlink, just mute it
// else
// fprintf(stderr, "Stat failed for \"%s\"\n", file);
}
}
} while(1);
closedir(dir);
return true;
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, qofs_t, time_t modtime, void *, searchpathfuncs_t *), void *parm, searchpathfuncs_t *spath)
{
char apath[MAX_OSPATH];
char truepath[MAX_OSPATH];
char *s;
if (!gpath)
gpath = "";
*apath = '\0';
Q_strncpyz(apath, match, sizeof(apath));
for (s = apath+strlen(apath)-1; s >= apath; s--)
{
if (*s == '/')
{
s[1] = '\0';
match += s - apath+1;
break;
}
}
if (s < apath) //didn't find a '/'
*apath = '\0';
Q_snprintfz(truepath, sizeof(truepath), "%s/%s", gpath, apath);
return Sys_EnumerateFiles2(truepath, strlen(gpath)+1, match, func, parm, spath);
}
void Sys_CloseLibrary(dllhandle_t *lib)
{
if (sys_nounload)
return;
dlclose((void*)lib);
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
int i;
dllhandle_t *lib;
lib = dlopen (name, RTLD_LAZY);
2023-02-11 05:20:02 +00:00
if (!lib && !strstr(name, ARCH_DL_POSTFIX))
lib = dlopen (va("%s"ARCH_DL_POSTFIX, name), RTLD_LAZY);
if (!lib)
{
const char *err = dlerror();
//I hate this string check
Con_DLPrintf(strstr(err, "No such file or directory")?2:0,"%s\n", err);
return NULL;
}
if (funcs)
{
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = dlsym(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Con_DPrintf("Unable to find symbol \"%s\" in \"%s\"\n", funcs[i].name, name);
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
if (!module)
return NULL;
return dlsym(module, exportname);
}
void Sys_ServerActivity(void)
{
}
qboolean Sys_RandomBytes(qbyte *string, int len)
{
qboolean res = false;
int fd = open("/dev/urandom", 0);
if (fd != -1)
{
res = (read(fd, string, len) == len);
close(fd);
}
return res;
}
#ifdef MANIFESTDOWNLOADS
#include "fs.h"
static qboolean Sys_DoInstall(void)
{
char fname[MAX_QPATH];
float pct = 0;
qboolean applied = false;
#ifdef __unix__
qboolean showprogress = isatty(STDOUT_FILENO);
#else
qboolean showprogress = false;
#endif
#if 1
FS_CreateBasedir(NULL);
#else
char basedir[MAX_OSPATH];
if (!FS_NativePath("", FS_ROOT, basedir, sizeof(basedir)))
return true;
FS_CreateBasedir(basedir);
#endif
*fname = 0;
for(;;)
{
while(FS_DownloadingPackage())
{
const char *cur = "";
float newpct = 50;
HTTP_CL_Think(&cur, &newpct);
if (*cur && Q_strncmp(fname, cur, sizeof(fname)-1))
{
Q_strncpyz(fname, cur, sizeof(fname));
Con_Printf("Downloading: %s\n", fname);
}
if (showprogress && (int)(pct*10) != (int)(newpct*10))
{
pct = newpct;
Sys_Printf("%5.1f%%\r", pct);
}
Sys_Sleep(10/1000.0);
COM_MainThreadWork();
}
if (!applied)
{
if (!PM_MarkUpdates())
break; //no changes to apply
PM_ApplyChanges();
applied = true; //don't keep applying.
continue;
}
break;
}
if (showprogress)
Sys_Printf(" \r");
return true;
}
qboolean Sys_RunInstaller(void)
{
if (COM_CheckParm("-install"))
{ //install THEN run
Sys_DoInstall();
return false;
}
if (COM_CheckParm("-doinstall"))
{
//install only, then quit
return Sys_DoInstall();
}
if (!com_installer)
return false;
return Sys_DoInstall();
}
#endif