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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
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See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// cvar.c -- dynamic variable tracking
# include "quakedef.h"
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# include "shader.h"
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cvar_group_t * cvar_groups ;
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//static bucket_t *cvar_buckets[1024];
//static hashtable_t cvar_hash;
typedef struct {
size_t maxentries ;
size_t numentries ;
struct
{
const char * string ;
void * data ;
} entry [ 1 ] ;
} abucket_t ;
typedef struct {
abucket_t * * bucket ;
unsigned int numbuckets ;
} ahashtable_t ; //not thread-safe
static abucket_t * cvar_buckets [ 1024 ] ;
static ahashtable_t cvar_hash = { cvar_buckets , countof ( cvar_buckets ) } ;
unsigned int Hash_KeyInsensitive ( const char * name , unsigned int modulus ) ;
void * AHash_GetInsensitive ( ahashtable_t * table , const char * name )
{
abucket_t * b = table - > bucket [ Hash_KeyInsensitive ( name , table - > numbuckets ) ] ;
size_t i ;
if ( b )
for ( i = 0 ; i < b - > numentries ; i + + )
{
if ( ! strcasecmp ( b - > entry [ i ] . string , name ) )
return b - > entry [ i ] . data ;
}
return NULL ;
}
void AHash_RemoveDataInsensitive ( ahashtable_t * table , const char * name , void * data )
{
abucket_t * b = table - > bucket [ Hash_KeyInsensitive ( name , table - > numbuckets ) ] ;
size_t i ;
for ( i = 0 ; i < b - > numentries ; i + + )
{
if ( b - > entry [ i ] . data = = data & & ! strcasecmp ( b - > entry [ i ] . string , name ) )
{
//strip it.
b - > numentries - - ;
//shift everything down.
if ( b - > numentries > i )
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memmove ( & b - > entry [ i ] , & b - > entry [ i + 1 ] , sizeof ( * b - > entry ) * ( b - > numentries - i ) ) ;
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break ;
}
}
}
void AHash_AddInsensitive ( ahashtable_t * table , const char * name , void * data )
{
unsigned int idx = Hash_KeyInsensitive ( name , table - > numbuckets ) ;
abucket_t * b = table - > bucket [ idx ] ;
if ( ! b )
{ //nothing there!...
b = table - > bucket [ idx ] = BZ_Malloc ( sizeof ( * b ) ) ;
b - > numentries = 0 ;
b - > maxentries = countof ( b - > entry ) ;
}
else if ( b - > numentries = = b - > maxentries )
{ //can't add anything new
size_t n = b - > maxentries * 2 ;
table - > bucket [ idx ] = BZ_Malloc ( sizeof ( * b ) - sizeof ( b - > entry ) + sizeof ( b - > entry ) * n ) ;
memcpy ( table - > bucket [ idx ] - > entry , b - > entry , sizeof ( b - > entry [ 0 ] ) * b - > numentries ) ;
table - > bucket [ idx ] - > numentries = b - > numentries ;
table - > bucket [ idx ] - > maxentries = n ;
BZ_Free ( b ) ;
b = table - > bucket [ idx ] ;
}
b - > entry [ b - > numentries ] . data = data ;
b - > entry [ b - > numentries ] . string = name ;
b - > numentries + + ;
}
void AHash_Cleanup ( ahashtable_t * table )
{
size_t i ;
for ( i = 0 ; i < table - > numbuckets ; i + + )
{
if ( table - > bucket [ i ] & & ! table - > bucket [ i ] - > numentries )
{
BZ_Free ( table - > bucket [ i ] ) ;
table - > bucket [ i ] = NULL ;
}
}
}
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int cvar_watched ;
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//cvar_t *cvar_vars;
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static char * cvar_null_string = " " ;
static char * cvar_zero_string = " 0 " ;
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static char * cvar_one_string = " 1 " ;
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static char * Cvar_DefaultAlloc ( char * str )
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{
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char * c ;
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if ( str [ 0 ] = = ' \0 ' )
return cvar_null_string ;
if ( str [ 0 ] = = ' 0 ' & & str [ 1 ] = = ' \0 ' )
return cvar_zero_string ;
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if ( str [ 0 ] = = ' 1 ' & & str [ 1 ] = = ' \0 ' )
return cvar_one_string ;
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c = ( char * ) Z_Malloc ( strlen ( str ) + 1 ) ;
Q_strcpy ( c , str ) ;
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return c ;
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}
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void Cvar_DefaultFree ( char * str )
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{
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if ( str = = cvar_null_string )
return ;
else if ( str = = cvar_zero_string )
return ;
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else if ( str = = cvar_one_string )
return ;
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else
Z_Free ( str ) ;
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}
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/*
= = = = = = = = = = = =
Cvar_FindVar
= = = = = = = = = = = =
*/
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cvar_t * Cvar_FindVar ( const char * var_name )
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{
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return AHash_GetInsensitive ( & cvar_hash , var_name ) ;
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/*
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cvar_group_t * grp ;
cvar_t * var ;
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for ( grp = cvar_groups ; grp ; grp = grp - > next )
for ( var = grp - > cvars ; var ; var = var - > next )
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{
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if ( ! Q_strcasecmp ( var_name , var - > name ) )
return var ;
if ( var - > name2 & & ! Q_strcasecmp ( var_name , var - > name2 ) )
return var ;
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}
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*/
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return NULL ;
}
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static cvar_group_t * Cvar_FindGroup ( const char * group_name )
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{
cvar_group_t * grp ;
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for ( grp = cvar_groups ; grp ; grp = grp - > next )
if ( ! Q_strcasecmp ( group_name , grp - > name ) )
return grp ;
return NULL ;
}
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static cvar_group_t * Cvar_GetGroup ( const char * gname )
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{
cvar_group_t * g ;
if ( ! gname )
gname = " Miscilaneous vars " ;
g = Cvar_FindGroup ( gname ) ;
if ( g )
return g ;
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g = ( cvar_group_t * ) Z_Malloc ( sizeof ( cvar_group_t ) + strlen ( gname ) + 1 ) ;
g - > name = ( char * ) ( g + 1 ) ;
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strcpy ( ( char * ) g - > name , gname ) ;
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g - > next = NULL ;
g - > next = cvar_groups ;
cvar_groups = g ;
return g ;
}
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// converts a given single cvar flag into a human readable string
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static char * Cvar_FlagToName ( int flag )
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{
switch ( flag )
{
case CVAR_ARCHIVE :
return " archive " ;
case CVAR_USERINFO :
return " userinfo " ;
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case CVAR_SERVERINFO :
return " serverinfo " ;
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case CVAR_NOSET :
return " noset " ;
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case CVAR_MAPLATCH :
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return " latch " ;
case CVAR_POINTER :
return " pointer " ;
case CVAR_NOTFROMSERVER :
return " noserver " ;
case CVAR_USERCREATED :
return " userset " ;
case CVAR_CHEAT :
return " cheat " ;
case CVAR_SEMICHEAT :
return " semicheat " ;
case CVAR_RENDERERLATCH :
return " renderlatch " ;
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case CVAR_VIDEOLATCH :
return " videolatch " ;
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case CVAR_SERVEROVERRIDE :
return " serverlatch " ;
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case CVAR_RENDERERCALLBACK :
return " rendercallback " ;
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case CVAR_NOUNSAFEEXPAND :
return " nounsafeexpand " ;
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case CVAR_RULESETLATCH :
return " rulesetlatch " ;
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
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case CVAR_SHADERSYSTEM :
return " shadersystem " ;
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case CVAR_NOSAVE :
return " nosave " ;
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case CVAR_TELLGAMECODE :
return " autocvar " ;
case CVAR_CONFIGDEFAULT :
return " " ;
case CVAR_NORESET :
return " noreset " ;
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case CVAR_RENDEREROVERRIDE :
return " rendereroverride " ;
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}
return NULL ;
}
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//lists commands, also prints restriction level
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# define CLF_RAW 0x1
# define CLF_LEVEL 0x2
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# define CLF_ALTNAME 0x4
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# define CLF_VALUES 0x8
# define CLF_DEFAULT 0x10
# define CLF_LATCHES 0x20
# define CLF_FLAGS 0x40
# define CLF_FLAGMASK 0x80
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# define CLF_CHANGEDONLY 0x100
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void Cvar_List_f ( void )
{
cvar_group_t * grp ;
cvar_t * cmd ;
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char * var , * search , * gsearch ;
int gnum , i , num = 0 ;
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int listflags = 0 , cvarflags = 0 ;
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
int total = 0 ;
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char strtmp [ 512 ] ;
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char * col ;
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static char * cvarlist_help =
" cvarlist list all cvars matching given parameters \n "
" Syntax: cvarlist [-FLdhlrv] [-f flag] [-g group] [cvar] \n "
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" -c includes only the cvars that have been changed from their defaults \n "
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" -F shows cvar flags \n "
" -L shows latched values \n "
" -a shows cvar alternate names \n "
" -d shows default cvar values \n "
" -f shows only cvars with a matching flag, more than one -f can be used \n "
" -g shows only cvar groups using wildcards in group \n "
" -h shows this help message \n "
" -l shows cvar restriction levels \n "
" -r removes group and list headers \n "
" -v shows current values \n "
" cvar indicates the cvar to show, wildcards (*,?) accepted \n "
" Cvar flags are: "
;
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if ( Cmd_Argc ( ) = = 1 )
goto showhelp ;
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gsearch = search = NULL ;
for ( i = 1 ; i < Cmd_Argc ( ) ; i + + )
{
var = Cmd_Argv ( i ) ;
if ( * var = = ' - ' )
{
// short options
for ( var + + ; * var ; var + + )
{
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switch ( * var )
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{
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case ' g ' :
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// fix this so we can search for multiple groups
i + + ;
if ( i > = Cmd_Argc ( ) )
{
Con_Printf ( " Missing parameter for -g \n Use cvarlist -h for help \n " ) ;
return ;
}
gsearch = Cmd_Argv ( i ) ;
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break ;
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case ' c ' :
listflags | = CLF_CHANGEDONLY ;
break ;
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case ' a ' :
listflags | = CLF_ALTNAME ;
break ;
case ' l ' :
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listflags | = CLF_LEVEL ;
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break ;
case ' r ' :
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listflags | = CLF_RAW ;
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break ;
case ' v ' :
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listflags | = CLF_VALUES ;
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break ;
case ' d ' :
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listflags | = CLF_DEFAULT ;
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break ;
case ' L ' :
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listflags | = CLF_LATCHES ;
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break ;
case ' f ' :
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{
char * tmpv ;
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listflags | = CLF_FLAGMASK ;
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i + + ;
if ( i > = Cmd_Argc ( ) )
{
Con_Printf ( " Missing parameter for -f \n Use cvarlist -h for help \n " ) ;
return ;
}
tmpv = Cmd_Argv ( i ) ;
for ( num = 1 ; num < = CVAR_LASTFLAG ; num < < = 1 )
{
char * tmp ;
tmp = Cvar_FlagToName ( num ) ;
if ( tmp & & ! stricmp ( tmp , tmpv ) )
{
cvarflags | = num ;
break ;
}
}
if ( num > CVAR_LASTFLAG )
{
Con_Printf ( " Invalid cvar flag name \n Use cvarlist -h for help \n " ) ;
return ;
}
}
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break ;
case ' F ' :
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listflags | = CLF_FLAGS ;
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break ;
case ' h ' :
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showhelp :
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// list options
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Con_Printf ( " %s " , cvarlist_help ) ;
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for ( num = 1 ; num < = CVAR_LASTFLAG ; num < < = 1 )
{
// no point caring about the content of var at this point
var = Cvar_FlagToName ( num ) ;
if ( var )
Con_Printf ( " %s " , var ) ;
}
Con_Printf ( " \n \n " ) ;
return ;
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case ' - ' :
break ;
default :
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Con_Printf ( " Invalid option for cvarlist \n Use cvarlist -h for help \n " ) ;
return ;
}
}
}
else
search = var ;
}
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// this is sane.. hopefully
if ( gsearch )
Q_strlwr ( gsearch ) ;
if ( search )
Q_strlwr ( search ) ;
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for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
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// list only cvars with group search substring
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if ( gsearch )
{
Q_strncpyz ( strtmp , grp - > name , 512 ) ;
Q_strlwr ( strtmp ) ;
if ( ! wildcmp ( gsearch , strtmp ) )
continue ;
}
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gnum = 0 ;
for ( cmd = grp - > cvars ; cmd ; cmd = cmd - > next )
{
// list only non-restricted cvars
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if ( ( cmd - > restriction ? cmd - > restriction : rcon_level . ival ) > Cmd_ExecLevel )
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continue ;
// list only cvars with search substring
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if ( search )
{
Q_strncpyz ( strtmp , cmd - > name , 512 ) ;
Q_strlwr ( strtmp ) ;
if ( ! wildcmp ( search , strtmp ) )
{
if ( cmd - > name2 )
{
Q_strncpyz ( strtmp , cmd - > name2 , 512 ) ;
Q_strlwr ( strtmp ) ;
if ( ! wildcmp ( search , strtmp ) )
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continue ;
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}
else
continue ;
}
}
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// list only cvars with matching flags
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if ( ( listflags & CLF_FLAGMASK ) & & ! ( cmd - > flags & cvarflags ) )
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continue ;
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if ( ( listflags & CLF_CHANGEDONLY ) & & ( ( cmd - > flags & ( CVAR_NOSET | CVAR_NOSAVE ) ) | | ( cmd - > defaultstr & & ! strcmp ( cmd - > string , cmd - > defaultstr ) ) ) )
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continue ;
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// print cvar list header
if ( ! ( listflags & CLF_RAW ) & & ! num )
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Con_TPrintf ( " ^aCVar list: \n " ) ;
2005-08-22 22:21:59 +00:00
// print group header
if ( ! ( listflags & CLF_RAW ) & & ! gnum )
2020-10-06 03:17:28 +00:00
Con_Printf ( " ^a%s -- \n " , grp - > name ) ;
2005-08-22 22:21:59 +00:00
// print restriction level
if ( listflags & CLF_LEVEL )
Con_Printf ( " (%i) " , cmd - > restriction ) ;
// print cvar name
2020-10-06 03:17:28 +00:00
if ( ! cmd - > defaultstr | | ! strcmp ( cmd - > string , cmd - > defaultstr ) )
2021-07-03 23:33:59 +00:00
col = S_COLOR_GREEN ; //cvar has default value, woo.
2021-04-14 06:10:37 +00:00
else if ( cmd - > flags & CVAR_ARCHIVE )
2021-07-03 23:33:59 +00:00
col = S_COLOR_RED ; //cvar will persist. oh noes.
2020-10-06 03:17:28 +00:00
else
2021-07-03 23:33:59 +00:00
col = S_COLOR_YELLOW ; //cvar is changed, but won't be saved to a config so w/e.
if ( cmd - > flags & CVAR_NOUNSAFEEXPAND )
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
Con_Printf ( " ^[%s%s \\ type \\ %s \\ tip \\ <Current value is hidden> \n \n " S_COLOR_YELLOW " %s^] " , col , cmd - > name , cmd - > name , cmd - > description ? cmd - > description : " " ) ; //cvar is changed, but won't be saved to a config so w/e.
2021-07-03 23:33:59 +00:00
else
Con_Printf ( " ^[%s%s \\ type \\ %s %s \\ tip \\ Default: %s \n Current: %s \n \n " S_COLOR_YELLOW " %s^] " , col , cmd - > name , cmd - > name , cmd - > string , cmd - > defaultstr , cmd - > string , cmd - > description ? cmd - > description : " " ) ; //cvar is changed, but won't be saved to a config so w/e.
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
total + + ;
2011-05-15 13:23:13 +00:00
2005-08-22 22:21:59 +00:00
// print current value
2021-07-03 23:33:59 +00:00
if ( cmd - > flags & CVAR_NOUNSAFEEXPAND )
;
else
2005-08-22 22:21:59 +00:00
{
2021-07-03 23:33:59 +00:00
if ( listflags & CLF_VALUES )
{
if ( * cmd - > string )
Con_Printf ( " %s " , cmd - > string ) ;
}
2005-08-22 22:21:59 +00:00
2021-07-03 23:33:59 +00:00
// print default value
if ( cmd - > defaultstr & & ( listflags & CLF_DEFAULT ) )
Con_Printf ( " , default \" %s \" " , cmd - > defaultstr ) ;
}
2005-08-22 22:21:59 +00:00
2005-08-23 03:25:22 +00:00
// print alternate name
if ( ( listflags & CLF_ALTNAME ) & & cmd - > name2 )
Con_Printf ( " , alternate %s " , cmd - > name2 ) ;
2005-08-22 22:21:59 +00:00
// print cvar flags
if ( listflags & CLF_FLAGS )
{
2011-05-15 13:23:13 +00:00
for ( i = 1 ; i < = CVAR_LASTFLAG ; i < < = 1 )
2005-08-22 22:21:59 +00:00
{
2011-05-15 13:23:13 +00:00
if ( i & cmd - > flags )
2005-08-22 22:21:59 +00:00
{
var = Cvar_FlagToName ( i ) ;
if ( var )
Con_Printf ( " %s " , var ) ;
}
}
}
// print latched value
if ( listflags & CLF_LATCHES )
{
2021-07-03 23:33:59 +00:00
if ( cmd - > flags & CVAR_NOUNSAFEEXPAND )
;
else if ( cmd - > latched_string )
2005-08-22 22:21:59 +00:00
Con_Printf ( " , latched as \" %s \" " , cmd - > latched_string ) ;
}
// print new line to finish individual cvar
Con_Printf ( " \n " ) ;
num + + ;
gnum + + ;
}
// print new line to seperate groups
if ( ! ( listflags & CLF_RAW ) & & gnum )
Con_Printf ( " \n " ) ;
2004-08-21 01:25:48 +00:00
}
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
if ( search & & ! strcmp ( search , " * " ) )
Con_Printf ( " %i cvars \n " , total ) ;
2004-08-21 01:25:48 +00:00
}
2014-12-29 02:35:10 +00:00
//default values are meant to be constants.
//sometimes that just doesn't make sense.
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
//so provide a safe way to change it (MUST be initialised to NULL so that it doesn't get freed)
2014-12-29 02:35:10 +00:00
void Cvar_SetEngineDefault ( cvar_t * var , char * val )
{
qboolean wasdefault = ( var - > defaultstr = = var - > enginevalue ) ;
Z_Free ( var - > enginevalue ) ;
if ( val )
var - > enginevalue = Z_StrDup ( val ) ;
else
var - > enginevalue = NULL ;
if ( wasdefault )
var - > defaultstr = var - > enginevalue ;
}
2013-10-29 17:38:22 +00:00
void Cvar_LockDefaults_f ( void )
{
cvar_group_t * grp ;
cvar_t * cmd ;
for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
for ( cmd = grp - > cvars ; cmd ; cmd = cmd - > next )
{
if ( cmd - > flags & ( CVAR_NOSET | CVAR_CHEAT ) )
continue ;
if ( strcmp ( cmd - > string , cmd - > defaultstr ) )
{
if ( cmd - > defaultstr ! = cmd - > enginevalue )
Cvar_DefaultFree ( cmd - > defaultstr ) ;
cmd - > defaultstr = Cvar_DefaultAlloc ( cmd - > string ) ;
}
}
}
}
void Cvar_PurgeDefaults_f ( void )
{
cvar_group_t * grp ;
cvar_t * cmd ;
for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
for ( cmd = grp - > cvars ; cmd ; cmd = cmd - > next )
{
if ( ! cmd - > enginevalue )
continue ; //can't reset the cvar's default if its an engine cvar.
if ( cmd - > flags & CVAR_NOSET )
continue ;
if ( cmd - > defaultstr ! = cmd - > enginevalue )
{
Cvar_DefaultFree ( cmd - > defaultstr ) ;
cmd - > defaultstr = cmd - > enginevalue ;
}
}
}
}
2022-03-08 05:31:34 +00:00
//we're changing games. reset everything to engine defaults and kill all user cvars
static void Cvar_Free ( cvar_t * tbf ) ;
void Cvar_GamedirChange ( void )
{
cvar_t * var , * * link ;
cvar_group_t * grp ;
for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
for ( link = & grp - > cvars ; ( var = * link ) ; )
{
if ( var - > flags & CVAR_NORESET )
; //don't reset it (nor kill it).
else if ( var - > enginevalue )
Cvar_ForceSet ( var , var - > enginevalue ) ;
else if ( var - > flags & CVAR_POINTER )
{
* link = var - > next ;
Z_Free ( var - > string ) ;
if ( var - > defaultstr ! = var - > enginevalue )
Cvar_DefaultFree ( var - > defaultstr ) ;
if ( var - > latched_string )
Z_Free ( var - > latched_string ) ;
if ( var - > name )
AHash_RemoveDataInsensitive ( & cvar_hash , var - > name , var ) ;
if ( var - > name2 )
AHash_RemoveDataInsensitive ( & cvar_hash , var - > name2 , var ) ;
Z_Free ( var ) ;
continue ;
}
link = & ( * link ) - > next ;
}
}
}
Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide :poop: etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
void Cvar_ResetAll_f ( void )
{
cvar_group_t * grp ;
cvar_t * var ;
unsigned int bitmask ; //the bits to care about
unsigned int bitmaskvalue ; //must match this value
char * cmd = Cmd_Argv ( 0 ) ;
if ( ! Q_strcasecmp ( cmd , " cvar_resettodefaults_saveonly " ) )
bitmask = CVAR_NORESET | CVAR_NOSET | CVAR_SAVE , bitmaskvalue = CVAR_SAVE ;
else if ( ! Q_strcasecmp ( cmd , " cvar_resettodefaults_nosaveonly " ) )
bitmask = CVAR_NORESET | CVAR_NOSET | CVAR_SAVE , bitmaskvalue = 0 ;
else //others...
bitmask = CVAR_NORESET | CVAR_NOSET , bitmaskvalue = 0 ;
for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
for ( var = grp - > cvars ; var ; var = var - > next )
{
if ( ! var - > enginevalue )
continue ; //can't reset the cvar's default if its an engine cvar.
if ( ( var - > flags & bitmask ) ! = bitmaskvalue )
continue ;
if ( var - > defaultstr ! = var - > enginevalue )
{
Cvar_DefaultFree ( var - > defaultstr ) ;
var - > defaultstr = var - > enginevalue ;
}
}
}
}
2005-08-23 03:25:22 +00:00
# define CRF_ALTNAME 0x1
void Cvar_Reset_f ( void )
{
cvar_group_t * grp ;
cvar_t * cmd ;
2005-09-14 04:18:05 +00:00
int i , listflags = 0 , exclflags ;
2005-08-23 03:25:22 +00:00
char * var ;
char * search , * gsearch ;
char strtmp [ 512 ] ;
2013-10-29 17:38:22 +00:00
char * resetval ;
char * pendingval ;
2005-08-23 03:25:22 +00:00
search = gsearch = NULL ;
2005-08-27 04:24:38 +00:00
exclflags = 0 ;
2005-08-23 03:25:22 +00:00
// parse command line options
for ( i = 1 ; i < Cmd_Argc ( ) ; i + + )
{
var = Cmd_Argv ( i ) ;
if ( * var = = ' - ' )
{
// short options
for ( var + + ; * var ; var + + )
{
switch ( * var )
{
case ' a ' :
listflags | = CRF_ALTNAME ;
break ;
case ' g ' :
// fix this so we can search for multiple groups
i + + ;
if ( i > = Cmd_Argc ( ) )
{
Con_Printf ( " Missing parameter for -g \n Use cvarlist -h for help \n " ) ;
return ;
}
gsearch = Cmd_Argv ( i ) ;
break ;
2005-08-27 04:24:38 +00:00
case ' u ' :
exclflags | = CVAR_USERCREATED ;
2005-08-23 03:25:22 +00:00
case ' h ' :
Con_Printf ( " cvarreset resets all cvars to default values matching given parameters \n "
2005-08-27 04:24:38 +00:00
" Syntax: cvarreset [-ahu] (-g group)/cvar \n "
2005-08-23 03:25:22 +00:00
" -a matches cvar against alternate cvar names \n "
" -g matches using wildcards in group \n "
" -h shows this help message \n "
2005-08-27 04:24:38 +00:00
" -u excludes user cvars \n "
2005-08-23 03:25:22 +00:00
" cvar indicates the cvars to reset, wildcards (*, ?) accepted \n "
" A -g or cvar is required \n " ) ;
return ;
default :
Con_Printf ( " Invalid option for cvarreset \n Use cvarreset -h for help \n " ) ;
return ;
}
2011-05-15 13:23:13 +00:00
}
2005-08-23 03:25:22 +00:00
}
else
search = var ;
}
if ( ! search & & ! gsearch )
{
Con_Printf ( " No group or cvars given \n Use cvarreset -h for help \n " ) ;
return ;
}
// this should be sane.. hopefully
if ( search )
Q_strlwr ( search ) ;
if ( gsearch )
Q_strlwr ( gsearch ) ;
2013-10-29 17:38:22 +00:00
if ( search & & ! strcmp ( search , " * " ) )
2013-08-07 14:20:24 +00:00
search = NULL ;
2013-10-29 17:38:22 +00:00
if ( gsearch & & ! strcmp ( gsearch , " * " ) )
2013-08-07 14:20:24 +00:00
gsearch = NULL ;
2005-08-23 03:25:22 +00:00
for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
if ( gsearch )
{
Q_strncpyz ( strtmp , grp - > name , 512 ) ;
Q_strlwr ( strtmp ) ;
if ( ! wildcmp ( gsearch , strtmp ) )
continue ;
}
for ( cmd = grp - > cvars ; cmd ; cmd = cmd - > next )
{
// reset only non-restricted cvars
2009-11-04 21:16:50 +00:00
if ( ( cmd - > restriction ? cmd - > restriction : rcon_level . ival ) > Cmd_ExecLevel )
2005-08-23 03:25:22 +00:00
continue ;
2005-08-27 04:24:38 +00:00
// don't reset cvars with matched flags
if ( exclflags & cmd - > flags )
continue ;
2005-08-23 03:25:22 +00:00
// reset only cvars with search substring
if ( search )
{
Q_strncpyz ( strtmp , cmd - > name , 512 ) ;
Q_strlwr ( strtmp ) ;
if ( ! wildcmp ( search , strtmp ) )
{
if ( ( listflags & CRF_ALTNAME ) & & cmd - > name2 )
{
Q_strncpyz ( strtmp , cmd - > name2 , 512 ) ;
Q_strlwr ( strtmp ) ;
if ( ! wildcmp ( search , strtmp ) )
2011-05-15 13:23:13 +00:00
continue ;
2005-08-23 03:25:22 +00:00
}
else
continue ;
}
}
2013-08-07 14:20:24 +00:00
if ( ( cmd - > flags & CVAR_NOSET ) & & ! search )
2013-05-14 12:59:37 +00:00
continue ;
2014-02-11 17:51:29 +00:00
if ( cmd - > flags & CVAR_NORESET )
continue ;
2013-10-29 17:38:22 +00:00
// reset cvar to default only if its okay to do so
if ( cmd - > defaultstr )
resetval = cmd - > defaultstr ;
else if ( cmd - > enginevalue )
resetval = cmd - > enginevalue ;
else
continue ; //no idea what to reset it to.
pendingval = cmd - > string ;
if ( cmd - > latched_string )
pendingval = cmd - > latched_string ;
if ( strcmp ( resetval , pendingval ) )
Cvar_Set ( cmd , resetval ) ;
2005-08-23 03:25:22 +00:00
}
}
}
2004-08-21 01:25:48 +00:00
/*
= = = = = = = = = = = =
Cvar_VariableValue
= = = = = = = = = = = =
*/
2005-03-28 00:11:59 +00:00
float Cvar_VariableValue ( const char * var_name )
2004-08-21 01:25:48 +00:00
{
cvar_t * var ;
2005-07-03 15:16:20 +00:00
2004-08-21 01:25:48 +00:00
var = Cvar_FindVar ( var_name ) ;
if ( ! var )
return 0 ;
return Q_atof ( var - > string ) ;
}
/*
= = = = = = = = = = = =
Cvar_VariableString
= = = = = = = = = = = =
*/
2005-03-28 00:11:59 +00:00
char * Cvar_VariableString ( const char * var_name )
2004-08-21 01:25:48 +00:00
{
cvar_t * var ;
2005-07-03 15:16:20 +00:00
2004-08-21 01:25:48 +00:00
var = Cvar_FindVar ( var_name ) ;
if ( ! var )
return cvar_null_string ;
return var - > string ;
}
2018-05-21 13:47:53 +00:00
void Cvar_SetNamed ( const char * var_name , const char * newvalue )
{
cvar_t * var ;
var = Cvar_FindVar ( var_name ) ;
if ( ! var )
return ;
Cvar_Set ( var , newvalue ) ;
}
2004-08-21 01:25:48 +00:00
/*
= = = = = = = = = = = =
Cvar_CompleteVariable
= = = = = = = = = = = =
*/
/* moved to cmd_compleatevariable
char * Cvar_CompleteVariable ( char * partial )
{
cvar_group_t * grp ;
cvar_t * cvar ;
int len ;
2005-07-03 15:16:20 +00:00
2004-08-21 01:25:48 +00:00
len = Q_strlen ( partial ) ;
2005-07-03 15:16:20 +00:00
2004-08-21 01:25:48 +00:00
if ( ! len )
return NULL ;
2005-07-03 15:16:20 +00:00
2004-08-21 01:25:48 +00:00
// check exact match
for ( grp = cvar_groups ; grp ; grp = grp - > next )
for ( cvar = grp - > cvars ; cvar ; cvar = cvar - > next )
if ( ! strcmp ( partial , cvar - > name ) )
return cvar - > name ;
// check partial match
for ( grp = cvar_groups ; grp ; grp = grp - > next )
for ( cvar = grp - > cvars ; cvar ; cvar = cvar - > next )
if ( ! Q_strncmp ( partial , cvar - > name , len ) )
return cvar - > name ;
return NULL ;
}
*/
2012-04-24 07:59:11 +00:00
static qboolean cvar_archivedvaluechanged ;
qboolean Cvar_UnsavedArchive ( void )
{
return cvar_archivedvaluechanged ;
}
2013-03-12 22:40:16 +00:00
void Cvar_ConfigChanged ( void )
{
cvar_archivedvaluechanged = true ;
}
2012-04-24 07:59:11 +00:00
void Cvar_Saved ( void )
{
cvar_archivedvaluechanged = false ;
}
2004-08-21 01:25:48 +00:00
/*
= = = = = = = = = = = =
Cvar_Set
= = = = = = = = = = = =
*/
2018-10-11 10:31:23 +00:00
static cvar_t * Cvar_SetCore ( cvar_t * var , const char * value , qboolean force )
2007-09-17 20:35:39 +00:00
{ //fixme: force should probably be a latch bitmask
2004-08-21 01:25:48 +00:00
char * latch = NULL ;
2023-01-26 07:12:51 +00:00
qboolean changed ;
2005-07-03 15:16:20 +00:00
2014-10-11 19:39:45 +00:00
COM_AssertMainThread ( " Cvar_SetCore " ) ;
2004-08-21 01:25:48 +00:00
if ( ! var )
return NULL ;
2016-08-25 00:12:14 +00:00
if ( ( var - > flags & CVAR_WATCHED ) | | cvar_watched = = 2 )
Con_Printf ( " Cvar Set: %s to %s \n " , var - > name , value ) ;
2004-08-21 01:25:48 +00:00
if ( ( var - > flags & CVAR_NOSET ) & & ! force )
{
Con_Printf ( " variable %s is readonly \n " , var - > name ) ;
return NULL ;
}
2023-01-19 04:32:01 +00:00
if ( ! value )
value = var - > defaultstr ;
2018-10-11 10:31:23 +00:00
if ( force )
;
else if ( 0 ) //var->flags & CVAR_SERVEROVERRIDE && !force)
2004-08-21 01:25:48 +00:00
latch = " variable %s is under server control - latched \n " ;
2021-04-14 05:21:04 +00:00
else if ( var - > flags & CVAR_MAPLATCH & & ( sv_state | | cls_state ) )
2006-02-11 02:09:43 +00:00
latch = " variable %s is latched and will be applied for the start of the next map \n " ;
// else if (var->flags & CVAR_LATCHFLUSH)
// latch = "variable %s is latched (type flush)\n";
2018-12-28 00:04:36 +00:00
# ifdef HAVE_CLIENT
2018-01-22 19:18:04 +00:00
else if ( var - > flags & CVAR_VIDEOLATCH & & qrenderer ! = QR_NONE )
2006-02-11 02:09:43 +00:00
latch = " variable %s will be changed after a vid_restart \n " ;
2018-01-22 19:18:04 +00:00
else if ( var - > flags & CVAR_RENDERERLATCH & & qrenderer ! = QR_NONE )
latch = " variable %s will be changed after a vid_reload \n " ;
2024-04-13 21:13:06 +00:00
else if ( var - > flags & CVAR_RENDEREROVERRIDE & & qrenderer ! = QR_NONE )
latch = " variable %s is not supported by the current renderer/gpu/drivers \n " ;
2018-12-28 00:04:36 +00:00
# endif
2007-08-23 21:25:18 +00:00
else if ( var - > flags & CVAR_RULESETLATCH )
latch = " variable %s is latched due to current ruleset \n " ;
2018-12-28 00:04:36 +00:00
# ifdef HAVE_CLIENT
2004-12-21 04:37:14 +00:00
else if ( var - > flags & CVAR_CHEAT & & ! cls . allow_cheats & & cls . state )
2004-08-21 01:25:48 +00:00
latch = " variable %s is a cheat variable - latched \n " ;
2004-12-21 04:37:14 +00:00
else if ( var - > flags & CVAR_SEMICHEAT & & ! cls . allow_semicheats & & cls . state )
2004-08-21 01:25:48 +00:00
latch = " variable %s is a cheat variable - latched \n " ;
# endif
2022-03-01 02:51:55 +00:00
if ( ( var - > flags & CVAR_WARNONCHANGE ) & & cl_warncmd . ival )
{
if ( var - > defaultstr & & strcmp ( var - > defaultstr , value ) ) //warn if its different from the default
if ( ! var - > enginevalue | | strcmp ( var - > enginevalue , value ) ) //unless it matches the ENGINE's default, in which case its probably still okay.
Con_Printf ( CON_WARNING " WARNING: %s has been set to \" %s \" . This is NOT recommended! \n " , var - > name , value ) ;
}
2018-10-11 10:31:23 +00:00
if ( latch )
2004-08-21 01:25:48 +00:00
{
if ( cl_warncmd . value )
2018-01-22 19:18:04 +00:00
{ //FIXME: flag that there's a latched cvar instead of spamming prints.
//FIXME: apply pending rendererlatches vith a vid_reload when leaving the console/menu.
2004-12-24 08:45:56 +00:00
if ( var - > latched_string )
{ //already latched
if ( strcmp ( var - > latched_string , value ) )
Con_Printf ( latch , var - > name ) ;
}
else
{ //new latch
if ( strcmp ( var - > string , value ) )
Con_Printf ( latch , var - > name ) ;
}
}
2004-08-21 01:25:48 +00:00
if ( var - > latched_string & & ! strcmp ( var - > latched_string , value ) ) //no point, this would force the same
return NULL ;
2015-06-04 06:15:14 +00:00
Cvar_ConfigChanged ( ) ;
2004-08-21 01:25:48 +00:00
if ( var - > latched_string )
Z_Free ( var - > latched_string ) ;
2005-07-28 15:52:31 +00:00
if ( ! strcmp ( var - > string , value ) ) //latch to the original value? remove the latch.
2004-08-21 01:25:48 +00:00
{
var - > latched_string = NULL ;
return NULL ;
}
2005-03-28 00:11:59 +00:00
var - > latched_string = ( char * ) Z_Malloc ( strlen ( value ) + 1 ) ;
2004-08-21 01:25:48 +00:00
strcpy ( var - > latched_string , value ) ;
return NULL ;
}
2018-12-28 00:04:36 +00:00
# ifdef HAVE_SERVER
2004-08-21 01:25:48 +00:00
if ( var - > flags & CVAR_SERVERINFO )
{
2018-07-05 16:21:44 +00:00
InfoBuf_SetKey ( & svs . info , var - > name , value ) ;
2004-08-21 01:25:48 +00:00
}
# endif
2018-12-28 00:04:36 +00:00
# ifdef HAVE_CLIENT
2009-11-04 21:16:50 +00:00
if ( var - > flags & CVAR_SHADERSYSTEM )
{
if ( var - > string & & value )
if ( strcmp ( var - > string , value ) )
2011-12-05 15:23:40 +00:00
Shader_NeedReload ( false ) ;
2009-11-04 21:16:50 +00:00
}
2004-08-21 01:25:48 +00:00
if ( var - > flags & CVAR_USERINFO )
{
2018-07-05 16:21:44 +00:00
char * old = InfoBuf_ValueForKey ( & cls . userinfo [ 0 ] , var - > name ) ;
2007-09-10 22:12:13 +00:00
if ( strcmp ( old , value ) ) //only spam the server if it actually changed
{ //this helps with config execs
2018-07-05 16:21:44 +00:00
InfoBuf_SetKey ( & cls . userinfo [ 0 ] , var - > name , value ) ;
2004-08-21 01:25:48 +00:00
}
}
# endif
2006-03-23 19:22:12 +00:00
latch = var - > string ; //save off the old value (so cvar_set(var, var->string) works)
2005-07-03 15:16:20 +00:00
2023-01-26 07:12:51 +00:00
changed = ( ! latch ) | | strcmp ( latch , value ) ;
2004-08-21 01:25:48 +00:00
2015-09-18 20:30:10 +00:00
var - > flags & = ~ CVAR_TEAMPLAYTAINT ;
2023-01-26 07:12:51 +00:00
if ( changed )
2015-04-21 04:12:00 +00:00
{
2023-01-26 07:12:51 +00:00
var - > string = Z_StrDup ( value ) ;
var - > value = Q_atof ( var - > string ) ;
var - > ival = Q_atoi ( var - > string ) ;
2015-04-21 04:12:00 +00:00
{
2023-01-26 07:12:51 +00:00
char * str = COM_Parse ( var - > string ) ;
var - > vec4 [ 0 ] = atof ( com_token ) ;
str = COM_Parse ( str ) ;
var - > vec4 [ 1 ] = atof ( com_token ) ;
2015-04-21 04:12:00 +00:00
str = COM_Parse ( str ) ;
2023-01-26 07:12:51 +00:00
var - > vec4 [ 2 ] = atof ( com_token ) ;
if ( ! str | | ! * str )
var - > vec4 [ 3 ] = 1 ;
else
{
str = COM_Parse ( str ) ;
var - > vec4 [ 3 ] = atof ( com_token ) ;
}
2015-04-21 04:12:00 +00:00
}
2023-01-26 07:12:51 +00:00
if ( latch )
{ //don't do this on registration.
2022-03-08 05:31:34 +00:00
var - > modified = true ; //only modified if it changed.
var - > modifiedcount + + ;
2006-04-11 20:42:05 +00:00
if ( var - > callback )
var - > callback ( var , latch ) ;
2016-07-12 00:40:13 +00:00
if ( var - > flags & CVAR_TELLGAMECODE )
{
2018-12-28 00:04:36 +00:00
# ifdef HAVE_SERVER
2016-07-12 00:40:13 +00:00
SVQ1_CvarChanged ( var ) ;
# endif
2018-12-28 00:04:36 +00:00
# ifdef HAVE_CLIENT
2016-07-12 00:40:13 +00:00
# ifdef MENU_DAT
MP_CvarChanged ( var ) ;
# endif
# ifdef CSQC_DAT
CSQC_CvarChanged ( var ) ;
# endif
# endif
}
2006-04-11 20:42:05 +00:00
}
2023-01-26 07:12:51 +00:00
2014-03-30 08:55:06 +00:00
if ( ( var - > flags & CVAR_ARCHIVE ) & & ! ( var - > flags & CVAR_SERVEROVERRIDE ) & & cl_warncmd . ival )
{
if ( var - > latched_string )
{
if ( strcmp ( var - > latched_string , value ) )
Cvar_ConfigChanged ( ) ;
}
else
{
2023-01-26 07:12:51 +00:00
if ( ! latch | | strcmp ( latch , value ) )
2014-03-30 08:55:06 +00:00
Cvar_ConfigChanged ( ) ;
}
}
2005-04-16 16:21:27 +00:00
Z_Free ( latch ) ; // free the old value string
Added sys_openfile console command(and menu option) to web and flatpak(via cmake+dbus) builds, to 'install' packages on sandboxed systems a bit more easily.
Cmake: Add FTE_WERROR option, defaults to true in debug builds and off in release builds (in case future compilers have issues).
Cmake: Pull in libXscreensaver so we don't get interrupted by screensavers when playing demos.
Make: Added `make webcl-rel` for a web build without server bloat (eg for sites focused on demo playback. Yes, this means you XantoM).
fteqcc: Include the decompiler in fteqcc (non-gui) builds ('-d' arg).
fteqcc: Decompiler can now mostly handle hexen2 mods without any unknown opcodes.
Allow ezHud and OpenSSL to be compiled as in-engine plugins, potentially for web and windows ports respectively.
Web: Fix support for ogg vorbis. Add support for voip.
Web: Added basic support for WebXR.
QTV: Don't try seeking on unseekable qtv streams. Don't spam when developer 1 is set.
QTV: add support for some eztv extensions.
MVD: added hack to use ktx's vweps in mvd where mvdsv doesn't bother to record the info.
qwfwd: hack around a hack in qwfwd, allowing it to work again.
recording: favour qwd in single player, instead of mvd.
Protocol: reduce client memory used for precache names. Bump maximum precache counts - some people are just abusive, yes you Orl.
hexen2: add enough clientside protocol compat to play the demo included with h2mp. lacks effects.
in_xflip: restored this setting.
fs_hidesyspaths: new cvar, defaults to enabled so you won't find your username or whatever turning up in screenshots or the like. change it to 0 before debuging stuff eg via 'path'.
gl_overbright_models: Added cvar to match QS.
netchan: Added MTU determination, we'll no longer fail to connect when routers stupidly drop icmp packets.
Win: try a few other versions of xinput too.
CSQC: Added a CSQC_GenerateMaterial function, to give the csqc a chance to generate custom materials.
MenuQC: Added support for the skeletal objects API.
2024-04-09 17:13:59 +00:00
# ifdef HAVE_SERVER
MSV_SendCvarChange ( var ) ;
# endif
2005-04-16 16:21:27 +00:00
}
2004-08-21 01:25:48 +00:00
if ( var - > latched_string ) //we may as well have this here.
{
Z_Free ( var - > latched_string ) ;
var - > latched_string = NULL ;
}
return var ;
}
2021-04-14 05:21:04 +00:00
qboolean Cvar_ApplyLatchFlag ( cvar_t * var , char * value , unsigned int newflag , unsigned int ignoreflags )
2007-09-17 20:35:39 +00:00
{
qboolean result = true ;
char * latch ;
2021-04-14 05:21:04 +00:00
var - > flags & = ~ newflag ;
2007-09-17 20:35:39 +00:00
latch = var - > latched_string ;
var - > latched_string = NULL ;
if ( ! latch )
{
2011-10-27 16:16:29 +00:00
# ifdef warningmsg
# pragma warningmsg("this means the callback will never be called")
2007-09-17 20:35:39 +00:00
# endif
2015-06-26 13:21:04 +00:00
latch = Z_StrDup ( var - > string ) ;
// var->string = NULL;
2007-09-17 20:35:39 +00:00
}
2021-04-14 05:21:04 +00:00
ignoreflags = var - > flags & ignoreflags ; //figure out which latching flags we're ignoring
var - > flags - = ignoreflags ; //and clear them
2007-09-21 09:58:17 +00:00
Cvar_ForceSet ( var , value ) ;
2021-04-14 05:21:04 +00:00
var - > flags | = ignoreflags ; //give them back.
2007-09-17 20:35:39 +00:00
if ( var - > latched_string )
{ //something else latched it
Z_Free ( var - > latched_string ) ;
var - > latched_string = NULL ;
result = false ;
}
else
2021-04-14 05:21:04 +00:00
var - > flags | = newflag ;
2007-09-17 20:35:39 +00:00
if ( latch )
{
if ( ! strcmp ( var - > string , latch ) )
Z_Free ( latch ) ; //don't allow a latch to be the same as the current value
else
var - > latched_string = latch ;
}
return result ;
}
2022-03-08 05:34:13 +00:00
# ifdef HAVE_CLIENT
2004-08-21 01:25:48 +00:00
void Cvar_ForceCheatVars ( qboolean semicheats , qboolean absolutecheats )
{ //this either unlatches if the cheat type is allowed, or enforces a default for full cheats and blank for semicheats.
//this is clientside only.
//if a value is enforced, it is latched to the old value.
cvar_group_t * grp ;
cvar_t * var ;
char * latch ;
for ( grp = cvar_groups ; grp ; grp = grp - > next )
for ( var = grp - > cvars ; var ; var = var - > next )
{
if ( ! ( var - > flags & ( CVAR_CHEAT | CVAR_SEMICHEAT ) ) )
continue ;
2021-10-09 07:58:27 +00:00
if ( var - > flags & CVAR_SERVEROVERRIDE ) //server has control over it. don't force it away.
continue ;
2004-08-21 01:25:48 +00:00
latch = var - > latched_string ;
var - > latched_string = NULL ;
if ( ! latch )
2015-06-26 13:21:04 +00:00
latch = Z_StrDup ( var - > string ) ;
2004-08-21 01:25:48 +00:00
if ( var - > flags & CVAR_CHEAT )
{
if ( ! absolutecheats )
2021-04-14 05:21:04 +00:00
{
if ( var - > enginevalue )
Cvar_ForceSet ( var , var - > enginevalue ) ;
else
Cvar_ForceSet ( var , var - > defaultstr ) ;
}
2004-08-21 01:25:48 +00:00
else
Cvar_ForceSet ( var , latch ) ;
}
2021-10-09 07:58:27 +00:00
else if ( var - > flags & CVAR_SEMICHEAT )
2004-08-21 01:25:48 +00:00
{
2015-06-26 13:21:04 +00:00
if ( var - > flags & CVAR_RULESETLATCH )
; //this is too problematic. the ruleset should cover it.
else if ( ! semicheats )
2004-08-21 01:25:48 +00:00
Cvar_ForceSet ( var , " " ) ;
else
Cvar_ForceSet ( var , latch ) ;
}
if ( latch )
{
if ( ! strcmp ( var - > string , latch ) )
Z_Free ( latch ) ;
else
var - > latched_string = latch ;
}
}
2022-03-08 05:34:13 +00:00
Validation_Apply_Ruleset ( ) ;
2004-08-21 01:25:48 +00:00
}
2022-03-08 05:34:13 +00:00
# endif
2004-08-21 01:25:48 +00:00
2021-04-14 05:21:04 +00:00
int Cvar_ApplyLatches ( int latchflag , qboolean clearflag )
2004-08-21 01:25:48 +00:00
{
2011-12-05 15:23:40 +00:00
int result = 0 ;
2004-08-21 01:25:48 +00:00
cvar_group_t * grp ;
cvar_t * var ;
2004-09-04 17:39:47 +00:00
int mask = ~ 0 ;
2007-08-23 21:25:18 +00:00
int of ;
2004-09-04 17:39:47 +00:00
2021-04-14 05:21:04 +00:00
if ( clearflag ) //these flags are cleared from cvars.
2007-09-17 20:35:39 +00:00
mask = ~ latchflag ;
2004-09-04 17:39:47 +00:00
2004-08-21 01:25:48 +00:00
for ( grp = cvar_groups ; grp ; grp = grp - > next )
for ( var = grp - > cvars ; var ; var = var - > next )
{
if ( var - > flags & latchflag )
{
if ( var - > latched_string )
{
2007-08-23 21:25:18 +00:00
of = var - > flags ;
var - > flags & = ~ latchflag ;
Cvar_Set ( var , var - > latched_string ) ;
var - > flags = of ;
2011-12-05 15:23:40 +00:00
result + + ;
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}
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var - > flags & = mask ;
2004-08-21 01:25:48 +00:00
}
}
2011-12-05 15:23:40 +00:00
return result ;
2004-08-21 01:25:48 +00:00
}
2005-03-28 00:11:59 +00:00
cvar_t * Cvar_Set ( cvar_t * var , const char * value )
2004-08-21 01:25:48 +00:00
{
return Cvar_SetCore ( var , value , false ) ;
}
2005-03-28 00:11:59 +00:00
cvar_t * Cvar_ForceSet ( cvar_t * var , const char * value )
2004-08-21 01:25:48 +00:00
{
return Cvar_SetCore ( var , value , true ) ;
}
/*
= = = = = = = = = = = =
Cvar_SetValue
= = = = = = = = = = = =
*/
void Cvar_SetValue ( cvar_t * var , float value )
{
char val [ 32 ] ;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
char * e , * p ;
2004-08-21 01:25:48 +00:00
2015-09-18 20:30:10 +00:00
// if (value == (int)value)
// sprintf (val, "%i",(int)value); //make it look nicer.
// else
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
sprintf ( val , " %f " , value ) ;
p = strchr ( val , ' . ' ) ;
if ( p )
{
e = p + strlen ( p ) ;
while ( e > p & & e [ - 1 ] = = ' 0 ' )
e - - ;
if ( e [ - 1 ] = = ' . ' )
e - - ;
* e = 0 ;
}
2004-08-21 01:25:48 +00:00
Cvar_Set ( var , val ) ;
}
2016-02-10 23:23:43 +00:00
void Cvar_ForceSetValue ( cvar_t * var , float value )
{
char val [ 32 ] ;
// if (value == (int)value)
// sprintf (val, "%i",(int)value); //make it look nicer.
// else
sprintf ( val , " %g " , value ) ;
Cvar_ForceSet ( var , val ) ;
}
2004-08-21 01:25:48 +00:00
2018-10-11 10:31:23 +00:00
static void Cvar_Free ( cvar_t * tbf )
2005-01-07 02:46:54 +00:00
{
cvar_t * var ;
cvar_group_t * grp ;
if ( ! ( tbf - > flags & CVAR_POINTER ) )
return ; //only freeable if it was a pointer to begin with.
for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
if ( grp - > cvars = = tbf )
{
grp - > cvars = tbf - > next ;
goto unlinked ;
}
2022-03-08 05:31:34 +00:00
if ( grp - > cvars )
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for ( var = grp - > cvars ; var - > next ; var = var - > next )
{
if ( var - > next = = tbf )
{
var - > next = tbf - > next ;
goto unlinked ;
}
}
}
unlinked :
Z_Free ( tbf - > string ) ;
2013-10-29 17:38:22 +00:00
if ( tbf - > defaultstr ! = tbf - > enginevalue )
2009-04-01 22:03:56 +00:00
Cvar_DefaultFree ( tbf - > defaultstr ) ;
2005-01-07 02:46:54 +00:00
if ( tbf - > latched_string )
Z_Free ( tbf - > latched_string ) ;
2020-10-26 06:30:35 +00:00
AHash_RemoveDataInsensitive ( & cvar_hash , tbf - > name , tbf ) ;
2010-07-11 02:22:39 +00:00
if ( tbf - > name2 )
2020-10-26 06:30:35 +00:00
AHash_RemoveDataInsensitive ( & cvar_hash , tbf - > name2 , tbf ) ;
2005-01-07 02:46:54 +00:00
Z_Free ( tbf ) ;
}
2004-08-21 01:25:48 +00:00
/*
= = = = = = = = = = = =
Cvar_RegisterVariable
Adds a freestanding variable to the variable list .
= = = = = = = = = = = =
*/
2009-01-29 02:55:08 +00:00
2005-12-21 03:07:33 +00:00
qboolean Cvar_Register ( cvar_t * variable , const char * groupname )
2004-08-21 01:25:48 +00:00
{
cvar_t * old ;
cvar_group_t * group ;
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char * initial ;
2004-08-21 01:25:48 +00:00
2009-04-01 22:03:56 +00:00
if ( variable - > defaultstr )
initial = variable - > defaultstr ;
2013-10-29 17:38:22 +00:00
else if ( variable - > enginevalue )
initial = variable - > enginevalue ;
else if ( variable - > string )
2009-04-01 22:03:56 +00:00
initial = variable - > string ;
2013-10-29 17:38:22 +00:00
else
initial = " " ;
2005-01-07 02:46:54 +00:00
2005-07-28 15:22:15 +00:00
// check to see if it has already been defined
2004-08-21 01:25:48 +00:00
old = Cvar_FindVar ( variable - > name ) ;
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if ( ! old & & variable - > name2 )
2020-09-29 07:09:01 +00:00
old = Cvar_FindVar ( variable - > name2 ) ;
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if ( old )
{
2016-07-12 00:40:13 +00:00
if ( ( old - > flags & CVAR_POINTER ) & & ! ( variable - > flags & CVAR_POINTER ) )
2004-08-21 01:25:48 +00:00
{
group = Cvar_GetGroup ( groupname ) ;
variable - > modified = old - > modified ;
2022-03-08 05:31:34 +00:00
variable - > modifiedcount = old - > modifiedcount ;
2009-04-01 22:03:56 +00:00
variable - > flags | = ( old - > flags & CVAR_ARCHIVE ) ;
2005-01-07 02:46:54 +00:00
// link the variable in
variable - > next = group - > cvars ;
variable - > restriction = old - > restriction ; //exe registered vars
group - > cvars = variable ;
// make sure it can be zfreed
2005-03-28 00:11:59 +00:00
variable - > string = ( char * ) Z_Malloc ( 1 ) ;
2004-08-21 01:25:48 +00:00
2005-01-07 02:46:54 +00:00
//cheat prevention - engine set default is the one that stays.
2013-10-29 17:38:22 +00:00
if ( initial ! = variable - > enginevalue )
2009-04-01 22:03:56 +00:00
variable - > defaultstr = Cvar_DefaultAlloc ( initial ) ;
else
variable - > defaultstr = initial ;
2004-08-21 01:25:48 +00:00
2005-01-07 02:46:54 +00:00
// set it through the function to be consistant
if ( old - > latched_string )
Cvar_SetCore ( variable , old - > latched_string , true ) ;
2004-08-21 01:25:48 +00:00
else
2005-01-07 02:46:54 +00:00
Cvar_SetCore ( variable , old - > string , true ) ;
Cvar_Free ( old ) ;
2010-07-11 02:22:39 +00:00
2020-10-26 06:30:35 +00:00
AHash_AddInsensitive ( & cvar_hash , variable - > name , variable ) ;
2010-07-11 02:22:39 +00:00
if ( variable - > name2 )
2020-10-26 06:30:35 +00:00
AHash_AddInsensitive ( & cvar_hash , variable - > name2 , variable ) ;
2010-07-11 02:22:39 +00:00
2016-07-12 00:40:13 +00:00
return true ;
2004-08-21 01:25:48 +00:00
}
2005-07-03 15:16:20 +00:00
2005-07-28 15:22:15 +00:00
Con_Printf ( " Can't register variable %s, already defined \n " , variable - > name ) ;
2005-12-21 03:07:33 +00:00
return false ;
2004-08-21 01:25:48 +00:00
}
// check for overlap with a command
if ( Cmd_Exists ( variable - > name ) )
{
Con_Printf ( " Cvar_RegisterVariable: %s is a command \n " , variable - > name ) ;
2005-12-21 03:07:33 +00:00
return false ;
2004-08-21 01:25:48 +00:00
}
2018-10-11 10:31:23 +00:00
if ( variable - > name2 & & ( Cmd_Exists ( variable - > name2 ) | | Cvar_FindVar ( variable - > name2 ) ) )
{
Con_Printf ( " Cvar_RegisterVariable: %s is a command/exists \n " , variable - > name2 ) ;
variable - > name2 = NULL ;
}
2004-08-21 01:25:48 +00:00
group = Cvar_GetGroup ( groupname ) ;
// link the variable in
variable - > next = group - > cvars ;
variable - > restriction = 0 ; //exe registered vars
group - > cvars = variable ;
2020-10-26 06:30:35 +00:00
AHash_AddInsensitive ( & cvar_hash , variable - > name , variable ) ;
2010-07-11 02:22:39 +00:00
if ( variable - > name2 )
2020-10-26 06:30:35 +00:00
AHash_AddInsensitive ( & cvar_hash , variable - > name2 , variable ) ;
2010-07-11 02:22:39 +00:00
2011-04-30 17:21:10 +00:00
variable - > string = NULL ;
2004-08-21 01:25:48 +00:00
2013-10-29 17:38:22 +00:00
if ( initial ! = variable - > enginevalue )
2009-04-01 22:03:56 +00:00
variable - > defaultstr = Cvar_DefaultAlloc ( initial ) ;
else
variable - > defaultstr = initial ;
2004-08-21 01:25:48 +00:00
// set it through the function to be consistant
2009-04-01 22:03:56 +00:00
Cvar_SetCore ( variable , initial , true ) ;
2005-12-21 03:07:33 +00:00
return true ;
2004-08-21 01:25:48 +00:00
}
2009-04-01 22:03:56 +00:00
2015-02-02 08:01:53 +00:00
cvar_t * Cvar_Get2 ( const char * name , const char * defaultvalue , int flags , const char * description , const char * group )
2004-08-21 01:25:48 +00:00
{
cvar_t * var ;
var = Cvar_FindVar ( name ) ;
if ( var )
2022-03-08 05:31:34 +00:00
{
# ifdef HAVE_CLIENT
if ( ( flags & CVAR_USERINFO ) & & ! ( var - > flags & CVAR_USERINFO ) )
{
var - > flags | = CVAR_USERINFO ;
InfoBuf_SetKey ( & cls . userinfo [ 0 ] , var - > name , var - > string ) ;
}
# endif
# ifdef HAVE_SERVER
if ( ( flags & CVAR_SERVERINFO ) & & ! ( var - > flags & CVAR_SERVERINFO ) )
{
var - > flags | = CVAR_SERVERINFO ;
InfoBuf_SetKey ( & svs . info , var - > name , var - > string ) ;
}
# endif
2004-08-21 01:25:48 +00:00
return var ;
2022-03-08 05:31:34 +00:00
}
2020-08-13 08:39:48 +00:00
if ( ! description | | ! * description )
description = NULL ;
2004-08-21 01:25:48 +00:00
2015-10-27 15:20:15 +00:00
//don't allow cvars with certain funny chars in their name. ever. such things get really messy when saved in configs or whatever.
if ( ! * name | | strchr ( name , ' \" ' ) | | strchr ( name , ' ^ ' ) | | strchr ( name , ' $ ' ) | | strchr ( name , ' ' ) | | strchr ( name , ' \t ' ) | | strchr ( name , ' \r ' ) | | strchr ( name , ' \n ' ) | | strchr ( name , ' ; ' ) )
return NULL ;
2015-02-02 08:01:53 +00:00
var = ( cvar_t * ) Z_Malloc ( sizeof ( cvar_t ) + strlen ( name ) + 1 + ( description ? ( strlen ( description ) + 1 ) : 0 ) ) ;
2004-08-21 01:25:48 +00:00
var - > name = ( char * ) ( var + 1 ) ;
strcpy ( var - > name , name ) ;
2005-03-28 00:11:59 +00:00
var - > string = ( char * ) defaultvalue ;
2013-10-29 17:38:22 +00:00
var - > flags = flags | CVAR_POINTER | CVAR_USERCREATED ;
2022-03-08 05:31:34 +00:00
var - > modifiedcount = 1 ; //this counter always starts at 1, for q3 compat
2015-02-02 08:01:53 +00:00
if ( description )
{
2016-02-10 23:23:43 +00:00
char * desc = var - > name + strlen ( var - > name ) + 1 ;
strcpy ( desc , description ) ;
var - > description = desc ;
2015-02-02 08:01:53 +00:00
}
2004-08-21 01:25:48 +00:00
2005-12-21 03:07:33 +00:00
if ( ! Cvar_Register ( var , group ) )
2016-07-12 00:40:13 +00:00
{
Z_Free ( var ) ;
2005-12-21 03:07:33 +00:00
return NULL ;
2016-07-12 00:40:13 +00:00
}
2004-08-21 01:25:48 +00:00
return var ;
}
//prevent the client from altering the cvar until they change map or the server resets the var to the default.
2005-03-28 00:11:59 +00:00
void Cvar_LockFromServer ( cvar_t * var , const char * str )
2004-08-21 01:25:48 +00:00
{
char * oldlatch ;
2012-04-24 07:59:11 +00:00
if ( ! ( var - > flags & CVAR_SERVEROVERRIDE ) )
{
Con_DPrintf ( " Server taking control of cvar %s (%s) \n " , var - > name , str ) ;
var - > flags | = CVAR_SERVEROVERRIDE ;
}
2024-04-13 21:13:06 +00:00
var - > flags & = ~ CVAR_RENDEREROVERRIDE ;
2004-08-21 01:25:48 +00:00
oldlatch = var - > latched_string ;
if ( oldlatch ) //maintaining control
var - > latched_string = NULL ;
else //taking control
{
2005-03-28 00:11:59 +00:00
oldlatch = ( char * ) Z_Malloc ( strlen ( var - > string ) + 1 ) ;
2004-08-21 01:25:48 +00:00
strcpy ( oldlatch , var - > string ) ;
}
Cvar_SetCore ( var , str , true ) ; //will use all, quote included
2005-07-28 15:52:31 +00:00
var - > latched_string = oldlatch ; //keep track of the original value.
2004-08-21 01:25:48 +00:00
}
2024-04-13 21:13:06 +00:00
//not all renderers support all cvars. lets latch some of them if they're unavailable.
void Cvar_LockUnsupportedRendererCvar ( cvar_t * var , const char * str )
{
char * oldlatch ;
if ( var - > latched_string )
return ; //err... its not going to do anything anyway so just leave it.
if ( ! ( var - > flags & CVAR_RENDEREROVERRIDE ) )
var - > flags | = CVAR_RENDEREROVERRIDE ;
oldlatch = ( char * ) Z_StrDup ( var - > string ) ;
Cvar_SetCore ( var , str , true ) ; //will use all, quote included
var - > latched_string = oldlatch ; //keep track of the original value.
}
2004-08-21 01:25:48 +00:00
/*
= = = = = = = = = = = =
Cvar_Command
Handles variable inspection and changing from the console
= = = = = = = = = = = =
*/
2022-03-08 05:31:34 +00:00
qboolean Cvar_Command ( cvar_t * v , int level )
2004-08-21 01:25:48 +00:00
{
char * str ;
2013-07-26 17:19:06 +00:00
char buffer [ 65536 ] ;
2015-06-15 20:11:27 +00:00
int olev ;
2004-08-21 01:25:48 +00:00
// check variables
if ( ! v )
return false ;
2022-03-08 05:31:34 +00:00
if ( level = = RESTRICT_TEAMPLAY | | ( v - > restriction ? v - > restriction : rcon_level . ival ) > level )
2004-08-21 01:25:48 +00:00
{
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " You do not have the priveledges for %s \n " , v - > name ) ;
2004-08-21 01:25:48 +00:00
return true ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( v - > flags & CVAR_NOTFROMSERVER & & Cmd_IsInsecure ( ) )
2004-08-21 01:25:48 +00:00
{
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " Server tried setting %s cvar \n " , v - > name ) ;
2004-08-21 01:25:48 +00:00
return true ;
}
2015-06-24 17:59:57 +00:00
2004-08-21 01:25:48 +00:00
// perform a variable print or set
if ( Cmd_Argc ( ) = = 1 )
{
if ( v - > latched_string )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2021-04-14 05:21:04 +00:00
if ( v - > flags & CVAR_MAPLATCH )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " \" %s \" is currently \" %s \" \n " , v - > name , COM_QuotedString ( v - > string , buffer , sizeof ( buffer ) , true ) ) ;
Con_TPrintf ( " Will be changed to \" %s \" on the next map \n " , COM_QuotedString ( v - > latched_string , buffer , sizeof ( buffer ) , true ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2018-01-22 19:18:04 +00:00
else if ( v - > flags & CVAR_VIDEOLATCH )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " \" %s \" is \" %s \" \n " , v - > name , COM_QuotedString ( v - > string , buffer , sizeof ( buffer ) , true ) ) ;
Con_TPrintf ( " Will be changed to \" %s \" on vid_restart \n " , COM_QuotedString ( v - > latched_string , buffer , sizeof ( buffer ) , true ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2018-01-22 19:18:04 +00:00
else if ( v - > flags & CVAR_RENDERERLATCH )
{
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " \" %s \" is \" %s \" \n " , v - > name , COM_QuotedString ( v - > string , buffer , sizeof ( buffer ) , true ) ) ;
Con_TPrintf ( " Will be changed to \" %s \" on vid_reload \n " , COM_QuotedString ( v - > latched_string , buffer , sizeof ( buffer ) , true ) ) ;
2018-01-22 19:18:04 +00:00
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else
{
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " \" %s \" is \" %s \" \n " , v - > name , COM_QuotedString ( v - > latched_string , buffer , sizeof ( buffer ) , true ) ) ;
Con_TPrintf ( " Effective value is \" %s \" \n " , COM_QuotedString ( v - > string , buffer , sizeof ( buffer ) , true ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
2013-10-29 17:38:22 +00:00
if ( v - > defaultstr )
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " Default: \" %s \" \n " , COM_QuotedString ( v - > defaultstr , buffer , sizeof ( buffer ) , true ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
else
{
2013-10-29 17:38:22 +00:00
if ( v - > defaultstr & & ! strcmp ( v - > string , v - > defaultstr ) )
2020-08-13 08:39:48 +00:00
Con_TPrintf ( " \" %s \" is \" %s \" (default) \n " , v - > name , COM_QuotedString ( v - > string , buffer , sizeof ( buffer ) , true ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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else
{
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Con_TPrintf ( " \" %s \" is \" %s \" \n " , v - > name , COM_QuotedString ( v - > string , buffer , sizeof ( buffer ) , true ) ) ;
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if ( v - > defaultstr )
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Con_TPrintf ( " Default: \" %s \" \n " , COM_QuotedString ( v - > defaultstr , buffer , sizeof ( buffer ) , true ) ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéÃóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
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}
}
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return true ;
}
if ( Cmd_Argc ( ) = = 2 )
str = Cmd_Argv ( 1 ) ;
else
str = Cmd_Args ( ) ;
if ( v - > flags & CVAR_NOSET )
{
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if ( cl_warncmd . value | | developer . value )
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Con_TPrintf ( " Cvar %s may not be set via the console \n " , v - > name ) ;
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return true ;
}
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olev = Cmd_ExecLevel ;
Cmd_ExecLevel = level ;
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# ifdef HAVE_CLIENT
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if ( v - > flags & CVAR_USERINFO )
{
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int seat = CL_TargettedSplit ( true ) ;
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if ( Cmd_FromGamecode ( ) & & cls . protocol = = CP_QUAKEWORLD )
{ //don't bother even changing the cvar locally, just update the server's version.
//fixme: quake2/quake3 latching.
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CL_SendSeatClientCommand ( true , seat , " setinfo %s %s " , v - > name , COM_QuotedString ( str , buffer , sizeof ( buffer ) , false ) ) ;
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}
else
CL_SetInfo ( seat , v - > name , str ) ;
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Cmd_ExecLevel = olev ;
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return true ;
}
if ( v - > flags & CVAR_SERVEROVERRIDE )
{
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if ( Cmd_FromGamecode ( ) )
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{
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if ( ! v - > defaultstr | | ! strcmp ( v - > defaultstr , str ) ) //returning to default
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{
v - > flags & = ~ CVAR_SERVEROVERRIDE ;
if ( v - > latched_string )
str = v - > latched_string ; //set to the latched
}
else
{
Cvar_LockFromServer ( v , str ) ;
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Cmd_ExecLevel = olev ;
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return true ;
}
}
//let cvar_set latch if needed.
}
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else if ( Cmd_FromGamecode ( ) )
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{ //it's not latched yet
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if ( v - > defaultstr & & strcmp ( v - > defaultstr , str ) )
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{ //lock the cvar, unless it's going to it's default value.
Cvar_LockFromServer ( v , str ) ;
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Cmd_ExecLevel = olev ;
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return true ;
}
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}
# endif
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Cmd_ExecLevel = 0 ; //just to try to detect any bugs that could happen from this
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Cvar_Set ( v , str ) ; //will use all, quote included
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Cmd_ExecLevel = olev ;
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return true ;
}
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static char * Cvar_AddDescription ( char * buffer , size_t sizeofbuffer , const char * line , const char * cvardesc )
{
if ( ! cvardesc | | ! * cvardesc | | strlen ( line ) + 100 > sizeofbuffer )
Q_snprintfz ( buffer , sizeofbuffer , " %s \n " , line ) ;
else
{
//fixme: de-funstring.
char * out = buffer , * outend = out + sizeofbuffer - 2 ; // 2 for \n\0
int i , pad ;
Q_snprintfz ( out , outend - out , " %s " , line ) ;
out + = strlen ( out ) ;
pad = ( strlen ( line ) + 8 ) & ~ 7 ;
if ( pad < 24 )
pad = 24 ;
for ( i = out - buffer ; i < pad ; i + + )
* out + + = ' ' ;
* out + + = ' / ' ;
* out + + = ' / ' ;
for ( ; ; )
{
if ( ! * cvardesc | | out = = outend )
{
* out + + = ' \n ' ;
break ;
}
if ( * cvardesc = = ' \n ' )
{
cvardesc + + ;
* out + + = ' \n ' ;
if ( out + pad + 2 > = outend )
break ;
for ( i = 0 ; i < pad ; i + + )
* out + + = ' ' ;
* out + + = ' / ' ;
* out + + = ' / ' ;
}
else
* out + + = * cvardesc + + ;
}
* out = 0 ;
}
return buffer ;
}
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/*
= = = = = = = = = = = =
Cvar_WriteVariables
Writes lines containing " set variable value " for all variables
with the archive flag set to true .
= = = = = = = = = = = =
*/
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void Cvar_WriteVariables ( vfsfile_t * f , qboolean all )
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{
qboolean writtengroupheader ;
cvar_group_t * grp ;
cvar_t * var ;
char * val ;
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char * s ;
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char buffer [ 65536 ] ;
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for ( grp = cvar_groups ; grp ; grp = grp - > next )
{
writtengroupheader = false ;
for ( var = grp - > cvars ; var ; var = var - > next )
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if ( var - > flags & CVAR_ARCHIVE | | ( all & & var ! = & cl_warncmd ) )
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{
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//yeah, don't force-save readonly cvars.
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if ( var - > flags & ( CVAR_NOSET | CVAR_NOSAVE ) )
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continue ;
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if ( ! writtengroupheader )
{
writtengroupheader = true ;
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s = va ( " \n // %s \n " , grp - > name ) ;
VFS_WRITE ( f , s , strlen ( s ) ) ;
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}
val = var - > string ; //latched vars should act differently.
if ( var - > latched_string )
val = var - > latched_string ;
if ( var - > flags & CVAR_USERCREATED )
{
if ( var - > flags & CVAR_ARCHIVE )
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s = va ( " seta %s %s " , var - > name , COM_QuotedString ( val , buffer , sizeof ( buffer ) , false ) ) ;
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else
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s = va ( " set %s %s " , var - > name , COM_QuotedString ( val , buffer , sizeof ( buffer ) , false ) ) ;
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}
else
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s = va ( " %s %s " , var - > name , COM_QuotedString ( val , buffer , sizeof ( buffer ) , false ) ) ;
s = Cvar_AddDescription ( buffer , sizeof ( buffer ) , s , var - > description ) ;
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VFS_WRITE ( f , s , strlen ( s ) ) ;
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}
}
}
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void Cvar_Hook ( cvar_t * cvar , void ( QDECL * callback ) ( struct cvar_s * var , char * oldvalue ) )
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{
cvar - > callback = callback ;
}
void Cvar_Unhook ( cvar_t * cvar )
{
cvar - > callback = NULL ;
}
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void Cvar_ForceCallback ( cvar_t * var )
{
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if ( var )
if ( var - > callback )
var - > callback ( var , var - > string ) ;
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}
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void Cvar_ApplyCallbacks ( int callbackflag )
{
cvar_group_t * grp ;
cvar_t * var ;
for ( grp = cvar_groups ; grp ; grp = grp - > next )
for ( var = grp - > cvars ; var ; var = var - > next )
{
if ( var - > flags & callbackflag )
{
if ( var - > callback )
var - > callback ( var , var - > string ) ;
}
}
}
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// standard callbacks
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void QDECL Cvar_Limiter_ZeroToOne_Callback ( struct cvar_s * var , char * oldvalue )
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{
if ( var - > value > 1 )
{
Cvar_ForceSet ( var , " 1 " ) ;
return ;
}
else if ( var - > value < 0 )
{
Cvar_ForceSet ( var , " 0 " ) ;
return ;
}
}
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void Cvar_Init ( void )
{
memset ( cvar_buckets , 0 , sizeof ( cvar_buckets ) ) ;
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//Hash_InitTable(&cvar_hash, sizeof(cvar_buckets)/Hash_BytesForBuckets(1), cvar_buckets);
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}
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void Cvar_Shutdown ( void )
{
cvar_t * var ;
cvar_group_t * grp ;
while ( cvar_groups )
{
while ( cvar_groups - > cvars )
{
var = cvar_groups - > cvars ;
cvar_groups - > cvars = var - > next ;
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if ( var - > defaultstr ! = var - > enginevalue )
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{
Cvar_DefaultFree ( var - > defaultstr ) ;
var - > defaultstr = NULL ;
}
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Z_Free ( var - > latched_string ) ;
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Z_Free ( var - > string ) ;
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AHash_RemoveDataInsensitive ( & cvar_hash , var - > name , var ) ;
if ( var - > name2 )
AHash_RemoveDataInsensitive ( & cvar_hash , var - > name2 , var ) ;
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if ( var - > flags & CVAR_POINTER )
Z_Free ( var ) ;
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else
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{
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var - > string = NULL ;
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var - > latched_string = NULL ;
}
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}
grp = cvar_groups ;
cvar_groups = grp - > next ;
Z_Free ( grp ) ;
}
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AHash_Cleanup ( & cvar_hash ) ;
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}