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fteqw/engine/client/sys_win.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sys_win.h
#include "quakedef.h"
#include "winquake.h"
#include "resource.h"
#include "errno.h"
#include "fcntl.h"
#include <limits.h>
#include <conio.h>
#include <io.h>
#include <direct.h>
//#define RESTARTTEST
#ifdef MULTITHREAD
#include <process.h>
#endif
#ifdef GLQUAKE
#define PRINTGLARRAYS
#endif
#ifdef _DEBUG
#if _MSC_VER >= 1300
//#define CATCHCRASH
#endif
#endif
#if !defined(CLIENTONLY) && !defined(SERVERONLY)
qboolean isDedicated = false;
#endif
qboolean isPlugin;
qboolean debugout;
HWND sys_parentwindow;
unsigned int sys_parentleft; //valid if sys_parentwindow is set
unsigned int sys_parenttop;
unsigned int sys_parentwidth; //valid if sys_parentwindow is set
unsigned int sys_parentheight;
extern int fs_switchgame;
#ifdef RESTARTTEST
jmp_buf restart_jmpbuf;
#endif
/*
================
Sys_RandomBytes
================
*/
#include <wincrypt.h>
qboolean Sys_RandomBytes(qbyte *string, int len)
{
HCRYPTPROV prov;
if(!CryptAcquireContext( &prov, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT))
{
return false;
}
if(!CryptGenRandom(prov, len, (BYTE *)string))
{
CryptReleaseContext( prov, 0);
return false;
}
CryptReleaseContext(prov, 0);
return true;
}
/*
=================
Library loading
=================
*/
void Sys_CloseLibrary(dllhandle_t *lib)
{
FreeLibrary((HMODULE)lib);
}
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs)
{
int i;
HMODULE lib;
lib = LoadLibrary(name);
if (!lib)
{
#ifdef _WIN64
lib = LoadLibrary(va("%s_64", name));
#elif defined(_WIN32)
lib = LoadLibrary(va("%s_32", name));
#endif
if (!lib)
return NULL;
}
if (funcs)
{
for (i = 0; funcs[i].name; i++)
{
*funcs[i].funcptr = GetProcAddress(lib, funcs[i].name);
if (!*funcs[i].funcptr)
break;
}
if (funcs[i].name)
{
Con_DPrintf("Missing export \"%s\" in \"%s\"\n", funcs[i].name, name);
Sys_CloseLibrary((dllhandle_t*)lib);
lib = NULL;
}
}
return (dllhandle_t*)lib;
}
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname)
{
if (!module)
return NULL;
return GetProcAddress((HINSTANCE)module, exportname);
}
#ifdef HLSERVER
char *Sys_GetNameForAddress(dllhandle_t *module, void *address)
{
//windows doesn't provide a function to do this, so we have to do it ourselves.
//this isn't the fastest way...
//halflife needs this function.
char *base = (char *)module;
IMAGE_DATA_DIRECTORY *datadir;
IMAGE_EXPORT_DIRECTORY *block;
IMAGE_NT_HEADERS *ntheader;
IMAGE_DOS_HEADER *dosheader = (void*)base;
int i, j;
DWORD *funclist;
DWORD *namelist;
SHORT *ordilist;
if (!dosheader || dosheader->e_magic != IMAGE_DOS_SIGNATURE)
return NULL; //yeah, that wasn't an exe
ntheader = (void*)(base + dosheader->e_lfanew);
if (!dosheader->e_lfanew || ntheader->Signature != IMAGE_NT_SIGNATURE)
return NULL; //urm, wait, a 16bit dos exe?
datadir = &ntheader->OptionalHeader.DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
block = (IMAGE_EXPORT_DIRECTORY *)(base + datadir->VirtualAddress);
funclist = (DWORD*)(base+block->AddressOfFunctions);
namelist = (DWORD*)(base+block->AddressOfNames);
ordilist = (SHORT*)(base+block->AddressOfNameOrdinals);
for (i = 0; i < block->NumberOfFunctions; i++)
{
if (base+funclist[i] == address)
{
for (j = 0; j < block->NumberOfNames; j++)
{
if (ordilist[j] == i)
{
return base+namelist[i];
}
}
//it has no name. huh?
return NULL;
}
}
return NULL;
}
#endif
#ifdef Q2SERVER
static HINSTANCE game_library;
/*
=================
Sys_UnloadGame
=================
*/
void Sys_UnloadGame (void)
{
if (!FreeLibrary (game_library))
Sys_Error ("FreeLibrary failed for game library");
game_library = NULL;
}
/*
=================
Sys_GetGameAPI
Loads the game dll
=================
*/
void *Sys_GetGameAPI (void *parms)
{
void *(VARGS *GetGameAPI) (void *);
char name[MAX_OSPATH];
char *path;
char cwd[MAX_OSPATH];
#if defined _M_IX86
const char *gamename = "gamex86.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined(__amd64__) || defined(__AMD64__) || defined(_AMD64_)
const char *gamename = "gameamd.dll";
#ifdef NDEBUG
const char *debugdir = "release";
#else
const char *debugdir = "debug";
#endif
#elif defined _M_ALPHA
const char *gamename = "gameaxp.dll";
#ifdef NDEBUG
const char *debugdir = "releaseaxp";
#else
const char *debugdir = "debugaxp";
#endif
#endif
if (game_library)
Sys_Error ("Sys_GetGameAPI without Sys_UnloadingGame");
// check the current debug directory first for development purposes
#ifdef _WIN32
GetCurrentDirectory(sizeof(cwd), cwd);
#else
_getcwd (cwd, sizeof(cwd));
#endif
snprintf (name, sizeof(name), "%s/%s/%s", cwd, debugdir, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
{
#ifdef DEBUG
// check the current directory for other development purposes
_snprintf (name, sizeof(name), "%s/%s", cwd, gamename);
game_library = LoadLibrary ( name );
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n", name);
}
else
#endif
{
// now run through the search paths
path = NULL;
while (1)
{
path = COM_NextPath (path);
if (!path)
return NULL; // couldn't find one anywhere
snprintf (name, sizeof(name), "%s/%s", path, gamename);
game_library = LoadLibrary (name);
if (game_library)
{
Con_DPrintf ("LoadLibrary (%s)\n",name);
break;
}
}
}
}
GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
if (!GetGameAPI)
{
Sys_UnloadGame ();
return NULL;
}
return GetGameAPI (parms);
}
#endif
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define MINIMUM_WIN_MEMORY MINIMUM_MEMORY
#define MAXIMUM_WIN_MEMORY 0x8000000
int starttime;
qboolean ActiveApp, Minimized;
qboolean WinNT;
static HANDLE hinput, houtput;
HANDLE qwclsemaphore;
static HANDLE tevent;
void Sys_InitFloatTime (void);
int VARGS Sys_DebugLog(char *file, char *fmt, ...)
{
FILE *fd;
va_list argptr;
static char data[1024];
va_start(argptr, fmt);
vsnprintf(data, sizeof(data)-1, fmt, argptr);
va_end(argptr);
#if defined(CRAZYDEBUGGING) && CRAZYDEBUGGING > 1
{
static int sock;
if (!sock)
{
struct sockaddr_in sa;
netadr_t na;
int _true = true;
int listip;
listip = COM_CheckParm("-debugip");
NET_StringToAdr(listip?com_argv[listip+1]:"127.0.0.1", &na);
NetadrToSockadr(&na, (struct sockaddr_qstorage*)&sa);
sa.sin_port = htons(10000);
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (-1==connect(sock, (struct sockaddr*)&sa, sizeof(sa)))
Sys_Error("Couldn't send debug log lines\n");
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&_true, sizeof(_true));
}
send(sock, data, strlen(data), 0);
}
#endif
fd = fopen(file, "ab");
if (fd)
{
fprintf(fd, "%s", data);
fclose(fd);
return 0;
}
return 1;
};
#ifdef CATCHCRASH
#include "dbghelp.h"
typedef BOOL (WINAPI *MINIDUMPWRITEDUMP) (
HANDLE hProcess,
DWORD ProcessId,
HANDLE hFile,
MINIDUMP_TYPE DumpType,
PMINIDUMP_EXCEPTION_INFORMATION ExceptionParam,
PMINIDUMP_USER_STREAM_INFORMATION UserStreamParam,
PMINIDUMP_CALLBACK_INFORMATION CallbackParam
);
#ifdef PRINTGLARRAYS
#include "glquake.h"
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_CURRENT_PROGRAM 0x8B8D
char *DecodeGLEnum(GLenum num)
{
switch(num)
{
case GL_CW: return "GL_CW";
case GL_CCW: return "GL_CCW";
case GL_NEVER: return "GL_NEVER";
case GL_LESS: return "GL_LESS";
case GL_EQUAL: return "GL_EQUAL";
case GL_LEQUAL: return "GL_LEQUAL";
case GL_GREATER: return "GL_GREATER";
case GL_NOTEQUAL: return "GL_NOTEQUAL";
case GL_GEQUAL: return "GL_GEQUAL";
case GL_ALWAYS: return "GL_ALWAYS";
case GL_FRONT: return "GL_FRONT";
case GL_BACK: return "GL_BACK";
case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
case GL_COMBINE_ARB: return "GL_COMBINE";
case GL_MODULATE: return "GL_MODULATE";
case GL_REPLACE: return "GL_REPLACE";
case GL_ZERO: return "GL_ZERO";
case GL_ONE: return "GL_ONE";
case GL_SRC_COLOR: return "GL_SRC_COLOR";
case GL_ONE_MINUS_SRC_COLOR: return "GL_ONE_MINUS_SRC_COLOR";
case GL_SRC_ALPHA: return "GL_SRC_ALPHA";
case GL_ONE_MINUS_SRC_ALPHA: return "GL_ONE_MINUS_SRC_ALPHA";
case GL_DST_ALPHA: return "GL_DST_ALPHA";
case GL_ONE_MINUS_DST_ALPHA: return "GL_ONE_MINUS_DST_ALPHA";
case GL_DST_COLOR: return "GL_DST_COLOR";
case GL_ONE_MINUS_DST_COLOR: return "GL_ONE_MINUS_DST_COLOR";
case GL_SRC_ALPHA_SATURATE: return "GL_SRC_ALPHA_SATURATE";
default: return va("0x%x", num);
}
}
void DumpGLState(void)
{
int rval;
void *ptr;
int i;
GLint glint;
GLint glint4[4];
void (APIENTRY *qglGetVertexAttribiv) (GLuint index, GLenum pname, GLint* params);
void (APIENTRY *qglGetVertexAttribPointerv) (GLuint index, GLenum pname, GLvoid** pointer);
qglGetVertexAttribiv = (void*)wglGetProcAddress("glGetVertexAttribiv");
qglGetVertexAttribPointerv = (void*)wglGetProcAddress("glGetVertexAttribPointerv");
#pragma comment(lib,"opengl32.lib")
if (qglGetVertexAttribiv)
{
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &rval);
Sys_Printf("VERTEX_ARRAY_BINDING: %i\n", rval);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &rval);
Sys_Printf("GL_ARRAY_BUFFER_BINDING: %i\n", rval);
if (glIsEnabled(GL_COLOR_ARRAY))
{
glGetIntegerv(GL_COLOR_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr);
Sys_Printf("GL_COLOR_ARRAY: %s %i:%p\n", glIsEnabled(GL_COLOR_ARRAY)?"en":"dis", rval, ptr);
}
// if (glIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT))
// {
// glGetPointerv(GL_FOG_COORD_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_FOG_COORDINATE_ARRAY_EXT: %i (%lx)\n", (int) glIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT), (int) ptr);
// }
// if (glIsEnabled(GL_INDEX_ARRAY))
{
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_INDEX_ARRAY_POINTER, &ptr);
Sys_Printf("GL_INDEX_ARRAY: %s %i:%p\n", glIsEnabled(GL_INDEX_ARRAY)?"en":"dis", rval, ptr);
}
if (glIsEnabled(GL_NORMAL_ARRAY))
{
glGetIntegerv(GL_NORMAL_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_NORMAL_ARRAY_POINTER, &ptr);
Sys_Printf("GL_NORMAL_ARRAY: %s %i:%p\n", glIsEnabled(GL_NORMAL_ARRAY)?"en":"dis", rval, ptr);
}
// glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_SECONDARY_COLOR_ARRAY: %i (%lx)\n", (int) glIsEnabled(GL_SECONDARY_COLOR_ARRAY), (int) ptr);
for (i = 0; i < 4; i++)
{
qglClientActiveTextureARB(mtexid0 + i);
if (glIsEnabled(GL_TEXTURE_COORD_ARRAY))
{
glGetIntegerv(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &ptr);
Sys_Printf("GL_TEXTURE_COORD_ARRAY %i: %s %i:%p\n", i, glIsEnabled(GL_TEXTURE_COORD_ARRAY)?"en":"dis", rval, ptr);
}
}
if (glIsEnabled(GL_VERTEX_ARRAY))
{
glGetIntegerv(GL_VERTEX_ARRAY_BUFFER_BINDING, &rval);
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr);
Sys_Printf("GL_VERTEX_ARRAY: %s %i:%p\n", glIsEnabled(GL_VERTEX_ARRAY)?"en":"dis", rval, ptr);
}
for (i = 0; i < 16; i++)
{
int en, bo, as, st, ty, no;
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &en);
if (!en)
continue;
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &bo);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &as);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &st);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &ty);
qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &no);
qglGetVertexAttribPointerv(i, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr);
Sys_Printf("attrib%i: %s as:%i st:%i ty:%0x %s%i:%p\n", i, en?"en":"dis", as, st,ty,no?"norm ":"", bo, ptr);
}
glGetIntegerv(GL_CURRENT_PROGRAM, &glint);
Sys_Printf("GL_CURRENT_PROGRAM: %i\n", glint);
glGetIntegerv(GL_BLEND, &glint);
Sys_Printf("GL_BLEND: %i\n", glint);
glGetIntegerv(GL_BLEND_SRC, &glint);
Sys_Printf("GL_BLEND_SRC: %i\n", DecodeGLEnum(glint));
glGetIntegerv(GL_BLEND_DST, &glint);
Sys_Printf("GL_BLEND_DST: %i\n", DecodeGLEnum(glint));
glGetIntegerv(GL_DEPTH_WRITEMASK, &glint);
Sys_Printf("GL_DEPTH_WRITEMASK: %i\n", glint);
glGetIntegerv(GL_DEPTH_TEST, &glint);
Sys_Printf("GL_DEPTH_TEST: %i\n", glint);
glGetIntegerv(GL_DEPTH_FUNC, &glint);
Sys_Printf("GL_DEPTH_FUNC: %s\n", DecodeGLEnum(glint));
glGetIntegerv(GL_CULL_FACE, &glint);
Sys_Printf("GL_CULL_FACE: %i\n", glint);
glGetIntegerv(GL_CULL_FACE_MODE, &glint);
Sys_Printf("GL_CULL_FACE_MODE: %s\n", DecodeGLEnum(glint));
glGetIntegerv(GL_FRONT_FACE, &glint);
Sys_Printf("GL_FRONT_FACE: %s\n", DecodeGLEnum(glint));
glGetIntegerv(GL_SCISSOR_TEST, &glint);
Sys_Printf("GL_SCISSOR_TEST: %i\n", glint);
glGetIntegerv(GL_STENCIL_TEST, &glint);
Sys_Printf("GL_STENCIL_TEST: %i\n", glint);
glGetIntegerv(GL_COLOR_WRITEMASK, glint4);
Sys_Printf("GL_COLOR_WRITEMASK: %i %i %i %i\n", glint4[0], glint4[1], glint4[2], glint4[3]);
GL_SelectTexture(0);
glGetIntegerv(GL_TEXTURE_2D, &glint);
Sys_Printf("GL_TEXTURE_2D: %i\n", glint);
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &glint);
Sys_Printf("GL_TEXTURE_ENV_MODE: %s\n", DecodeGLEnum(glint));
GL_SelectTexture(1);
glGetIntegerv(GL_TEXTURE_2D, &glint);
Sys_Printf("GL_TEXTURE_2D: %i\n", glint);
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &glint);
Sys_Printf("GL_TEXTURE_ENV_MODE: %s\n", DecodeGLEnum(glint));
GL_SelectTexture(2);
glGetIntegerv(GL_TEXTURE_2D, &glint);
Sys_Printf("GL_TEXTURE_2D: %i\n", glint);
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &glint);
Sys_Printf("GL_TEXTURE_ENV_MODE: %s\n", DecodeGLEnum(glint));
}
}
#endif
DWORD CrashExceptionHandler (DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo)
{
char dumpPath[1024];
HANDLE hProc = GetCurrentProcess();
DWORD procid = GetCurrentProcessId();
HANDLE dumpfile;
HMODULE hDbgHelp;
MINIDUMPWRITEDUMP fnMiniDumpWriteDump;
HMODULE hKernel;
BOOL (WINAPI *pIsDebuggerPresent)(void);
#ifdef PRINTGLARRAYS
DumpGLState();
#endif
hKernel = LoadLibrary ("kernel32");
pIsDebuggerPresent = (void*)GetProcAddress(hKernel, "IsDebuggerPresent");
#ifdef GLQUAKE
GLVID_Crashed();
#endif
if (pIsDebuggerPresent ())
{
/*if we have a current window, minimize it to bring us out of fullscreen*/
extern qboolean vid_initializing;
qboolean oldval = vid_initializing;
vid_initializing = true;
// ShowWindow(mainwindow, SW_MINIMIZE);
vid_initializing = oldval;
return EXCEPTION_CONTINUE_SEARCH;
}
/*if we have a current window, kill it, so it can't steal input of handle window messages or anything risky like that*/
DestroyWindow(mainwindow);
hDbgHelp = LoadLibrary ("DBGHELP");
if (hDbgHelp)
fnMiniDumpWriteDump = (MINIDUMPWRITEDUMP)GetProcAddress (hDbgHelp, "MiniDumpWriteDump");
else
fnMiniDumpWriteDump = NULL;
if (fnMiniDumpWriteDump)
{
if (MessageBox(NULL, "KABOOM! We crashed!\nBlame the monkey in the corner.\nI hope you saved your work.\nWould you like to take a dump now?", DISTRIBUTION " Sucks", MB_ICONSTOP|MB_YESNO) != IDYES)
return EXCEPTION_EXECUTE_HANDLER;
/*take a dump*/
GetTempPath (sizeof(dumpPath)-16, dumpPath);
Q_strncatz(dumpPath, DISTRIBUTION"CrashDump.dmp", sizeof(dumpPath));
dumpfile = CreateFile (dumpPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (dumpfile)
{
MINIDUMP_EXCEPTION_INFORMATION crashinfo;
crashinfo.ClientPointers = TRUE;
crashinfo.ExceptionPointers = exceptionInfo;
crashinfo.ThreadId = GetCurrentThreadId ();
if (fnMiniDumpWriteDump(hProc, procid, dumpfile, MiniDumpWithIndirectlyReferencedMemory|MiniDumpWithDataSegs, &crashinfo, NULL, NULL))
{
CloseHandle(dumpfile);
MessageBox(NULL, va("You can find the crashdump at\n%s\nPlease send this file to someone.\n\nWarning: sensitive information (like your current user name) might be present in the dump.\nYou will probably want to compress it.", dumpPath), DISTRIBUTION " Sucks", 0);
return EXCEPTION_EXECUTE_HANDLER;
}
}
}
else
MessageBox(NULL, "Kaboom! Sorry. No MiniDumpWriteDump function.", DISTRIBUTION " Sucks", 0);
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
int *debug;
#ifndef SERVERONLY
#if (_WIN32_WINNT < 0x0400)
#define LLKHF_ALTDOWN 0x00000020
#define LLKHF_UP 0x00000080
#define WH_KEYBOARD_LL 13
typedef struct {
DWORD vkCode;
DWORD scanCode;
DWORD flags;
DWORD time;
DWORD dwExtraInfo;
} KBDLLHOOKSTRUCT;
#elif defined(MINGW)
#ifndef LLKHF_UP
#define LLKHF_UP 0x00000080
#endif
#endif
HHOOK llkeyboardhook;
cvar_t sys_disableWinKeys = SCVAR("sys_disableWinKeys", "0");
cvar_t sys_disableTaskSwitch = SCVARF("sys_disableTaskSwitch", "0", CVAR_NOTFROMSERVER); // please don't encourage people to use this...
LRESULT CALLBACK LowLevelKeyboardProc (INT nCode, WPARAM wParam, LPARAM lParam)
{
KBDLLHOOKSTRUCT *pkbhs = (KBDLLHOOKSTRUCT *) lParam;
if (ActiveApp)
switch (nCode)
{
case HC_ACTION:
{
//Trap the Left Windowskey
if (pkbhs->vkCode == VK_LWIN)
{
Key_Event (0, K_LWIN, 0, !(pkbhs->flags & LLKHF_UP));
return 1;
}
//Trap the Right Windowskey
if (pkbhs->vkCode == VK_RWIN)
{
Key_Event (0, K_RWIN, 0, !(pkbhs->flags & LLKHF_UP));
return 1;
}
//Trap the Application Key (what a pointless key)
if (pkbhs->vkCode == VK_APPS)
{
Key_Event (0, K_APP, 0, !(pkbhs->flags & LLKHF_UP));
return 1;
}
// Disable CTRL+ESC
//this works, but we've got to give some way to tab out...
if (sys_disableTaskSwitch.ival)
{
if (pkbhs->vkCode == VK_ESCAPE && GetAsyncKeyState (VK_CONTROL) >> ((sizeof(SHORT) * 8) - 1))
return 1;
// Disable ATL+TAB
if (pkbhs->vkCode == VK_TAB && pkbhs->flags & LLKHF_ALTDOWN)
return 1;
// Disable ALT+ESC
if (pkbhs->vkCode == VK_ESCAPE && pkbhs->flags & LLKHF_ALTDOWN)
return 1;
}
break;
}
default:
break;
}
return CallNextHookEx (llkeyboardhook, nCode, wParam, lParam);
}
void SetHookState(qboolean state)
{
if (!state == !llkeyboardhook) //not so types are comparable
return;
if (llkeyboardhook)
{
UnhookWindowsHookEx(llkeyboardhook);
llkeyboardhook = NULL;
}
if (state)
llkeyboardhook = SetWindowsHookEx(WH_KEYBOARD_LL, LowLevelKeyboardProc, GetModuleHandle(NULL), 0);
}
#endif
/*
===============================================================================
FILE IO
===============================================================================
*/
void Sys_mkdir (char *path)
{
_mkdir (path);
}
qboolean Sys_remove (char *path)
{
if (remove (path) != 0)
{
int e = errno;
if (e == ENOENT)
return true; //return success if it doesn't already exist.
return false;
}
return true;
}
qboolean Sys_Rename (char *oldfname, char *newfname)
{
return !rename(oldfname, newfname);
}
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm)
{
HANDLE r;
WIN32_FIND_DATA fd;
char apath[MAX_OSPATH];
char apath2[MAX_OSPATH];
char file[MAX_OSPATH];
char *s;
int go;
if (!gpath)
return 0;
// strcpy(apath, match);
Q_snprintfz(apath, sizeof(apath), "%s/%s", gpath, match);
for (s = apath+strlen(apath)-1; s> apath; s--)
{
if (*s == '/')
break;
}
*s = '\0';
//this is what we ask windows for.
Q_snprintfz(file, sizeof(file), "%s/*.*", apath);
//we need to make apath contain the path in match but not gpath
Q_strncpyz(apath2, match, sizeof(apath));
match = s+1;
for (s = apath2+strlen(apath2)-1; s> apath2; s--)
{
if (*s == '/')
break;
}
*s = '\0';
if (s != apath2)
strcat(apath2, "/");
r = FindFirstFile(file, &fd);
if (r==(HANDLE)-1)
return 1;
go = true;
do
{
if (*fd.cFileName == '.'); //don't ever find files with a name starting with '.'
else if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) //is a directory
{
if (wildcmp(match, fd.cFileName))
{
Q_snprintfz(file, sizeof(file), "%s%s/", apath2, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
else
{
if (wildcmp(match, fd.cFileName))
{
Q_snprintfz(file, sizeof(file), "%s%s", apath2, fd.cFileName);
go = func(file, fd.nFileSizeLow, parm);
}
}
}
while(FindNextFile(r, &fd) && go);
FindClose(r);
return go;
}
/*
===============================================================================
SYSTEM IO
===============================================================================
*/
/*
================
Sys_MakeCodeWriteable
================
*/
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
{
DWORD flOldProtect;
//@@@ copy on write or just read-write?
if (!VirtualProtect((LPVOID)startaddr, length, PAGE_EXECUTE_READWRITE, &flOldProtect))
{
char str[1024];
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
str,
sizeof(str),
NULL);
Sys_Error("Protection change failed!\nError %d: %s\n", (int)GetLastError(), str);
}
}
/*
================
Sys_Init
================
*/
void Sys_Init (void)
{
// LARGE_INTEGER PerformanceFreq;
// unsigned int lowpart, highpart;
OSVERSIONINFO vinfo;
#ifndef SERVERONLY
Cvar_Register(&sys_disableWinKeys, "System vars");
Cvar_Register(&sys_disableTaskSwitch, "System vars");
#ifndef CLIENTONLY
if (!isDedicated && !COM_CheckParm("-nomutex"))
#else
if (!COM_CheckParm("-nomutex")) //we need to create a mutex to allow gamespy to realise that we're running, but it might not be desired as it prevents other clients from running too.
#endif
{
// allocate a named semaphore on the client so the
// front end can tell if it is alive
// mutex will fail if semephore already exists
qwclsemaphore = CreateMutex(
NULL, // Security attributes
0, // owner
"qwcl"); // Semaphore name
// if (!qwclsemaphore)
// Sys_Error ("QWCL is already running on this system");
CloseHandle (qwclsemaphore);
qwclsemaphore = CreateSemaphore(
NULL, // Security attributes
0, // Initial count
1, // Maximum count
"qwcl"); // Semaphore name
}
#endif
#if 0
if (!QueryPerformanceFrequency (&PerformanceFreq))
Sys_Error ("No hardware timer available");
// get 32 out of the 64 time bits such that we have around
// 1 microsecond resolution
lowpart = (unsigned int)PerformanceFreq.LowPart;
highpart = (unsigned int)PerformanceFreq.HighPart;
lowshift = 0;
while (highpart || (lowpart > 2000000.0))
{
lowshift++;
lowpart >>= 1;
lowpart |= (highpart & 1) << 31;
highpart >>= 1;
}
pfreq = 1.0 / (double)lowpart;
Sys_InitFloatTime ();
#endif
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod( 1 );
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
if (!GetVersionEx (&vinfo))
Sys_Error ("Couldn't get OS info");
if ((vinfo.dwMajorVersion < 4) ||
(vinfo.dwPlatformId == VER_PLATFORM_WIN32s))
{
Sys_Error ("QuakeWorld requires at least Win95 or NT 4.0");
}
if (vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT)
WinNT = true;
else
WinNT = false;
}
void Sys_Shutdown(void)
{
if (host_parms.membase)
{
VirtualFree(host_parms.membase, 0, MEM_RELEASE);
host_parms.membase = 0;
}
if (tevent)
CloseHandle (tevent);
tevent = NULL;
if (qwclsemaphore)
CloseHandle (qwclsemaphore);
qwclsemaphore = NULL;
}
void VARGS Sys_Error (const char *error, ...)
{
va_list argptr;
char text[1024];
//, text2[1024];
// DWORD dummy;
va_start (argptr, error);
vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
#ifndef SERVERONLY
SetHookState(false);
Host_Shutdown ();
#else
SV_Shutdown();
#endif
MessageBox(NULL, text, "Error", 0);
#ifndef SERVERONLY
CloseHandle (qwclsemaphore);
SetHookState(false);
#endif
exit (1);
}
static wchar_t dequake(conchar_t chr)
{
chr &= CON_CHARMASK;
/*only this range are quake chars*/
if (chr >= 0xe000 && chr < 0xe100)
{
chr &= 0xff;
if (chr >= 146 && chr < 156)
chr = chr - 146 + '0';
if (chr >= 0x12 && chr <= 0x1b)
chr = chr - 0x12 + '0';
if (chr == 143)
chr = '.';
if (chr == 128 || chr == 129 || chr == 130 || chr == 157 || chr == 158 || chr == 159)
chr = '-';
if (chr >= 128)
chr -= 128;
if (chr == 16)
chr = '[';
if (chr == 17)
chr = ']';
if (chr == 0x1c)
chr = 249;
}
/*this range contains pictograms*/
if (chr >= 0xe100 && chr < 0xe200)
{
chr = '?';
}
return chr;
}
void VARGS Sys_Printf (char *fmt, ...)
{
va_list argptr;
char text[1024];
DWORD dummy;
if (!houtput && !debugout)
return;
va_start (argptr,fmt);
vsnprintf (text, sizeof(text), fmt, argptr);
va_end (argptr);
if (debugout)
{
//msvc debug output
conchar_t msg[1024], *end, *in;
wchar_t wide[1024], *out;
end = COM_ParseFunString(CON_WHITEMASK, text, msg, sizeof(msg), false);
out = wide;
in = msg;
for (in = msg; in < end; in++)
{
if (!(*in & CON_HIDDEN))
*out++ = dequake(*in & CON_CHARMASK);
}
*out = 0;
OutputDebugStringW(wide);
}
if (houtput)
WriteFile (houtput, text, strlen(text), &dummy, NULL);
}
void Sys_Quit (void)
{
#ifndef SERVERONLY
SetHookState(false);
Host_Shutdown ();
SetHookState(false);
#else
SV_Shutdown();
#endif
TL_Shutdown();
#ifdef RESTARTTEST
longjmp(restart_jmpbuf, 1);
#endif
#ifdef USE_MSVCRT_DEBUG
if (_CrtDumpMemoryLeaks())
OutputDebugStringA("Leaks detected\n");
#endif
exit(1);
}
#if 1
/*
================
Sys_DoubleTime
================
*/
double Sys_DoubleTime (void)
{
static int first = 1;
static LARGE_INTEGER qpcfreq;
LARGE_INTEGER PerformanceCount;
static LONGLONG oldcall;
static LONGLONG firsttime;
LONGLONG diff;
QueryPerformanceCounter (&PerformanceCount);
if (first)
{
first = 0;
QueryPerformanceFrequency(&qpcfreq);
firsttime = PerformanceCount.QuadPart;
diff = 0;
}
else
diff = PerformanceCount.QuadPart - oldcall;
if (diff >= 0)
oldcall = PerformanceCount.QuadPart;
return (oldcall - firsttime) / (double)qpcfreq.QuadPart;
}
unsigned int Sys_Milliseconds (void)
{
return Sys_DoubleTime()*1000;
}
#else
unsigned int Sys_Milliseconds (void)
{
static DWORD starttime;
static qboolean first = true;
DWORD now;
// double t;
now = timeGetTime();
if (first) {
first = false;
starttime = now;
return 0.0;
}
/*
if (now < starttime) // wrapped?
{
double r;
r = (now) + (LONG_MAX - starttime);
starttime = now;
return r;
}
if (now - starttime == 0)
return 0.0;
*/
return (now - starttime);
}
double Sys_DoubleTime (void)
{
return Sys_Milliseconds()/1000.f;
}
#endif
/////////////////////////////////////////////////////////////
//clipboard
HANDLE clipboardhandle;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char *cliputf8;
char *Sys_GetClipboard(void)
{
char *clipText;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned short *clipWText;
if (OpenClipboard(NULL))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
extern cvar_t com_parseutf8;
//windows programs interpret CF_TEXT as ansi (aka: gibberish)
//so grab utf-16 text and convert it to utf-8 if our console parsing is set to accept that.
if (com_parseutf8.ival > 0)
{
clipboardhandle = GetClipboardData(CF_UNICODETEXT);
if (clipboardhandle)
{
clipWText = GlobalLock(clipboardhandle);
if (clipWText)
{
unsigned int l, c;
for (l = 0; clipWText[l]; l++)
;
l = l*4 + 1;
clipText = cliputf8 = malloc(l);
while(*clipWText)
{
c = utf8_encode(clipText, *clipWText++, l);
if (!c)
break;
l -= c;
clipText += c;
}
*clipText = 0;
return cliputf8;
}
//failed at the last hurdle
GlobalUnlock(clipboardhandle);
}
}
clipboardhandle = GetClipboardData(CF_TEXT);
if (clipboardhandle)
{
clipText = GlobalLock(clipboardhandle);
if (clipText)
return clipText;
//failed at the last hurdle
GlobalUnlock(clipboardhandle);
}
CloseClipboard();
}
clipboardhandle = NULL;
return NULL;
}
void Sys_CloseClipboard(char *bf)
{
if (clipboardhandle)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
free(cliputf8);
cliputf8 = NULL;
GlobalUnlock(clipboardhandle);
CloseClipboard();
clipboardhandle = NULL;
}
}
void Sys_SaveClipboard(char *text)
{
HANDLE glob;
char *temp;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned short *tempw;
extern cvar_t com_parseutf8;
if (!OpenClipboard(NULL))
return;
EmptyClipboard();
glob = GlobalAlloc(GMEM_MOVEABLE, strlen(text) + 1);
if (glob == NULL)
{
CloseClipboard();
return;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (com_parseutf8.ival > 0)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
glob = GlobalAlloc(GMEM_MOVEABLE, (strlen(text) + 1)*2);
if (glob)
{
tempw = GlobalLock(glob);
if (tempw != NULL)
{
int error;
while(*text)
{
*tempw++ = utf8_decode(&error, text, &text);
}
*tempw = 0;
GlobalUnlock(glob);
SetClipboardData(CF_UNICODETEXT, glob);
}
else
GlobalFree(glob);
}
}
else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
//yes, quake chars will get mangled horribly.
temp = GlobalLock(glob);
if (temp != NULL)
{
strcpy(temp, text);
GlobalUnlock(glob);
SetClipboardData(CF_TEXT, glob);
}
else
GlobalFree(glob);
}
CloseClipboard();
}
//end of clipboard
/////////////////////////////////////////////////////////////
/////////////////////////////////////////
//the system console stuff
char *Sys_ConsoleInput (void)
{
static char text[256];
static int len;
INPUT_RECORD recs[1024];
// int count;
int i;
int ch;
DWORD numevents, numread, dummy=0;
HANDLE th;
char *clipText, *textCopied;
if (!hinput)
return NULL;
for ( ;; )
{
if (!GetNumberOfConsoleInputEvents (hinput, &numevents))
Sys_Error ("Error getting # of console events");
if (numevents <= 0)
break;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (WinNT)
{
if (!ReadConsoleInputW(hinput, recs, 1, &numread))
Sys_Error ("Error reading console input");
}
else
{
if (!ReadConsoleInputA(hinput, recs, 1, &numread))
Sys_Error ("Error reading console input");
}
if (numread != 1)
Sys_Error ("Couldn't read console input");
if (recs[0].EventType == KEY_EVENT)
{
if (recs[0].Event.KeyEvent.bKeyDown)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ch = recs[0].Event.KeyEvent.uChar.UnicodeChar;
switch (ch)
{
case '\r':
WriteFile(houtput, "\r\n", 2, &dummy, NULL);
if (len)
{
text[len] = 0;
len = 0;
return text;
}
break;
case '\b':
if (len)
{
len--;
WriteFile(houtput, "\b \b", 3, &dummy, NULL);
}
break;
default:
if (((ch=='V' || ch=='v') && (recs[0].Event.KeyEvent.dwControlKeyState &
(LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED))) || ((recs[0].Event.KeyEvent.dwControlKeyState
& SHIFT_PRESSED) && (recs[0].Event.KeyEvent.wVirtualKeyCode
==VK_INSERT))) {
if (OpenClipboard(NULL)) {
th = GetClipboardData(CF_TEXT);
if (th) {
clipText = GlobalLock(th);
if (clipText) {
textCopied = BZ_Malloc(GlobalSize(th)+1);
strcpy(textCopied, clipText);
/* Substitutes a NULL for every token */strtok(textCopied, "\n\r\b");
i = strlen(textCopied);
if (i+len>=256)
i=256-len;
if (i>0) {
textCopied[i]=0;
text[len]=0;
strcat(text, textCopied);
len+=dummy;
WriteFile(houtput, textCopied, i, &dummy, NULL);
}
BZ_Free(textCopied);
}
GlobalUnlock(th);
}
CloseClipboard();
}
} else if (ch >= ' ')
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
i = utf8_encode(text+len, ch, sizeof(text)-1-len);
WriteFile(houtput, text+len, i, &dummy, NULL);
len += i;
}
break;
}
}
}
}
return NULL;
}
BOOL WINAPI HandlerRoutine (DWORD dwCtrlType)
{
switch (dwCtrlType)
{
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
Cbuf_AddText ("quit\n", RESTRICT_LOCAL);
return true;
}
return false;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#ifndef CP_UTF8
#define CP_UTF8 65001
#endif
qboolean Sys_InitTerminal (void)
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
DWORD m;
if (!AllocConsole())
return false;
#ifndef SERVERONLY
if (qwclsemaphore)
{
CloseHandle(qwclsemaphore);
qwclsemaphore = NULL;
}
#endif
SetConsoleCtrlHandler (HandlerRoutine, TRUE);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
SetConsoleCP(CP_UTF8);
SetConsoleOutputCP(CP_UTF8);
SetConsoleTitle (FULLENGINENAME " dedicated server");
hinput = GetStdHandle (STD_INPUT_HANDLE);
houtput = GetStdHandle (STD_OUTPUT_HANDLE);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
GetConsoleMode(hinput, &m);
SetConsoleMode(hinput, m | 0x40 | 0x80);
return true;
}
void Sys_CloseTerminal (void)
{
FreeConsole();
hinput = NULL;
houtput = NULL;
}
//
////////////////////////////
void Sys_SendKeyEvents (void)
{
MSG msg;
if (isPlugin)
{
DWORD avail;
static char text[256], *nl;
static int textpos = 0;
HANDLE input = GetStdHandle(STD_INPUT_HANDLE);
if (!PeekNamedPipe(input, NULL, 0, NULL, &avail, NULL))
{
Cmd_ExecuteString("quit force", RESTRICT_LOCAL);
}
else if (avail)
{
if (avail > sizeof(text)-1-avail)
avail = sizeof(text)-1-avail;
if (ReadFile(input, text+textpos, avail, &avail, NULL))
{
textpos += avail;
while(1)
{
text[textpos] = 0;
nl = strchr(text, '\n');
if (nl)
{
*nl++ = 0;
if (!qrenderer && !strncmp(text, "vid_recenter ", 13))
{
Cmd_TokenizeString(text, false, false);
sys_parentleft = strtoul(Cmd_Argv(1), NULL, 0);
sys_parenttop = strtoul(Cmd_Argv(2), NULL, 0);
sys_parentwidth = strtoul(Cmd_Argv(3), NULL, 0);
sys_parentheight = strtoul(Cmd_Argv(4), NULL, 0);
sys_parentwindow = (HWND)strtoul(Cmd_Argv(5), NULL, 16);
}
Cmd_ExecuteString(text, RESTRICT_LOCAL);
memmove(text, nl, textpos - (nl - text));
textpos -= (nl - text);
}
else
break;
}
}
}
}
else if (isDedicated)
{
#ifndef CLIENTONLY
SV_GetConsoleCommands ();
#endif
return;
}
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
// we always update if there are any event, even if we're paused
scr_skipupdate = 0;
//if (!GetMessage (&msg, NULL, 0, 0))
// break;
// Sys_Quit ();
// if (TranslateMessage (&msg))
// continue;
DispatchMessage (&msg);
}
}
void Sys_ServerActivity(void)
{
#ifndef SERVERONLY
if (GetActiveWindow() != mainwindow)
FlashWindow(mainwindow, true);
#endif
}
/*
==============================================================================
WINDOWS CRAP
==============================================================================
*/
/*
==================
WinMain
==================
*/
void SleepUntilInput (int time)
{
MsgWaitForMultipleObjects(1, &tevent, FALSE, time, QS_ALLINPUT);
}
qboolean Sys_Startup_CheckMem(quakeparms_t *parms)
{
int t;
MEMORYSTATUS lpBuffer;
lpBuffer.dwLength = sizeof(MEMORYSTATUS);
GlobalMemoryStatus (&lpBuffer);
// take the greater of all the available memory or half the total memory,
// but at least 8 Mb and no more than 16 Mb, unless they explicitly
// request otherwise
parms->memsize = lpBuffer.dwAvailPhys;
if (parms->memsize < MINIMUM_WIN_MEMORY)
parms->memsize = MINIMUM_WIN_MEMORY;
if (parms->memsize < (lpBuffer.dwTotalPhys >> 1))
parms->memsize = lpBuffer.dwTotalPhys >> 1;
if (parms->memsize > MAXIMUM_WIN_MEMORY)
parms->memsize = MAXIMUM_WIN_MEMORY;
if (COM_CheckParm ("-heapsize"))
{
t = COM_CheckParm("-heapsize") + 1;
if (t < com_argc)
parms->memsize = Q_atoi (com_argv[t]) * 1024;
}
else if (COM_CheckParm ("-mem"))
{
t = COM_CheckParm("-mem") + 1;
if (t < com_argc)
parms->memsize = Q_atoi (com_argv[t]) * 1024*1024;
}
parms->membase = VirtualAlloc (NULL, parms->memsize, MEM_RESERVE, PAGE_NOACCESS);
// parms->membase = malloc (parms.memsize);
if (!parms->membase)
return false;
return true;
}
/*
==================
WinMain
==================
*/
HINSTANCE global_hInstance;
int global_nCmdShow;
char *argv[MAX_NUM_ARGVS];
static char exename[256];
HWND hwnd_dialog;
#define COBJMACROS
#ifndef MINGW
#if _MSC_VER > 1200
#include <shobjidl.h>
#endif
#endif
#if _MSC_VER > 1200
#include <shlguid.h>
#endif
#include <shlobj.h>
//#include <Propsys.h>
#ifdef _MSC_VER
#include "ntverp.h"
#endif
#if defined(__MINGW64_VERSION_MAJOR) && (__MINGW64_VERSION_MAJOR >= 3)
#define SHARD_APPIDINFOLINK SHARD_APPIDINFOLINK
#endif
#ifndef SHARD_APPIDINFOLINK
// SDK version 7600 = v7.0a & v7.1
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct SHARDAPPIDINFOLINK {
IShellLinkW *psl;
PCWSTR pszAppID;
} SHARDAPPIDINFOLINK;
#endif
#define SHARD_APPIDINFOLINK 0x00000007
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct {
GUID fmtid;
DWORD pid;
} PROPERTYKEY;
#endif
typedef struct IPropertyStore IPropertyStore;
;
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct IPropertyStore
{
CONST_VTBL struct
{
/*IUnknown*/
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IPropertyStore * This,
REFIID riid,
void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IPropertyStore * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IPropertyStore * This);
/*property store stuff*/
HRESULT ( STDMETHODCALLTYPE *GetCount)(
IPropertyStore * This,
ULONG *count);
HRESULT ( STDMETHODCALLTYPE *GetAt)(
IPropertyStore * This,
DWORD prop,
PROPERTYKEY * key);
HRESULT ( STDMETHODCALLTYPE *GetValue)(
IPropertyStore * This,
PROPERTYKEY * key,
PROPVARIANT * val);
HRESULT ( STDMETHODCALLTYPE *SetValue)(
IPropertyStore * This,
PROPERTYKEY * key,
PROPVARIANT * val);
HRESULT ( STDMETHODCALLTYPE *Commit)(
IPropertyStore * This);
} *lpVtbl;
} IPropertyStore;
#endif
#endif
static const IID qIID_IPropertyStore = {0x886d8eeb, 0x8cf2, 0x4446, {0x8d, 0x02, 0xcd, 0xba, 0x1d, 0xbd, 0xcf, 0x99}};
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
#define IObjectArray IUnknown
#endif
#endif
static const IID qIID_IObjectArray = {0x92ca9dcd, 0x5622, 0x4bba, {0xa8,0x05,0x5e,0x9f,0x54,0x1b,0xd8,0xc9}};
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct IObjectCollection
{
struct IObjectCollectionVtbl
{
HRESULT ( __stdcall *QueryInterface )(
/* [in] IShellLink*/ void *This,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppvObject);
ULONG ( __stdcall *AddRef )(
/* [in] IShellLink*/ void *This);
ULONG ( __stdcall *Release )(
/* [in] IShellLink*/ void *This);
HRESULT ( __stdcall *GetCount )(
/* [in] IShellLink*/ void *This,
/* [out] */ UINT *pcObjects);
HRESULT ( __stdcall *GetAt )(
/* [in] IShellLink*/ void *This,
/* [in] */ UINT uiIndex,
/* [in] */ const GUID * const riid,
/* [iid_is][out] */ void **ppv);
HRESULT ( __stdcall *AddObject )(
/* [in] IShellLink*/ void *This,
/* [in] */ void *punk);
HRESULT ( __stdcall *AddFromArray )(
/* [in] IShellLink*/ void *This,
/* [in] */ IObjectArray *poaSource);
HRESULT ( __stdcall *RemoveObjectAt )(
/* [in] IShellLink*/ void *This,
/* [in] */ UINT uiIndex);
HRESULT ( __stdcall *Clear )(
/* [in] IShellLink*/ void *This);
} *lpVtbl;
} IObjectCollection;
#endif
#endif
static const IID qIID_IObjectCollection = {0x5632b1a4, 0xe38a, 0x400a, {0x92,0x8a,0xd4,0xcd,0x63,0x23,0x02,0x95}};
static const CLSID qCLSID_EnumerableObjectCollection = {0x2d3468c1, 0x36a7, 0x43b6, {0xac,0x24,0xd3,0xf0,0x2f,0xd9,0x60,0x7a}};
#ifndef MINGW
#if !defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 7600
typedef struct ICustomDestinationList
{
struct ICustomDestinationListVtbl
{
HRESULT ( __stdcall *QueryInterface ) (
/* [in] ICustomDestinationList*/ void *This,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppvObject);
ULONG ( __stdcall *AddRef )(
/* [in] ICustomDestinationList*/ void *This);
ULONG ( __stdcall *Release )(
/* [in] ICustomDestinationList*/ void *This);
HRESULT ( __stdcall *SetAppID )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][in] */ LPCWSTR pszAppID);
HRESULT ( __stdcall *BeginList )(
/* [in] ICustomDestinationList*/ void *This,
/* [out] */ UINT *pcMinSlots,
/* [in] */ const GUID * const riid,
/* [out] */ void **ppv);
HRESULT ( __stdcall *AppendCategory )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][in] */ LPCWSTR pszCategory,
/* [in] IObjectArray*/ void *poa);
HRESULT ( __stdcall *AppendKnownCategory )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] KNOWNDESTCATEGORY*/ int category);
HRESULT ( __stdcall *AddUserTasks )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] IObjectArray*/ void *poa);
HRESULT ( __stdcall *CommitList )(
/* [in] ICustomDestinationList*/ void *This);
HRESULT ( __stdcall *GetRemovedDestinations )(
/* [in] ICustomDestinationList*/ void *This,
/* [in] */ const IID * const riid,
/* [out] */ void **ppv);
HRESULT ( __stdcall *DeleteList )(
/* [in] ICustomDestinationList*/ void *This,
/* [string][unique][in] */ LPCWSTR pszAppID);
HRESULT ( __stdcall *AbortList )(
/* [in] ICustomDestinationList*/ void *This);
} *lpVtbl;
} ICustomDestinationList;
#endif
#endif
static const IID qIID_ICustomDestinationList = {0x6332debf, 0x87b5, 0x4670, {0x90,0xc0,0x5e,0x57,0xb4,0x08,0xa4,0x9e}};
static const CLSID qCLSID_DestinationList = {0x77f10cf0, 0x3db5, 0x4966, {0xb5,0x20,0xb7,0xc5,0x4f,0xd3,0x5e,0xd6}};
#endif
#if _MSC_VER > 1200
#define WIN7_APPNAME L"FTEQuake"
static IShellLinkW *CreateShellLink(char *command, char *target, char *title, char *desc)
{
HRESULT hr;
IShellLinkW *link;
IPropertyStore *prop_store;
WCHAR buf[1024];
char tmp[1024], *s;
// Get a pointer to the IShellLink interface.
hr = CoCreateInstance(&CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, &IID_IShellLinkW, &link);
if (FAILED(hr))
return NULL;
GetModuleFileNameW(NULL, buf, sizeof(buf)/sizeof(wchar_t)-1);
IShellLinkW_SetIconLocation(link, buf, 0); /*grab the first icon from our exe*/
IShellLinkW_SetPath(link, buf); /*program to run*/
Q_strncpyz(tmp, com_quakedir, sizeof(tmp));
/*normalize the gamedir, so we don't end up with the same thing multiple times*/
for(s = tmp; *s; s++)
{
if (*s == '\\')
*s = '/';
else
*s = tolower(*s);
}
swprintf(buf, sizeof(buf), L"%S \"%S\" -basedir \"%S\"", command, target, tmp);
IShellLinkW_SetArguments(link, buf); /*args*/
swprintf(buf, sizeof(buf), L"%S", desc);
IShellLinkW_SetDescription(link, buf); /*tooltip*/
hr = IShellLinkW_QueryInterface(link, &qIID_IPropertyStore, &prop_store);
#ifndef MINGW
if(SUCCEEDED(hr))
{
PROPVARIANT pv;
PROPERTYKEY PKEY_Title;
pv.vt=VT_LPSTR;
pv.pszVal=title; /*item text*/
CLSIDFromString(L"{F29F85E0-4FF9-1068-AB91-08002B27B3D9}", &(PKEY_Title.fmtid));
PKEY_Title.pid=2;
hr = prop_store->lpVtbl->SetValue(prop_store, &PKEY_Title, &pv);
hr = prop_store->lpVtbl->Commit(prop_store);
prop_store->lpVtbl->Release(prop_store);
}
#endif
return link;
}
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
{
SHARDAPPIDINFOLINK appinfo;
IShellLinkW *link;
link = CreateShellLink(command, target, title, desc);
if (!link)
return;
appinfo.pszAppID=WIN7_APPNAME;
appinfo.psl=link;
SHAddToRecentDocs(SHARD_APPIDINFOLINK, &appinfo);
IShellLinkW_Release(link);
}
void Win7_Init(void)
{
HANDLE h;
HRESULT (WINAPI *pSetCurrentProcessExplicitAppUserModelID)(PCWSTR AppID);
h = LoadLibrary("shell32.dll");
if (h)
{
pSetCurrentProcessExplicitAppUserModelID = (void*)GetProcAddress(h, "SetCurrentProcessExplicitAppUserModelID");
if (pSetCurrentProcessExplicitAppUserModelID)
pSetCurrentProcessExplicitAppUserModelID(WIN7_APPNAME);
}
}
void Win7_TaskListInit(void)
{
ICustomDestinationList *cdl;
IObjectCollection *col;
IObjectArray *arr;
IShellLinkW *link;
CoInitialize(NULL);
if (SUCCEEDED(CoCreateInstance(&qCLSID_DestinationList, NULL, CLSCTX_INPROC_SERVER, &qIID_ICustomDestinationList, &cdl)))
{
UINT minslots;
IUnknown *removed;
cdl->lpVtbl->BeginList(cdl, &minslots, &qIID_IObjectArray, &removed);
if (SUCCEEDED(CoCreateInstance(&qCLSID_EnumerableObjectCollection, NULL, CLSCTX_INPROC_SERVER, &qIID_IObjectCollection, &col)))
{
switch(M_GameType())
{
case MGT_QUAKE1:
link = CreateShellLink("+menu_servers", "", "Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map start", "", "Start New Game (Quake)", "Begin a new single-player game");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
break;
case MGT_QUAKE2:
link = CreateShellLink("+menu_servers", "", "Quake2 Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map unit1", "", "Start New Game (Quake2)", "Begin a new game");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
break;
case MGT_HEXEN2:
link = CreateShellLink("+menu_servers", "", "Hexen2 Server List", "Pick a multiplayer server to join");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
link = CreateShellLink("+map demo1", "", "Start New Game (Hexen2)", "Begin a new game");
if (link)
{
col->lpVtbl->AddObject(col, (IUnknown*)link);
link->lpVtbl->Release(link);
}
break;
}
if (SUCCEEDED(col->lpVtbl->QueryInterface(col, &qIID_IObjectArray, &arr)))
{
cdl->lpVtbl->AddUserTasks(cdl, arr);
arr->lpVtbl->Release(arr);
}
col->lpVtbl->Release(col);
}
cdl->lpVtbl->AppendKnownCategory(cdl, 1);
cdl->lpVtbl->CommitList(cdl);
cdl->lpVtbl->Release(cdl);
}
}
#endif
#if defined(SVNREVISION) && !defined(MINIMAL)
#define SVNREVISIONSTR STRINGIFY(SVNREVISION)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#if defined(OFFICIAL_RELEASE)
#define BUILDTYPE "rel"
#else
#define BUILDTYPE "test"
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define UPDATE_URL "http://triptohell.info/moodles/"
#define UPDATE_URL_VERSION UPDATE_URL "version.txt"
#ifdef _WIN64
#define UPDATE_URL_BUILD UPDATE_URL "win64/fte" EXETYPE ".exe"
#else
#define UPDATE_URL_BUILD UPDATE_URL "win32/fte" EXETYPE ".exe"
#endif
#endif
#endif
#if defined(SERVERONLY)
#define EXETYPE "qwsv" //not gonna happen, but whatever.
#elif defined(GLQUAKE) && defined(D3DQUAKE)
#define EXETYPE "qw"
#elif defined(GLQUAKE)
#ifdef MINIMAL
#define EXETYPE "minglqw"
#else
#define EXETYPE "glqw"
#endif
#elif defined(D3DQUAKE)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define EXETYPE "d3dqw"
#elif defined(SWQUAKE)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#define EXETYPE "swqw"
#else
//erm...
#define EXETYPE "qw"
#endif
qboolean MyRegGetStringValue(HKEY base, char *keyname, char *valuename, void *data, int datalen)
{
qboolean result = false;
DWORD resultlen = datalen - 1;
HKEY subkey;
DWORD type = REG_NONE;
if (RegOpenKeyEx(base, keyname, 0, KEY_READ, &subkey) == ERROR_SUCCESS)
{
result = ERROR_SUCCESS == RegQueryValueEx(subkey, valuename, NULL, &type, data, &datalen);
RegCloseKey (subkey);
}
if (type == REG_SZ || type == REG_EXPAND_SZ)
((char*)data)[datalen] = 0;
else
((char*)data)[0] = 0;
return result;
}
#ifdef UPDATE_URL
void MyRegSetValue(HKEY base, char *keyname, char *valuename, int type, void *data, int datalen)
{
HKEY subkey;
if (RegCreateKeyEx(base, keyname, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &subkey, NULL) == ERROR_SUCCESS)
{
RegSetValueEx(subkey, valuename, 0, type, data, datalen);
RegCloseKey (subkey);
}
}
void MyRegDeleteKeyValue(HKEY base, char *keyname, char *valuename)
{
HKEY subkey;
if (RegOpenKeyEx(base, keyname, 0, KEY_WRITE, &subkey) == ERROR_SUCCESS)
{
RegDeleteValue(subkey, valuename);
RegCloseKey (subkey);
}
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
qboolean Update_GetHomeDirectory(char *homedir, int homedirsize)
{
HMODULE shfolder = LoadLibrary("shfolder.dll");
if (shfolder)
{
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
if (dSHGetFolderPath)
{
char folder[MAX_PATH];
// 0x5 == CSIDL_PERSONAL
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
{
Q_snprintfz(homedir, homedirsize, "%s/My Games/%s/", folder, FULLENGINENAME);
return true;
}
}
// FreeLibrary(shfolder);
}
return false;
}
#include "fs.h"
void Update_Version_Updated(struct dl_download *dl)
{
//happens in a thread, avoid va
if (dl->file)
{
if (dl->status == DL_FINISHED)
{
char buf[8192];
unsigned int size = 0, chunk;
char pendingname[MAX_OSPATH];
vfsfile_t *pending;
Update_GetHomeDirectory(pendingname, sizeof(pendingname));
Q_strncatz(pendingname, DISTRIBUTION BUILDTYPE EXETYPE".tmp", sizeof(pendingname));
pending = VFSOS_Open(pendingname, "wb");
if (pending)
{
while(1)
{
chunk = VFS_READ(dl->file, buf, sizeof(buf));
if (!chunk)
break;
size += VFS_WRITE(pending, buf, chunk);
}
VFS_CLOSE(pending);
if (VFS_GETLEN(dl->file) == size)
{
MyRegSetValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "pending" BUILDTYPE EXETYPE, REG_SZ, pendingname, strlen(pendingname)+1);
}
}
}
}
}
void Update_Versioninfo_Available(struct dl_download *dl)
{
if (dl->file)
{
if (dl->status == DL_FINISHED)
{
char linebuf[1024];
while(VFS_GETS(dl->file, linebuf, sizeof(linebuf)))
{
if (!strnicmp(linebuf, "Revision: ", 10))
{
if (atoi(linebuf+10) > atoi(SVNREVISIONSTR))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
struct dl_download *dl;
Con_Printf("Downloading update: revision %i\n", atoi(linebuf+10));
dl = HTTP_CL_Get(UPDATE_URL_BUILD, NULL, Update_Version_Updated);
dl->file = FS_OpenTemp();
#ifdef MULTITHREAD
DL_CreateThread(dl, NULL, NULL);
#endif
}
}
}
}
}
}
static qboolean doupdatecheck;
void Update_Check(void)
{
struct dl_download *dl;
if (doupdatecheck)
{
doupdatecheck = false;
dl = HTTP_CL_Get(UPDATE_URL_VERSION, NULL, Update_Versioninfo_Available);
dl->file = FS_OpenTemp();
#ifdef MULTITHREAD
DL_CreateThread(dl, NULL, NULL);
#endif
}
}
qboolean Sys_CheckUpdated(void)
{
int ffe = COM_CheckParm("--fromfrontend");
PROCESS_INFORMATION childinfo;
STARTUPINFO startinfo = {sizeof(startinfo)};
if (!strcmp(SVNREVISIONSTR, "-"))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return false; //no revision info in this build, meaning its custom built and thus cannot check against the available updated versions.
else if (COM_CheckParm("-noupdate") || COM_CheckParm("--noupdate"))
return false;
else if (!COM_CheckParm("-autoupdate") && !COM_CheckParm("--autoupdate"))
return false;
else if (COM_CheckParm("-plugin"))
{
//download, but don't invoke. the caller is expected to start us up properly (once installed).
}
else if (!ffe)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
//if we're not from the frontend, we should run the updated build instead
char frontendpath[MAX_OSPATH];
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
char pendingpath[MAX_OSPATH];
char updatedpath[MAX_OSPATH];
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
MyRegGetStringValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "pending" BUILDTYPE EXETYPE, pendingpath, sizeof(pendingpath));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (*pendingpath)
{
MyRegDeleteKeyValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, "pending" BUILDTYPE EXETYPE);
Update_GetHomeDirectory(updatedpath, sizeof(updatedpath));
CreateDirectory(updatedpath, NULL);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Q_strncatz(updatedpath, "cur" BUILDTYPE EXETYPE".exe", sizeof(updatedpath));
DeleteFile(updatedpath);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (MoveFile(pendingpath, updatedpath))
MyRegSetValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, BUILDTYPE EXETYPE, REG_SZ, updatedpath, strlen(updatedpath)+1);
}
MyRegGetStringValue(HKEY_CURRENT_USER, "Software\\"FULLENGINENAME, BUILDTYPE EXETYPE, updatedpath, sizeof(updatedpath));
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (*updatedpath)
{
GetModuleFileName(NULL, frontendpath, sizeof(frontendpath)-1);
if (CreateProcess(updatedpath, va("--fromfrontend \"%s\" \"%s\" %s", SVNREVISIONSTR, frontendpath, COM_Parse(GetCommandLineA())), NULL, NULL, TRUE, 0, NULL, NULL, &startinfo, &childinfo))
return true;
}
}
else
{
char frontendpath[MAX_OSPATH];
//com_argv[ffe+1] is frontend revision
//com_argv[ffe+2] is frontend location
if (atoi(com_argv[ffe+1]) > atoi(SVNREVISIONSTR))
{
//ping-pong it back, to make sure we're running the most recent version.
GetModuleFileName(NULL, frontendpath, sizeof(frontendpath)-1);
if (CreateProcess(com_argv[ffe+2], va("--fromfrontend \"%s\" \"%s\" %s", "", "", COM_Parse(GetCommandLineA())), NULL, NULL, TRUE, 0, NULL, NULL, &startinfo, &childinfo))
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return true;
}
}
doupdatecheck = true;
return false;
}
#else
qboolean Sys_CheckUpdated(void)
{
return false;
}
void Update_Check(void)
{
}
#endif
/*
#ifdef _MSC_VER
#include <signal.h>
void VARGS Signal_Error_Handler(int i)
{
int *basepointer;
__asm {mov basepointer,ebp};
Sys_Error("Received signal, offset was 0x%8x", basepointer[73]);
}
#endif
*/
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
// MSG msg;
quakeparms_t parms;
double time, oldtime, newtime;
char cwd[1024], bindir[1024], *s;
const char *qtvfile = NULL;
int delay = 0;
/* previous instances do not exist in Win32 */
if (hPrevInstance)
return 0;
memset(&parms, 0, sizeof(parms));
#ifndef MINGW
#if _MSC_VER > 1200
Win7_Init();
#endif
#endif
#ifdef _MSC_VER
#if _M_IX86_FP >= 1
{
int idedx;
char cpuname[13];
/*I'm not going to check to make sure cpuid works.*/
__asm
{
xor eax, eax
cpuid
mov dword ptr [cpuname+0],ebx
mov dword ptr [cpuname+4],edx
mov dword ptr [cpuname+8],ecx
}
cpuname[12] = 0;
__asm
{
mov eax, 0x1
cpuid
mov idedx, edx
}
#if _M_IX86_FP >= 2
if (!(idedx&(1<<26)))
MessageBox(NULL, "This is an SSE2 optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0);
else
#endif
if (!(idedx&(1<<25)))
MessageBox(NULL, "This is an SSE optimised build, and your cpu doesn't seem to support it", DISTRIBUTION, 0);
}
#endif
#endif
#ifdef CATCHCRASH
__try
#endif
{
/*
#ifndef _DEBUG
#ifdef _MSC_VER
signal (SIGFPE, Signal_Error_Handler);
signal (SIGILL, Signal_Error_Handler);
signal (SIGSEGV, Signal_Error_Handler);
#endif
#endif
*/
global_hInstance = hInstance;
global_nCmdShow = nCmdShow;
parms.argc = 1;
argv[0] = exename;
while (*lpCmdLine && (parms.argc < MAX_NUM_ARGVS))
{
while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
lpCmdLine++;
if (*lpCmdLine)
{
if (*lpCmdLine == '\"')
{
lpCmdLine++;
argv[parms.argc] = lpCmdLine;
parms.argc++;
while (*lpCmdLine && *lpCmdLine != '\"')
lpCmdLine++;
}
else
{
argv[parms.argc] = lpCmdLine;
parms.argc++;
while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
lpCmdLine++;
}
if (*lpCmdLine)
{
*lpCmdLine = 0;
lpCmdLine++;
}
}
}
#ifdef RESTARTTEST
setjmp (restart_jmpbuf);
#endif
GetModuleFileName(NULL, bindir, sizeof(bindir)-1);
s = COM_SkipPath(exename);
strcpy(exename, s);
*s = 0;
parms.argv = (const char **)argv;
COM_InitArgv (parms.argc, parms.argv);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (Sys_CheckUpdated())
return true;
isPlugin = !!COM_CheckParm("-plugin");
if (isPlugin)
{
printf("status Starting up!\n");
fflush(stdout);
}
if (COM_CheckParm("--version") || COM_CheckParm("-v"))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
printf("version: %s\n", version_string());
return true;
}
if (COM_CheckParm("-outputdebugstring"))
debugout = true;
if (!GetCurrentDirectory (sizeof(cwd), cwd))
Sys_Error ("Couldn't determine current directory");
if (parms.argc >= 2)
{
if (*parms.argv[1] != '-' && *parms.argv[1] != '+')
{
char *e;
qtvfile = parms.argv[1];
GetModuleFileName(NULL, cwd, sizeof(cwd)-1);
for (e = cwd+strlen(cwd)-1; e >= cwd; e--)
{
if (*e == '/' || *e == '\\')
{
*e = 0;
break;
}
}
}
}
TL_InitLanguages();
//tprints are now allowed
parms.basedir = cwd;
parms.binarydir = bindir;
parms.argc = com_argc;
parms.argv = com_argv;
#if !defined(CLIENTONLY) && !defined(SERVERONLY)
if (COM_CheckParm ("-dedicated"))
isDedicated = true;
#endif
if (isDedicated)
{
#if !defined(CLIENTONLY)
if (!Sys_InitTerminal())
Sys_Error ("Couldn't allocate dedicated server console");
#endif
}
if (!Sys_Startup_CheckMem(&parms))
Sys_Error ("Not enough memory free; check disk space\n");
#ifndef CLIENTONLY
if (isDedicated) //compleate denial to switch to anything else - many of the client structures are not initialized.
{
int delay;
SV_Init (&parms);
delay = SV_Frame()*1000;
while (1)
{
if (!isDedicated)
Sys_Error("Dedicated was cleared");
NET_Sleep(delay, false);
delay = SV_Frame()*1000;
}
return TRUE;
}
#endif
tevent = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!tevent)
Sys_Error ("Couldn't create event");
#ifdef SERVERONLY
Sys_Printf ("SV_Init\n");
SV_Init(&parms);
#else
Sys_Printf ("Host_Init\n");
Host_Init (&parms);
#endif
oldtime = Sys_DoubleTime ();
if (qtvfile)
{
char *ext = COM_FileExtension(qtvfile);
if (!strcmp(ext, "qwd") || !strcmp(ext, "dem") || !strcmp(ext, "mvd"))
Cbuf_AddText(va("playdemo \"#%s\"\n", qtvfile), RESTRICT_LOCAL);
else
Cbuf_AddText(va("qtvplay \"#%s\"\n", qtvfile), RESTRICT_LOCAL);
}
//client console should now be initialized.
#ifndef MINGW
#if _MSC_VER > 1200
Win7_TaskListInit();
#endif
#endif
if (isPlugin)
{
printf("status Running!\n");
fflush(stdout);
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Update_Check();
/* main window message loop */
while (1)
{
if (isDedicated)
{
#ifndef CLIENTONLY
NET_Sleep(delay, false);
// find time passed since last cycle
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
oldtime = newtime;
delay = 1000*SV_Frame ();
#else
Sys_Error("wut?");
#endif
}
else
{
#ifndef SERVERONLY
double sleeptime;
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
sleeptime = Host_Frame (time);
oldtime = newtime;
SetHookState(sys_disableWinKeys.ival);
/*sleep if its not yet time for a frame*/
Sys_Sleep(sleeptime);
#else
Sys_Error("wut?");
#endif
}
#ifndef SERVERONLY
if (fs_switchgame != -1)
{
SetHookState(false);
Host_Shutdown ();
COM_InitArgv (parms.argc, parms.argv);
if (!Sys_Startup_CheckMem(&parms))
return 0;
Host_Init (&parms);
}
#endif
}
}
#ifdef CATCHCRASH
__except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation()))
{
return 1;
}
#endif
/* return success of application */
return TRUE;
}
int __cdecl main(void)
{
char *cmdline;
FreeConsole();
cmdline = GetCommandLine();
while (*cmdline && *cmdline == ' ')
cmdline++;
if (*cmdline == '\"')
{
cmdline++;
while (*cmdline && *cmdline != '\"')
cmdline++;
if (*cmdline == '\"')
cmdline++;
}
else
{
while (*cmdline && *cmdline != ' ')
cmdline++;
}
return WinMain(GetModuleHandle(NULL), NULL, cmdline, SW_NORMAL);
}
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
{
HDC hdc;
int rate;
hdc = GetDC(NULL);
*width = GetDeviceCaps(hdc, HORZRES);
*height = GetDeviceCaps(hdc, VERTRES);
*bpp = GetDeviceCaps(hdc, BITSPIXEL);
rate = GetDeviceCaps(hdc, VREFRESH);
if (rate == 1)
rate = 0;
*refreshrate = rate;
ReleaseDC(NULL, hdc);
return true;
}
void Sys_Sleep (double seconds)
{
Sleep(seconds * 1000);
}