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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// common.c -- misc functions used in client and server
#include "quakedef.h"
#include <wctype.h>
#include <ctype.h>
#include <errno.h>
//by adding 'extern' to one definition of a function in a translation unit, then the definition in that TU is NOT considered an inline definition. meaning non-inlined references in other TUs can link to it instead of their own if needed.
fte_inlinebody conchar_t *Font_Decode(conchar_t *start, unsigned int *codeflags, unsigned int *codepoint);
// These 4 libraries required for the version command
#if defined(MINGW)
#if defined(AVAIL_PNGLIB) && !defined(SERVERONLY)
#include "./mingw-libs/png.h"
#endif
#ifdef AVAIL_ZLIB
#include "./mingw-libs/zlib.h"
#endif
#if defined(AVAIL_JPEGLIB) && !defined(SERVERONLY)
#define JPEG_API VARGS
//#include "./mingw-libs/jversion.h"
#include "./mingw-libs/jpeglib.h"
#endif
#ifdef FTE_SDL
#include <SDL.h>
#endif
#elif defined(_WIN32)
#if defined(AVAIL_PNGLIB) && !defined(SERVERONLY)
#include "png.h"
#endif
#ifdef AVAIL_ZLIB
#include "zlib.h"
#endif
#if defined(AVAIL_JPEGLIB) && !defined(SERVERONLY)
#define JPEG_API VARGS
//#include "jversion.h"
#include "jpeglib.h"
#endif
#ifdef FTE_SDL
#include <SDL.h>
#endif
#else
#if defined(AVAIL_PNGLIB) && !defined(SERVERONLY)
#include <png.h>
#endif
#ifdef AVAIL_ZLIB
#include <zlib.h>
#endif
#if defined(AVAIL_JPEGLIB) && !defined(SERVERONLY)
//#include <jversion.h>
#include <jpeglib.h>
#endif
#ifdef FTE_SDL
#include <SDL.h>
#endif
#endif
/*
glibc SUCKS. 64bit glibc is depending upon glibc 2.14 because of some implementation-defined copy direction change that breaks flash.
or something.
anyway, the actual interface is the same. the old version might be slower, but when updating glibc generally results in also installing systemd, requiring the new version is NOT an option.
*/
#if defined(__GNUC__) && defined(__LP64__) && defined(__linux__) && !defined(FTE_SDL)
#include <features.h> /* for glibc version */
#if defined(__GLIBC__) && (__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 14)
__asm__(".symver memcpy,memcpy@GLIBC_2.2.5");
__asm__(".symver memmove,memmove@GLIBC_2.2.5");
#endif
#endif
/*end glibc workaround*/
#define NUM_SAFE_ARGVS 6
usercmd_t nullcmd; // guarenteed to be zero
entity_state_t nullentitystate; //this is the default state
static const char *largv[MAX_NUM_ARGVS + NUM_SAFE_ARGVS + 1];
static char *argvdummy = " ";
static char *safeargvs[NUM_SAFE_ARGVS] =
{"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse"};
cvar_t registered = CVARD("registered","0","Set if quake's pak1.pak is available");
cvar_t gameversion = CVARFD("gameversion","", CVAR_SERVERINFO, "gamecode version for server browsers");
cvar_t gameversion_min = CVARD("gameversion_min","", "gamecode version for server browsers");
cvar_t gameversion_max = CVARD("gameversion_max","", "gamecode version for server browsers");
cvar_t fs_gamename = CVARAFD("com_fullgamename", NULL, "fs_gamename", CVAR_NOSET, "The filesystem is trying to run this game");
cvar_t com_protocolname = CVARAD("com_protocolname", NULL, "com_gamename", "The protocol game name used for dpmaster queries. For compatibility with DP, you can set this to 'DarkPlaces-Quake' in order to be listed in DP's master server, and to list DP servers.");
cvar_t com_parseutf8 = CVARD("com_parseutf8", "1", "Interpret console messages/playernames/etc as UTF-8. Requires special fonts. -1=iso 8859-1. 0=quakeascii(chat uses high chars). 1=utf8, revert to ascii on decode errors. 2=utf8 ignoring errors"); //1 parse. 2 parse, but stop parsing that string if a char was malformed.
cvar_t com_parseezquake = CVARD("com_parseezquake", "0", "Treat chevron chars from configs as a per-character flag. You should use this only for compat with nquake's configs.");
cvar_t com_highlightcolor = CVARD("com_highlightcolor", STRINGIFY(COLOR_RED), "ANSI colour to be used for highlighted text, used when com_parseutf8 is active.");
cvar_t com_nogamedirnativecode = CVARFD("com_nogamedirnativecode", "1", CVAR_NOTFROMSERVER, FULLENGINENAME" blocks all downloads of files with a .dll or .so extension, however other engines (eg: ezquake and fodquake) do not - this omission can be used to trigger delayed eremote exploits in any engine (including "DISTRIBUTION") which is later run from the same gamedir.\nQuake2, Quake3(when debugging), and KTX typically run native gamecode from within gamedirs, so if you wish to run any of these games you will need to ensure this cvar is changed to 0, as well as ensure that you don't run unsafe clients.\n");
cvar_t sys_platform = CVAR("sys_platform", PLATFORM);
cvar_t pm_downloads_url = CVARFD("pm_downloads_url", NULL, CVAR_NOTFROMSERVER|CVAR_NOSAVE|CVAR_NOSET, "The URL of a package updates list."); //read from the default.fmf
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
cvar_t pm_autoupdate = CVARFD("pm_autoupdate", "1", CVAR_NOTFROMSERVER|CVAR_NOSAVE|CVAR_NOSET, "Controls autoupdates, can only be changed via the downloads menu.\n0: off.\n1: enabled (stable only).\n2: enabled (unstable).\nNote that autoupdate will still prompt the user to actually apply the changes."); //read from the package list only.
qboolean com_modified; // set true if using non-id files
qboolean static_registered = true; // only for startup check, then set
qboolean msg_suppress_1 = false;
int isPlugin; //if 2, we qcdebug to external program
qboolean wantquit;
void COM_Path_f (void);
void COM_Dir_f (void);
void COM_Locate_f (void);
// if a packfile directory differs from this, it is assumed to be hacked
#define PAK0_COUNT 339
#define PAK0_CRC 52883
qboolean standard_quake = true, rogue, hipnotic;
/*
All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
only used during filesystem initialization.
The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory
specified, when a file is found by the normal search path, it will be mirrored
into the cache directory, then opened there.
*/
//============================================================================
// ClearLink is used for new headnodes
void ClearLink (link_t *l)
{
l->prev = l->next = l;
}
void RemoveLink (link_t *l)
{
l->next->prev = l->prev;
l->prev->next = l->next;
}
void InsertLinkBefore (link_t *l, link_t *before)
{
l->next = before;
l->prev = before->prev;
l->prev->next = l;
l->next->prev = l;
}
void InsertLinkAfter (link_t *l, link_t *after)
{
l->next = after->next;
l->prev = after;
l->prev->next = l;
l->next->prev = l;
}
/*
============================================================================
LIBRARY REPLACEMENT FUNCTIONS
============================================================================
*/
void QDECL Q_strncpyz(char *d, const char *s, int n)
{
int i;
n--;
if (n < 0)
return; //this could be an error
for (i=0; *s; i++)
{
if (i == n)
break;
*d++ = *s++;
}
*d='\0';
}
//windows/linux have inconsistant snprintf
//this is an attempt to get them consistant and safe
//size is the total size of the buffer
void VARGS Q_vsnprintfz (char *dest, size_t size, const char *fmt, va_list argptr)
{
#ifdef _DEBUG
if ((size_t)vsnprintf (dest, size, fmt, argptr) > size-1)
Sys_Error("Q_vsnprintfz: truncation");
#else
vsnprintf (dest, size, fmt, argptr);
#endif
dest[size-1] = 0;
}
//windows/linux have inconsistant snprintf
//this is an attempt to get them consistant and safe
//size is the total size of the buffer
void VARGS Q_snprintfz (char *dest, size_t size, const char *fmt, ...)
{
va_list argptr;
va_start (argptr, fmt);
Q_vsnprintfz(dest, size, fmt, argptr);
va_end (argptr);
}
#if 0
void Q_memset (void *dest, int fill, int count)
{
int i;
if ( (((long)dest | count) & 3) == 0)
{
count >>= 2;
fill = fill | (fill<<8) | (fill<<16) | (fill<<24);
for (i=0 ; i<count ; i++)
((int *)dest)[i] = fill;
}
else
for (i=0 ; i<count ; i++)
((qbyte *)dest)[i] = fill;
}
void Q_memcpy (void *dest, void *src, int count)
{
int i;
if (( ( (long)dest | (long)src | count) & 3) == 0 )
{
count>>=2;
for (i=0 ; i<count ; i++)
((int *)dest)[i] = ((int *)src)[i];
}
else
for (i=0 ; i<count ; i++)
((qbyte *)dest)[i] = ((qbyte *)src)[i];
}
int Q_memcmp (void *m1, void *m2, int count)
{
while(count)
{
count--;
if (((qbyte *)m1)[count] != ((qbyte *)m2)[count])
return -1;
}
return 0;
}
void Q_strcpy (char *dest, char *src)
{
while (*src)
{
*dest++ = *src++;
}
*dest++ = 0;
}
void Q_strncpy (char *dest, char *src, int count)
{
while (*src && count--)
{
*dest++ = *src++;
}
if (count)
*dest++ = 0;
}
int Q_strlen (char *str)
{
int count;
count = 0;
while (str[count])
count++;
return count;
}
char *Q_strrchr(char *s, char c)
{
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
int len = Q_strlen(s);
s += len;
while (len--)
if (*--s == c) return s;
return 0;
}
void Q_strcat (char *dest, char *src)
{
dest += Q_strlen(dest);
Q_strcpy (dest, src);
}
int Q_strcmp (char *s1, char *s2)
{
while (1)
{
if (*s1 != *s2)
return -1; // strings not equal
if (!*s1)
return 0; // strings are equal
s1++;
s2++;
}
return -1;
}
int Q_strncmp (char *s1, char *s2, int count)
{
while (1)
{
if (!count--)
return 0;
if (*s1 != *s2)
return -1; // strings not equal
if (!*s1)
return 0; // strings are equal
s1++;
s2++;
}
return -1;
}
#endif
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
//case comparisons are specific to ascii only, so this should be 'safe' for utf-8 strings too.
int Q_strncasecmp (const char *s1, const char *s2, int n)
{
int c1, c2;
while (1)
{
c1 = *s1++;
c2 = *s2++;
if (!n--)
return 0; // strings are equal until end point
if (c1 != c2)
{
if (c1 >= 'a' && c1 <= 'z')
c1 -= ('a' - 'A');
if (c2 >= 'a' && c2 <= 'z')
c2 -= ('a' - 'A');
if (c1 != c2)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{ // strings not equal
if (c1 > c2)
return 1; // strings not equal
return -1;
}
}
if (!c1)
return 0; // strings are equal
// s1++;
// s2++;
}
return -1;
}
int Q_strcasecmp (const char *s1, const char *s2)
{
return Q_strncasecmp (s1, s2, 0x7fffffff);
}
int QDECL Q_stricmp (const char *s1, const char *s2)
{
return Q_strncasecmp (s1, s2, 0x7fffffff);
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
}
int Q_strstopcasecmp(const char *s1start, const char *s1end, const char *s2)
{ //safer version of strncasecmp, where s1 is the one with the length, and must exactly match s2 (which is null terminated and probably an immediate.
//return value isn't suitable for sorting.
if (s1end - s1start != strlen(s2))
return -1;
return Q_strncasecmp (s1start, s2, s1end - s1start);
}
char *Q_strcasestr(const char *haystack, const char *needle)
{
int c1, c2, c2f;
int i;
c2f = *needle;
if (c2f >= 'a' && c2f <= 'z')
c2f -= ('a' - 'A');
if (!c2f)
return (char*)haystack;
while (1)
{
c1 = *haystack;
if (!c1)
return NULL;
if (c1 >= 'a' && c1 <= 'z')
c1 -= ('a' - 'A');
if (c1 == c2f)
{
for (i = 1; ; i++)
{
c1 = haystack[i];
c2 = needle[i];
if (c1 >= 'a' && c1 <= 'z')
c1 -= ('a' - 'A');
if (c2 >= 'a' && c2 <= 'z')
c2 -= ('a' - 'A');
if (!c2)
return (char*)haystack; //end of needle means we found a complete match
if (!c1) //end of haystack means we can't possibly find needle in it any more
return NULL;
if (c1 != c2) //mismatch means no match starting at haystack[0]
break;
}
}
haystack++;
}
return NULL; //didn't find it
}
int QDECL Q_vsnprintf(char *buffer, int size, const char *format, va_list argptr)
{
return vsnprintf(buffer, size, format, argptr);
}
int VARGS Com_sprintf(char *buffer, int size, const char *format, ...)
{
int ret;
va_list argptr;
va_start (argptr, format);
ret = vsnprintf (buffer, size, format, argptr);
va_end (argptr);
return ret;
}
void QDECL Com_Error( int level, const char *error, ... )
{
Sys_Error("%s", error);
}
char *Q_strlwr(char *s)
{
char *ret=s;
while(*s)
{
if (*s >= 'A' && *s <= 'Z')
*s=*s-'A'+'a';
s++;
}
return ret;
}
int wildcmp(const char *wild, const char *string)
{
/*
while ((*string) && (*wild != '*'))
{
if ((*wild != *string) && (*wild != '?'))
{
return 0;
}
wild++;
string++;
}
*/
while (*string)
{
if (*wild == '*')
{
if (*string == '/' || *string == '\\')
{
//* terminates if we get a match on the char following it, or if its a \ or / char
wild++;
continue;
}
if (wildcmp(wild+1, string))
return true;
string++;
}
else if ((*wild == *string) || (*wild == '?'))
{
//this char matches
wild++;
string++;
}
else
{
//failure
return false;
}
}
while (*wild == '*')
{
wild++;
}
return !*wild;
}
// Q_ftoa: convert IEEE 754 float to a base-10 string with "infinite" decimal places
void Q_ftoa(char *str, float in)
{
unsigned int i = *((int *)&in);
int signbit = (i & 0x80000000) >> 31;
int exp = (signed int)((i & 0x7F800000) >> 23) - 127;
int mantissa = (i & 0x007FFFFF);
if (exp == 128) // 255(NaN/Infinity bits) - 127(bias)
{
if (signbit)
{
*str = '-';
str++;
}
if (mantissa == 0) // infinity
strcpy(str, "1.#INF");
else // NaN or indeterminate
strcpy(str, "1.#NAN");
return;
}
exp = -exp;
exp = (int)(exp * 0.30102999957f); // convert base 2 to base 10
exp += 8;
if (exp <= 0)
sprintf(str, "%.0f", in);
else
{
char tstr[8];
char *lsig = str - 1;
sprintf(tstr, "%%.%if", exp);
sprintf(str, tstr, in);
// find last significant digit and trim
while (*str)
{
if (*str >= '1' && *str <= '9')
lsig = str;
else if (*str == '.')
lsig = str - 1;
str++;
}
lsig[1] = '\0';
}
}
static int dehex(int i)
{
if (i >= '0' && i <= '9')
return (i-'0');
else if (i >= 'A' && i <= 'F')
return (i-'A'+10);
else
return (i-'a'+10);
}
int Q_atoi (const char *str)
{
int val;
int sign;
int c;
if (*str == '-')
{
sign = -1;
str++;
}
else
sign = 1;
val = 0;
//
// check for hex
//
if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
{
str += 2;
while (1)
{
c = *str++;
if (c >= '0' && c <= '9')
val = (val<<4) + c - '0';
else if (c >= 'a' && c <= 'f')
val = (val<<4) + c - 'a' + 10;
else if (c >= 'A' && c <= 'F')
val = (val<<4) + c - 'A' + 10;
else
return val*sign;
}
}
//
// check for character
//
if (str[0] == '\'')
{
return sign * str[1];
}
//
// assume decimal
//
while (1)
{
c = *str++;
if (c <'0' || c > '9')
return val*sign;
val = val*10 + c - '0';
}
return 0;
}
float Q_atof (const char *str)
{
double val;
int sign;
int c;
int decimal, total;
while(*str == ' ')
str++;
if (*str == '-')
{
sign = -1;
str++;
}
else
sign = 1;
val = 0;
//
// check for hex
//
if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X') )
{
str += 2;
while (1)
{
c = *str++;
if (c >= '0' && c <= '9')
val = (val*16) + c - '0';
else if (c >= 'a' && c <= 'f')
val = (val*16) + c - 'a' + 10;
else if (c >= 'A' && c <= 'F')
val = (val*16) + c - 'A' + 10;
else
return val*sign;
}
}
//
// check for character
//
if (str[0] == '\'')
{
return sign * str[1];
}
//
// assume decimal
//
decimal = -1;
total = 0;
while (1)
{
c = *str++;
if (c == '.')
{
decimal = total;
continue;
}
if (c <'0' || c > '9')
break;
val = val*10 + c - '0';
total++;
}
if (decimal == -1)
return val*sign;
while (total > decimal)
{
val /= 10;
total--;
}
return val*sign;
}
/*
attempts to remove leet strange chars from a name
the resulting string is not intended to be visible to humans, but this functions results can be matched against each other.
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
void deleetstring(char *result, const char *leet)
{
char *s = result;
const unsigned char *s2 = (const unsigned char*)leet;
while(*s2)
{
if (*s2 == 0xff)
{
s2++;
continue;
}
if (*s2 >= 0xa0)
*s = *s2 & ~128;
else
*s = *s2;
s2++;
if (*s == '3')
*s = 'e';
else if (*s == '4')
*s = 'a';
else if (*s == '0')
*s = 'o';
else if (*s == '1' || *s == '7')
*s = 'l';
else if (*s >= 18 && *s < 27)
*s = *s - 18 + '0';
else if (*s >= 'A' && *s <= 'Z')
*s = *s - 'A' + 'a';
else if (*s == '_' || *s == ' ' || *s == '~')
continue;
s++;
}
*s = '\0';
}
/*
============================================================================
qbyte ORDER FUNCTIONS
============================================================================
*/
qboolean bigendian;
short (*BigShort) (short l);
short (*LittleShort) (short l);
int (*BigLong) (int l);
int (*LittleLong) (int l);
float (*BigFloat) (float l);
float (*LittleFloat) (float l);
short ShortSwap (short l)
{
qbyte b1,b2;
b1 = l&255;
b2 = (l>>8)&255;
return (b1<<8) + b2;
}
short ShortNoSwap (short l)
{
return l;
}
int LongSwap (int l)
{
qbyte b1,b2,b3,b4;
b1 = l&255;
b2 = (l>>8)&255;
b3 = (l>>16)&255;
b4 = (l>>24)&255;
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
}
int LongNoSwap (int l)
{
return l;
}
float FloatSwap (float f)
{
union
{
float f;
qbyte b[4];
} dat1, dat2;
dat1.f = f;
dat2.b[0] = dat1.b[3];
dat2.b[1] = dat1.b[2];
dat2.b[2] = dat1.b[1];
dat2.b[3] = dat1.b[0];
return dat2.f;
}
float FloatNoSwap (float f)
{
return f;
}
void COM_SwapLittleShortBlock (short *s, int size)
{
if (size <= 0)
return;
if (!bigendian)
return;
while (size)
{
*s = ShortSwap(*s);
s++;
size--;
}
}
void COM_CharBias (signed char *c, int size)
{
if (size <= 0)
return;
while (size)
{
*c = (*(unsigned char *)c) - 128;
c++;
size--;
}
}
/*
==============================================================================
MESSAGE IO FUNCTIONS
Handles qbyte ordering and avoids alignment errors
==============================================================================
*/
//
// writing functions
//
void MSG_WriteChar (sizebuf_t *sb, int c)
{
qbyte *buf;
#ifdef PARANOID
if (c < -128 || c > 127)
Sys_Error ("MSG_WriteChar: range error");
#endif
buf = (qbyte*)SZ_GetSpace (sb, 1);
buf[0] = c;
}
void MSG_WriteByte (sizebuf_t *sb, int c)
{
qbyte *buf;
#ifdef PARANOID
if (c < 0 || c > 255)
Sys_Error ("MSG_WriteByte: range error");
#endif
buf = (qbyte*)SZ_GetSpace (sb, 1);
buf[0] = c;
}
void MSG_WriteShort (sizebuf_t *sb, int c)
{
qbyte *buf;
#ifdef PARANOID
if (c < ((short)0x8000) || c > (short)0x7fff)
Sys_Error ("MSG_WriteShort: range error");
#endif
buf = (qbyte*)SZ_GetSpace (sb, 2);
buf[0] = c&0xff;
buf[1] = c>>8;
}
void MSG_WriteLong (sizebuf_t *sb, int c)
{
qbyte *buf;
buf = (qbyte*)SZ_GetSpace (sb, 4);
buf[0] = c&0xff;
buf[1] = (c>>8)&0xff;
buf[2] = (c>>16)&0xff;
buf[3] = c>>24;
}
void MSG_WriteFloat (sizebuf_t *sb, float f)
{
union
{
float f;
int l;
} dat;
dat.f = f;
dat.l = LittleLong (dat.l);
SZ_Write (sb, &dat.l, 4);
}
void MSG_WriteString (sizebuf_t *sb, const char *s)
{
if (!s)
SZ_Write (sb, "", 1);
else
SZ_Write (sb, s, Q_strlen(s)+1);
}
float MSG_FromCoord(coorddata c, int bytes)
{
switch(bytes)
{
case 2: //encode 1/8th precision, giving -4096 to 4096 map sizes
return LittleShort(c.b2)/8.0f;
case 3:
return LittleShort(c.b2) + (((unsigned char*)c.b)[2] * (1/255.0)); /*FIXME: RMQe uses 255, should be 256*/
case 4:
return LittleFloat(c.f);
default:
Sys_Error("MSG_ToCoord: not a sane coordsize");
return 0;
}
}
coorddata MSG_ToCoord(float f, int bytes) //return value should be treated as (char*)&ret;
{
coorddata r;
switch(bytes)
{
case 2:
r.b4 = 0;
if (f >= 0)
r.b2 = LittleShort((short)(f*8+0.5f));
else
r.b2 = LittleShort((short)(f*8-0.5f));
break;
case 4:
r.f = LittleFloat(f);
break;
default:
Sys_Error("MSG_ToCoord: not a sane coordsize");
r.b4 = 0;
}
return r;
}
coorddata MSG_ToAngle(float f, int bytes) //return value is NOT byteswapped.
{
coorddata r;
switch(bytes)
{
case 1:
r.b4 = 0;
if (f >= 0)
r.b[0] = (int)(f*(256.0f/360.0f) + 0.5f) & 255;
else
r.b[0] = (int)(f*(256.0f/360.0f) - 0.5f) & 255;
break;
case 2:
r.b4 = 0;
if (f >= 0)
r.b2 = LittleShort((int)(f*(65536.0f/360.0f) + 0.5f) & 65535);
else
r.b2 = LittleShort((int)(f*(65536.0f/360.0f) - 0.5f) & 65535);
break;
case 4:
r.f = LittleFloat(f);
break;
default:
Sys_Error("MSG_ToCoord: not a sane coordsize");
r.b4 = 0;
}
return r;
}
void MSG_WriteCoord (sizebuf_t *sb, float f)
{
coorddata i = MSG_ToCoord(f, sb->prim.coordsize);
SZ_Write (sb, (void*)&i, sb->prim.coordsize);
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
void MSG_WriteCoord24 (sizebuf_t *sb, float f)
{
coorddata i = MSG_ToCoord(f, 3);
SZ_Write (sb, (void*)&i, 3);
}
void MSG_WriteAngle16 (sizebuf_t *sb, float f)
{
if (f >= 0)
MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535);
else
MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535);
}
void MSG_WriteAngle8 (sizebuf_t *sb, float f)
{
if (f >= 0)
MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255);
else
MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255);
}
void MSG_WriteAngle (sizebuf_t *sb, float f)
{
if (sb->prim.anglesize==2)
MSG_WriteAngle16(sb, f);
else if (sb->prim.anglesize==4)
MSG_WriteFloat(sb, f);
else
MSG_WriteAngle8 (sb, f);
}
int MSG_ReadSize16 (sizebuf_t *sb)
{
unsigned short ssolid = MSG_ReadShort();
if (ssolid == ES_SOLID_BSP)
return ssolid;
else
{
int solid = (((ssolid>>7) & 0x1F8) - 32+32768)<<16; /*up can be negative*/
solid|= ((ssolid & 0x1F)<<3);
solid|= ((ssolid & 0x3E0)<<10);
return solid;
}
}
void MSG_WriteSize16 (sizebuf_t *sb, int sz)
{
if (sz == ES_SOLID_BSP)
MSG_WriteShort(sb, ES_SOLID_BSP);
else if (sz)
{
//decode the 32bit version and recode it.
int x = sz & 255;
int zd = (sz >> 8) & 255;
int zu = ((sz >> 16) & 65535) - 32768;
MSG_WriteShort(sb,
((x>>3)<<0) |
((zd>>3)<<5) |
(((zu+32)>>3)<<10));
}
else
MSG_WriteShort(sb, 0);
}
void COM_DecodeSize(int solid, vec3_t mins, vec3_t maxs)
{
#if 1
maxs[0] = maxs[1] = solid & 255;
mins[0] = mins[1] = -maxs[0];
mins[2] = -((solid>>8) & 255);
maxs[2] = ((solid>>16) & 65535) - 32768;
#else
maxs[0] = maxs[1] = 8*(solid & 31);
mins[0] = mins[1] = -maxs[0];
mins[2] = -8*((solid>>5) & 31);
maxs[2] = 8*((solid>>10) & 63) - 32;
#endif
}
int COM_EncodeSize(vec3_t mins, vec3_t maxs)
{
int solid;
#if 1
solid = bound(0, (int)-mins[0], 255);
solid |= bound(0, (int)-mins[2], 255)<<8;
solid |= bound(0, (int)((maxs[2]+32768)), 65535)<<16; /*up can be negative*/;
if (solid == 0x80000000)
solid = 0; //point sized stuff should just be non-solid. you'll thank me for splitscreens.
#else
solid = bound(0, (int)-mins[0]/8, 31);
solid |= bound(0, (int)-mins[2]/8, 31)<<5;
solid |= bound(0, (int)((maxs[2]+32)/8), 63)<<10; /*up can be negative*/;
if (solid == 4096)
solid = 0; //point sized stuff should just be non-solid. you'll thank me for splitscreens.
#endif
return solid;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
static unsigned int MSG_ReadEntity(void)
{
unsigned int num;
num = MSG_ReadShort();
if (num & 0x8000)
{
num = (num & 0x7fff) << 8;
num |= MSG_ReadByte();
}
return num;
}
//we use the high bit of the entity number to state that this is a large entity.
#ifndef CLIENTONLY
unsigned int MSGSV_ReadEntity(client_t *fromclient)
{
unsigned int num;
if (fromclient->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
num = MSG_ReadEntity();
else
num = (unsigned short)(short)MSG_ReadEntity();
if (num >= sv.world.max_edicts)
{
Con_Printf("client %s sent invalid entity\n", fromclient->name);
fromclient->drop = true;
return 0;
}
return num;
}
#endif
#ifndef SERVERONLY
unsigned int MSGCL_ReadEntity(void)
{
unsigned int num;
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
num = MSG_ReadEntity();
else
num = (unsigned short)(short)MSG_ReadShort();
return num;
}
//compat for ktx/ezquake's railgun
unsigned int MSGCLF_ReadEntity(qboolean *flagged)
{
int s;
*flagged = false;
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
return MSG_ReadEntity();
else
{
s = MSG_ReadShort();
if (s < 0)
{
*flagged = true;
return -1 -s;
}
else
return s;
}
}
#endif
void MSG_WriteEntity(sizebuf_t *sb, unsigned int entnum)
{
if (entnum > MAX_EDICTS)
Host_EndGame("index %#x is not a valid entity\n", entnum);
if (entnum >= 0x8000)
{
MSG_WriteShort(sb, (entnum>>8) | 0x8000);
MSG_WriteByte(sb, entnum & 0xff);
}
else
MSG_WriteShort(sb, entnum);
}
void MSG_WriteDeltaUsercmd (sizebuf_t *buf, usercmd_t *from, usercmd_t *cmd)
{
int bits;
//
// send the movement message
//
bits = 0;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
unsigned char buttons = 0;
if (cmd->angles[0] != from->angles[0])
bits |= Q2CM_ANGLE1;
if (cmd->angles[1] != from->angles[1])
bits |= Q2CM_ANGLE2;
if (cmd->angles[2] != from->angles[2])
bits |= Q2CM_ANGLE3;
if (cmd->forwardmove != from->forwardmove)
bits |= Q2CM_FORWARD;
if (cmd->sidemove != from->sidemove)
bits |= Q2CM_SIDE;
if (cmd->upmove != from->upmove)
bits |= Q2CM_UP;
if (cmd->buttons != from->buttons)
bits |= Q2CM_BUTTONS;
if (cmd->impulse != from->impulse)
bits |= Q2CM_IMPULSE;
if (buf->prim.flags & NPQ2_R1Q2_UCMD)
{
if (bits & Q2CM_ANGLE1)
buttons = cmd->buttons & (1|2|128); //attack, jump, any.
if ((bits & Q2CM_FORWARD) && !(cmd->forwardmove % 5) && abs(cmd->forwardmove/5) < 128)
buttons |= R1Q2_BUTTON_BYTE_FORWARD;
if ((bits & Q2CM_SIDE) && !(cmd->sidemove % 5) && abs(cmd->sidemove/5) < 128)
buttons |= R1Q2_BUTTON_BYTE_SIDE;
if ((bits & Q2CM_UP) && !(cmd->upmove % 5) && abs(cmd->upmove/5) < 128)
buttons |= R1Q2_BUTTON_BYTE_UP;
if ((bits & Q2CM_ANGLE1) && !(cmd->angles[0] % 64) && abs(cmd->angles[0] / 64) < 128)
buttons |= R1Q2_BUTTON_BYTE_ANGLE1;
if ((bits & Q2CM_ANGLE2) && !(cmd->angles[1] % 256))
buttons |= R1Q2_BUTTON_BYTE_ANGLE2;
if (buttons & (R1Q2_BUTTON_BYTE_FORWARD|R1Q2_BUTTON_BYTE_SIDE|R1Q2_BUTTON_BYTE_UP|R1Q2_BUTTON_BYTE_ANGLE1|R1Q2_BUTTON_BYTE_ANGLE2))
bits |= Q2CM_BUTTONS;
}
MSG_WriteByte (buf, bits);
if (buf->prim.flags & NPQ2_R1Q2_UCMD)
{
if (bits & Q2CM_BUTTONS)
MSG_WriteByte (buf, buttons);
}
if (bits & Q2CM_ANGLE1)
{
if (buttons & R1Q2_BUTTON_BYTE_ANGLE1)
MSG_WriteChar (buf, cmd->angles[0] / 64);
else
MSG_WriteShort (buf, cmd->angles[0]);
}
if (bits & Q2CM_ANGLE2)
{
if (buttons & R1Q2_BUTTON_BYTE_ANGLE2)
MSG_WriteChar (buf, cmd->angles[1] / 256);
else
MSG_WriteShort (buf, cmd->angles[1]);
}
if (bits & Q2CM_ANGLE3)
MSG_WriteShort (buf, cmd->angles[2]);
if (bits & Q2CM_FORWARD)
{
if (buttons & R1Q2_BUTTON_BYTE_FORWARD)
MSG_WriteChar (buf, cmd->forwardmove/5);
else
MSG_WriteShort (buf, cmd->forwardmove);
}
if (bits & Q2CM_SIDE)
{
if (buttons & R1Q2_BUTTON_BYTE_SIDE)
MSG_WriteChar (buf, cmd->sidemove/5);
else
MSG_WriteShort (buf, cmd->sidemove);
}
if (bits & Q2CM_UP)
{
if (buttons & R1Q2_BUTTON_BYTE_UP)
MSG_WriteChar (buf, cmd->upmove/5);
else
MSG_WriteShort (buf, cmd->upmove);
}
if (!(buf->prim.flags & NPQ2_R1Q2_UCMD))
{
if (bits & Q2CM_BUTTONS)
MSG_WriteByte (buf, cmd->buttons);
}
if (bits & Q2CM_IMPULSE)
MSG_WriteByte (buf, cmd->impulse);
MSG_WriteByte (buf, bound(0, cmd->msec, 250)); //clamp msecs to 250, because r1q2 likes kicking us if we stall for any reason
MSG_WriteByte (buf, cmd->lightlevel);
}
else
#endif
{
if (cmd->angles[0] != from->angles[0])
bits |= CM_ANGLE1;
if (cmd->angles[1] != from->angles[1])
bits |= CM_ANGLE2;
if (cmd->angles[2] != from->angles[2])
bits |= CM_ANGLE3;
if (cmd->forwardmove != from->forwardmove)
bits |= CM_FORWARD;
if (cmd->sidemove != from->sidemove)
bits |= CM_SIDE;
if (cmd->upmove != from->upmove)
bits |= CM_UP;
if (cmd->buttons != from->buttons)
bits |= CM_BUTTONS;
if (cmd->impulse != from->impulse)
bits |= CM_IMPULSE;
MSG_WriteByte (buf, bits);
if (bits & CM_ANGLE1)
MSG_WriteShort (buf, cmd->angles[0]);
if (bits & CM_ANGLE2)
MSG_WriteShort (buf, cmd->angles[1]);
if (bits & CM_ANGLE3)
MSG_WriteShort (buf, cmd->angles[2]);
if (bits & CM_FORWARD)
MSG_WriteShort (buf, cmd->forwardmove);
if (bits & CM_SIDE)
MSG_WriteShort (buf, cmd->sidemove);
if (bits & CM_UP)
MSG_WriteShort (buf, cmd->upmove);
if (bits & CM_BUTTONS)
MSG_WriteByte (buf, cmd->buttons);
if (bits & CM_IMPULSE)
MSG_WriteByte (buf, cmd->impulse);
MSG_WriteByte (buf, bound(0, cmd->msec, 255));
}
}
//
// reading functions
//
int msg_readcount;
qboolean msg_badread;
struct netprim_s msg_nullnetprim;
void MSG_BeginReading (struct netprim_s prim)
{
msg_readcount = 0;
msg_badread = false;
net_message.currentbit = 0;
net_message.packing = SZ_RAWBYTES;
net_message.prim = prim;
}
void MSG_ChangePrimitives(struct netprim_s prim)
{
net_message.prim = prim;
}
int MSG_GetReadCount(void)
{
return msg_readcount;
}
/*
============
MSG_ReadRawBytes
============
*/
static int MSG_ReadRawBytes(sizebuf_t *msg, int bits)
{
int bitmask = 0;
if (bits <= 8)
{
bitmask = (unsigned char)msg->data[msg_readcount];
msg_readcount++;
msg->currentbit += 8;
}
else if (bits <= 16)
{
bitmask = (unsigned short)(msg->data[msg_readcount]
+ (msg->data[msg_readcount+1] << 8));
msg_readcount += 2;
msg->currentbit += 16;
}
else if (bits <= 32)
{
bitmask = msg->data[msg_readcount]
+ (msg->data[msg_readcount+1] << 8)
+ (msg->data[msg_readcount+2] << 16)
+ (msg->data[msg_readcount+3] << 24);
msg_readcount += 4;
msg->currentbit += 32;
}
return bitmask;
}
/*
============
MSG_ReadRawBits
============
*/
static int MSG_ReadRawBits(sizebuf_t *msg, int bits)
{
int i;
int val;
int bitmask = 0;
for(i=0 ; i<bits ; i++)
{
val = msg->data[msg->currentbit >> 3] >> (msg->currentbit & 7);
msg->currentbit++;
bitmask |= (val & 1) << i;
}
return bitmask;
}
#ifdef HUFFNETWORK
/*
============
MSG_ReadHuffBits
============
*/
static int MSG_ReadHuffBits(sizebuf_t *msg, int bits)
{
int i;
int val;
int bitmask;
int remaining = bits & 7;
bitmask = MSG_ReadRawBits(msg, remaining);
for (i=0 ; i<bits-remaining ; i+=8)
{
val = Huff_GetByte(msg->data, &msg->currentbit);
bitmask |= val << (i + remaining);
}
msg_readcount = (msg->currentbit >> 3) + 1;
return bitmask;
}
#endif
int MSG_ReadBits(int bits)
{
int bitmask = 0;
qboolean extend = false;
#ifdef PARANOID
if (!bits || bits < -31 || bits > 32)
Host_EndGame("MSG_ReadBits: bad bits %i", bits );
#endif
if (bits < 0)
{
bits = -bits;
extend = true;
}
switch(net_message.packing)
{
default:
case SZ_BAD:
Sys_Error("MSG_ReadBits: bad net_message.packing");
break;
case SZ_RAWBYTES:
bitmask = MSG_ReadRawBytes(&net_message, bits);
break;
case SZ_RAWBITS:
bitmask = MSG_ReadRawBits(&net_message, bits);
break;
#ifdef HUFFNETWORK
case SZ_HUFFMAN:
bitmask = MSG_ReadHuffBits(&net_message, bits);
break;
#endif
}
if (extend)
{
if(bitmask & (1 << (bits - 1)))
{
bitmask |= ~((1 << bits) - 1);
}
}
return bitmask;
}
void MSG_ReadSkip(int bytes)
{
if (net_message.packing!=SZ_RAWBYTES)
{
while (bytes > 4)
{
MSG_ReadBits(32);
bytes-=4;
}
while (bytes > 0)
{
MSG_ReadBits(8);
bytes--;
}
}
if (msg_readcount+bytes > net_message.cursize)
{
msg_readcount = net_message.cursize;
msg_badread = true;
return;
}
msg_readcount += bytes;
}
// returns -1 and sets msg_badread if no more characters are available
int MSG_ReadChar (void)
{
int c;
if (net_message.packing!=SZ_RAWBYTES)
return (signed char)MSG_ReadBits(8);
if (msg_readcount+1 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = (signed char)net_message.data[msg_readcount];
msg_readcount++;
return c;
}
int MSG_ReadByte (void)
{
unsigned char c;
if (net_message.packing!=SZ_RAWBYTES)
return (unsigned char)MSG_ReadBits(8);
if (msg_readcount+1 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = (unsigned char)net_message.data[msg_readcount];
msg_readcount++;
return c;
}
int MSG_ReadShort (void)
{
int c;
if (net_message.packing!=SZ_RAWBYTES)
return (short)MSG_ReadBits(16);
if (msg_readcount+2 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = (short)(net_message.data[msg_readcount]
+ (net_message.data[msg_readcount+1]<<8));
msg_readcount += 2;
return c;
}
int MSG_ReadLong (void)
{
int c;
if (net_message.packing!=SZ_RAWBYTES)
return (int)MSG_ReadBits(32);
if (msg_readcount+4 > net_message.cursize)
{
msg_badread = true;
return -1;
}
c = net_message.data[msg_readcount]
+ (net_message.data[msg_readcount+1]<<8)
+ (net_message.data[msg_readcount+2]<<16)
+ (net_message.data[msg_readcount+3]<<24);
msg_readcount += 4;
return c;
}
float MSG_ReadFloat (void)
{
union
{
qbyte b[4];
float f;
int l;
} dat;
if (net_message.packing!=SZ_RAWBYTES)
{
dat.l = MSG_ReadBits(32);
return dat.f;
}
if (msg_readcount+4 > net_message.cursize)
{
msg_badread = true;
return -1;
}
dat.b[0] = net_message.data[msg_readcount];
dat.b[1] = net_message.data[msg_readcount+1];
dat.b[2] = net_message.data[msg_readcount+2];
dat.b[3] = net_message.data[msg_readcount+3];
msg_readcount += 4;
dat.l = LittleLong (dat.l);
return dat.f;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
char *MSG_ReadStringBuffer (char *out, size_t outsize)
{
int l,c;
l = 0;
do
{
c = MSG_ReadChar ();
if (msg_badread || c == 0)
break;
out[l] = c;
l++;
} while (l < outsize-1);
out[l] = 0;
return out;
}
char *MSG_ReadString (void)
{
static char string[65536];
int l,c;
l = 0;
for(;;)
{
c = MSG_ReadChar ();
if (msg_badread || c == 0)
break;
if (l < sizeof(string)-1)
string[l++] = c;
else
msg_badread = true;
}
string[l] = 0;
return string;
}
char *MSG_ReadStringLine (void)
{
static char string[2048];
int l,c;
l = 0;
do
{
c = MSG_ReadChar ();
if (msg_badread || c == 0 || c == '\n')
break;
string[l] = c;
l++;
} while (l < sizeof(string)-1);
string[l] = 0;
return string;
}
float MSG_ReadCoord (void)
{
coorddata c = {{0}};
if (!net_message.prim.coordsize)
net_message.prim.coordsize = 2;
MSG_ReadData(&c, net_message.prim.coordsize);
return MSG_FromCoord(c, net_message.prim.coordsize);
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
float MSG_ReadCoord24 (void)
{
coorddata c = {{0}};
MSG_ReadData(&c, 3);
return MSG_FromCoord(c, 3);
}
void MSG_ReadPos (vec3_t pos)
{
pos[0] = MSG_ReadCoord();
pos[1] = MSG_ReadCoord();
pos[2] = MSG_ReadCoord();
}
#if 1//defined(Q2SERVER) || !defined(SERVERONLY)
#define Q2NUMVERTEXNORMALS 162
vec3_t bytedirs[Q2NUMVERTEXNORMALS] =
{
#include "../client/q2anorms.h"
};
#endif
#ifndef SERVERONLY
void MSG_ReadDir (vec3_t dir)
{
int b;
b = MSG_ReadByte ();
if (b >= Q2NUMVERTEXNORMALS)
{
CL_DumpPacket();
Host_EndGame ("MSG_ReadDir: out of range");
}
VectorCopy (bytedirs[b], dir);
}
#endif
#if 1//def Q2SERVER
void MSG_WriteDir (sizebuf_t *sb, vec3_t dir)
{
int i, best;
float d, bestd;
if (!dir)
{
MSG_WriteByte (sb, 0);
return;
}
bestd = 0;
best = 0;
for (i=0 ; i<Q2NUMVERTEXNORMALS ; i++)
{
d = DotProduct (dir, bytedirs[i]);
if (d > bestd)
{
bestd = d;
best = i;
}
}
MSG_WriteByte (sb, best);
}
#endif
float MSG_ReadAngle16 (void)
{
return MSG_ReadShort() * (360.0/65536);
}
float MSG_ReadAngle (void)
{
if (!net_message.prim.anglesize)
net_message.prim.anglesize = 1;
switch(net_message.prim.anglesize)
{
case 2:
return MSG_ReadAngle16();
case 4:
return MSG_ReadFloat();
case 1:
return MSG_ReadChar() * (360.0/256);
default:
Host_Error("Bad angle size\n");
return 0;
}
}
void MSG_ReadDeltaUsercmd (usercmd_t *from, usercmd_t *move)
{
int bits;
memcpy (move, from, sizeof(*move));
bits = MSG_ReadByte ();
// read current angles
if (bits & CM_ANGLE1)
move->angles[0] = MSG_ReadShort ();
if (bits & CM_ANGLE2)
move->angles[1] = MSG_ReadShort ();
if (bits & CM_ANGLE3)
move->angles[2] = MSG_ReadShort ();
// read movement
if (bits & CM_FORWARD)
move->forwardmove = MSG_ReadShort ();
if (bits & CM_SIDE)
move->sidemove = MSG_ReadShort ();
if (bits & CM_UP)
move->upmove = MSG_ReadShort ();
// read buttons
if (bits & CM_BUTTONS)
move->buttons = MSG_ReadByte ();
if (bits & CM_IMPULSE)
move->impulse = MSG_ReadByte ();
// read time to run command
move->msec = MSG_ReadByte ();
}
void MSGQ2_ReadDeltaUsercmd (usercmd_t *from, usercmd_t *move)
{
int bits;
unsigned int buttons = 0;
memcpy (move, from, sizeof(*move));
bits = MSG_ReadByte ();
if (net_message.prim.flags & NPQ2_R1Q2_UCMD)
buttons = MSG_ReadByte();
// read current angles
if (bits & Q2CM_ANGLE1)
{
if (buttons & R1Q2_BUTTON_BYTE_ANGLE1)
move->angles[0] = MSG_ReadChar ()*64;
else
move->angles[0] = MSG_ReadShort ();
}
if (bits & Q2CM_ANGLE2)
{
if (buttons & R1Q2_BUTTON_BYTE_ANGLE2)
move->angles[1] = MSG_ReadChar ()*256;
else
move->angles[1] = MSG_ReadShort ();
}
if (bits & Q2CM_ANGLE3)
move->angles[2] = MSG_ReadShort ();
// read movement
if (bits & Q2CM_FORWARD)
{
if (buttons & R1Q2_BUTTON_BYTE_FORWARD)
move->forwardmove = MSG_ReadChar ()*5;
else
move->forwardmove = MSG_ReadShort ();
}
if (bits & Q2CM_SIDE)
{
if (buttons & R1Q2_BUTTON_BYTE_SIDE)
move->sidemove = MSG_ReadChar ()*5;
else
move->sidemove = MSG_ReadShort ();
}
if (bits & Q2CM_UP)
{
if (buttons & R1Q2_BUTTON_BYTE_UP)
move->upmove = MSG_ReadChar ()*5;
else
move->upmove = MSG_ReadShort ();
}
// read buttons
if (bits & Q2CM_BUTTONS)
{
if (net_message.prim.flags & NPQ2_R1Q2_UCMD)
move->buttons = buttons & (1|2|128); //only use the bits that are actually buttons, so gamecode can't get excited despite being crippled by this.
else
move->buttons = MSG_ReadByte ();
}
move->buttons_compat = move->buttons & 0xff;
if (bits & Q2CM_IMPULSE)
move->impulse = MSG_ReadByte ();
// read time to run command
move->msec_compat = move->msec = MSG_ReadByte ();
move->lightlevel = MSG_ReadByte ();
}
void MSG_ReadData (void *data, int len)
{
int i;
for (i=0 ; i<len ; i++)
((qbyte *)data)[i] = MSG_ReadByte ();
}
//===========================================================================
void SZ_Clear (sizebuf_t *buf)
{
buf->cursize = 0;
buf->overflowed = false;
}
void *SZ_GetSpace (sizebuf_t *buf, int length)
{
void *data;
if (buf->cursize + length > buf->maxsize)
{
if (!buf->allowoverflow)
Sys_Error ("SZ_GetSpace: overflow without allowoverflow set (%d)", buf->maxsize);
Sys_Printf ("SZ_GetSpace: overflow (%i+%i bytes of %i)\n", buf->cursize, length, buf->maxsize); // because Con_Printf may be redirected
SZ_Clear (buf);
buf->overflowed = true;
}
data = buf->data + buf->cursize;
buf->cursize += length;
return data;
}
void SZ_Write (sizebuf_t *buf, const void *data, int length)
{
Q_memcpy (SZ_GetSpace(buf,length),data,length);
}
void SZ_Print (sizebuf_t *buf, const char *data)
{
int len;
len = Q_strlen(data)+1;
if (!buf->cursize || buf->data[buf->cursize-1])
Q_memcpy ((qbyte *)SZ_GetSpace(buf, len),data,len); // no trailing 0
else
{
qbyte *msg;
msg = (qbyte*)SZ_GetSpace(buf, len-1);
if (msg == buf->data) //whoops. SZ_GetSpace can return buf->data if it overflowed.
msg++;
Q_memcpy (msg-1,data,len); // write over trailing 0
}
}
//============================================================================
char *COM_TrimString(char *str, char *buffer, int buffersize)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
int i;
while (*str <= ' ' && *str>'\0')
str++;
for (i = 0; i < buffersize-1; i++)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
if (*str <= ' ')
break;
buffer[i] = *str++;
}
buffer[i] = '\0';
return buffer;
}
/*
============
COM_SkipPath
============
*/
char *COM_SkipPath (const char *pathname)
{
const char *last;
last = pathname;
while (*pathname)
{
if (*pathname=='/' || *pathname == '\\')
last = pathname+1;
pathname++;
}
return (char *)last;
}
/*
============
COM_StripExtension
============
*/
void QDECL COM_StripExtension (const char *in, char *out, int outlen)
{
char *s;
if (out != in) //optimisation, most calls use the same buffer
Q_strncpyz(out, in, outlen);
s = out+strlen(out);
while(*s != '/' && s != out)
{
if (*s == '.')
{
*s = 0;
break;
}
s--;
}
}
void COM_StripAllExtensions (const char *in, char *out, int outlen)
{
char *s;
if (out != in)
Q_strncpyz(out, in, outlen);
s = out+strlen(out);
while(*s != '/' && s != out)
{
if (*s == '.')
{
*s = 0;
}
s--;
}
}
/*
============
COM_FileExtension
============
*/
char *COM_FileExtension (const char *in, char *result, size_t sizeofresult)
{
int i;
const char *dot;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
for (dot = in + strlen(in); dot >= in && *dot != '.' && *dot != '/' && *dot != '\\'; dot--)
;
if (dot < in)
{
*result = 0;
return result;
}
in = dot;
in++;
for (i=0 ; i<sizeofresult-1 && *in ; i++,in++)
result[i] = *in;
result[i] = 0;
return result;
}
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
//returns a pointer to the extension text, including the dot
//term is the end of the string (or null, to make things easy). if its a previous (non-empty) return value, then you can scan backwards to skip .gz or whatever extra postfixes.
const char *COM_GetFileExtension (const char *in, const char *term)
{
const char *dot;
if (!term)
term = in + strlen(in);
for (dot = term; dot >= in && *dot != '.' && *dot != '/' && *dot != '\\'; dot--)
;
if (dot < in)
return "";
in = dot;
return in;
}
//Quake 2's tank model has a borked skin (or two).
void COM_CleanUpPath(char *str)
{
char *dots;
char *slash;
int criticize = 0;
for (dots = str; *dots; dots++)
{
if (*dots >= 'A' && *dots <= 'Z')
{
*dots = *dots - 'A' + 'a';
criticize = 1;
}
else if (*dots == '\\')
{
*dots = '/';
criticize = 2;
}
}
while ((dots = strstr(str, "..")))
{
criticize = 0;
for (slash = dots-1; slash >= str; slash--)
{
if (*slash == '/')
{
memmove(slash, dots+2, strlen(dots+2)+1);
criticize = 3;
break;
}
}
if (criticize != 3)
{
memmove(dots, dots+2, strlen(dots+2)+1);
criticize = 3;
}
}
while(*str == '/')
{
memmove(str, str+1, strlen(str+1)+1);
criticize = 4;
}
/* if(criticize)
{
if (criticize == 1) //not a biggy, so not red.
Con_Printf("Please fix file case on your files\n");
else if (criticize == 2) //you're evil.
Con_Printf("^1NEVER use backslash in a quake filename (we like portability)\n");
else if (criticize == 3) //compleatly stupid. The main reason why this function exists. Quake2 does it!
Con_Printf("You realise that relative paths are a waste of space?\n");
else if (criticize == 4) //AAAAHHHHH! (consider sys_error instead)
Con_Printf("^1AAAAAAAHHHH! An absolute path!\n");
}
*/
}
/*
============
COM_FileBase
============
*/
void COM_FileBase (const char *in, char *out, int outlen)
{
const char *s, *s2;
s = in + strlen(in) - 1;
while (s > in && *s != '.' && *s != '/')
s--;
for (s2 = s ; s2 > in && *s2 && *s2 != '/' ; s2--)
;
if (s-s2 < 2)
{
if (s == s2)
Q_strncpyz(out, in, outlen);
else
Q_strncpyz(out,"?model?", outlen);
}
else
{
s--;
outlen--;
if (outlen > s-s2)
outlen = s-s2;
Q_strncpyS (out,s2+1, outlen);
out[outlen] = 0;
}
}
/*
==================
COM_DefaultExtension
==================
*/
void COM_DefaultExtension (char *path, const char *extension, int maxlen)
{
char *src;
//
// if path doesn't have a .EXT, append extension
// (extension should include the .)
//
src = path + strlen(path) - 1;
while (*src != '/' && src != path)
{
if (*src == '.')
return; // it has an extension
src--;
}
if (*extension != '.')
Q_strncatz (path, ".", maxlen);
Q_strncatz (path, extension, maxlen);
}
//adds .ext only if it isn't already present (either case).
//extension *must* contain a leading . as this is really a requiresuffix rather than an actual extension
//returns false if truncated. will otherwise still succeed.
qboolean COM_RequireExtension(char *path, const char *extension, int maxlen)
{
qboolean okay = true;
int plen = strlen(path);
int elen = strlen(extension);
//check if its aready suffixed
if (plen >= elen)
{
if (!Q_strcasecmp(path+plen-elen, extension))
return okay;
}
//truncate if required
if (plen+1+elen > maxlen)
{
if (elen+1 > maxlen)
Sys_Error("extension longer than path buffer");
okay = false;
plen = maxlen - 1+elen;
}
//do the copy
while(*extension)
path[plen++] = *extension++;
path[plen] = 0;
return okay;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//errors:
//1 sequence error
//2 over-long
//3 invalid unicode char
//4 invalid utf-16 lead/high surrogate
//5 invalid utf-16 tail/low surrogate
unsigned int utf8_decode(int *error, const void *in, char **out)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
//uc is the output unicode char
unsigned int uc = 0xfffdu; //replacement character
//l is the length
unsigned int l = 1;
const unsigned char *str = in;
if ((*str & 0xe0) == 0xc0)
{
if ((str[1] & 0xc0) == 0x80)
{
l = 2;
uc = ((str[0] & 0x1f)<<6) | (str[1] & 0x3f);
if (!uc || uc >= (1u<<7)) //allow modified utf-8
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
*error = 0;
else
*error = 2;
}
else *error = 1;
}
else if ((*str & 0xf0) == 0xe0)
{
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80)
{
l = 3;
uc = ((str[0] & 0x0f)<<12) | ((str[1] & 0x3f)<<6) | ((str[2] & 0x3f)<<0);
if (uc >= (1u<<11))
*error = 0;
else
*error = 2;
}
else *error = 1;
}
else if ((*str & 0xf8) == 0xf0)
{
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80)
{
l = 4;
uc = ((str[0] & 0x07)<<18) | ((str[1] & 0x3f)<<12) | ((str[2] & 0x3f)<<6) | ((str[3] & 0x3f)<<0);
if (uc >= (1u<<16))
*error = 0;
else
*error = 2;
}
else *error = 1;
}
else if ((*str & 0xfc) == 0xf8)
{
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80)
{
l = 5;
uc = ((str[0] & 0x03)<<24) | ((str[1] & 0x3f)<<18) | ((str[2] & 0x3f)<<12) | ((str[3] & 0x3f)<<6) | ((str[4] & 0x3f)<<0);
if (uc >= (1u<<21))
*error = 0;
else
*error = 2;
}
else *error = 1;
}
else if ((*str & 0xfe) == 0xfc)
{
//six bytes
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80)
{
l = 6;
uc = ((str[0] & 0x01)<<30) | ((str[1] & 0x3f)<<24) | ((str[2] & 0x3f)<<18) | ((str[3] & 0x3f)<<12) | ((str[4] & 0x3f)<<6) | ((str[5] & 0x3f)<<0);
if (uc >= (1u<<26))
*error = 0;
else
*error = 2;
}
else *error = 1;
}
//0xfe and 0xff, while plausable leading bytes, are not permitted.
#if 0
else if ((*str & 0xff) == 0xfe)
{
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80)
{
l = 7;
uc = 0 | ((str[1] & 0x3f)<<30) | ((str[2] & 0x3f)<<24) | ((str[3] & 0x3f)<<18) | ((str[4] & 0x3f)<<12) | ((str[5] & 0x3f)<<6) | ((str[6] & 0x3f)<<0);
if (uc >= (1u<<31))
*error = 0;
else
*error = 2;
}
else *error = 1;
}
else if ((*str & 0xff) == 0xff)
{
if ((str[1] & 0xc0) == 0x80 && (str[2] & 0xc0) == 0x80 && (str[3] & 0xc0) == 0x80 && (str[4] & 0xc0) == 0x80)
{
l = 8;
uc = 0 | ((str[1] & 0x3f)<<36) | ((str[2] & 0x3f)<<30) | ((str[3] & 0x3f)<<24) | ((str[4] & 0x3f)<<18) | ((str[5] & 0x3f)<<12) | ((str[6] & 0x3f)<<6) | ((str[7] & 0x3f)<<0);
if (uc >= (1llu<<36))
*error = false;
else
*error = 2;
}
else *error = 1;
}
#endif
else if (*str & 0x80)
{
//sequence error
*error = 1;
uc = 0xe000u + *str;
}
else
{
//ascii char
*error = 0;
uc = *str;
}
*out = (void*)(str + l);
if (!*error)
{
//try to deal with surrogates by decoding the low if we see a high.
if (uc >= 0xd800u && uc < 0xdc00u)
{
#if 1
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//cesu-8
char *lowend;
unsigned int lowsur = utf8_decode(error, str + l, &lowend);
if (*error == 4)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
*out = lowend;
uc = (((uc&0x3ffu) << 10) | (lowsur&0x3ffu)) + 0x10000;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
*error = false;
}
else
#endif
{
*error = 3; //bad - lead surrogate without tail.
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
}
if (uc >= 0xdc00u && uc < 0xe000u)
*error = 4; //bad - tail surrogate
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//these are meant to be illegal too
if (uc == 0xfffeu || uc == 0xffffu || uc > 0x10ffffu)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
*error = 2; //illegal code
}
return uc;
}
unsigned int unicode_decode(int *error, const void *in, char **out, qboolean markup)
{
unsigned int charcode;
if (markup && ((char*)in)[0] == '^' && ((char*)in)[1] == 'U' && ishexcode(((char*)in)[2]) && ishexcode(((char*)in)[3]) && ishexcode(((char*)in)[4]) && ishexcode(((char*)in)[5]))
{
*error = 0;
*out = (char*)in + 6;
charcode = (dehex(((char*)in)[2]) << 12) | (dehex(((char*)in)[3]) << 8) | (dehex(((char*)in)[4]) << 4) | (dehex(((char*)in)[5]) << 0);
}
else if (markup && ((char*)in)[0] == '^' && ((char*)in)[1] == '{')
{
*error = 0;
*out = (char*)in + 2;
charcode = 0;
while (ishexcode(**out))
{
charcode <<= 4;
charcode |= dehex(**out);
*out+=1;
}
if (**out == '}')
*out+=1;
}
else if (com_parseutf8.ival > 0)
charcode = utf8_decode(error, in, out);
else if (com_parseutf8.ival)
{
*error = 0;
charcode = *(unsigned char*)in; //iso8859-1
*out = (char*)in + 1;
}
else
{ //quake
*error = 0;
charcode = *(unsigned char*)in;
if (charcode && charcode != '\n' && charcode != '\t' && charcode != '\r' && (charcode < ' ' || charcode > 127))
charcode |= 0xe000;
*out = (char*)in + 1;
}
return charcode;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned int utf8_encode(void *out, unsigned int unicode, int maxlen)
{
unsigned int bcount = 1;
unsigned int lim = 0x80;
unsigned int shift;
if (!unicode)
{ //modified utf-8 encodes encapsulated nulls as over-long.
bcount = 2;
}
else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
while (unicode >= lim)
{
if (bcount == 1)
lim <<= 4;
else if (bcount < 7)
lim <<= 5;
else
lim <<= 6;
bcount++;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
//error if needed
if (maxlen < bcount)
return 0;
//output it.
if (bcount == 1)
{
*((unsigned char *)out) = (unsigned char)(unicode&0x7f);
out = (char*)out + 1;
}
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
else
{
shift = bcount*6;
shift = shift-6;
*((unsigned char *)out) = (unsigned char)((unicode>>shift)&(0x0000007f>>bcount)) | ((0xffffff00 >> bcount) & 0xff);
out = (char*)out + 1;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
do
{
shift = shift-6;
*((unsigned char *)out) = (unsigned char)((unicode>>shift)&0x3f) | 0x80;
out = (char*)out + 1;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
while(shift);
}
return bcount;
}
unsigned int qchar_encode(char *out, unsigned int unicode, int maxlen, qboolean markup)
{
static const char hex[16] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'};
//FIXME: is it a bug that we can't distinguish between true ascii and 0xe0XX ?
//ntrv are considered special by parsefunstring and are not remapped back to the quake glyphs, so try to keep them as quake glyphs where possible
if (((unicode >= 32 || unicode == '\n' || unicode == '\t' || unicode == '\r') && unicode < 128) || (unicode >= 0xe000 && unicode <= 0xe0ff && unicode != (0xe000|'\n') && unicode != (0xe000|'\t') && unicode != (0xe000|'\r') && unicode != (0xe000|'\v')))
{ //quake compatible chars
if (maxlen < 1)
return 0;
*out++ = unicode & 0xff;
return 1;
}
else if (!markup)
{
if (maxlen < 1)
return 0;
*out++ = '?';
return 1;
}
else if (unicode > 0xffff)
{ //chars longer than 16 bits
char *o = out;
if (maxlen < 11)
return 0;
*out++ = '^';
*out++ = '{';
if (unicode > 0xfffffff)
*out++ = hex[(unicode>>28)&15];
if (unicode > 0xffffff)
*out++ = hex[(unicode>>24)&15];
if (unicode > 0xfffff)
*out++ = hex[(unicode>>20)&15];
if (unicode > 0xffff)
*out++ = hex[(unicode>>16)&15];
if (unicode > 0xfff)
*out++ = hex[(unicode>>12)&15];
if (unicode > 0xff)
*out++ = hex[(unicode>>8)&15];
if (unicode > 0xf)
*out++ = hex[(unicode>>4)&15];
if (unicode > 0x0)
*out++ = hex[(unicode>>0)&15];
*out++ = '}';
return out - o;
}
else
{ //16bit chars
if (maxlen < 6)
return 0;
*out++ = '^';
*out++ = 'U';
*out++ = hex[(unicode>>12)&15];
*out++ = hex[(unicode>>8)&15];
*out++ = hex[(unicode>>4)&15];
*out++ = hex[(unicode>>0)&15];
return 6;
}
}
unsigned int iso88591_encode(char *out, unsigned int unicode, int maxlen, qboolean markup)
{
static const char hex[16] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'};
if (unicode < 256 || (unicode >= 0xe020 && unicode < 0xe080))
{ //iso8859-1 compatible chars
if (maxlen < 1)
return 0;
*out++ = unicode;
return 1;
}
else if (!markup)
{
if (maxlen < 1)
return 0;
*out++ = '?';
return 1;
}
else if (unicode > 0xffff)
{ //chars longer than 16 bits
char *o = out;
if (maxlen < 11)
return 0;
*out++ = '^';
*out++ = '{';
if (unicode > 0xfffffff)
*out++ = hex[(unicode>>28)&15];
if (unicode > 0xffffff)
*out++ = hex[(unicode>>24)&15];
if (unicode > 0xfffff)
*out++ = hex[(unicode>>20)&15];
if (unicode > 0xffff)
*out++ = hex[(unicode>>16)&15];
if (unicode > 0xfff)
*out++ = hex[(unicode>>12)&15];
if (unicode > 0xff)
*out++ = hex[(unicode>>8)&15];
if (unicode > 0xf)
*out++ = hex[(unicode>>4)&15];
if (unicode > 0x0)
*out++ = hex[(unicode>>0)&15];
*out++ = '}';
return out - o;
}
else
{ //16bit chars
if (maxlen < 6)
return 0;
*out++ = '^';
*out++ = 'U';
*out++ = hex[(unicode>>12)&15];
*out++ = hex[(unicode>>8)&15];
*out++ = hex[(unicode>>4)&15];
*out++ = hex[(unicode>>0)&15];
return 6;
}
}
unsigned int unicode_encode(char *out, unsigned int unicode, int maxlen, qboolean markup)
{
if (com_parseutf8.ival > 0)
return utf8_encode(out, unicode, maxlen);
else if (com_parseutf8.ival)
return iso88591_encode(out, unicode, maxlen, markup);
else
return qchar_encode(out, unicode, maxlen, markup);
}
//char-based strlen.
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
unsigned int unicode_charcount(const char *in, size_t buffersize, qboolean markup)
{
int error;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
const char *end = in + buffersize;
int chars = 0;
for(chars = 0; in < end && *in; chars+=1)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
unicode_decode(&error, in, (char**)&in, markup);
if (in > end)
break; //exceeded buffer size uncleanly
}
return chars;
}
//handy hacky function.
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
unsigned int unicode_byteofsfromcharofs(const char *str, unsigned int charofs, qboolean markup)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
const char *in = str;
int error;
int chars;
for(chars = 0; *in; chars+=1)
{
if (chars >= charofs)
return in - str;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
unicode_decode(&error, in, (char**)&in, markup);
}
return in - str;
}
//handy hacky function.
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
unsigned int unicode_charofsfrombyteofs(const char *str, unsigned int byteofs, qboolean markup)
{
int error;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
const char *end = str + byteofs;
int chars = 0;
for(chars = 0; str < end && *str; chars+=1)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
unicode_decode(&error, str, (char**)&str, markup);
if (str > end)
break; //exceeded buffer size uncleanly
}
return chars;
}
#if defined(FTE_TARGET_WEB) || defined(__DJGPP__)
//targets that don't support towupper/towlower...
#define towupper Q_towupper
#define towlower Q_towlower
int towupper(int c)
{
if (c < 128)
return toupper(c);
return c;
}
int towlower(int c)
{
if (c < 128)
return tolower(c);
return c;
}
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
size_t unicode_strtoupper(const char *in, char *out, size_t outsize, qboolean markup)
{
//warning: towupper is locale-specific (eg: turkish has both I and dotted-I and thus i should transform to dotted-I rather than to I).
//also it can't easily cope with accent prefixes.
int error;
unsigned int c;
size_t l = 0;
outsize -= 1;
while(*in)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
c = unicode_decode(&error, in, (char**)&in, markup);
if (c >= 0xe020 && c <= 0xe07f) //quake-char-aware.
c = towupper(c & 0x7f) + (c & 0xff80);
else
c = towupper(c);
l = unicode_encode(out, c, outsize - l, markup);
out += l;
}
*out = 0;
return l;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
size_t unicode_strtolower(const char *in, char *out, size_t outsize, qboolean markup)
{
//warning: towlower is locale-specific (eg: turkish has both i and dotless-i and thus I should transform to dotless-i rather than to i).
//also it can't easily cope with accent prefixes.
int error;
unsigned int c;
size_t l = 0;
outsize -= 1;
while(*in)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
c = unicode_decode(&error, in, (char**)&in, markup);
if (c >= 0xe020 && c <= 0xe07f) //quake-char-aware.
c = towlower(c & 0x7f) + (c & 0xff80);
else
c = towlower(c);
l = unicode_encode(out, c, outsize - l, markup);
out += l;
}
*out = 0;
return l;
}
///=====================================
// This is the standard RGBI palette used in CGA text mode
consolecolours_t consolecolours[MAXCONCOLOURS] = {
{0, 0, 0 }, // black
{0, 0, 0.67}, // blue
{0, 0.67, 0 }, // green
{0, 0.67, 0.67}, // cyan
{0.67, 0, 0 }, // red
{0.67, 0, 0.67}, // magenta
{0.67, 0.33, 0 }, // brown
{0.67, 0.67, 0.67}, // light gray
{0.33, 0.33, 0.33}, // dark gray
{0.33, 0.33, 1 }, // light blue
{0.33, 1, 0.33}, // light green
{0.33, 1, 1 }, // light cyan
{1, 0.33, 0.33}, // light red
{1, 0.33, 1 }, // light magenta
{1, 1, 0.33}, // yellow
{1, 1, 1 } // white
};
// This is for remapping the Q3 color codes to character masks, including ^9
// if using this table, make sure the truecolour flag is disabled first.
conchar_t q3codemasks[MAXQ3COLOURS] = {
COLOR_BLACK << CON_FGSHIFT, // 0, black
COLOR_RED << CON_FGSHIFT, // 1, red
COLOR_GREEN << CON_FGSHIFT, // 2, green
COLOR_YELLOW << CON_FGSHIFT, // 3, yellow
COLOR_BLUE << CON_FGSHIFT, // 4, blue
COLOR_CYAN << CON_FGSHIFT, // 5, cyan
COLOR_MAGENTA << CON_FGSHIFT, // 6, magenta
COLOR_WHITE << CON_FGSHIFT, // 7, white
(COLOR_WHITE << CON_FGSHIFT)|CON_HALFALPHA, // 8, half-alpha white (BX_COLOREDTEXT)
COLOR_GREY << CON_FGSHIFT // 9, "half-intensity" (BX_COLOREDTEXT)
};
//Converts a conchar_t string into a char string. returns the null terminator. pass NULL for stop to calc it
char *COM_DeFunString(conchar_t *str, conchar_t *stop, char *out, int outsize, qboolean ignoreflags, qboolean forceutf8)
{
unsigned int codeflags, codepoint;
if (!stop)
{
for (stop = str; *stop; stop++)
;
}
#ifdef _DEBUG
if (!outsize)
Sys_Error("COM_DeFunString given outsize=0");
#endif
/*if (ignoreflags)
{
while(str < stop)
{
if (!--outsize)
break;
*out++ = (unsigned char)(*str++&255);
}
*out = 0;
}
else*/
{
int fl, d;
unsigned int c;
int prelinkflags = CON_WHITEMASK; //if used, its already an error.
//FIXME: TEST!
fl = CON_WHITEMASK;
while(str < stop)
{
str = Font_Decode(str, &codeflags, &codepoint);
if ((codeflags & CON_HIDDEN) && ignoreflags)
{
continue;
}
if (codeflags == (CON_LINKSPECIAL | CON_HIDDEN) && codepoint == '[')
{
if (!ignoreflags)
{
if (outsize<=2)
break;
outsize -= 2;
*out++ = '^';
*out++ = '[';
}
prelinkflags = fl;
fl = COLOR_RED << CON_FGSHIFT;
continue;
}
else if (codeflags == (CON_LINKSPECIAL | CON_HIDDEN) && codepoint == ']')
{
if (!ignoreflags)
{
if (outsize<=2)
break;
outsize -= 2;
*out++ = '^';
*out++ = ']';
}
fl = prelinkflags;
continue;
}
else if (codeflags != fl && !ignoreflags)
{
d = fl^codeflags;
// if (fl & CON_NONCLEARBG) //not represented.
if (d & CON_BLINKTEXT)
{
if (outsize<=2)
break;
outsize -= 2;
*out++ = '^';
*out++ = 'b';
}
if (d & CON_2NDCHARSETTEXT)
{
if (outsize<=2)
break;
outsize -= 2;
*out++ = '^';
*out++ = 'a';
}
if (d & CON_HALFALPHA)
{
if (outsize<=2)
break;
outsize -= 2;
*out++ = '^';
*out++ = 'h';
}
if (d & (CON_FGMASK | CON_BGMASK | CON_NONCLEARBG))
{
static char q3[16] = { '0', 0, 0, 0,
0, 0, 0, 0,
0, '4', '2', '5',
'1', '6', '3', '7'};
if (!(d & (CON_BGMASK | CON_NONCLEARBG)) && q3[(codeflags & CON_FGMASK) >> CON_FGSHIFT] && !((d|fl) & CON_HALFALPHA))
{
if (outsize<=2)
break;
outsize -= 2;
d = codeflags;
*out++ = '^';
*out++ = q3[(codeflags & CON_FGMASK) >> CON_FGSHIFT];
}
else
{
if (outsize<=4)
break;
outsize -= 4;
d = codeflags;
*out++ = '^';
*out++ = '&';
if ((d & CON_FGMASK) == CON_WHITEMASK)
*out = '-';
else
sprintf(out, "%X", d>>24);
out++;
if (d & CON_NONCLEARBG)
sprintf(out, "%X", d>>28);
else
*out = '-';
out++;
}
}
fl = codeflags;
}
//don't magically show hidden text
if (ignoreflags && (codeflags & CON_HIDDEN))
continue;
if (forceutf8)
c = utf8_encode(out, codepoint, outsize-1);
else
c = unicode_encode(out, codepoint, outsize-1, !ignoreflags);
if (!c)
break;
outsize -= c;
out += c;
}
*out = 0;
}
return out;
}
#ifndef NOLEGACY
static unsigned int koi2wc (unsigned char uc)
{
static const char koi2wc_table[64] =
{
0x4e,0x30,0x31,0x46,0x34,0x35,0x44,0x33,0x45,0x38,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,
0x3f,0x4f,0x40,0x41,0x42,0x43,0x36,0x32,0x4c,0x4b,0x37,0x48,0x4d,0x49,0x47,0x4a,
0x2e,0x10,0x11,0x26,0x14,0x15,0x24,0x13,0x25,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,
0x1f,0x2f,0x20,0x21,0x22,0x23,0x16,0x12,0x2c,0x2b,0x17,0x28,0x2d,0x29,0x27,0x2a
};
if (uc >= 192 /* && (unsigned char)c <= 255 */)
return koi2wc_table[uc - 192] + 0x400;
else if (uc == '#' + 128)
return 0x0451; // russian small yo
else if (uc == '3' + 128)
return 0x0401; // russian capital yo
else if (uc == '4' + 128)
return 0x0404; // ukrainian capital round E
else if (uc == '$' + 128)
return 0x0454; // ukrainian small round E
else if (uc == '6' + 128)
return 0x0406; // ukrainian capital I
else if (uc == '&' + 128)
return 0x0456; // ukrainian small i
else if (uc == '7' + 128)
return 0x0407; // ukrainian capital I with two dots
else if (uc == '\'' + 128)
return 0x0457; // ukrainian small i with two dots
else if (uc == '>' + 128)
return 0x040e; // belarusian Y
else if (uc == '.' + 128)
return 0x045e; // belarusian y
else if (uc == '/' + 128)
return 0x042a; // russian capital hard sign
else
return uc;
}
#endif
enum
{
BIDI_NEUTRAL,
BIDI_LTR,
BIDI_RTL,
};
static char *bidi_chartype;
static unsigned int bidi_charcount;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
//semi-colon delimited tokens, without whitespace awareness
char *COM_ParseStringSetSep (const char *data, char sep, char *out, size_t outsize)
{
int c;
size_t len;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if (out == com_token)
COM_AssertMainThread("COM_ParseStringSetSep");
len = 0;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
out[0] = 0;
if (data)
for (;*data;)
{
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if (len >= outsize-1)
{
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
out[len] = 0;
return (char*)data;
}
c = *data++;
if (c == ';')
break;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
out[len++] = c;
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
out[len] = 0;
return (char*)data;
}
void COM_BiDi_Shutdown(void)
{
bidi_charcount = 0;
BZ_Free(bidi_chartype);
bidi_chartype = NULL;
}
static void COM_BiDi_Setup(void)
{
char *file;
char *line;
char *end;
char *tok;
unsigned int c;
qofs_t size;
COM_AssertMainThread("COM_ParseToken");
file = FS_MallocFile("bidi.dat", FS_ROOT, &size);
if (file)
{
bidi_chartype = file;
bidi_charcount = size;
return;
}
file = FS_MallocFile("UnicodeData.txt", FS_ROOT, NULL);
if (!file)
return;
bidi_charcount = 0xffff;
bidi_chartype = BZ_Malloc(bidi_charcount);
if (!bidi_chartype)
bidi_charcount = 0;
else
{
for (c = 0; c < bidi_charcount; c++)
bidi_chartype[c] = BIDI_NEUTRAL;
for(line = file; line; line = end)
{
end = strchr(line, '\n');
if (end)
*end++ = 0;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
tok = COM_ParseStringSetSep(line,';', com_token, sizeof(com_token)); //number
c = strtoul(com_token, NULL, 16);
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
tok = COM_ParseStringSetSep(tok,';', com_token, sizeof(com_token)); //name
tok = COM_ParseStringSetSep(tok,';', com_token, sizeof(com_token)); //class?
tok = COM_ParseStringSetSep(tok,';', com_token, sizeof(com_token)); //?
tok = COM_ParseStringSetSep(tok,';', com_token, sizeof(com_token)); //bidi
if (c < bidi_charcount)
{
if (!Q_strcasecmp(com_token, "R") || !Q_strcasecmp(com_token, "AL"))
bidi_chartype[c] = BIDI_RTL;
else if (!Q_strcasecmp(com_token, "L"))
bidi_chartype[c] = BIDI_LTR;
else
bidi_chartype[c] = BIDI_NEUTRAL;
}
}
//trim
while(bidi_charcount>0 && bidi_chartype[bidi_charcount-1] == BIDI_NEUTRAL)
bidi_charcount--;
FS_WriteFile("bidi.dat", bidi_chartype, bidi_charcount, FS_ROOT);
}
BZ_Free(file);
}
//bi-direction text is fun.
//the text is specified in input order. the first in the string is the first entered on the keyboard.
//this makes switching direction mid-line quite awkward. so lets hope you don't do that too often, mmkay?
static void COM_BiDi_Parse(conchar_t *fte_restrict start, size_t length)
{
char fl[2048], next, run, prev, para = BIDI_LTR;
size_t i, runstart, j, k;
unsigned int c;
conchar_t swap;
if (!bidi_charcount || !length || length > sizeof(fl))
return;
for (i = 0; i < length; i++)
{
c = start[i] & CON_CHARMASK;
if (c >= bidi_charcount)
fl[i] = BIDI_NEUTRAL;
else
fl[i] = bidi_chartype[c];
}
//de-neutralise it
prev = fl[0];
for (i = 0; i < length; )
{
if (fl[i] == BIDI_NEUTRAL)
{
next = prev; //trailing weak chars can just use the first side
for (runstart = i; i < length; i++)
{
next = fl[i];
if (next != BIDI_NEUTRAL)
{
i--;
break;
}
}
//this can happen if the only text is neutral
if (prev == BIDI_NEUTRAL)
run = next;
//if the strong cars are the same direction on both side, we can just use that direction
else if (prev == next)
run = prev;
//if the strong chars differ, we revert to the paragraph's direction.
else
run = para;
while(runstart <= i)
fl[runstart++] = run;
i++;
}
else
{
prev = fl[i];
i++;
}
}
for (run = para, runstart = 0, i = 0; i <= length; i++)
{
if (i >= length)
next = para;
else
next = fl[i];
if (next != run)
{
if (run == BIDI_NEUTRAL)
break;
if (run == BIDI_RTL)
{ //now swap the rtl text
k = (i-runstart)/2;
for (j = 0; j < k; j++)
{
//FIXME: ( -> ) and vice versa.
swap = start[runstart+j];
start[runstart+j] = start[i-j-1];
start[i-j-1] = swap;
}
}
run = next;
runstart = i;
}
}
}
//Takes a q3-style fun string, and returns an expanded string-with-flags (actual return value is the null terminator)
//outsize parameter is in _BYTES_ (so sizeof is safe).
conchar_t *COM_ParseFunString(conchar_t defaultflags, const char *str, conchar_t *out, int outsize, int flags)
{
conchar_t extstack[4];
int extstackdepth = 0;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
unsigned int uc;
int utf8 = com_parseutf8.ival;
conchar_t linkinitflags = CON_WHITEMASK;/*doesn't need the init, but msvc is stupid*/
qboolean keepmarkup = !!(flags & PFS_KEEPMARKUP);
qboolean linkkeep = keepmarkup;
qboolean ezquakemess = false;
conchar_t *linkstart = NULL;
conchar_t ext;
conchar_t *oldout = out;
if (flags & PFS_EZQUAKEMARKUP)
{
ezquakemess = true;
utf8 = 0;
}
if (flags & PFS_FORCEUTF8)
utf8 = 2;
outsize /= sizeof(conchar_t);
if (!outsize)
return out;
//then outsize is decremented then checked before each write, so the trailing null has space
#if 0
while(*str)
{
*out++ = CON_WHITEMASK|(unsigned char)*str++;
}
*out = 0;
return out;
#endif
if (*str == 1 || *str == 2)
{
defaultflags ^= CON_2NDCHARSETTEXT;
str++;
}
ext = defaultflags;
while(*str)
{
if ((*str & 0x80) && utf8 > 0)
{ //check for utf-8
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
int decodeerror;
char *end;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
uc = utf8_decode(&decodeerror, str, &end);
if (decodeerror && !(utf8 & 2))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
utf8 &= ~1;
//malformed encoding we just drop through and stop trying to decode.
//if its just a malformed or overlong string, we end up with a chunk of 'red' chars.
}
else
{
if (uc > 0x10ffff)
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
uc = 0xfffd;
if (!--outsize)
break;
if (uc > 0xffff)
{
if (!--outsize)
break;
*out++ = uc>>16 | CON_LONGCHAR | (ext & CON_HIDDEN);
uc &= 0xffff;
}
*out++ = uc | ext;
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
str = end;
continue;
}
}
if (ezquakemess && *str == '^')
{
str++;
uc = (unsigned char)(*str++);
*out++ = (uc | ext) ^ CON_2NDCHARSETTEXT;
continue;
}
else if (*str == '^' && !(flags & PFS_NOMARKUP))
{
if (str[1] >= '0' && str[1] <= '9')
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{ //q3 colour codes
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (ext & CON_RICHFORECOLOUR)
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~(CON_RICHFOREMASK|CON_RICHFORECOLOUR));
ext = q3codemasks[str[1]-'0'] | (ext&~(CON_WHITEMASK|CON_HALFALPHA)); //change colour only.
}
else if (str[1] == '&') // extended code
{
if (isextendedcode(str[2]) && isextendedcode(str[3]))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (ext & CON_RICHFORECOLOUR)
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~(CON_RICHFOREMASK|CON_RICHFORECOLOUR));
// foreground char
if (str[2] == '-') // default for FG
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
else if (str[2] >= 'A')
ext = ((str[2] - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
else
ext = ((str[2] - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
// background char
if (str[3] == '-') // default (clear) for BG
ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
else if (str[3] >= 'A')
ext = ((str[3] - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
else
ext = ((str[3] - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
if (!keepmarkup)
{
str += 4;
continue;
}
}
// else invalid code
goto messedup;
}
else if (str[1] == '[' && !linkstart)
{
if (keepmarkup)
{
if (!--outsize)
break;
*out++ = '^' | CON_HIDDEN;
}
if (!--outsize)
break;
//preserved flags and reset to white. links must contain their own colours.
linkinitflags = ext;
ext = COLOR_RED << CON_FGSHIFT;
if (!(linkinitflags & CON_RICHFORECOLOUR))
ext |= linkinitflags & (CON_NONCLEARBG|CON_HALFALPHA|CON_BGMASK);
linkstart = out;
*out++ = '[';
//never keep the markup
linkkeep = keepmarkup;
keepmarkup = false;
str+=2;
continue;
}
else if (str[1] == ']' && linkstart)
{
if (keepmarkup)
{
if (!--outsize)
break;
*out++ = '^' | CON_HIDDEN;
}
if (!--outsize)
break;
*out++ = ']'|CON_HIDDEN|CON_LINKSPECIAL;
//its a valid link, so we can hide it all now
*linkstart++ |= CON_HIDDEN|CON_LINKSPECIAL; //leading [ is hidden
while(linkstart < out-1 && (*linkstart&CON_CHARMASK) != '\\') //link text is NOT hidden
linkstart++;
while(linkstart < out) //but the infostring behind it is, as well as the terminator
*linkstart++ |= CON_HIDDEN;
//reset colours to how they used to be
ext = linkinitflags;
linkstart = NULL;
keepmarkup = linkkeep;
//never keep the markup
str+=2;
continue;
}
else if (str[1] == '`' && str[2] == 'u' && str[3] == '8' && str[4] == ':' && !keepmarkup)
{
int l;
char temp[1024];
str += 5;
while(*str)
{
l = 0;
while (*str && l < sizeof(temp)-32 && !(str[0] == '`' && str[1] == '='))
temp[l++] = *str++;
//recurse
temp[l] = 0;
l = COM_ParseFunString(ext, temp, out, outsize, PFS_FORCEUTF8) - out;
outsize -= l;
out += l;
if (str[0] == '`' && str[1] == '=')
{
str+=2;
break;
}
}
continue;
}
else if (str[1] == 'b')
{
ext ^= CON_BLINKTEXT;
}
else if (str[1] == 'd')
{
if (linkstart)
ext = COLOR_RED << CON_FGSHIFT;
else
ext = defaultflags;
}
else if (str[1] == 'm'||str[1] == 'a')
ext ^= CON_2NDCHARSETTEXT;
else if (str[1] == 'h')
ext ^= CON_HALFALPHA;
else if (str[1] == 's') //store on stack (it's great for names)
{
if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
{
extstack[extstackdepth] = ext;
extstackdepth++;
}
}
else if (str[1] == 'r') //restore from stack (it's great for names)
{
if (extstackdepth)
{
extstackdepth--;
ext = extstack[extstackdepth];
}
}
else if (str[1] == 'U') //unicode (16bit) char ^Uxxxx
{
if (!keepmarkup)
{
uc = 0;
uc |= dehex(str[2])<<12;
uc |= dehex(str[3])<<8;
uc |= dehex(str[4])<<4;
uc |= dehex(str[5])<<0;
if (!--outsize)
break;
*out++ = uc | ext;
str += 6;
continue;
}
}
else if (str[1] == '{') //unicode (Xbit) char ^{xxxx}
{
if (!keepmarkup)
{
int len;
uc = 0;
for (len = 2; ishexcode(str[len]); len++)
{
uc <<= 4;
uc |= dehex(str[len]);
}
//and eat the close too. oh god I hope its there.
if (str[len] == '}')
len++;
if (uc > 0x10ffff) //utf-16 imposes a limit on standard unicode codepoints (any encoding)
uc = 0xfffd;
if (!--outsize)
break;
if (uc > 0xffff) //utf-16 imposes a limit on standard unicode codepoints (any encoding)
{
if (!--outsize)
break;
*out++ = uc>>16 | CON_LONGCHAR | (ext & CON_HIDDEN);
uc &= 0xffff;
}
*out++ = uc | ext;
str += len;
continue;
}
}
else if (str[1] == 'x') //RGB colours
{
if (ishexcode(str[2]) && ishexcode(str[3]) && ishexcode(str[4]))
{
int r, g, b;
r = dehex(str[2]);
g = dehex(str[3]);
b = dehex(str[4]);
ext = (ext & ~CON_RICHFOREMASK) | CON_RICHFORECOLOUR;
ext |= r<<CON_RICHRSHIFT;
ext |= g<<CON_RICHGSHIFT;
ext |= b<<CON_RICHBSHIFT;
if (!keepmarkup)
{
str += 5;
continue;
}
}
}
else if (str[1] == '^')
{
if (keepmarkup)
{
if (!--outsize)
break;
*out++ = (unsigned char)(*str) | ext;
}
str++;
if (*str)
goto messedup;
continue;
}
else
{
goto messedup;
}
if (!keepmarkup)
{
str+=2;
continue;
}
}
#ifndef NOLEGACY
else if (*str == '&' && str[1] == 'c' && !(flags & PFS_NOMARKUP))
{
// ezQuake color codes
if (ishexcode(str[2]) && ishexcode(str[3]) && ishexcode(str[4]))
{
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
int r, g, b;
r = dehex(str[2]);
g = dehex(str[3]);
b = dehex(str[4]);
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ext = (ext & ~CON_RICHFOREMASK) | CON_RICHFORECOLOUR;
ext |= r<<CON_RICHRSHIFT;
ext |= g<<CON_RICHGSHIFT;
ext |= b<<CON_RICHBSHIFT;
if (!keepmarkup)
{
str += 5;
continue;
}
}
}
else if (*str == '&' && str[1] == 'r' && !(flags & PFS_NOMARKUP))
{
//ezquake revert
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~(CON_RICHFOREMASK|CON_RICHFORECOLOUR));
if (!keepmarkup)
{
str+=2;
continue;
}
}
else if (str[0] == '=' && str[1] == '`' && str[2] == 'k' && str[3] == '8' && str[4] == ':' && !keepmarkup)
{
//ezquake compat: koi8 compat for crazy russian people.
//we parse for compat but don't generate (they'll see utf-8 from us).
//this code can just recurse. saves affecting the rest of the code with weird encodings.
int l;
char temp[1024];
str += 5;
while(*str)
{
l = 0;
while (*str && l < sizeof(temp)-32 && !(str[0] == '`' && str[1] == '='))
l += utf8_encode(temp+l, koi2wc(*str++), sizeof(temp)-1);
//recurse
temp[l] = 0;
l = COM_ParseFunString(ext, temp, out, outsize, PFS_FORCEUTF8) - out;
outsize -= l;
out += l;
if (str[0] == '`' && str[1] == '=')
{
str+=2;
break;
}
}
continue;
}
#endif
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
/*
else if ((str[0] == 'h' && str[1] == 't' && str[2] == 't' && str[3] == 'p' && str[4] == ':' && !linkstart && !(flags & (PFS_NOMARKUP|PFS_KEEPMARKUP))) ||
(str[0] == 'h' && str[1] == 't' && str[2] == 't' && str[3] == 'p' && str[4] == 's' && str[5] == ':' && !linkstart && !(flags & (PFS_NOMARKUP|PFS_KEEPMARKUP))))
{
//this code can just recurse. saves affecting the rest of the code with weird encodings.
int l;
char temp[1024];
conchar_t *ls, *le;
l = 0;
while (*str && l < sizeof(temp)-32 && (
(*str >= 'a' && *str <= 'z') ||
(*str >= 'A' && *str <= 'Z') ||
(*str >= '0' && *str <= '9') ||
*str == '.' || *str == '/' || *str == '&' || *str == '=' || *str == '_' || *str == '%' || *str == '?' || *str == ':'))
l += utf8_encode(temp+l, *str++, sizeof(temp)-1);
//recurse
temp[l] = 0;
if (!--outsize)
break;
*out++ = CON_LINKSTART;
ls = out;
l = COM_ParseFunString(COLOR_BLUE << CON_FGSHIFT, temp, out, outsize, PFS_FORCEUTF8|PFS_NOMARKUP) - out;
outsize -= l;
out += l;
le = out;
*out++ = '\\' | CON_HIDDEN;
*out++ = 'u' | CON_HIDDEN;
*out++ = 'r' | CON_HIDDEN;
*out++ = 'l' | CON_HIDDEN;
*out++ = '\\' | CON_HIDDEN;
while (ls < le)
*out++ = (*ls++ & CON_CHARMASK) | CON_HIDDEN;
*out++ = CON_LINKEND;
if (!--outsize)
break;
*out++ = CON_LINKEND;
continue;
}
*/
messedup:
if (!--outsize)
break;
uc = (unsigned char)(*str++);
if (utf8)
{
//utf8/iso8859-1 has it easy.
*out++ = uc | ext;
}
else
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (uc == '\n' || uc == '\r' || uc == '\t' || uc == '\v' || uc == ' ')
*out++ = uc | ext;
else if (uc >= 32 && uc < 127)
*out++ = uc | ext;
else if (uc >= 0x80+32 && uc <= 0xff) //anything using high chars is ascii, with the second charset
*out++ = ((uc&127) | ext) | CON_2NDCHARSETTEXT;
else //(other) control chars are regular printables in quake, and are not ascii. These ALWAYS use the bitmap/fallback font.
*out++ = uc | ext | 0xe000;
}
}
*out = 0;
COM_BiDi_Parse(oldout, out - oldout);
return out;
}
//remaps conchar_t character values to something valid in unicode, such that it is likely to be printable with standard char sets.
//unicode-to-ascii is not provided. you're expected to utf-8 the result or something.
//does not handle colour codes or hidden chars. add your own escape sequences if you need that.
//does not guarentee removal of control codes if eg the code was specified as an explicit unicode char.
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
unsigned int COM_DeQuake(unsigned int chr)
{
/*only this range are quake chars*/
if (chr >= 0xe000 && chr < 0xe100)
{
chr &= 0xff;
if (chr >= 146 && chr < 156)
chr = chr - 146 + '0';
if (chr >= 0x12 && chr <= 0x1b)
chr = chr - 0x12 + '0';
if (chr == 143)
chr = '.';
if (chr == 128 || chr == 129 || chr == 130 || chr == 157 || chr == 158 || chr == 159)
chr = '-';
if (chr >= 128)
chr -= 128;
if (chr == 16)
chr = '[';
if (chr == 17)
chr = ']';
if (chr == 0x1c)
chr = 249;
}
/*this range contains pictograms*/
if (chr >= 0xe100 && chr < 0xe200)
{
chr = '?';
}
return chr;
}
//============================================================================
#define TOKENSIZE sizeof(com_token)
char com_token[TOKENSIZE];
int com_argc;
const char **com_argv;
com_tokentype_t com_tokentype;
/*
==============
COM_Parse
Parse a token out of a string
==============
*/
#ifndef COM_Parse
char *COM_Parse (const char *data)
{
int c;
int len;
if (out == com_token)
COM_AssertMainThread("COM_ParseOut: com_token");
len = 0;
com_token[0] = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
// handle quoted strings specially
if (c == '\"')
{
data++;
while (1)
{
if (len >= TOKENSIZE-1)
return (char*)data;
c = *data++;
if (c=='\"' || !c)
{
com_token[len] = 0;
return (char*)data;
}
com_token[len] = c;
len++;
}
}
// parse a regular word
do
{
if (len >= TOKENSIZE-1)
return (char*)data;
com_token[len] = c;
data++;
len++;
c = *data;
} while (c>32);
com_token[len] = 0;
return (char*)data;
}
#endif
//semi-colon delimited tokens
char *COM_ParseStringSet (const char *data, char *out, size_t outsize)
{
int c;
int len;
if (out == com_token)
COM_AssertMainThread("COM_ParseOut: com_token");
len = 0;
out[0] = 0;
if (!data)
return NULL;
// skip whitespace and semicolons
while ( (c = *data) <= ' ' || c == ';' )
{
if (c == 0)
return NULL; // end of file;
data++;
}
if (*data == '\"')
{
return COM_ParseCString(data, out, outsize, NULL);
}
// parse a regular word
do
{
if (len >= outsize-1)
{
out[len] = 0;
return (char*)data;
}
out[len] = c;
data++;
len++;
c = *(unsigned char*)data;
} while (c>32 && c != ';');
out[len] = 0;
return (char*)data;
}
char *COM_ParseType (const char *data, char *out, int outlen, com_tokentype_t *toktype)
{
int c;
int len;
if (out == com_token)
COM_AssertMainThread("COM_ParseOut: com_token");
len = 0;
out[0] = 0;
if (toktype)
*toktype = TTP_EOF;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
//skip / * comments
if (c == '/' && data[1] == '*')
{
data+=2;
while(*data)
{
if (*data == '*' && data[1] == '/')
{
data+=2;
goto skipwhite;
}
data++;
}
goto skipwhite;
}
// handle quoted strings specially
if (c == '\"')
{
if (toktype)
*toktype = TTP_STRING;
data++;
while (1)
{
if (len >= outlen-1)
{
out[len] = 0;
return (char*)data;
}
c = *data++;
if (c=='\"' || !c)
{
out[len] = 0;
return (char*)data;
}
out[len] = c;
len++;
}
}
// parse a regular word
if (toktype)
*toktype = TTP_RAWTOKEN;
do
{
if (len >= outlen-1)
{
out[len] = 0;
return (char*)data;
}
out[len] = c;
data++;
len++;
c = *data;
} while (c>32);
out[len] = 0;
return (char*)data;
}
//same as COM_Parse, but parses two quotes next to each other as a single quote as part of the string
char *COM_StringParse (const char *data, char *token, unsigned int tokenlen, qboolean expandmacros, qboolean qctokenize)
{
extern cvar_t dpcompat_console;
int c;
int len;
char *s;
if (token == com_token)
COM_AssertMainThread("COM_StringParse: com_token");
len = 0;
token[0] = 0;
if (token == com_token)
COM_AssertMainThread("COM_ParseOut: com_token");
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data), (unsigned)c <= ' ' && c != '\n')
{
if (c == 0)
return NULL; // end of file;
data++;
}
if (c == '\n')
{
token[len++] = c;
token[len] = 0;
return (char*)data+1;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
//skip / * comments
if (c == '/' && data[1] == '*' && !qctokenize)
{
data+=2;
while(*data)
{
if (*data == '*' && data[1] == '/')
{
data+=2;
goto skipwhite;
}
data++;
}
goto skipwhite;
}
if (c == '\\' && data[1] == '\"')
{
return COM_ParseCString(data+1, token, tokenlen, NULL);
}
// handle quoted strings specially
if (c == '\"')
{
data++;
if (dpcompat_console.ival)
{
while (1)
{
if (len >= tokenlen-1)
{
token[len] = '\0';
return (char*)data;
}
c = *data++;
if (c=='\\' && (*data == '\"' || *data == '\\'))
c = *data++; //eat limited escaping inside strings.
else if (c=='\"')
{
token[len] = 0;
return (char*)data;
}
else if (!c)
{
token[len] = 0;
return (char*)data-1;
}
token[len] = c;
len++;
}
}
else
{
while (1)
{
if (len >= tokenlen-1)
{
token[len] = '\0';
return (char*)data;
}
c = *data++;
if (c=='\"')
{
c = *(data);
if (c!='\"')
{
token[len] = 0;
return (char*)data;
}
data++;
}
if (!c)
{
token[len] = 0;
return (char*)data-1;
}
token[len] = c;
len++;
}
}
}
// handle quoted strings specially
if (c == '\'' && qctokenize)
{
data++;
while (1)
{
if (len >= tokenlen-1)
{
token[len] = '\0';
return (char*)data;
}
c = *data++;
if (c=='\'')
{
c = *(data);
if (c!='\'')
{
token[len] = 0;
return (char*)data;
}
while (c=='\'')
{
token[len] = c;
len++;
data++;
c = *(data+1);
}
}
if (!c)
{
token[len] = 0;
return (char*)data;
}
token[len] = c;
len++;
}
}
if (qctokenize && (c == '\n' || c == '{' || c == '}' || c == ')' || c == '(' || c == ']' || c == '[' || c == '\'' || c == ':' || c == ',' || c == ';'))
{
// single character
token[len++] = c;
token[len] = 0;
return (char*)data+1;
}
// parse a regular word
do
{
if (len >= tokenlen-1)
{
token[len] = '\0';
return (char*)data;
}
token[len] = c;
data++;
len++;
c = *data;
} while ((unsigned)c>32 && !(qctokenize && (c == '\n' || c == '{' || c == '}' || c == ')' || c == '(' || c == ']' || c == '[' || c == '\'' || c == ':' || c == ',' || c == ';')));
token[len] = 0;
if (!expandmacros)
return (char*)data;
//now we check for macros.
for (s = token, c= 0; c < len; c++, s++) //this isn't a quoted token by the way.
{
if (*s == '$')
{
cvar_t *macro;
char name[64];
int i;
for (i = 1; i < sizeof(name); i++)
{
if (((unsigned char*)s)[i] <= ' ' || s[i] == '$')
break;
}
Q_strncpyz(name, s+1, i);
i-=1;
macro = Cvar_FindVar(name);
if (macro) //got one...
{
if (len+strlen(macro->string)-(i+1) >= tokenlen-1) //give up.
{
token[len] = '\0';
return (char*)data;
}
memmove(s+strlen(macro->string), s+i+1, len-c-i);
memcpy(s, macro->string, strlen(macro->string));
s+=strlen(macro->string);
len+=strlen(macro->string)-(i+1);
}
}
}
return (char*)data;
}
#define DEFAULT_PUNCTUATION "(,{})(\':;=!><&|+"
char *COM_ParseTokenOut (const char *data, const char *punctuation, char *token, size_t tokenlen, com_tokentype_t *tokentype)
{
int c;
size_t len;
if (!punctuation)
punctuation = DEFAULT_PUNCTUATION;
if (token == com_token || tokentype == &com_tokentype)
COM_AssertMainThread("COM_ParseTokenOut: com_token");
len = 0;
token[0] = 0;
if (!data)
{
if (tokentype)
*tokentype = TTP_EOF;
return NULL;
}
// skip whitespace
//line endings count as whitespace only if we can report the token type.
skipwhite:
while ( (c = *(unsigned char*)data) <= ' ' && ((c != '\r' && c != '\n') || !tokentype))
{
if (c == 0)
{
if (tokentype)
*tokentype = TTP_EOF;
return NULL; // end of file;
}
data++;
}
//if windows, ignore the \r.
if (c == '\r' && data[1] == '\n')
c = *(unsigned char*)data++;
if (c == '\r' || c == '\n')
{
if (tokentype)
*tokentype = TTP_LINEENDING;
token[0] = '\n';
token[1] = '\0';
data++;
return (char*)data;
}
// skip comments
if (c=='/')
{
if (data[1] == '/')
{ // style comments
while (*data && *data != '\n')
data++;
goto skipwhite;
}
else if (data[1] == '*')
{ /* style comments */
data+=2;
while (*data && (*data != '*' || data[1] != '/'))
data++;
if (*data)
data++;
if (*data)
data++;
goto skipwhite;
}
}
// handle quoted strings specially
if (c == '\"')
{
if (tokentype)
*tokentype = TTP_STRING;
data++;
while (1)
{
if (len >= TOKENSIZE-1)
{
token[len] = '\0';
return (char*)data;
}
c = *data++;
if (c=='\"' || !c)
{
token[len] = 0;
return (char*)data;
}
token[len] = c;
len++;
}
}
// parse single characters
if (strchr(punctuation, c))
{
token[len] = c;
len++;
token[len] = 0;
if (tokentype)
*tokentype = TTP_PUNCTUATION;
return (char*)(data+1);
}
// parse a regular word
do
{
if (len >= TOKENSIZE-1)
break;
token[len] = c;
data++;
len++;
c = *data;
if (strchr(punctuation, c))
break;
} while (c>32);
token[len] = 0;
if (tokentype)
*tokentype = TTP_RAWTOKEN;
return (char*)data;
}
const char *COM_QuotedString(const char *string, char *buf, int buflen, qboolean omitquotes)
{
extern cvar_t dpcompat_console;
const char *result = buf;
if (strchr(string, '\r') || strchr(string, '\n') || (!dpcompat_console.ival && strchr(string, '\"')))
{
if (!omitquotes)
{
*buf++ = '\\'; //prefix so the reader knows its a quoted string.
*buf++ = '\"'; //opening quote
buflen -= 4;
}
else
buflen -= 1;
while(*string && buflen >= 2)
{
switch(*string)
{
case '\n':
*buf++ = '\\';
*buf++ = 'n';
break;
case '\r':
*buf++ = '\\';
*buf++ = 'r';
break;
case '\t':
*buf++ = '\\';
*buf++ = 't';
break;
case '\'':
*buf++ = '\\';
*buf++ = '\'';
break;
case '\"':
*buf++ = '\\';
*buf++ = '\"';
break;
case '\\':
*buf++ = '\\';
*buf++ = '\\';
break;
case '$':
*buf++ = '\\';
*buf++ = '$';
break;
default:
*buf++ = *string++;
buflen--;
continue;
}
buflen -= 2;
string++;
}
if (!omitquotes)
*buf++ = '\"'; //closing quote
*buf++ = 0;
return result;
}
else
{
if (!omitquotes)
{
*buf++ = '\"'; //opening quote
buflen -= 3;
}
else
buflen -= 1;
if (dpcompat_console.ival)
{
while(*string && buflen >= 1)
{
if (*string == '\\' || *string == '\"')
{
*buf++ = '\\';
buflen--;
}
*buf++ = *string++;
buflen--;
}
}
else
{
while(*string && buflen >= 1)
{
*buf++ = *string++;
buflen--;
}
}
if (!omitquotes)
*buf++ = '\"'; //closing quote
*buf++ = 0;
return result;
}
}
char *COM_ParseCString (const char *data, char *token, size_t sizeoftoken, size_t *lengthwritten)
{
int c;
size_t len;
len = 0;
token[0] = 0;
if (token == com_token)
COM_AssertMainThread("COM_ParseCString: com_token");
if (lengthwritten)
*lengthwritten = 0;
if (!data)
return NULL;
// skip whitespace
skipwhite:
while ( (c = *data) <= ' ')
{
if (c == 0)
return NULL; // end of file;
data++;
}
// skip // comments
if (c=='/')
{
if (data[1] == '/')
{
while (*data && *data != '\n')
data++;
goto skipwhite;
}
}
// handle quoted strings specially
if (c == '\"')
{
data++;
while (1)
{
if (len >= sizeoftoken-2)
{
token[len] = '\0';
if (lengthwritten)
*lengthwritten = len;
return (char*)data;
}
c = *data++;
if (!c)
{
token[len] = 0;
if (lengthwritten)
*lengthwritten = len;
return (char*)data-1;
}
if (c == '\\')
{
c = *data++;
switch(c)
{
case '\r':
if (*data == '\n')
data++;
case '\n':
continue;
case 'n':
c = '\n';
break;
case 't':
c = '\t';
break;
case 'r':
c = '\r';
break;
case '$':
case '\\':
case '\'':
break;
case '"':
c = '"';
token[len] = c;
len++;
continue;
default:
c = '?';
break;
}
}
if (c=='\"' || !c)
{
token[len] = 0;
if (lengthwritten)
*lengthwritten = len;
return (char*)data;
}
token[len] = c;
len++;
}
}
// parse a regular word
do
{
if (len >= sizeoftoken-1)
break;
token[len] = c;
data++;
len++;
c = *data;
} while (c>32);
token[len] = 0;
if (lengthwritten)
*lengthwritten = len;
return (char*)data;
}
/*
================
COM_CheckParm
Returns the position (1 to argc-1) in the program's argument list
where the given parameter apears, or 0 if not present
================
*/
int COM_CheckNextParm (const char *parm, int last)
{
int i = last+1;
for ( ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP sometimes clears appkit vars.
if (!Q_strcmp (parm,com_argv[i]))
return i;
}
return 0;
}
int COM_CheckParm (const char *parm)
{
return COM_CheckNextParm(parm, 0);
}
/*
===============
COM_ParsePlusSets
Looks for +set blah blah on the commandline, and creates cvars so that engine
functions may use the cvar before anything's loaded.
This isn't really needed, but might make some thing nicer.
===============
*/
void COM_ParsePlusSets (qboolean docbuf)
{
int i;
for (i=1 ; i<com_argc-2 ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP sometimes clears appkit vars.
if (!com_argv[i+1])
continue;
if (!com_argv[i+2])
continue;
if (*com_argv[i+1] == '-' || *com_argv[i+1] == '+')
continue; //erm
if (*com_argv[i+2] == '-' || *com_argv[i+2] == '+')
continue; //erm
if (docbuf)
{
if (!strcmp(com_argv[i], "+set") || !strcmp(com_argv[i], "+seta"))
{
char buf[8192];
Cbuf_AddText(com_argv[i]+1, RESTRICT_LOCAL);
Cbuf_AddText(" ", RESTRICT_LOCAL);
Cbuf_AddText(COM_QuotedString(com_argv[i+1], buf, sizeof(buf), false), RESTRICT_LOCAL);
Cbuf_AddText(" ", RESTRICT_LOCAL);
Cbuf_AddText(COM_QuotedString(com_argv[i+2], buf, sizeof(buf), false), RESTRICT_LOCAL);
Cbuf_AddText("\n", RESTRICT_LOCAL);
}
}
else
{
if (!strcmp(com_argv[i], "+set") || !strcmp(com_argv[i], "+seta"))
{
#if defined(Q2CLIENT) || defined(Q2SERVER)
if (!strcmp("basedir", com_argv[i+1]))
host_parms.basedir = com_argv[i];
else
#endif
Cvar_Get(com_argv[i+1], com_argv[i+2], (!strcmp(com_argv[i], "+seta"))?CVAR_ARCHIVE:0, "Cvars set on commandline");
}
}
i+=2;
}
}
void Cvar_DefaultFree(char *str);
/*
================
COM_CheckRegistered
Looks for the pop.txt file and verifies it.
Sets the "registered" cvar.
Immediately exits out if an alternate game was attempted to be started without
being registered.
================
*/
void COM_CheckRegistered (void)
{
char *newdef;
vfsfile_t *h;
h = FS_OpenVFS("gfx/pop.lmp", "rb", FS_GAME);
if (h)
{
static_registered = true;
VFS_CLOSE(h);
}
else
static_registered = false;
newdef = static_registered?"1":"0";
if (strcmp(registered.enginevalue, newdef))
{
if (registered.defaultstr != registered.enginevalue)
{
Cvar_DefaultFree(registered.defaultstr);
registered.defaultstr = NULL;
}
registered.enginevalue = newdef;
registered.defaultstr = newdef;
Cvar_ForceSet(&registered, newdef);
if (static_registered)
Con_TPrintf ("Playing registered version.\n");
}
}
/*
================
COM_InitArgv
================
*/
void COM_InitArgv (int argc, const char **argv) //not allowed to tprint
{
qboolean safe;
int i;
#if !defined(NACL) && !defined(FTE_TARGET_WEB)
FILE *f;
if (argv && argv[0])
f = fopen(va("%s_p.txt", argv[0]), "rb");
else
f = NULL;
if (f)
{
size_t result;
char *buffer;
int len;
fseek(f, 0, SEEK_END);
len = ftell(f);
fseek(f, 0, SEEK_SET);
buffer = (char*)malloc(len+1);
result = fread(buffer, 1, len, f); // do something with result
if (result != len)
Con_Printf("COM_InitArgv() fread: Filename: %s, expected %i, result was %u (%s)\n",va("%s_p.txt", argv[0]),len,(unsigned int)result,strerror(errno));
buffer[len] = '\0';
while (*buffer && (argc < MAX_NUM_ARGVS))
{
while (*buffer && ((*buffer <= 32) || (*buffer > 126)))
buffer++;
if (*buffer)
{
argv[argc] = buffer;
argc++;
while (*buffer && ((*buffer > 32) && (*buffer <= 126)))
buffer++;
if (*buffer)
{
*buffer = 0;
buffer++;
}
}
}
fclose(f);
}
#endif
safe = false;
for (com_argc=0 ; (com_argc<MAX_NUM_ARGVS) && (com_argc < argc) ;
com_argc++)
{
largv[com_argc] = argv[com_argc];
if (!Q_strcmp ("-safe", argv[com_argc]))
safe = true;
}
if (safe)
{
// force all the safe-mode switches. Note that we reserved extra space in
// case we need to add these, so we don't need an overflow check
for (i=0 ; i<NUM_SAFE_ARGVS ; i++)
{
largv[com_argc] = safeargvs[i];
com_argc++;
}
}
largv[com_argc] = argvdummy;
com_argv = largv;
}
/*
================
COM_AddParm
Adds the given string at the end of the current argument list
================
*/
void COM_AddParm (const char *parm)
{
largv[com_argc++] = parm;
}
/*
=======================
COM_Version_f
======================
*/
void COM_Version_f (void)
{
Con_Printf("%s\n", version_string());
Con_TPrintf ("Exe: %s %s\n", __DATE__, __TIME__);
#ifdef SVNREVISION
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if (strcmp(STRINGIFY(SVNREVISION), "-"))
Con_Printf("SVN Revision: %s\n",STRINGIFY(SVNREVISION));
#endif
#ifdef _DEBUG
Con_Printf("debug build\n");
#endif
#ifdef MINIMAL
Con_Printf("minimal build\n");
#endif
#ifdef CLIENTONLY
Con_Printf("client-only build\n");
#endif
#ifdef SERVERONLY
Con_Printf("dedicated server build\n");
#else
Con_Printf("Renderers:");
#ifdef GLQUAKE
#ifdef GLESONLY
Con_Printf(" OpenGLES");
#else
Con_Printf(" OpenGL");
#endif
#ifdef GLSLONLY
Con_Printf("(GLSL)");
#endif
#endif
#ifdef VKQUAKE
Con_Printf(" Vulkan");
#endif
#ifdef D3D9QUAKE
Con_Printf(" Direct3D9");
#endif
#ifdef D3D11QUAKE
Con_Printf(" Direct3D11");
#endif
#ifdef SWQUAKE
Con_Printf(" Software");
#endif
Con_Printf("\n");
#endif
#ifdef QCJIT
Con_Printf("QuakeC just-in-time compiler (QCJIT) enabled\n");
#endif
#ifdef FTE_SDL
Con_Printf("SDL version: %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
#endif
// Don't print both as a 64bit MinGW built client
#if defined(__MINGW32__)
Con_Printf("Compiled with MinGW32/64 version: %i.%i\n",__MINGW32_MAJOR_VERSION, __MINGW32_MINOR_VERSION);
#endif
#ifdef __CYGWIN__
Con_Printf("Compiled with Cygwin\n");
#endif
#ifdef __clang__
Con_Printf("Compiled with clang version: %i.%i.%i (%s)\n",__clang_major__, __clang_minor__, __clang_patchlevel__, __VERSION__);
#elif defined(__GNUC__)
Con_Printf("Compiled with GCC version: %i.%i.%i (%s)\n",__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__, __VERSION__);
#ifdef __OPTIMIZE__
#ifdef __OPTIMIZE_SIZE__
Con_Printf("Optimized for size\n");
#else
Con_Printf("Optimized for speed\n");
#endif
#endif
#ifdef __NO_INLINE__
Con_Printf("GCC Optimization: Functions currently not inlined into their callers\n");
#else
Con_Printf("GCC Optimization: Functions currently inlined into their callers\n");
#endif
#endif
#ifdef _WIN64
Con_Printf("Compiled for 64bit windows\n");
#endif
#if defined(_M_AMD64) || defined(__amd64__) || defined(__x86_64__)
#ifdef __ILP32__
Con_Printf("Compiled for AMD64 compatible cpus (x32)\n");
#else
Con_Printf("Compiled for AMD64 compatible cpus\n");
#endif
#endif
#ifdef _M_IX86
Con_Printf("x86 optimized for: ");
if (_M_IX86 == 600) { Con_Printf("Blend or Pentium Pro, Pentium II and Pentium III"); }
else if (_M_IX86 == 500) { Con_Printf("Pentium"); }
else if (_M_IX86 == 400) { Con_Printf("486"); }
else if (_M_IX86 == 300) { Con_Printf("386"); }
else
{
Con_Printf("Unknown (%i)\n",_M_IX86);
}
Con_Printf("\n");
#endif
#ifdef _M_IX86_FP
if (_M_IX86_FP == 0) { Con_Printf("SSE & SSE2 instructions disabled\n"); }
else if (_M_IX86_FP == 1) { Con_Printf("SSE instructions enabled\n"); }
else if (_M_IX86_FP == 2) { Con_Printf("SSE2 instructions enabled\n"); }
else
{
Con_Printf("Unknown Arch specified: %i\n",_M_IX86_FP);
}
#endif
#ifdef _MSC_VER
if (_MSC_VER == 600) { Con_Printf("C Compiler version 6.0\n"); }
else if (_MSC_VER == 700) { Con_Printf("C/C++ compiler version 7.0\n"); }
else if (_MSC_VER == 800) { Con_Printf("Visual C++, Windows, version 1.0 or Visual C++, 32-bit, version 1.0\n"); }
else if (_MSC_VER == 900) { Con_Printf("Visual C++, Windows, version 2.0 or Visual C++, 32-bit, version 2.x\n"); }
else if (_MSC_VER == 1000) { Con_Printf("Visual C++, 32-bit, version 4.0\n"); }
else if (_MSC_VER == 1020) { Con_Printf("Visual C++, 32-bit, version 4.2\n"); }
else if (_MSC_VER == 1100) { Con_Printf("Visual C++, 32-bit, version 5.0\n"); }
else if (_MSC_VER == 1200) { Con_Printf("Visual C++, 32-bit, version 6.0\n"); }
else if (_MSC_VER == 1300) { Con_Printf("Visual C++, version 7.0\n"); }
else if (_MSC_VER == 1310) { Con_Printf("Visual C++ 2003, version 7.1\n"); }
else if (_MSC_VER == 1400) { Con_Printf("Visual C++ 2005, version 8.0\n"); }
else if (_MSC_VER == 1500) { Con_Printf("Visual C++ 2008, version 9.0\n"); }
else if (_MSC_VER == 1600) { Con_Printf("Visual C++ 2010, version 10.0\n"); }
else
{
#ifdef _MSC_BUILD
Con_Printf("Unknown Microsoft C++ compiler: %i %i %i\n",_MSC_VER, _MSC_FULL_VER, _MSC_BUILD);
#else
Con_Printf("Unknown Microsoft C++ compiler: %i %i\n",_MSC_VER, _MSC_FULL_VER);
#endif
}
#endif
#ifdef MULTITHREAD
#ifdef LOADERTHREAD
Con_Printf("multithreading: enabled (loader enabled)\n");
#else
Con_Printf("multithreading: enabled (no loader)\n");
#endif
#else
Con_Printf("multithreading: disabled\n");
#endif
//print out which libraries are disabled
#ifndef AVAIL_ZLIB
Con_Printf("zlib disabled\n");
#else
Con_Printf("zlib: %s\n", ZLIB_VERSION);
#endif
#ifndef SERVERONLY
//but print client ones only if we're not dedicated
#ifndef AVAIL_PNGLIB
Con_Printf("libpng disabled\n");
#else
#ifdef DYNAMIC_LIBPNG
Con_Printf("libPNG(dynamic) %s -%s", PNG_LIBPNG_VER_STRING, PNG_HEADER_VERSION_STRING);
#else
Con_Printf("libPNG %s -%s", PNG_LIBPNG_VER_STRING, PNG_HEADER_VERSION_STRING);
#endif
#endif
#ifndef AVAIL_JPEGLIB
Con_Printf("libjpeg disabled\n");
#else
#ifdef DYNAMIC_LIBJPEG
Con_Printf("libjpeg(dynamic): %i (%d series)\n", JPEG_LIB_VERSION, ( JPEG_LIB_VERSION / 10 ) );
#else
Con_Printf("libjpeg: %i (%d series)\n", JPEG_LIB_VERSION, ( JPEG_LIB_VERSION / 10 ) );
#endif
#endif
Con_Printf("VoiceChat:");
#if !defined(VOICECHAT)
Con_Printf(" disabled");
#else
#ifdef SPEEX_STATIC
Con_Printf(" speex");
#else
Con_Printf(" speex(dynamic)");
#endif
#ifdef OPUS_STATIC
Con_Printf(" opus");
#else
Con_Printf(" opus(dynamic)");
#endif
#endif
Con_Printf("\n");
Con_Printf("Audio Decoders:");
#ifndef AVAIL_OGGVORBIS
Con_DPrintf(" ^h(disabled: Ogg Vorbis)^7");
#elif defined(LIBVORBISFILE_STATIC)
Con_Printf(" Ogg Vorbis");
#else
Con_Printf(" Ogg Vorbis(dynamic)");
#endif
#if defined(AVAIL_MP3_ACM)
Con_Printf(" mp3(system)");
#endif
Con_Printf("\n");
#endif
#ifdef SQL
Con_Printf("Databases:");
#ifdef USE_MYSQL
Con_Printf(" mySQL(dynamic)");
#else
Con_DPrintf(" ^h(disabled: mySQL)^7");
#endif
#ifdef USE_SQLITE
Con_Printf(" sqlite(dynamic)");
#else
Con_DPrintf(" ^h(disabled: sqlite)^7");
#endif
Con_Printf("\n");
#endif
Con_Printf("Misc:");
#ifdef SUBSERVERS
Con_Printf(" mapcluster(enabled)");
#else
Con_DPrintf(" ^h(disabled: mapcluster)^7");
#endif
#ifndef SERVERONLY
#ifdef AVAIL_FREETYPE
Con_Printf(" freetype2");
#else
Con_DPrintf(" ^h(disabled: freetype2)^7");
#endif
#ifdef AVAIL_OPENAL
Con_Printf(" openal");
#else
Con_DPrintf(" ^h(disabled: openal)^7");
#endif
#endif
Con_Printf("\n");
#ifdef _WIN32
#ifndef AVAIL_DINPUT
Con_DPrintf("DirectInput disabled\n");
#endif
#ifndef AVAIL_DSOUND
Con_DPrintf("DirectSound disabled\n");
#endif
#endif
Con_Printf("Games:");
#if defined(Q3SERVER) && defined(Q3CLIENT)
Con_Printf(" Quake3");
#elif defined(Q3SERVER)
Con_Printf(" Quake3(server)");
#elif defined(Q3CLIENT)
Con_Printf(" Quake3(client)");
#elif defined(Q3BSPS)
Con_Printf(" Quake3(bsp only)");
#else
Con_DPrintf(" ^h(disabled: Quake3)^7");
#endif
#if defined(Q2SERVER) && defined(Q2CLIENT)
Con_Printf(" Quake2");
#elif defined(Q2SERVER)
Con_Printf(" Quake2(server)");
#elif defined(Q2CLIENT)
Con_Printf(" Quake2(client)");
#elif defined(Q2BSPS)
Con_Printf(" Quake2(bsp only)");
#else
Con_DPrintf(" ^h(disabled: Quake2)^7");
#endif
#if defined(HEXEN2)
Con_Printf(" Hexen2");
#else
Con_DPrintf(" ^h(disabled: Hexen2)^7");
#endif
#if defined(NQPROT)
Con_Printf(" NetQuake");
#else
Con_DPrintf(" ^h(disabled: NetQuake)");
#endif
#if defined(VM_Q1)
Con_Printf(" ssq1qvm");
#endif
#if defined(VM_LUA)
Con_Printf(" ssq1lua(dynamic)");
#endif
#if defined(MENU_DAT)
Con_Printf(" menuqc");
#endif
#if defined(CSQC_DAT)
Con_Printf(" csqc");
#endif
#ifndef CLIENTONLY
Con_Printf(" ssqc");
#endif
Con_Printf("\n");
}
#ifdef _DEBUG
void COM_LoopMe_f(void)
{
while(1)
;
}
void COM_CrashMe_f(void)
{
int *crashaddr = (int*)0x05;
*crashaddr = 0;
}
void COM_ErrorMe_f(void)
{
Sys_Error("\"errorme\" command used");
}
#endif
#ifdef LOADERTHREAD
static void QDECL COM_WorkerCount_Change(cvar_t *var, char *oldvalue);
cvar_t worker_flush = CVARD("worker_flush", "1", "If set, process the entire load queue, loading stuff faster but at the risk of stalling the main thread.");
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
cvar_t worker_count = CVARFCD("worker_count", "", CVAR_NOTFROMSERVER, COM_WorkerCount_Change, "Specifies the number of worker threads to utilise.");
cvar_t worker_sleeptime = CVARFD("worker_sleeptime", "0", CVAR_NOTFROMSERVER, "Causes workers to sleep for a period of time after each job.");
#define WORKERTHREADS 16 //max
/*multithreading worker thread stuff*/
static int com_liveworkers[WG_COUNT];
static void *com_workercondition[WG_COUNT];
static volatile int com_workeracksequence;
static struct com_worker_s
{
void *thread;
volatile enum {
WR_NONE,
WR_DIE,
WR_ACK //updates ackseq to com_workeracksequence and sends a signal to WG_MAIN
} request;
volatile int ackseq;
} com_worker[WORKERTHREADS];
qboolean com_workererror;
static struct com_work_s
{
struct com_work_s *next;
void(*func)(void *ctx, void *data, size_t a, size_t b);
void *ctx;
void *data;
size_t a;
size_t b;
} *com_work_head[WG_COUNT], *com_work_tail[WG_COUNT];
//return if there's *any* loading that needs to be done anywhere.
qboolean COM_HasWork(void)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
unsigned int i;
for (i = 0; i < WG_COUNT; i++)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
if (com_work_head[i])
return true;
}
return false;
}
void COM_AddWork(wgroup_t tg, void(*func)(void *ctx, void *data, size_t a, size_t b), void *ctx, void *data, size_t a, size_t b)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
struct com_work_s *work;
if (tg >= WG_COUNT)
return;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
//no worker there, just do it immediately on this thread instead of pushing it to the worker.
if (!com_liveworkers[tg] || (tg!=WG_MAIN && com_workererror))
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
func(ctx, data, a, b);
return;
}
//build the work
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
work = Z_Malloc(sizeof(*work));
work->func = func;
work->ctx = ctx;
work->data = data;
work->a = a;
work->b = b;
//queue it (fifo)
Sys_LockConditional(com_workercondition[tg]);
if (com_work_tail[tg])
{
com_work_tail[tg]->next = work;
com_work_tail[tg] = work;
}
else
com_work_head[tg] = com_work_tail[tg] = work;
// Sys_Printf("%x: Queued work %p (%s)\n", thread, work->ctx, work->ctx?(char*)work->ctx:"?");
Sys_ConditionSignal(com_workercondition[tg]);
Sys_UnlockConditional(com_workercondition[tg]);
}
void COM_PrintWork(void)
{
struct com_work_s *work;
int tg;
Sys_Printf("--------- BEGIN WORKER LIST ---------\n");
for (tg = 0; tg < WG_COUNT; tg++)
{
Sys_LockConditional(com_workercondition[tg]);
work = com_work_head[tg];
while (work)
{
Sys_Printf("group%i: %s\n", tg, (char*)work->ctx);
work = work->next;
}
Sys_UnlockConditional(com_workercondition[tg]);
}
}
//leavelocked = false == poll mode.
//leavelocked = true == safe sleeping
qboolean COM_DoWork(int tg, qboolean leavelocked)
{
struct com_work_s *work;
if (tg >= WG_COUNT)
return false;
if (!leavelocked)
{
//skip the locks if it looks like we can be lazy.
if (!com_work_head[tg])
return false;
Sys_LockConditional(com_workercondition[tg]);
}
work = com_work_head[tg];
if (work)
com_work_head[tg] = work->next;
if (!com_work_head[tg])
com_work_head[tg] = com_work_tail[tg] = NULL;
if (work)
{
// Sys_Printf("%x: Doing work %p (%s)\n", thread, work->ctx, work->ctx?(char*)work->ctx:"?");
Sys_UnlockConditional(com_workercondition[tg]);
work->func(work->ctx, work->data, work->a, work->b);
Z_Free(work);
if (leavelocked)
Sys_LockConditional(com_workercondition[tg]);
return true; //did something, check again
}
if (!leavelocked)
Sys_UnlockConditional(com_workercondition[tg]);
//nothing going on, if leavelocked then noone can add anything until we sleep.
return false;
}
/*static void COM_WorkerSync_ThreadAck(void *ctx, void *data, size_t a, size_t b)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
int us;
int *ackbuf = ctx;
Sys_LockConditional(com_workercondition[WG_MAIN]);
//find out which worker we are, and flag ourselves as having acked the main thread to clean us up
for (us = 0; us < WORKERTHREADS; us++)
{
if (com_worker[us].thread && Sys_IsThread(com_worker[us].thread))
{
ackbuf[us] = true;
break;
}
}
*(int*)data += 1;
//and tell the main thread it can stop being idle now
Sys_ConditionSignal(com_workercondition[WG_MAIN]);
Sys_UnlockConditional(com_workercondition[WG_MAIN]);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
*/
/*static void COM_WorkerSync_SignalMain(void *ctx, void *data, size_t a, size_t b)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
Sys_LockConditional(com_workercondition[a]);
com_workerdone[a] = true;
Sys_ConditionSignal(com_workercondition[a]);
Sys_UnlockConditional(com_workercondition[a]);
}*/
static void COM_WorkerSync_WorkerStopped(void *ctx, void *data, size_t a, size_t b)
{
struct com_worker_s *thread = ctx;
if (thread->thread)
{
//the worker signaled us then stopped looping
Sys_WaitOnThread(thread->thread);
thread->thread = NULL;
Sys_LockConditional(com_workercondition[b]);
com_liveworkers[b] -= 1;
Sys_UnlockConditional(com_workercondition[b]);
}
else
Con_Printf("worker thread died twice?\n");
//if that was the last thread, make sure any work pending for that group is completed.
if (!com_liveworkers[b])
{
while(COM_DoWork(b, false))
;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
static int COM_WorkerThread(void *arg)
{
struct com_worker_s *thread = arg;
int group = WG_LOADER;
Sys_LockConditional(com_workercondition[group]);
com_liveworkers[group]++;
for(;;)
{
while(COM_DoWork(group, true))
{
if (worker_sleeptime.value)
{
Sys_UnlockConditional(com_workercondition[group]);
Sys_Sleep(worker_sleeptime.value);
Sys_LockConditional(com_workercondition[group]);
}
}
if (thread->request) //flagged from some work
{
if (thread->request == WR_DIE)
break;
if (thread->request == WR_ACK)
{
thread->request = WR_NONE;
thread->ackseq = com_workeracksequence;
Sys_UnlockConditional(com_workercondition[group]);
Sys_ConditionBroadcast(com_workercondition[WG_MAIN]); //try to wake up whoever wanted us to ack them
Sys_LockConditional(com_workercondition[group]);
continue;
}
}
else if (!Sys_ConditionWait(com_workercondition[group]))
break;
}
Sys_UnlockConditional(com_workercondition[group]);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
//and wake up main thread to clean up our handle
COM_AddWork(WG_MAIN, COM_WorkerSync_WorkerStopped, thread, NULL, 0, group);
return 0;
}
static void Sys_ErrorThread(void *ctx, void *data, size_t a, size_t b)
{
//posted to main thread from a worker.
Sys_Error("%s", (const char*)data);
}
void COM_WorkerAbort(char *message)
{
int group = -1;
int us;
if (Sys_IsMainThread())
return;
com_workererror = true;
if (!com_workercondition[WG_MAIN])
return; //Sys_IsMainThread was probably called too early...
//find out which worker we are, and tell the main thread to clean us up
for (us = 0; us < WORKERTHREADS; us++)
if (com_worker[us].thread && Sys_IsThread(com_worker[us].thread))
{
group = WG_LOADER;
COM_AddWork(WG_MAIN, COM_WorkerSync_WorkerStopped, &com_worker[us], NULL, 0, group);
break;
}
//now tell the main thread that it should be crashing, and why.
COM_AddWork(WG_MAIN, Sys_ErrorThread, NULL, Z_StrDup(message), 0, 0);
Sys_ThreadAbort();
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
#ifndef COM_AssertMainThread
void COM_AssertMainThread(const char *msg)
{
if (com_resourcemutex && !Sys_IsMainThread())
{
Sys_Error("Not on main thread: %s", msg);
}
}
#endif
void COM_DestroyWorkerThread(void)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int i;
if (!com_resourcemutex)
return;
// com_workererror = false;
Sys_LockConditional(com_workercondition[WG_LOADER]);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
for (i = 0; i < WORKERTHREADS; i++)
com_worker[i].request = WR_DIE; //flag them all to die
Sys_ConditionBroadcast(com_workercondition[WG_LOADER]); //and make sure they ALL wake up
Sys_UnlockConditional(com_workercondition[WG_LOADER]);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
while(COM_DoWork(WG_LOADER, false)) //finish any work that got posted to it that it neglected to finish.
;
while(COM_DoWork(WG_MAIN, false))
;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
COM_WorkerFullSync();
for (i = 0; i < WG_COUNT; i++)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
if (com_workercondition[i])
Sys_DestroyConditional(com_workercondition[i]);
com_workercondition[i] = NULL;
}
Sys_DestroyMutex(com_resourcemutex);
com_resourcemutex = NULL;
}
//fully flushes ALL pending work.
void COM_WorkerFullSync(void)
{
qboolean repeat;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int i;
while(COM_DoWork(WG_MAIN, false))
;
if (!com_liveworkers[WG_LOADER])
return;
com_workeracksequence++;
Sys_LockConditional(com_workercondition[WG_MAIN]);
do
{
if (!COM_HasWork())
{
Sys_UnlockConditional(com_workercondition[WG_MAIN]);
Sys_LockConditional(com_workercondition[WG_LOADER]);
repeat = false;
for (i = 0; i < WORKERTHREADS; i++)
{
if (com_worker[i].ackseq != com_workeracksequence && com_worker[i].request == WR_NONE)
{
com_worker[i].request = WR_ACK;
repeat = true;
}
}
if (repeat) //we're unable to signal a specific thread due to only having one condition. oh well. WAKE UP GUYS!
Sys_ConditionBroadcast(com_workercondition[WG_LOADER]);
Sys_UnlockConditional(com_workercondition[WG_LOADER]);
Sys_LockConditional(com_workercondition[WG_MAIN]);
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
repeat = COM_DoWork(WG_MAIN, true);
if (repeat)
{ //if we just did something, we may have posted something new to a worker... bum.
com_workeracksequence++;
}
else
{
for (i = 0; i < WORKERTHREADS; i++)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
if (com_worker[i].thread && com_worker[i].ackseq != com_workeracksequence)
repeat = true;
}
if (repeat)
Sys_ConditionWait(com_workercondition[WG_MAIN]);
}
if (com_workererror)
break;
} while(repeat);
Sys_UnlockConditional(com_workercondition[WG_MAIN]);
}
//main thread wants a specific object to be prioritised.
//an ancestor of the work must be pending on either the main thread or the worker thread.
//typically the worker gives us a signal to handle the final activation of the object.
//the address should be the load status. the value is the current value.
//the work that we're waiting for will be considered complete when the address is no longer set to value.
void COM_WorkerPartialSync(void *priorityctx, int *address, int value)
{
struct com_work_s **link, *work, *prev;
// double time1 = Sys_DoubleTime();
// Con_Printf("waiting for %p %s\n", priorityctx, priorityctx);
COM_DoWork(WG_MAIN, false);
//boost the priority of the object that we're waiting for on the other thread, if we can find it.
//this avoids waiting for everything.
//if we can't find it, then its probably currently being processed anyway.
//main thread is meant to do all loadstate value changes anyway, ensuring that we're woken up properly in this case.
if (priorityctx)
{
unsigned int grp;
qboolean found = false;
for (grp = WG_LOADER; grp < WG_MAIN && !found; grp++)
{
Sys_LockConditional(com_workercondition[grp]);
for (link = &com_work_head[grp], work = NULL; *link; link = &(*link)->next)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
prev = work;
work = *link;
if (work->ctx == priorityctx)
{ //unlink it
*link = work->next;
if (!work->next)
com_work_tail[grp] = prev;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
//link it in at the head, so its the next thing seen.
work->next = com_work_head[grp];
com_work_head[grp] = work;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (!work->next)
com_work_tail[grp] = work;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
found = true;
break; //found it, nothing else to do.
}
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
//we've not actually added any work, so no need to signal
Sys_UnlockConditional(com_workercondition[grp]);
}
if (!found)
{
while(COM_DoWork(WG_MAIN, false))
{
//give up as soon as we're done
if (*address != value)
return;
}
// Con_Printf("Might be in for a long wait for %s\n", (char*)priorityctx);
}
}
Sys_LockConditional(com_workercondition[WG_MAIN]);
do
{
if (com_workererror)
break;
while(COM_DoWork(WG_MAIN, true))
{
//give up as soon as we're done
if (*address != value)
break;
}
//if our object's state has changed, we're done
if (*address != value)
break;
} while (Sys_ConditionWait(com_workercondition[WG_MAIN]));
Sys_UnlockConditional(com_workercondition[WG_MAIN]);
// Con_Printf("Waited %f for %s\n", Sys_DoubleTime() - time1, priorityctx);
}
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
static void COM_WorkerPong(void *ctx, void *data, size_t a, size_t b)
{
double *timestamp = data;
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. qw: fix recording mid-map. q2: add support for recording demos on q2 servers. q: fix setattachment not using the correct orientations. q2: now supports splitscreen, as well as increased model and sound limits. cl: fix crosshair not appearing in splitscreen. cl: splitscreen clients now get their own colour tints (like the bf command) snd: tweak audio to be a bit more usable in splitscreen by default. cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player. qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name. gl: fix r_dynamic -1 bug that was painfully visible in AD. mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers). sv: fix -port or +sv_port commandline args to override the port correctly. win: attempt to cope with windows symlinks enumerating with the wrong filesizes. gl: fix skyboxes not appearing properly. gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD. gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots. q2: fix replacement textures issue. qw: fix download demonum/X issue, both in client and server. qw: fix multicast dimensions not always being honoured properly. nq: fix starting angles sometimes being wrong. menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
Con_Printf("Ping: %g\n", Sys_DoubleTime() - *timestamp);
Z_Free(timestamp);
}
static void COM_WorkerPing(void *ctx, void *data, size_t a, size_t b)
{
COM_AddWork(WG_MAIN, COM_WorkerPong, ctx, data, 0, 0);
}
static void COM_WorkerTest_f(void)
{
double *timestamp = Z_Malloc(sizeof(*timestamp));
*timestamp = Sys_DoubleTime();
COM_AddWork(WG_LOADER, COM_WorkerPing, NULL, timestamp, 0, 0);
}
static void COM_WorkerStatus_f(void)
{
struct com_work_s *work;
int i, count;
for (i = 0, count = 0; i < WORKERTHREADS; i++)
{
if (com_worker[i].thread)
count++;
}
Con_Printf("%i workers live\n", count);
Sys_LockConditional(com_workercondition[WG_LOADER]);
for (count = 0, work = com_work_head[WG_LOADER]; work; work = work->next)
count++;
Sys_UnlockConditional(com_workercondition[WG_LOADER]);
Con_Printf("%i pending tasks\n", count);
}
static void QDECL COM_WorkerCount_Change(cvar_t *var, char *oldvalue)
{
int i, count = var->ival;
if (!*var->string)
{
count = 4;
}
//try to respond to any kill requests now, so we don't get surprised by the cvar changing too often.
while(COM_DoWork(WG_MAIN, false))
;
for (i = 0; i < WORKERTHREADS; i++)
{
if (i >= count)
{
//higher thread indexes need to die.
com_worker[i].request = WR_DIE; //flag them all to die
}
else
{
//lower thread indexes need to be created
if (!com_worker[i].thread)
{
com_worker[i].request = WR_NONE;
com_worker[i].thread = Sys_CreateThread(va("loadworker_%i", i), COM_WorkerThread, &com_worker[i], 0, 256*1024);
}
}
}
Sys_ConditionBroadcast(com_workercondition[WG_LOADER]); //and make sure they ALL wake up to check their new death values.
}
static void COM_InitWorkerThread(void)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int i;
//in theory, we could run multiple workers, signalling a different one in turn for each bit of work.
com_resourcemutex = Sys_CreateMutex();
for (i = 0; i < WG_COUNT; i++)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
com_workercondition[i] = Sys_CreateConditional();
}
com_liveworkers[WG_MAIN] = 1;
//technically its ready now...
if (COM_CheckParm("-noworker") || COM_CheckParm("-noworkers"))
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
worker_count.enginevalue = "0";
worker_count.flags |= CVAR_NOSET;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
Cvar_Register(&worker_count, NULL);
Cmd_AddCommand ("worker_test", COM_WorkerTest_f);
Cmd_AddCommand ("worker_status", COM_WorkerStatus_f);
Cvar_Register(&worker_flush, NULL);
Cvar_Register(&worker_sleeptime, NULL);
Cvar_ForceCallback(&worker_count);
}
#endif
/*
================
COM_Init
================
*/
void COM_Init (void)
{
qbyte swaptest[2] = {1,0};
wantquit = false;
// set the qbyte swapping variables in a portable manner
if ( *(short *)swaptest == 1)
{
bigendian = false;
BigShort = ShortSwap;
LittleShort = ShortNoSwap;
BigLong = LongSwap;
LittleLong = LongNoSwap;
BigFloat = FloatSwap;
LittleFloat = FloatNoSwap;
}
else
{
bigendian = true;
BigShort = ShortNoSwap;
LittleShort = ShortSwap;
BigLong = LongNoSwap;
LittleLong = LongSwap;
BigFloat = FloatNoSwap;
LittleFloat = FloatSwap;
}
#ifdef MULTITHREAD
Sys_ThreadsInit();
#endif
#ifdef LOADERTHREAD
COM_InitWorkerThread();
#endif
Cmd_AddCommandD("pkg", PM_Command_f, "Provides a way to install / list / disable / purge packages via the console.");
Cmd_AddCommandD("path", COM_Path_f, "prints a list of current search paths.");
Cmd_AddCommandD("dir", COM_Dir_f, "Displays filesystem listings. Accepts wildcards."); //q3 like
Cmd_AddCommandD("flocate", COM_Locate_f, "Searches for a named file, and displays where it can be found in the OS's filesystem"); //prints the pak or whatever where this file can be found.
Cmd_AddCommandD("version", COM_Version_f, "Reports engine revision and optional compile-time settings."); //prints the pak or whatever where this file can be found.
#ifdef _DEBUG
Cmd_AddCommand ("loopme", COM_LoopMe_f);
Cmd_AddCommand ("crashme", COM_CrashMe_f);
Cmd_AddCommand ("errorme", COM_ErrorMe_f);
#endif
COM_InitFilesystem ();
Cvar_Register (&sys_platform, "Gamecode");
Cvar_Register (&registered, "Copy protection");
Cvar_Register (&gameversion, "Gamecode");
Cvar_Register (&gameversion_min, "Gamecode");
Cvar_Register (&gameversion_max, "Gamecode");
Cvar_Register (&com_nogamedirnativecode, "Gamecode");
Cvar_Register (&com_parseutf8, "Internationalisation");
Cvar_Register (&com_parseezquake, NULL);
Cvar_Register (&com_highlightcolor, "Internationalisation");
com_parseutf8.ival = 1;
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. nqsv: added support for spectators with nq clients. the angles are a bit rough, but hey. need to do something about frags so nq clients know who's a spectator. use 'cmd observe' to get an nq client to spectate on an fte server (then attack/jump behave the same as in qw clients). nqsv: rewrote EF_MUZZLEFLASH handling, so svc_muzzleflash is now translated properly to EF_MUZZLEFLASH, and vice versa. No more missing muzzleflashes! added screenshot_cubemap, so you can actually pre-generate cubemaps with fte (which can be used for reflections or whatever). misc fixes (server crash, a couple of other less important ones). external files based on a model's name will now obey r_replacemodels properly, instead of needing to use foo.mdl_0.skin for foo.md3. identify <playernum> should now use the correct masked ip, instead of abrubtly failing (reported by kt) vid_toggle console command should now obey vid_width and vid_height when switching to fullscreen, but only if vid_fullscreen is actually set, which should make it seem better behaved (reported by kt). qcc: cleaned up sym->symboldata[sym->ofs] to be more consistent at all stages. qcc: typedef float vec4[4]; now works to define a float array with 4 elements (however, it will be passed by-value rather than by-reference). qcc: cleaned up optional vs __out ordering issues. qccgui: shift+f3 searches backwards git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-27 09:34:35 +00:00
Cvar_Register (&r_meshpitch, "Gamecode");
TranslateInit();
COM_BiDi_Setup();
nullentitystate.hexen2flags = SCALE_ORIGIN_ORIGIN;
nullentitystate.colormod[0] = 32;
nullentitystate.colormod[1] = 32;
nullentitystate.colormod[2] = 32;
nullentitystate.glowmod[0] = 32;
nullentitystate.glowmod[1] = 32;
nullentitystate.glowmod[2] = 32;
nullentitystate.trans = 255;
nullentitystate.scale = 16;
nullentitystate.solidsize = 0;//ES_SOLID_BSP;
}
void COM_Shutdown (void)
{
#ifdef LOADERTHREAD
COM_DestroyWorkerThread();
#endif
COM_BiDi_Shutdown();
FS_Shutdown();
}
/*
============
va
does a varargs printf into a temp buffer, so I don't need to have
varargs versions of all text functions.
FIXME: make this buffer size safe someday
============
*/
char *VARGS va(const char *format, ...)
{
#define VA_BUFFERS 2 //power of two
#define VA_BUFFER_SIZE 8192
va_list argptr;
static char string[VA_BUFFERS][VA_BUFFER_SIZE];
static int bufnum;
COM_AssertMainThread("va");
bufnum++;
bufnum &= (VA_BUFFERS-1);
va_start (argptr, format);
vsnprintf (string[bufnum],sizeof(string[bufnum])-1, format,argptr);
va_end (argptr);
return string[bufnum];
}
/// just for debugging
int memsearch (qbyte *start, int count, int search)
{
int i;
for (i=0 ; i<count ; i++)
if (start[i] == search)
return i;
return -1;
}
#ifdef NQPROT
//for compat with dpp7 protocols, or dp gamecode that neglects to properly precache particles.
void COM_Effectinfo_Enumerate(int (*cb)(const char *pname))
{
int i;
char *f, *buf;
static const char *dpnames[] =
{
"TE_GUNSHOT",
"TE_GUNSHOTQUAD",
"TE_SPIKE",
"TE_SPIKEQUAD",
"TE_SUPERSPIKE",
"TE_SUPERSPIKEQUAD",
"TE_WIZSPIKE",
"TE_KNIGHTSPIKE",
"TE_EXPLOSION",
"TE_EXPLOSIONQUAD",
"TE_TAREXPLOSION",
"TE_TELEPORT",
"TE_LAVASPLASH",
"TE_SMALLFLASH",
"TE_FLAMEJET",
"EF_FLAME",
"TE_BLOOD",
"TE_SPARK",
"TE_PLASMABURN",
"TE_TEI_G3",
"TE_TEI_SMOKE",
"TE_TEI_BIGEXPLOSION",
"TE_TEI_PLASMAHIT",
"EF_STARDUST",
"TR_ROCKET",
"TR_GRENADE",
"TR_BLOOD",
"TR_WIZSPIKE",
"TR_SLIGHTBLOOD",
"TR_KNIGHTSPIKE",
"TR_VORESPIKE",
"TR_NEHAHRASMOKE",
"TR_NEXUIZPLASMA",
"TR_GLOWTRAIL",
"SVC_PARTICLE",
NULL
};
FS_LoadFile("effectinfo.txt", (void **)&f);
if (!f)
return;
for (i = 0; dpnames[i]; i++)
cb(dpnames[i]);
buf = f;
while (f && *f)
{
f = COM_ParseToken(f, NULL);
if (strcmp(com_token, "\n"))
{
if (!strcmp(com_token, "effect"))
{
f = COM_ParseToken(f, NULL);
cb(com_token);
}
do
{
f = COM_ParseToken(f, NULL);
} while(f && *f && strcmp(com_token, "\n"));
}
}
FS_FreeFile(buf);
}
#endif
/*************************************************************************/
/*remaps map checksums from known non-cheat GPL maps to authentic id1 maps.*/
unsigned int COM_RemapMapChecksum(model_t *model, unsigned int checksum)
{
#ifndef NOLEGACY
static const struct {
char *name;
unsigned int gpl2;
unsigned int id11;
unsigned int id12;
} sums[] =
{
{"maps/start.bsp", 0xDC03BAF3, 0x2A9A3763, 0x1D69847B},
{"maps/e1m1.bsp", 0xB7B19924, 0x1F392B02, 0xAD07D882},
{"maps/e1m2.bsp", 0x80CD279B, 0x5D140D24, 0x67100127},
{"maps/e1m3.bsp", 0x1F632D93, 0x3C20FA2E, 0x3546324A},
{"maps/e1m4.bsp", 0xB75BC1B8, 0xE5A522CE, 0xEDDA0675},
{"maps/e1m5.bsp", 0x65DEA50B, 0x6EA3A1CB, 0xA82C1C8A},
{"maps/e1m6.bsp", 0x3C76263E, 0x4DC4FFC4, 0x2C0028E3},
{"maps/e1m7.bsp", 0x51FAD6A8, 0xACBF5564, 0x97D6FB1A},
{"maps/e1m8.bsp", 0x57A436A8, 0xF63C8EE5, 0x04B6E741},
{"maps/e2m1.bsp", 0x992B120D, 0xD0732BA6, 0xDCF57032},
{"maps/e2m2.bsp", 0xA23126C5, 0xEACA9423, 0xAF961D4D},
{"maps/e2m3.bsp", 0x0956602E, 0x47B46758, 0xFC992551},
{"maps/e2m4.bsp", 0xA4CDDCC6, 0x9EDD4CE8, 0xC3169BC9},
{"maps/e3m5.bsp", 0xDC98420F, 0xAC371E07, 0x917A0631},
{"maps/e2m6.bsp", 0x3E1AA34D, 0x22CD3B7B, 0x91A33B81},
{"maps/e2m7.bsp", 0xA1A37724, 0x6C1F85F2, 0x7A3FE018},
{"maps/e3m1.bsp", 0xBD5A7A83, 0xE4BE9A0B, 0x90B20D21},
{"maps/e3m2.bsp", 0xE4043D8E, 0x2B1EC056, 0x9C6C7538},
{"maps/e3m3.bsp", 0xEE12BAC9, 0xDFCFCB78, 0xC3D05D18},
{"maps/e3m4.bsp", 0xF33D954A, 0x42003651, 0xB1790CB8},
{"maps/e3m5.bsp", 0xDC98420F, 0xAC371E07, 0x917A0631},
{"maps/e3m6.bsp", 0x9CC8F9BC, 0x6139434A, 0x2DC17DF8},
{"maps/e3m7.bsp", 0x2E8DE70A, 0xA5CF7110, 0x1039C1B1},
{"maps/e4m1.bsp", 0x5C4CDD45, 0x4AC23D4C, 0xBBF06350},
{"maps/e4m2.bsp", 0xAC84C40A, 0x057FACCC, 0xFFF8CB18},
{"maps/e4m3.bsp", 0xB6A519E2, 0x74E93DDD, 0x59BEF08C},
{"maps/e4m4.bsp", 0x3233C45C, 0xE9A7693C, 0x2D3B183F},
{"maps/e4m5.bsp", 0xE5D3E4DD, 0x17315A00, 0x699CE7F4},
{"maps/e4m6.bsp", 0x5A7B37C0, 0x6636A6B8, 0x0620FF98},
{"maps/e4m7.bsp", 0xE9497085, 0xDD1C14E2, 0x9DEC01AC},
{"maps/e4m8.bsp", 0x325A2B54, 0x3F6274D5, 0x3CB46C57},
{"maps/dm1.bsp", 0x7D37618E, 0xA3B80B3A, 0xC5C7DAB3}, //you should be able to use aquashark's untextured maps.
{"maps/dm2.bsp", 0x7B337440, 0x1763B3DA, 0x65F63634},
{"maps/dm3.bsp", 0x912781AE, 0x7AC99CDE, 0x15E20DF8},
{"maps/dm4.bsp", 0xC374DF89, 0x13799D1F, 0x9C6FE4BF},
{"maps/dm5.bsp", 0x77CA7CE5, 0x2DB66BBC, 0xB02D48FD},
{"maps/dm6.bsp", 0x200C8B5D, 0x0EBB386D, 0x5208DA2B},
{"maps/end.bsp", 0xF89B12AE, 0xA66198D8, 0xBBD4B4A5}, //unmodified gpl version (with the extra room)
{"maps/end.bsp", 0x924F4D33, 0xA66198D8, 0xBBD4B4A5} //aquashark's gpl version (with the extra room removed)
};
unsigned int i;
for (i = 0; i < sizeof(sums)/sizeof(sums[0]); i++)
{
if (checksum == sums[i].gpl2)
if (!Q_strcasecmp(model->name, sums[i].name))
return sums[i].id12;
}
#endif
return checksum;
}
/*
=====================================================================
INFO STRINGS
=====================================================================
*/
/*
===============
Info_ValueForKey
Searches the string for the given
key and returns the associated value, or an empty string.
===============
*/
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
char *Info_ValueForKey (const char *s, const char *key)
{
char pkey[1024];
static char value[4][1024]; // use two buffers so compares
// work without stomping on each other
static int valueindex;
char *o;
COM_AssertMainThread("Info_ValueForKey");
valueindex = (valueindex + 1) % 4;
if (*s == '\\')
s++;
while (1)
{
o = pkey;
while (*s != '\\')
{
if (!*s)
{
*value[valueindex]='\0';
return value[valueindex];
}
*o++ = *s++;
if (o+2 >= pkey+sizeof(pkey)) //hrm. hackers at work..
{
*value[valueindex]='\0';
return value[valueindex];
}
}
*o = 0;
s++;
o = value[valueindex];
while (*s != '\\' && *s)
{
if (!*s)
{
*value[valueindex]='\0';
return value[valueindex];
}
*o++ = *s++;
if (o+2 >= value[valueindex]+sizeof(value[valueindex])) //hrm. hackers at work..
{
*value[valueindex]='\0';
return value[valueindex];
}
}
*o = 0;
if (!strcmp (key, pkey) )
return value[valueindex];
if (!*s)
{
*value[valueindex]='\0';
return value[valueindex];
}
s++;
}
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
char *Info_KeyForNumber (const char *s, int num)
{
static char pkey[1024];
char *o;
if (*s == '\\')
s++;
while (1)
{
o = pkey;
while (*s != '\\')
{
if (!*s)
{
*pkey='\0';
return pkey;
}
*o++ = *s++;
if (o+2 >= pkey+sizeof(pkey)) //hrm. hackers at work..
{
*pkey='\0';
return pkey;
}
}
*o = 0;
s++;
while (*s != '\\' && *s)
{
if (!*s)
{
*pkey='\0';
return pkey;
}
s++;
}
if (!num--)
return pkey; //found the right one
if (!*s)
{
*pkey='\0';
return pkey;
}
s++;
}
}
void Info_RemoveKey (char *s, const char *key)
{
char *start;
char pkey[1024];
char value[1024];
char *o;
if (strstr (key, "\\"))
{
Con_Printf ("Can't use a key with a \\\n");
return;
}
while (1)
{
start = s;
if (*s == '\\')
s++;
o = pkey;
while (*s != '\\')
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
s++;
o = value;
while (*s != '\\' && *s)
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
if (!strcmp (key, pkey) )
{
//strip out the value by copying the next string over the top of this one
//(we were using strcpy, but valgrind moaned)
while(*s)
*start++ = *s++;
*start = 0;
return;
}
if (!*s)
return;
}
}
void Info_RemovePrefixedKeys (char *start, char prefix)
{
char *s;
char pkey[1024];
char value[1024];
char *o;
s = start;
while (1)
{
if (*s == '\\')
s++;
o = pkey;
while (*s != '\\')
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
s++;
o = value;
while (*s != '\\' && *s)
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
if (pkey[0] == prefix)
{
Info_RemoveKey (start, pkey);
s = start;
}
if (!*s)
return;
}
}
void Info_RemoveNonStarKeys (char *start)
{
char *s;
char pkey[1024];
char value[1024];
char *o;
s = start;
while (1)
{
if (*s == '\\')
s++;
o = pkey;
while (*s != '\\')
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
s++;
o = value;
while (*s != '\\' && *s)
{
if (!*s)
return;
*o++ = *s++;
}
*o = 0;
if (pkey[0] != '*')
{
Info_RemoveKey (start, pkey);
s = start;
}
if (!*s)
return;
}
}
void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize)
{
char newv[1024], *v;
int c;
#ifdef SERVERONLY
extern cvar_t sv_highchars;
#endif
if (strstr (key, "\\") || strstr (value, "\\") )
{
Con_Printf ("Can't use a key with a \\\n");
return;
}
if (strstr (key, "\"") || strstr (value, "\"") )
{
Con_Printf ("Can't use a key with a \"\n");
return;
}
if (strlen(key) >= MAX_INFO_KEY)// || strlen(value) >= MAX_INFO_KEY)
{
Con_Printf ("Keys and values must be < %i characters.\n", MAX_INFO_KEY);
return;
}
// this next line is kinda trippy
if (*(v = Info_ValueForKey(s, key)))
{
// key exists, make sure we have enough room for new value, if we don't,
// don't change it!
if (strlen(value) - strlen(v) + strlen(s) + 1 > maxsize)
{
if (*Info_ValueForKey(s, "*ver")) //quick hack to kill off unneeded info on overflow. We can't simply increase the quantity of this stuff.
{
Info_RemoveKey(s, "*ver");
Info_SetValueForStarKey (s, key, value, maxsize);
return;
}
Con_Printf ("Info string length exceeded on addition of %s\n", key);
return;
}
}
Info_RemoveKey (s, key);
if (!value || !strlen(value))
return;
snprintf (newv, sizeof(newv), "\\%s\\%s", key, value);
if ((int)(strlen(newv) + strlen(s) + 1) > maxsize)
{
Con_Printf ("Info string length exceeded on addition of %s\n", key);
return;
}
// only copy ascii values
s += strlen(s);
v = newv;
while (*v)
{
c = (unsigned char)*v++;
#ifndef SERVERONLY
// client only allows highbits on name
// if (stricmp(key, "name") != 0) {
// c &= 127;
// if (c < 32 || c > 127)
// continue;
// // auto lowercase team
// if (stricmp(key, "team") == 0)
// c = tolower(c);
// }
#else
if (!sv_highchars.value) {
c &= 127;
if (c < 32 || c > 127)
continue;
}
#endif
// c &= 127; // strip high bits
if (c > 13) // && c < 127)
*s++ = c;
}
*s = 0;
}
void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize)
{
if (key[0] == '*')
{
Con_Printf ("Can't set * keys\n");
return;
}
Info_SetValueForStarKey (s, key, value, maxsize);
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
void Info_Enumerate (const char *s, void *ctx, void(*cb)(void *ctx, const char *key, const char *value))
{
char key[1024];
char value[1024];
char *o;
if (*s == '\\')
s++;
while (*s)
{
o = key;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
while (*s && *s != '\\' && o < key+countof(key)-1)
*o++ = *s++;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
*o = 0;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
if (!*s++)
{
//should never happen.
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
cb(ctx, key, "");
return;
}
o = value;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
while (*s && *s != '\\' && o < value+countof(value)-1)
*o++ = *s++;
*o = 0;
if (*s)
s++;
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
cb(ctx, key, value);
}
}
dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked. package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled. package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers. sv: downloads are no longer forced to lower case. sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz cl: properly support directly playing .mvd.gz files menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors. menus: cleaned up menu heirachy a little. now simpler. server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical. deluxmapping: changed to disabled, load, generate, like r_loadlit is. render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state. drawrotpic fixed, now batches and interacts with drawpic correctly. drawline fixed, no interacts with draw* correctly, but still does not batch. fixed saving games. provide proper userinfo to nq clients, where supported. qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it. qtv: some bigcoords support tweaks git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
static void Info_PrintCB (void *ctx, const char *key, const char *value)
{
char *lineprefix = ctx;
Con_Printf ("%s%-20s%s\n", lineprefix, key, value);
}
void Info_Print (const char *s, const char *lineprefix)
{
Info_Enumerate(s, (void*)lineprefix, Info_PrintCB);
}
void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
const char *quotedvalue;
char buffer[1024];
char *command;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
char *value, t;
cvar_t *var;
while(*info == '\\')
{
command = info+1;
value = strchr(command, '\\');
info = strchr(value+1, '\\');
if (!info) //eot..
info = value+strlen(value);
if (*command == '*') //unsettable, so don't write it for later setting.
continue;
if (cvarflags)
{
var = Cvar_FindVar(command);
if (var && var->flags & cvarflags)
continue; //this is saved via a cvar.
}
VFS_WRITE(f, commandname, strlen(commandname));
VFS_WRITE(f, " ", 1);
VFS_WRITE(f, command, value-command);
VFS_WRITE(f, " ", 1);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
t = *info;
*info = 0;
quotedvalue = COM_QuotedString(value+1, buffer, sizeof(buffer), false);
VFS_WRITE(f, quotedvalue, strlen(quotedvalue));
*info = t;
VFS_WRITE(f, "\n", 1);
}
}
static qbyte chktbl[1024 + 4] = {
0x78,0xd2,0x94,0xe3,0x41,0xec,0xd6,0xd5,0xcb,0xfc,0xdb,0x8a,0x4b,0xcc,0x85,0x01,
0x23,0xd2,0xe5,0xf2,0x29,0xa7,0x45,0x94,0x4a,0x62,0xe3,0xa5,0x6f,0x3f,0xe1,0x7a,
0x64,0xed,0x5c,0x99,0x29,0x87,0xa8,0x78,0x59,0x0d,0xaa,0x0f,0x25,0x0a,0x5c,0x58,
0xfb,0x00,0xa7,0xa8,0x8a,0x1d,0x86,0x80,0xc5,0x1f,0xd2,0x28,0x69,0x71,0x58,0xc3,
0x51,0x90,0xe1,0xf8,0x6a,0xf3,0x8f,0xb0,0x68,0xdf,0x95,0x40,0x5c,0xe4,0x24,0x6b,
0x29,0x19,0x71,0x3f,0x42,0x63,0x6c,0x48,0xe7,0xad,0xa8,0x4b,0x91,0x8f,0x42,0x36,
0x34,0xe7,0x32,0x55,0x59,0x2d,0x36,0x38,0x38,0x59,0x9b,0x08,0x16,0x4d,0x8d,0xf8,
0x0a,0xa4,0x52,0x01,0xbb,0x52,0xa9,0xfd,0x40,0x18,0x97,0x37,0xff,0xc9,0x82,0x27,
0xb2,0x64,0x60,0xce,0x00,0xd9,0x04,0xf0,0x9e,0x99,0xbd,0xce,0x8f,0x90,0x4a,0xdd,
0xe1,0xec,0x19,0x14,0xb1,0xfb,0xca,0x1e,0x98,0x0f,0xd4,0xcb,0x80,0xd6,0x05,0x63,
0xfd,0xa0,0x74,0xa6,0x86,0xf6,0x19,0x98,0x76,0x27,0x68,0xf7,0xe9,0x09,0x9a,0xf2,
0x2e,0x42,0xe1,0xbe,0x64,0x48,0x2a,0x74,0x30,0xbb,0x07,0xcc,0x1f,0xd4,0x91,0x9d,
0xac,0x55,0x53,0x25,0xb9,0x64,0xf7,0x58,0x4c,0x34,0x16,0xbc,0xf6,0x12,0x2b,0x65,
0x68,0x25,0x2e,0x29,0x1f,0xbb,0xb9,0xee,0x6d,0x0c,0x8e,0xbb,0xd2,0x5f,0x1d,0x8f,
0xc1,0x39,0xf9,0x8d,0xc0,0x39,0x75,0xcf,0x25,0x17,0xbe,0x96,0xaf,0x98,0x9f,0x5f,
0x65,0x15,0xc4,0x62,0xf8,0x55,0xfc,0xab,0x54,0xcf,0xdc,0x14,0x06,0xc8,0xfc,0x42,
0xd3,0xf0,0xad,0x10,0x08,0xcd,0xd4,0x11,0xbb,0xca,0x67,0xc6,0x48,0x5f,0x9d,0x59,
0xe3,0xe8,0x53,0x67,0x27,0x2d,0x34,0x9e,0x9e,0x24,0x29,0xdb,0x69,0x99,0x86,0xf9,
0x20,0xb5,0xbb,0x5b,0xb0,0xf9,0xc3,0x67,0xad,0x1c,0x9c,0xf7,0xcc,0xef,0xce,0x69,
0xe0,0x26,0x8f,0x79,0xbd,0xca,0x10,0x17,0xda,0xa9,0x88,0x57,0x9b,0x15,0x24,0xba,
0x84,0xd0,0xeb,0x4d,0x14,0xf5,0xfc,0xe6,0x51,0x6c,0x6f,0x64,0x6b,0x73,0xec,0x85,
0xf1,0x6f,0xe1,0x67,0x25,0x10,0x77,0x32,0x9e,0x85,0x6e,0x69,0xb1,0x83,0x00,0xe4,
0x13,0xa4,0x45,0x34,0x3b,0x40,0xff,0x41,0x82,0x89,0x79,0x57,0xfd,0xd2,0x8e,0xe8,
0xfc,0x1d,0x19,0x21,0x12,0x00,0xd7,0x66,0xe5,0xc7,0x10,0x1d,0xcb,0x75,0xe8,0xfa,
0xb6,0xee,0x7b,0x2f,0x1a,0x25,0x24,0xb9,0x9f,0x1d,0x78,0xfb,0x84,0xd0,0x17,0x05,
0x71,0xb3,0xc8,0x18,0xff,0x62,0xee,0xed,0x53,0xab,0x78,0xd3,0x65,0x2d,0xbb,0xc7,
0xc1,0xe7,0x70,0xa2,0x43,0x2c,0x7c,0xc7,0x16,0x04,0xd2,0x45,0xd5,0x6b,0x6c,0x7a,
0x5e,0xa1,0x50,0x2e,0x31,0x5b,0xcc,0xe8,0x65,0x8b,0x16,0x85,0xbf,0x82,0x83,0xfb,
0xde,0x9f,0x36,0x48,0x32,0x79,0xd6,0x9b,0xfb,0x52,0x45,0xbf,0x43,0xf7,0x0b,0x0b,
0x19,0x19,0x31,0xc3,0x85,0xec,0x1d,0x8c,0x20,0xf0,0x3a,0xfa,0x80,0x4d,0x2c,0x7d,
0xac,0x60,0x09,0xc0,0x40,0xee,0xb9,0xeb,0x13,0x5b,0xe8,0x2b,0xb1,0x20,0xf0,0xce,
0x4c,0xbd,0xc6,0x04,0x86,0x70,0xc6,0x33,0xc3,0x15,0x0f,0x65,0x19,0xfd,0xc2,0xd3,
// map checksum goes here
0x00,0x00,0x00,0x00
};
#if 0
static qbyte chkbuf[16 + 60 + 4];
static unsigned last_mapchecksum = 0;
/*
====================
COM_BlockSequenceCheckByte
For proxy protecting
====================
*/
qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum)
{
int checksum;
qbyte *p;
if (last_mapchecksum != mapchecksum) {
last_mapchecksum = mapchecksum;
chktbl[1024] = (mapchecksum & 0xff000000) >> 24;
chktbl[1025] = (mapchecksum & 0x00ff0000) >> 16;
chktbl[1026] = (mapchecksum & 0x0000ff00) >> 8;
chktbl[1027] = (mapchecksum & 0x000000ff);
Com_BlockFullChecksum (chktbl, sizeof(chktbl), chkbuf);
}
p = chktbl + (sequence % (sizeof(chktbl) - 8));
if (length > 60)
length = 60;
memcpy (chkbuf + 16, base, length);
length += 16;
chkbuf[length] = (sequence & 0xff) ^ p[0];
chkbuf[length+1] = p[1];
chkbuf[length+2] = ((sequence>>8) & 0xff) ^ p[2];
chkbuf[length+3] = p[3];
length += 4;
checksum = LittleLong(Com_BlockChecksum (chkbuf, length));
checksum &= 0xff;
return checksum;
}
#endif
/*
====================
COM_BlockSequenceCRCByte
For proxy protecting
====================
*/
qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence)
{
unsigned short crc;
qbyte *p;
qbyte chkb[60 + 4];
p = chktbl + (sequence % (sizeof(chktbl) - 8));
if (length > 60)
length = 60;
memcpy (chkb, base, length);
chkb[length] = (sequence & 0xff) ^ p[0];
chkb[length+1] = p[1];
chkb[length+2] = ((sequence>>8) & 0xff) ^ p[2];
chkb[length+3] = p[3];
length += 4;
crc = QCRC_Block(chkb, length);
crc &= 0xff;
return crc;
}
#if defined(Q2CLIENT) || defined(Q2SERVER)
static qbyte q2chktbl[1024] = {
0x84, 0x47, 0x51, 0xc1, 0x93, 0x22, 0x21, 0x24, 0x2f, 0x66, 0x60, 0x4d, 0xb0, 0x7c, 0xda,
0x88, 0x54, 0x15, 0x2b, 0xc6, 0x6c, 0x89, 0xc5, 0x9d, 0x48, 0xee, 0xe6, 0x8a, 0xb5, 0xf4,
0xcb, 0xfb, 0xf1, 0x0c, 0x2e, 0xa0, 0xd7, 0xc9, 0x1f, 0xd6, 0x06, 0x9a, 0x09, 0x41, 0x54,
0x67, 0x46, 0xc7, 0x74, 0xe3, 0xc8, 0xb6, 0x5d, 0xa6, 0x36, 0xc4, 0xab, 0x2c, 0x7e, 0x85,
0xa8, 0xa4, 0xa6, 0x4d, 0x96, 0x19, 0x19, 0x9a, 0xcc, 0xd8, 0xac, 0x39, 0x5e, 0x3c, 0xf2,
0xf5, 0x5a, 0x72, 0xe5, 0xa9, 0xd1, 0xb3, 0x23, 0x82, 0x6f, 0x29, 0xcb, 0xd1, 0xcc, 0x71,
0xfb, 0xea, 0x92, 0xeb, 0x1c, 0xca, 0x4c, 0x70, 0xfe, 0x4d, 0xc9, 0x67, 0x43, 0x47, 0x94,
0xb9, 0x47, 0xbc, 0x3f, 0x01, 0xab, 0x7b, 0xa6, 0xe2, 0x76, 0xef, 0x5a, 0x7a, 0x29, 0x0b,
0x51, 0x54, 0x67, 0xd8, 0x1c, 0x14, 0x3e, 0x29, 0xec, 0xe9, 0x2d, 0x48, 0x67, 0xff, 0xed,
0x54, 0x4f, 0x48, 0xc0, 0xaa, 0x61, 0xf7, 0x78, 0x12, 0x03, 0x7a, 0x9e, 0x8b, 0xcf, 0x83,
0x7b, 0xae, 0xca, 0x7b, 0xd9, 0xe9, 0x53, 0x2a, 0xeb, 0xd2, 0xd8, 0xcd, 0xa3, 0x10, 0x25,
0x78, 0x5a, 0xb5, 0x23, 0x06, 0x93, 0xb7, 0x84, 0xd2, 0xbd, 0x96, 0x75, 0xa5, 0x5e, 0xcf,
0x4e, 0xe9, 0x50, 0xa1, 0xe6, 0x9d, 0xb1, 0xe3, 0x85, 0x66, 0x28, 0x4e, 0x43, 0xdc, 0x6e,
0xbb, 0x33, 0x9e, 0xf3, 0x0d, 0x00, 0xc1, 0xcf, 0x67, 0x34, 0x06, 0x7c, 0x71, 0xe3, 0x63,
0xb7, 0xb7, 0xdf, 0x92, 0xc4, 0xc2, 0x25, 0x5c, 0xff, 0xc3, 0x6e, 0xfc, 0xaa, 0x1e, 0x2a,
0x48, 0x11, 0x1c, 0x36, 0x68, 0x78, 0x86, 0x79, 0x30, 0xc3, 0xd6, 0xde, 0xbc, 0x3a, 0x2a,
0x6d, 0x1e, 0x46, 0xdd, 0xe0, 0x80, 0x1e, 0x44, 0x3b, 0x6f, 0xaf, 0x31, 0xda, 0xa2, 0xbd,
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0xb8, 0x43, 0xaf, 0xf8, 0xb9, 0x64, 0xef, 0xc4, 0xa5, 0x6c, 0x08, 0x53, 0xc7, 0x00, 0x10,
0x39, 0x4f, 0xdd, 0xe4, 0xb6, 0x19, 0x27, 0xfb, 0xb8, 0xf5, 0x32, 0x73, 0xe5, 0xcb, 0x32
};
/*
====================
COM_BlockSequenceCRCByte
For proxy protecting
====================
*/
qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence)
{
int n;
qbyte *p;
int x;
qbyte chkb[60 + 4];
unsigned short crc;
if (sequence < 0)
Sys_Error("sequence < 0, this shouldn't happen\n");
p = q2chktbl + (sequence % (sizeof(q2chktbl) - 4));
if (length > 60)
length = 60;
memcpy (chkb, base, length);
chkb[length] = p[0];
chkb[length+1] = p[1];
chkb[length+2] = p[2];
chkb[length+3] = p[3];
length += 4;
crc = QCRC_Block(chkb, length);
for (x=0, n=0; n<length; n++)
x += chkb[n];
crc = (crc ^ x) & 0xff;
return crc;
}
#endif
#ifdef _WIN32
// don't use these functions in MSVC8
#if (_MSC_VER < 1400)
int VARGS linuxlike_snprintf(char *buffer, int size, const char *format, ...)
{
#undef _vsnprintf
int ret;
va_list argptr;
if (size <= 0)
return 0;
size--;
va_start (argptr, format);
ret = _vsnprintf (buffer,size, format,argptr);
va_end (argptr);
buffer[size] = '\0';
return ret;
}
int VARGS linuxlike_vsnprintf(char *buffer, int size, const char *format, va_list argptr)
{
#undef _vsnprintf
int ret;
if (size <= 0)
return 0;
size--;
ret = _vsnprintf (buffer,size, format,argptr);
buffer[size] = '\0';
return ret;
}
#else
int VARGS linuxlike_snprintf_vc8(char *buffer, int size, const char *format, ...)
{
int ret;
va_list argptr;
va_start (argptr, format);
ret = vsnprintf_s (buffer,size, _TRUNCATE, format,argptr);
va_end (argptr);
return ret;
}
#endif
#endif
// libSDL.a and libSDLmain.a mingw32 libs use this function for some reason, just here to shut gcc up
/*#ifdef _MINGW_VFPRINTF
int __mingw_vfprintf (FILE *__stream, const char *__format, __VALIST __local_argv)
{
return vfprintf( __stream, __format, __local_argv );
}
#endif*/
int version_number(void)
{
int base = FTE_VER_MAJOR * 10000 + FTE_VER_MINOR * 100;
#ifdef OFFICIAL_RELEASE
base -= 1;
#endif
return base;
}
char *version_string(void)
{
static char s[128];
static qboolean done;
if (!done)
{
#ifdef OFFICIAL_RELEASE
Q_snprintfz(s, sizeof(s), "%s v%i.%02i", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR);
#else
------------------------------------------------------------------------ r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines removed MAX_VISEDICTS limit. PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default. TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW. added android multitouch emulation for windows/rawinput (in_simulatemultitouch). split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature. now using utf-8 for windows consoles. qcc warnings/errors now give clickable console links for quick+easy editing. disabled menutint when the currently active item changes contrast or gamma (for OneManClan). Added support for drawfont/drawfontscale. tweaked the qcvm a little to reduce the number of pointers. .doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up. windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings. fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts. Added support for .framegroups files for psk(psa) and iqm formats. True support for ezquake's colour codes. Mutually exclusive with background colours. path command output slightly more readable. added support for digest_hex (MD4, SHA1, CRC16). skingroups now colourmap correctly. Fix terrain colour hints, and litdata from the wrong bsp. fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported). remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother. fix v *= v.x and similar opcodes. fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported. fteqcc: fixed '#if 1 == 3 && 4' parsing. fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable. fteqcc: copyright message now includes compile date instead. fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile. fteqccgui: the output window is now focused and scrolls down as compilation progresses. pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue. rewrote prespawn/modelist/soundlist code. server tracks progress now. ------------------------------------------------------------------------ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
#if defined(SVNREVISION)
if (strcmp(STRINGIFY(SVNREVISION), "-"))
Q_snprintfz(s, sizeof(s), "%s SVN %s", DISTRIBUTION, STRINGIFY(SVNREVISION));
else
#endif
Q_snprintfz(s, sizeof(s), "%s build %s", DISTRIBUTION, __DATE__);
#endif
done = true;
}
return s;
}
//C90
void COM_TimeOfDay(date_t *date)
{
struct tm *newtime;
time_t long_time;
time(&long_time);
newtime = localtime(&long_time);
date->day = newtime->tm_mday;
date->mon = newtime->tm_mon;
date->year = newtime->tm_year + 1900;
date->hour = newtime->tm_hour;
date->min = newtime->tm_min;
date->sec = newtime->tm_sec;
strftime( date->str, 128,
"%a %b %d, %H:%M:%S %Y", newtime);
}