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Update etltv.rst
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etltv.rst
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@ -58,7 +58,16 @@ Add automatic feed delay to etltv
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* various other general improvments to etltv
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* various other general improvments to etltv
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* players can connect to delayed slave server even before the game starts just like on ettv
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* players can connect to delayed slave server even before the game starts just like on ettv
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> 2.82
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* add 64+ players server support
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Notes:
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* setting sv_maxclients higher than 64 might require setting higher com_hunkMegs.
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* legacy cgame doesn't support higher than 64 sv_maxclients, notably CG_ParseFireteams uses cgs.maxclients which will break the game if it goes over 64.
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* legacy ui doesn't support showing higher than 64 sv_maxclients servers in the browser, unless ui_serverBrowserSettings 4 is set on game init.
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Missing ettv features:
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Missing ettv features:
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* more than 64 client servers
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* chaining slave server still not tested
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* chaining slave server still not tested
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