Update etltv.rst

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Aranud 2024-02-22 23:08:42 +01:00 committed by GitHub
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@ -47,8 +47,18 @@ Add possibility for etlded to act as a client (ettv)
* slave server will not download missing files from master server, so need to make sure it has every pk3 it needs
* only available for dedicated server
Add automatic feed delay to etltv
* add cvar sv_etltv_delay <seconds> - setable only on etlded init, delays feed from master server
* add cvar sv_etltv_shownet - for network debugging
* disabled /scores command in tvgame because it can easily lag the server
* add parseEntitiesNum check to etlded for snapshot generation - current check doesn't seem to work at all (svs.nextSnapshotEntities), server will send on its own uncompressed snapshot if it detects that client will go over MAX_PARSE_ENTITIES
* add optional privatepassword argument to tv connect command. tv connect server masterpassword privatepassword
* add cvar sv_etltv_queue_ms (read only) for storing the amount of time till the game will start (backward compatible with etpro)
* various other general improvments to etltv
* players can connect to delayed slave server even before the game starts just like on ettv
Missing ettv features:
* more than 64 client servers
* chaining slave server still not tested
* delayed feed (ettv_delay), everything is live, old like ettv solution of delay by playing back demo might work (not tested)