From d9967846f0f974047d632f4e407b70fb2103d557 Mon Sep 17 00:00:00 2001 From: Aranud Date: Sat, 23 Mar 2024 11:29:15 +0100 Subject: [PATCH] Update etltv.rst --- etltv.rst | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/etltv.rst b/etltv.rst index c697072..7cd88f8 100644 --- a/etltv.rst +++ b/etltv.rst @@ -58,7 +58,16 @@ Add automatic feed delay to etltv * various other general improvments to etltv * players can connect to delayed slave server even before the game starts just like on ettv +> 2.82 + +* add 64+ players server support + +Notes: +* setting sv_maxclients higher than 64 might require setting higher com_hunkMegs. +* legacy cgame doesn't support higher than 64 sv_maxclients, notably CG_ParseFireteams uses cgs.maxclients which will break the game if it goes over 64. +* legacy ui doesn't support showing higher than 64 sv_maxclients servers in the browser, unless ui_serverBrowserSettings 4 is set on game init. + + Missing ettv features: -* more than 64 client servers * chaining slave server still not tested