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73 lines
4 KiB
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73 lines
4 KiB
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===================
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ETLTV
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===================
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!!! UNDER CONSTRUCTION !!!
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Introduction
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^^^^^^^^^^^^
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TO BE DONE
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Feature
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^^^^^^^
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Add ettv protocol support to etlded - ettv client can connect to etlded server and players can join and view the game.
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* ettv demo recording is possible
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* add cvar sv_etltv_maxslaves "Number of ettv slaves allowed to connect." - ettv_sv_maxslaves equivalent
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* add cvar sv_etltv_password "Password for ettv slaves. Must be set, or no slaves will be able to connect." - ettv_password equivalent
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* add cvar g_etltv_flags "Bitflag 1 and 2. 1 = prevent slaves from being kicked. 2 = grant shoutcaster status to slaves."
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* removed CVAR_SERVERINFO from g_fixedphysics, g_fixedphysicsfps, g_pronedelay, g_floodProtection, sv_floodProtect, sv_userInfoFloodProtect. Server info is too long and can crash ettv slave so until etltv is a thing it needs to get shorter.
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Add legacy tvgame as replacment for etpro tvgame
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* players can join ettv server connected to etlded server and watch and chat about the game
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* most commands supported with some flood protection in place - up to change in the future still
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* slave server support for 64 player server max right now (it's not realy an issue I believe but it's low priority for me)
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* ignore/unignore commands not added right now but can turn on/off chat with /tvchat
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* /players and /viewers commands
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* /follow [id/name] or just classic legacy mod following (minus aim and follow whoever is under crosshair)
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* rcon and ref for muting/kicking viewers
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* LUA is "in" but disabled
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Add possibility for etlded to act as a client (ettv)
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* add possibility for etlded to act as a client
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* add command tv connect <ip> <masterpassword> (sv_etltv_maxslaves and sv_etltv_password must be set on master server)
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* add command tv disconnect
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* add command record <name> (optional) for recording tv demos
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* add command stoprecord for stopping recording
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* add command demo <name> for demo playback
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* add command ff <seconds> command - fastforwarding demo (works similiar to timescale) stops on map_restart or can stop it with ff 0
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* add cvar sv_etltv_autorecord <0/1> automatically record tv demos
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* add cvar sv_etltv_autoplay <0/1> automatically play demos (only on specifically named demos from autorecording, fe. demo0001->demo0002 etc.)
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* add cvar sv_etltv_clientname etltv client name
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* demos are recorded into tvdemos folder with extension tv_84
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* etpro tv demos are playable, best is to use ettv tvgame and start etlded with +fs_game etpro (put etpro tvgame into etpro mod folder). Need 2.6b client in order to watch
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* slave server will not download missing files from master server, so need to make sure it has every pk3 it needs
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* only available for dedicated server
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Add automatic feed delay to etltv
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* add cvar sv_etltv_delay <seconds> - setable only on etlded init, delays feed from master server
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* add cvar sv_etltv_shownet - for network debugging
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* disabled /scores command in tvgame because it can easily lag the server
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* add parseEntitiesNum check to etlded for snapshot generation - current check doesn't seem to work at all (svs.nextSnapshotEntities), server will send on its own uncompressed snapshot if it detects that client will go over MAX_PARSE_ENTITIES
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* add optional privatepassword argument to tv connect command. tv connect server masterpassword privatepassword
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* add cvar sv_etltv_queue_ms (read only) for storing the amount of time till the game will start (backward compatible with etpro)
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* various other general improvments to etltv
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* players can connect to delayed slave server even before the game starts just like on ettv
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> 2.82
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* add 64+ players server support
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Notes:
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* setting sv_maxclients higher than 64 might require setting higher com_hunkMegs.
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* legacy cgame doesn't support higher than 64 sv_maxclients, notably CG_ParseFireteams uses cgs.maxclients which will break the game if it goes over 64.
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* legacy ui doesn't support showing higher than 64 sv_maxclients servers in the browser, unless ui_serverBrowserSettings 4 is set on game init.
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Missing ettv features:
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* chaining slave server still not tested
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