mirror of
https://github.com/ENSL/NS.git
synced 2024-11-26 06:20:57 +00:00
7a0ab2d03e
- Redesigned MS -> Cargo route to remove the marine-sized door bottleneck. - Added a weldable underneath the lift between MS-Cargo - welding brings the lift up and seals off that entrance. - Put in hint brushes in MS in an attempt (read: attempt!) to bring r-speeds down. It's better in general now, but still goes over 700 in spots. - Hopefully fixed the stuck-problems in ventilation. All the tunnels now have smooth surfaces allowing for easier skulk movement too. - Tweaked Ventilation Hive, main change being that skulks/lerks/gorges can walk across the area under the hive without having to jump over the...er...struts, or whatever they are. - Added a hole in the weldable grate in northern corridor, allowing skulks/lerks/jetpackers/fades through, and gorges + marines from one side only. - Extended vent from Archiving Hive to Northern Corridor so it has another exit above the RT in same corridor. - Added horizontal supports stretching across Archiving to aid skulks in moving about (particuarly from one side to the other) - Fixed the most minor of graphical artifacts in Reception (this was my fault and nothing to do with the wires texture or anything else) - Fixed HOM in Northern Corridor (Like I need to say that...) - Added a ladder in Holoroom leading up onto the balcony to cargo. - Retextured ventilation to an extent. - Modified RT room in Processing in a minor way, meaning the RT is no longer blocked from view until you run around the centre computer console. - More minor changes. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@163 67975925-1194-0748-b3d5-c16f83f1a3a1 |
||
---|---|---|
.. | ||
cl_dlls | ||
dlls | ||
events | ||
gfx | ||
logos | ||
manual | ||
maps | ||
media | ||
models | ||
music | ||
resource | ||
sound | ||
source | ||
sprites | ||
320_textscheme.txt | ||
400_textscheme.txt | ||
512_textscheme.txt | ||
640_textscheme.txt | ||
800_textscheme.txt | ||
1024_textscheme.txt | ||
1152_textscheme.txt | ||
1280_textscheme.txt | ||
1600_textscheme.txt | ||
assets-client-source.txt | ||
assets-common.txt | ||
assets-ignore-source.txt | ||
assets-maps.txt | ||
assets-server-source.txt | ||
assets-shared-source.txt | ||
backupserversrc.bat | ||
backupsrc.bat | ||
Balance.txt | ||
build-linux.sh | ||
builddiff.bat | ||
buildfull.bat | ||
buildfullserver.bat | ||
cached.wad | ||
co_ether.wad | ||
co_kestrel.wad | ||
config.cfg | ||
custom.hpk | ||
decals.wad | ||
delta.lst | ||
dev.cfg | ||
download.html | ||
english_titles.txt | ||
fmod.dll | ||
french_titles.txt | ||
gamma_tune.exe | ||
german_titles.txt | ||
gfx.wad | ||
hallwall_1.wad | ||
liblist.gam | ||
lisences.txt | ||
listenserver.cfg | ||
mapcycle.txt | ||
motd.txt | ||
ns-hltv.bat | ||
ns-hltv.cfg | ||
ns-hltv.tga | ||
ns.fgd | ||
ns.ico | ||
ns.ps | ||
ns.qrk | ||
ns.wad | ||
ns2.wad | ||
ns_ayumi.wad | ||
ns_bast.wad | ||
ns_context.qrk | ||
ns_delta.wad | ||
ns_eclipse.wad | ||
ns_eon.wad | ||
ns_eon_b6.wad | ||
ns_hera.wad | ||
ns_lost.wad | ||
ns_metal.wad | ||
ns_nancy.wad | ||
ns_nothing.wad | ||
ns_tanith.wad | ||
nshulls.txt | ||
readme.txt | ||
ResetGamma.exe | ||
server.cfg | ||
settings.scr | ||
skill.cfg | ||
spanish_titles.txt | ||
spraypaint.wad | ||
SteamifyTitles.pl | ||
tempdecal.wad | ||
titles.txt | ||
turkish_titles.txt | ||
ui.txt | ||
user.scr | ||
userconfig.cfg | ||
v_wad.wad | ||
voice_ban.dt | ||
wall_lab.wad |
-------------------------------------------------------------------------- - Natural Selection - http://www.naturalselection.com - v3.1 - 05/14/05 - -------------------------------------------------------------------------- The NS Team ----------- Charlie Cleveland [ "Flayra" :: game director ] Jon Chapman [ "Merkaba" :: level designer, level tech R&D, 2D art - ns_hera ] Joel Rubicam [ "grepdashv" :: qa lead ] Florian Schwarzer [ "Nemesis Zero" :: project manager ] Karl Patrick [ "Cagey" :: programmer ] David Monks [ "MaDMaXX" :: sound effects ] Harry Walsh [ "puzl" :: programmer ] Mark Windle [ "Zunni" :: relations manager ] Petter Rønningen [ "tankefugl" :: programmer ] Joseph Stone [ "Alpha|UK" :: 3D art ] Ozgur Yigit [ "gazOzz" :: 2D art ] Retired Members ------------- Cory Strader [ "Squeal Like A Pig" :: lead artist - level textures, alien concepts, alien skins, marine skins ] Josh McHugh [ "Beaner" :: artist - shotgun, turrets (concept + models), alien models ] Mike Wislocki [ "BathroomMonkey" :: artist - lmg, hmg, pistol, gl, knife, old flash website ] Jeff Paris [ "jparis" :: writer, world-builder ] Alex Boylan [ "Mojo" :: animator - building animations, alien animations ] Phil Mayfield [ "Def one" :: animator - marine and alien view models ] Joe Vaughan [ "joev" :: development manager, code - and server monkey ] Max Mcguire [ "maxwell" :: programmer ] Kevin Roberts [ "Relic25" :: level designer, 2D art - ns_bast ] Ned Pyle [ "MonsieurEvil" :: public relations, network engineer, general ] Guy Rabiller [ "smedic" :: player animations ] Spencer MacDonald [ "Voogru" :: programmer ] Tom Grim [ "ElvenThief" :: programmer ] Level Designers ------------- Nelson Ferryman [ "manah" :: ns_caged ] Andrew Weldon [ "KungFuSquirrel" :: ns_eclipse, ns_veil ] Marty Rolek [ "Greedo386" :: ns_lost ] Jake Griffith [ "Ekaj" :: co_core ] Galen Surlak-Ramsey [ "devildog" :: ns_nancy :: contact ] Ken Banks [ "Ken20Banks" :: ns_nothing ] Mike Rosser [ "Cadaver" :: ns_origin ] Tom Dilazaro [ "tommyd" :: ns_tanith, co_pulse, co_faceoff ] Juan José Alfaro [ "Mendasp" :: Leader of the ns_bast reconstruction, co_sava ] Michael Schouten [ "Olmy" :: ns_eon ] Matthew Rye [ "ChromeAngel" :: co_angst ] Pär Fredriksson [ "Drunken.Monkey" :: ns_ayumi ] Jordi Carazo [ "blueman" :: co_ulysses ] Juha Lipsonen [ "quazilin" :: ns_metal ] Devin Afshin [ "Lazer" :: Leader of the ns_nancy reconstruction ] Ben Ives [ "MrBen" :: ns_eclipse, ns_nothing, ns_veil (maintainer) ] Paul Traylor (edit, unpublish, ) [ "KungFuDiscoMonkey" :: ns_altair ] Craig Bryson [ "Drath" :: co_niveus ] Other Credits ------------- Jeremy Soule [ orchestral music ] Hugo Silvério [ "[Dr]Hugo" :: player animations ] Max Mcgill [ Marine and commander voice acting (all male voices) ] Lani Minella [ Alien, hive and command console voice acting ] Oliver Richter [ "Hypergrip" :: Ambient music, co_daimos ] Emmanuel F. Korahais [ "BrigadierWolf" :: artist ] Matt Vasquez [ "Cloud King" :: Gorge Bilebomb model ] Ydnar [ Shaderlab textures (ns_bast) ] Nick Coombe [ "Crinity" :: level design consulting ] Jason Childress [ "JayDog" :: artist - marine hands model and rigging, hive model ] Josh Buck [ "Westward" :: artist - marine model, rigging, animation, level 1 model ] Todd Calder [ "Comprox" :: misc 2D art, mirroring, readyroom.org ] Daniel Polcari [ "TyrNemesis" :: map qa ] Gareth Eckley [ "Grendel" :: QA organizing ] Nicolas Wincour [ "Marik_Steele" :: Community Lead ] jarHedz [ "Gamers at Heart" :: server support ] playZen [ "Enlightened Gaming" :: server support ] Natural Selection uses technology from: --------------------------------------- VALVe software (HL engine) FMOD (music playback) http://www.cs.unc.edu/~davemc/Particle (particle engine) Sound Ideas - The General 6000 (source sound library) Special thanks to: ------------------ Coffee Mom & Dad VALVe software Chris and Elaine Kakambouras Dave McAllister Bitchslap, and Clan F.o.R. Iron Lore Entertainment Adrenaline Zone (www.adrenzone.com) Gamespy and PlanetHalflife Josh Buck Steve Ashley Jason Childress Russell "Doomaniac" Weed Maria "Mara" Cruzado The NS IRC operators The NS Forum Admins and Moderators Stainless Steel Studios Thai Hut Beran Peters The NS playtesters (we couldn't have done it without you!) Natural Selection and all content is Copyright (C) 2003 Charles G. Cleveland "Natural Selection" is a trademark owned by Charles G. Cleveland Natural Selection is dedicated to Siobhan Colhoun, RIP