o Players can now walk up ladders without having to face up or jump on to them (and it now doesn't break fast alien movement up ramps)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@307 67975925-1194-0748-b3d5-c16f83f1a3a1
o Tweaked walljumping
- Skulk will no longer walljump when the player is looking at a wall
- Skulk will bounce slightly outward (velocity of 25) when jumping from a wall
- Fixed bug where skulk could not walljump from sloped walls (ie CC on eclipse)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@305 67975925-1194-0748-b3d5-c16f83f1a3a1
o Differentiated detonation times for handgreandes and grenades from the grenade launcher.
o Added a new balance var: kHandGrenDetonateTime
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@302 67975925-1194-0748-b3d5-c16f83f1a3a1
Changed code to ignore weapon level when determining recoil - it is now constant for pistol, LMG, HMG, and shotgun. Original code was left in-line as a precaution.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@300 67975925-1194-0748-b3d5-c16f83f1a3a1
o nosounds are played for players being digested
o Marine can't use jetpack while being devoured
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@296 67975925-1194-0748-b3d5-c16f83f1a3a1
o Reverted 292: Switched the sounds asay41 and asay81 so that heal me and follow me has the same sounds as they had pre 3.1
o Switched the sounds asay11 and asay41 so that heal me and follow me has the same sounds as they had pre 3.1
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@295 67975925-1194-0748-b3d5-c16f83f1a3a1
o Switched the sounds asay41 and asay81 so that heal me and follow me has the same sounds as they had pre 3.1
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@292 67975925-1194-0748-b3d5-c16f83f1a3a1
- Added an empty water container in the Cargo room in order to provide a line of sight block
- Reworked vent system (Lerks can fly in them, shorter travel times, new entrances/exits)
- Removed railings from the Auxiliar monitoring room
- Added more clip brushes to help with the skulk wallwalk in some areas
- Blocked line of sight from the lower entrance to the hive
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@288 67975925-1194-0748-b3d5-c16f83f1a3a1
o Releasing left, right or middle mouse button closes the popupmenu ( and selects the currently highlighted upgrade )
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@268 67975925-1194-0748-b3d5-c16f83f1a3a1
O Added a "Toggled duck" entry in the Movement Category
O Replaced "Pheromones" with "Focus"
O Added in a section entitled "Universal hotkeys" and created entries for:
- "impulse 7" "Follow me"
- "impulse 8" "I'm covering you"
- "impulse 14" "Weld/Heal me"
O Moved the following from "Communications" into "Universal hotkeys":
- "impulse 9" "Taunt/Chuckle"
O Reworded several of the Alien Hotkeys to match commonly used terminology:
- "Evolve Carapace" -> "Carapage upgrade" (etc)
- "Morph to Skulk" -> "Evolve to Skulk" (etc)
O Removed the following:
- "+lookup" "Look up"
- "+lookdown" "Look down"
- "centerview" "Look straight ahead"
- "+mlook" "Mouse look modifier"
- "+klook" "Keyboard look modifier"
O Renamed some categories to (hopefully) make it clearer for new players.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@265 67975925-1194-0748-b3d5-c16f83f1a3a1
o Fixed bug where chat text would turn white when a player joined a team
An uncapped strcpy overwrote the color array.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@264 67975925-1194-0748-b3d5-c16f83f1a3a1
o Fixed bug where some items in the marine popupmenu ("Start", "Weapon", "Orders", "Comms", etc) would be disabled after exiting the command chair.
The MESSAGE_NULL associated tech was marked as unresearchable, disabling it when the player entered the commandchair.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@263 67975925-1194-0748-b3d5-c16f83f1a3a1
o Fixed bug that made items on the popupmenu be disabled for aliens in classic games
The bug was in AvHPlayer::UpdateTechNodes(), where the techs would not be set to researchable once flagged as unresearchable, causing them all to be unresearchable from the start of the game, and disallowing lifeforms after gestating to them.
I also added a check so that the menu states won't be updated every frame for the client unless the menu is active.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@262 67975925-1194-0748-b3d5-c16f83f1a3a1
o Reduced the handgrenade research coost: 20 -> 10
o Reduce the time from throw till detonation: 2.0s -> 0.75s.
o Grenades can now be thrown before the prime grenade animation has finished, allowing faster throws
o Number of handgrenades equipped upon spawn has been increased: 1 -> 2
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@260 67975925-1194-0748-b3d5-c16f83f1a3a1