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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@286 67975925-1194-0748-b3d5-c16f83f1a3a1
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parent
9b78146ab5
commit
d7194eb748
5 changed files with 44 additions and 14 deletions
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@ -27,7 +27,7 @@
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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AdditionalIncludeDirectories=""$(SolutionDir)";U:\include\stlport;U:\include\nexus;U:\include\lua;U:\include\particle;U:\include"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_PLAYTEST_BUILD;$(NOINHERIT);AVH_SECURE_PRERELEASE_BUILD;USE_OLDAUTH"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;AVH_PLAYTEST_BUILD;$(NOINHERIT)"
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StringPooling="TRUE"
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MinimalRebuild="TRUE"
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RuntimeLibrary="0"
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@ -99,7 +99,7 @@
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Optimization="0"
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OptimizeForProcessor="1"
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AdditionalIncludeDirectories=""$(SolutionDir)";U:\include\stlport;U:\include\nexus;U:\include\lua;U:\include\particle;U:\include"
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PreprocessorDefinitions="_DEBUG;DEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;$(NOINHERIT);AVH_SECURE_PRERELEASE_BUILD;USE_OLDAUTH"
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PreprocessorDefinitions="_DEBUG;DEBUG;WIN32;_WINDOWS;QUIVER;VOXEL;QUAKE2;VALVE_DLL;AVH_SERVER;$(NOINHERIT)"
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RuntimeLibrary="1"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="0"
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@ -993,7 +993,7 @@ void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim )
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float speed;
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char szAnim[64];
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bool theFoundAnim = true;
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int theDebugAnimations = BALANCE_VAR(kDebugAnimations);
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int theDebugAnimations = 0; // BALANCE_VAR(kDebugAnimations);
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bool reloadAnim = false;
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// Make sure the model is set, as gestating models aren't set before the animation starts playing
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@ -1427,7 +1427,7 @@ const char* AvHGamerules::GetSpawnEntityName(AvHPlayer* inPlayer) const
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// If there is no no avh start points, try to start up as CS. If that doesn't look
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// right, always return DM spawns.
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if((this->mMapMode == MAP_MODE_NS) || (this->mMapMode == MAP_MODE_CO))
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if((this->mMapMode == MAP_MODE_NS) || (this->mMapMode == MAP_MODE_CO) || (this->mMapMode == MAP_MODE_NSC))
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{
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// The different cases:
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// Player just connected to server and hasn't done anything yet OR
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@ -2171,6 +2171,11 @@ void AvHGamerules::PostWorldPrecacheReset(bool inNewMap)
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this->mStartedCountdown = true;
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}
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// SCRIPTENGINE: Load map and execute OnLoad
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gLUA->Init();
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if (gLUA->LoadLUAForMap(STRING(gpGlobals->mapname)))
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gLUA->OnLoad();
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//gVoiceHelper.Reset();
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}
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@ -2210,6 +2215,12 @@ void AvHGamerules::JoinTeam(AvHPlayer* inPlayer, AvHTeamNumber inTeamToJoin, boo
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if(theServerPlayerData)
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theServerPlayerData->SetHasJoinedTeam(true);
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}
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// SCRIPTENGINE: Join team
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if (this->GetIsScriptedMode())
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if (thePrevTeam != inTeamToJoin)
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gLUA->OnJointeam(inPlayer->entindex(), inTeamToJoin);
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// :SCRIPTENGINE
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}
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// This is called before any entities are spawned, every time the map changes, including the first time
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@ -3117,6 +3128,11 @@ void AvHGamerules::SetGameStarted(bool inGameStarted)
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this->mTeamA.SetGameStarted(inGameStarted);
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this->mTeamB.SetGameStarted(inGameStarted);
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// SCRIPTENGINE: OnStart
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if (this->GetIsScriptedMode())
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gLUA->OnStarted();
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// :SCRIPTENGINE
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}
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void AvHGamerules::SendMOTDToClient( edict_t *client )
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@ -3178,6 +3194,10 @@ void AvHGamerules::Think(void)
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// Tell all HUDs to reset
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NetMsg_GameStatus_State( kGameStatusReset, this->mMapMode );
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// SCRIPTENGINE: Execute OnStart
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if (this->GetIsScriptedMode())
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gLUA->OnStart();
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this->mFirstUpdate = false;
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}
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@ -133,6 +133,8 @@ float AvHLUA::GetTime()
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bool AvHLUA::LoadLUAForMap(const char *inMapName)
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{
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ASSERT(this->mGlobalContext != NULL);
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this->mLoaded = true;
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std::string filename;
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filename = getModDirectory();
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filename += "/maps/";
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@ -22,7 +22,7 @@ void AvHLUA::OnLoad()
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return;
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}
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if (int errorcode = lua_resume(threadState, 2))
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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@ -41,7 +41,7 @@ bool AvHLUA::OnStartCheck()
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return false;
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}
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if (int errorcode = lua_resume(threadState, 2))
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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// Return the team that won
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@ -65,7 +65,7 @@ void AvHLUA::OnStart()
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return;
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}
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if (int errorcode = lua_resume(threadState, 2))
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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@ -84,7 +84,7 @@ void AvHLUA::OnStarted()
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return;
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}
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if (int errorcode = lua_resume(threadState, 2))
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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@ -104,7 +104,7 @@ void AvHLUA::OnVictory(AvHTeamNumber inTeamNumber)
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}
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lua_pushnumber(threadState, inTeamNumber);
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if (int errorcode = lua_resume(threadState, 2))
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if (int errorcode = lua_resume(threadState, 1))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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}
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}
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@ -112,6 +112,11 @@ void AvHLUA::OnVictory(AvHTeamNumber inTeamNumber)
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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AvHTeamNumber AvHLUA::OnVictoryCheck()
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{
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// GC TEST
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//int limit = lua_getgcthreshold(this->mGlobalContext); /* previous limit */
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//lua_setgcthreshold(this->mGlobalContext, 0); /* force a GC cicle */
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//lua_setgcthreshold(this->mGlobalContext, limit);
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if (this->mLoaded && this->definedOnVictoryCheck)
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{
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lua_State *threadState = lua_newthread(this->mGlobalContext);
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@ -119,16 +124,19 @@ AvHTeamNumber AvHLUA::OnVictoryCheck()
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if (!lua_isfunction(threadState, -1))
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{
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// not found, mark and exit
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this->definedOnJointeam = false;
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this->definedOnVictoryCheck = false;
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return TEAM_IND;
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}
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if (int errorcode = lua_resume(threadState, 2))
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if (int errorcode = lua_resume(threadState, 0))
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AvHLUA_OnError(lua_tostring(threadState, -1));
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else
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{
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// Return the team that won
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if (lua_isnumber(threadState, -1))
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return (AvHTeamNumber)((int)lua_tonumber(threadState, -1));
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}
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// Return the team that won
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if (lua_isnumber(threadState, -1))
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return (AvHTeamNumber)((int)lua_tonumber(threadState, -1));
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}
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return TEAM_IND;
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