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o Toned down the sound from walljumps a bit
o Ensured that a skulk looking at a wall will never initiate a walljump git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@301 67975925-1194-0748-b3d5-c16f83f1a3a1
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1 changed files with 12 additions and 9 deletions
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@ -1468,7 +1468,6 @@ void NS_UpdateWallsticking()
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wallsticking |= NS_CheckOffsetFromOrigin(theMaxPoint[0], theMaxPoint[1], theMaxPoint[2], theSurfaceNormal);
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VectorNormalize(theSurfaceNormal);
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if (wallsticking)
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{
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// tankefugl: 0000972
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@ -2918,7 +2917,7 @@ int PM_FlyMove (void)
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{
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for ( i = 0; i < numplanes; i++ )
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{
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if ( planes[i][2] > 0.7 )
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if ( planes[i][2] > 0.0 )
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{// floor or slope
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PM_ClipVelocity( original_velocity, planes[i], new_velocity, 1 );
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VectorCopy( new_velocity, original_velocity );
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@ -5220,16 +5219,20 @@ void PM_Jump (void)
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VectorNormalize(theDirectionVec);
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VectorScale(theDirectionVec, pmove->maxspeed + 50, pmove->velocity);
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pmove->velocity[2] += 100;
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vec3_t novar;
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if (!NS_CheckOffsetFromOrigin(theDirectionVec[0] * 5, theDirectionVec[1] * 5, theDirectionVec[2] * 5, novar))
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{
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VectorScale(theDirectionVec, pmove->maxspeed + 50, pmove->velocity);
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pmove->velocity[2] += 100;
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//vec3_t theJumpVect;
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//VectorScale(gSurfaceNormal, 50, theJumpVect);
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//VectorAdd(theJumpVect, pmove->velocity, pmove->velocity);
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//vec3_t theJumpVect;
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//VectorScale(gSurfaceNormal, 50, theJumpVect);
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//VectorAdd(theJumpVect, pmove->velocity, pmove->velocity);
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PM_PlayStepSound( PM_MapTextureTypeStepType( pmove->chtexturetype ), 1.0 );
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PM_PlayStepSound( PM_MapTextureTypeStepType( pmove->chtexturetype ), 0.4 );
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pmove->waterjumptime = 100;
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pmove->waterjumptime = 100;
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}
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}
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// :tankefugl
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