mirror of
https://github.com/ENSL/NS.git
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Mantis: 243
o nosounds are played for players being digested o Marine can't use jetpack while being devoured git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@296 67975925-1194-0748-b3d5-c16f83f1a3a1
This commit is contained in:
parent
ff43e34b20
commit
4f97ab24f4
2 changed files with 65 additions and 55 deletions
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@ -2916,6 +2916,8 @@ void CBasePlayer::PostThink()
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if ( flFallDamage > pev->health )
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{//splat
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// note: play on item channel because we play footstep landing on body channel
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// puzl: 243 don't play gib sound if being digested
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if ( AvHGetIsAlien(this->pev->iuser3) || !GetHasUpgrade(this->pev->iuser4, MASK_DIGESTING) )
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "common/bodysplat.wav", 1, ATTN_NORM);
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}
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@ -318,6 +318,13 @@ static dclipnode_t box_clipnodes[6];
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static mplane_t box_planes[6];
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// puzl: 243
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// Players should never play sounds when digesting
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void PM_NSPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ) {
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if ( AvHGetIsAlien(pmove->iuser3) || !GetHasUpgrade(pmove->iuser4, MASK_DIGESTING) )
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{pmove->PM_PlaySound(channel,sample,volume,attenuation,fFlags,pitch);}
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}
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bool PM_GetIsBlinking()
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{
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if (pmove->cmd.weaponselect == 255 || pmove->flags & FL_FAKECLIENT)
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@ -1989,7 +1996,7 @@ void NS_PlayStepSound(int inMaterialType, int inSoundNumber, float inVolume)
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inVolume = inVolume - inVolume*theSilenceUpgradeFactor;
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// Play it at the specified volume
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pmove->PM_PlaySound(CHAN_BODY, theFinalName, inVolume, theNorm, 0, PITCH_NORM);
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PM_NSPlaySound(CHAN_BODY, theFinalName, inVolume, theNorm, 0, PITCH_NORM);
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}
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else
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{
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@ -2060,55 +2067,55 @@ void PM_PlayStepSound( int step, float fvol )
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// switch (irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_step1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_step3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_step1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_step3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_step2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_step4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_step2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_step4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_METAL:
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// switch(irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_metal1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_metal3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_metal1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_metal3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_metal2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_metal4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_metal2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_metal4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_DIRT:
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// switch(irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_dirt1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_dirt3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_dirt1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_dirt3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_dirt2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_dirt4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_dirt2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_dirt4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_VENT:
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// switch(irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_duct1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_duct3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_duct1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_duct3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_duct2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_duct4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_duct2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_duct4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_GRATE:
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// switch(irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_grate1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_grate3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_grate1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_grate3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_grate2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_grate4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_grate2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_grate4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_TILE:
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@ -2117,23 +2124,23 @@ void PM_PlayStepSound( int step, float fvol )
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// switch(irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_tile1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_tile3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_tile1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_tile3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_tile2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_tile4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 4: pmove->PM_PlaySound( CHAN_BODY, "player/pl_tile5.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_tile2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_tile4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 4: PM_NSPlaySound( CHAN_BODY, "player/pl_tile5.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_SLOSH:
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// switch(irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_slosh1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_slosh3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_slosh1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_slosh3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_slosh2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_slosh4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_slosh2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_slosh4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_WADE:
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@ -2151,22 +2158,22 @@ void PM_PlayStepSound( int step, float fvol )
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// switch (irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_wade1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_wade2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_wade3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_wade4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// case STEP_LADDER:
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// switch(irand)
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// {
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// // right foot
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// case 0: pmove->PM_PlaySound( CHAN_BODY, "player/pl_ladder1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: pmove->PM_PlaySound( CHAN_BODY, "player/pl_ladder3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 0: PM_NSPlaySound( CHAN_BODY, "player/pl_ladder1.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 1: PM_NSPlaySound( CHAN_BODY, "player/pl_ladder3.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// // left foot
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// case 2: pmove->PM_PlaySound( CHAN_BODY, "player/pl_ladder2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: pmove->PM_PlaySound( CHAN_BODY, "player/pl_ladder4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 2: PM_NSPlaySound( CHAN_BODY, "player/pl_ladder2.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// case 3: PM_NSPlaySound( CHAN_BODY, "player/pl_ladder4.wav", fvol, ATTN_NORM, 0, PITCH_NORM ); break;
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// }
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// break;
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// }
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@ -4399,7 +4406,7 @@ void PM_AlienAbilities()
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// if(pmove->runfuncs)
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// {
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// pmove->PM_PlaySound(CHAN_WEAPON, kLeapSound, 1.0f, ATTN_NORM, 0, 94 + pmove->RandomLong(0, 0xf));
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// PM_NSPlaySound(CHAN_WEAPON, kLeapSound, 1.0f, ATTN_NORM, 0, 94 + pmove->RandomLong(0, 0xf));
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// }
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//pmove->velocity[2] += 300;
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//}
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@ -4984,16 +4991,16 @@ void PM_Jump (void)
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switch ( pmove->RandomLong( 0, 3 ) )
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{
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case 0:
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pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade1.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/pl_wade1.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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break;
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case 1:
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pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade2.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/pl_wade2.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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break;
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case 2:
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pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade3.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/pl_wade3.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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break;
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case 3:
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pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade4.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/pl_wade4.wav", theVolumeScalar, ATTN_NORM, 0, PITCH_NORM );
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break;
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}
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}
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@ -5141,9 +5148,9 @@ void PM_Jump (void)
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float theVolumeScalar = theBaseVolume - (theSilenceUpgradeLevel/(float)3)*theBaseVolume;
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theVolumeScalar = min(max(theVolumeScalar, 0.0f), 1.0f);
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pmove->PM_PlaySound(CHAN_BODY, theSoundToPlay, theVolumeScalar, ATTN_NORM, 0, PITCH_NORM);
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PM_NSPlaySound(CHAN_BODY, theSoundToPlay, theVolumeScalar, ATTN_NORM, 0, PITCH_NORM);
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//pmove->PM_PlaySound(channel, , 1.0f, ATTN_NORM, flags, pitch);
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//PM_NSPlaySound(channel, , 1.0f, ATTN_NORM, flags, pitch);
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//gEngfuncs.pEventAPI->EV_PlaySound(inArgs->entindex, thePlayer->origin, CHAN_AUTO, kEndCloakSound, 1, ATTN_NORM, 0, 94 + gEngfuncs.pfnRandomLong( 0, 0xf ));
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//PM_PlaybackEvent(gFlightEventID);
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@ -5252,7 +5259,7 @@ void PM_Jump (void)
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if ( tfc )
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{
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pmove->PM_PlaySound( CHAN_BODY, "player/plyrjmp8.wav", 0.5, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/plyrjmp8.wav", 0.5, ATTN_NORM, 0, PITCH_NORM );
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}
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else
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{
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@ -5435,10 +5442,10 @@ void PM_CheckFalling( void )
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//switch ( RandomLong(0,1) )
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//{
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//case 0:
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//pmove->PM_PlaySound( CHAN_VOICE, "player/pl_fallpain2.wav", 1, ATTN_NORM, 0, PITCH_NORM );
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//PM_NSPlaySound( CHAN_VOICE, "player/pl_fallpain2.wav", 1, ATTN_NORM, 0, PITCH_NORM );
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//break;
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//case 1:
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pmove->PM_PlaySound( CHAN_VOICE, theFallPainSound, theFallPainVolume, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_VOICE, theFallPainSound, theFallPainVolume, ATTN_NORM, 0, PITCH_NORM );
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// break;
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//}
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fvol = 1.0;
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@ -5450,7 +5457,7 @@ void PM_CheckFalling( void )
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if ( tfc )
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{
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pmove->PM_PlaySound( CHAN_VOICE, theFallPainSound, theFallPainVolume, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_VOICE, theFallPainSound, theFallPainVolume, ATTN_NORM, 0, PITCH_NORM );
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}
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fvol = 0.85;
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@ -5506,16 +5513,16 @@ void PM_PlayWaterSounds( void )
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switch ( pmove->RandomLong(0,3) )
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{
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case 0:
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pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade1.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/pl_wade1.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
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break;
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case 1:
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pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade2.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/pl_wade2.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
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break;
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case 2:
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pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade3.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
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PM_NSPlaySound( CHAN_BODY, "player/pl_wade3.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
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break;
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case 3:
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||||
pmove->PM_PlaySound( CHAN_BODY, "player/pl_wade4.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
|
||||
PM_NSPlaySound( CHAN_BODY, "player/pl_wade4.wav", theVolume, ATTN_NORM, 0, PITCH_NORM );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -6101,11 +6108,12 @@ bool PM_TopDown()
|
|||
void PM_Jetpack()
|
||||
{
|
||||
bool theHasJetpackUpgrade = GetHasUpgrade(pmove->iuser4, MASK_UPGRADE_7) && (pmove->iuser3 == AVH_USER3_MARINE_PLAYER);
|
||||
|
||||
// puzl: 243 Don't allow the player to use jetpack if being devoured
|
||||
bool theIsDevoured = GetHasUpgrade(pmove->iuser4, MASK_DIGESTING);
|
||||
// Turn off jetpack by default
|
||||
gIsJetpacking[pmove->player_index] = false;
|
||||
|
||||
if(!pmove->dead && theHasJetpackUpgrade)
|
||||
if(!pmove->dead && theHasJetpackUpgrade && !theIsDevoured)
|
||||
{
|
||||
bool theJumpHeldDown = (pmove->cmd.buttons & IN_JUMP);
|
||||
bool theHasEnoughEnergy = (pmove->fuser3 > (kJetpackMinimumEnergyToJetpack*kNormalizationNetworkFactor));
|
||||
|
|
Loading…
Reference in a new issue