Commit graph

13 commits

Author SHA1 Message Date
pierow
833eb0a792 merge in HL25 fixes 2024-03-04 23:29:53 -05:00
pierow
3e404baff8 ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00
pierow
0e88d368b9 HL25 fixes
-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
2023-11-27 16:01:49 -05:00
pierow
99c40ae09e v3.2.3 features and fixes.
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
pierow
06e1017423 Addition of hud_style and cl_labelmaps changed to hud_mapstyle with additional maps 2018-08-12 22:27:24 -04:00
pierow
bec0c1a46c cl_ambientsound and senslock commands 2018-08-01 00:59:34 -04:00
pierow
b6862645ec added cl_widescreen and fix for commander item placement and background 2018-05-06 19:56:32 -04:00
Ari Timonen
4f13237895 Update line endings
Change CRLF to LF in repo.
2018-04-22 18:55:55 +03:00
fmoraw
de27a8149c Linux Build 2014-12-16 14:36:27 +01:00
Flayra
af3128ec1a - Updates from Puzl with latest version of the game (my backups were old compared to his working copy).
- Removed really strict anti exploit detection (that was never used)
- This should be the latest released version of NS!
2014-01-14 11:43:04 -08:00
tankefugl
7652448e28 Mantis 0001070:
o Added new option to the Advanced menu: "Enable gamma ramp". The cvar for it is cl_gammaramp which defaults to 1. Setting it to 0 will disable the forced gamma ramp changes.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@206 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-22 12:27:50 +00:00
puzl
e50079c075 Mantis: 1064
o Added new setting to advanced multiplayer options.  Default value is 'on'
o cvar is cl_labelmaps ( default 1 )
o If the cvar is changed the map sprite will dynamically update.
o If no labelled minimap exists the default one is displayed
o We always write a generated minimap to the normal file

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@165 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 00:43:30 +00:00
Karl
8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00