-Add new widescreen method and exploit prevention
-disable old widescreen method and exploit prevention
-force sv_rollangle 0
-add sv_widescreenclamp to limit fov expansion to 16:9
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
- Implemented a hybrid wallwalk -- the skulk now only "sticks" if +speed is held down
- Added an IN_WALK flag, syncronized with the server state that can be used in the application to check whether a player is walking
- Walljump is reverted to only jump in the direction the player is looking again, since a running player jumping from a wall usually wants to strafe inwards to stay on the wall
Untickeded bug:
- Fixed bug that caused leap to not behave properly from shallow water
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@191 67975925-1194-0748-b3d5-c16f83f1a3a1
o Duck toggle implemented
- bind toggleduck to a key to use
- while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@49 67975925-1194-0748-b3d5-c16f83f1a3a1