Commit graph

12 commits

Author SHA1 Message Date
Daniel Gibson
cf35cecbc7 Revert changes for Demo to d3xp/ - Demo only needs game/ code 2019-01-07 15:06:59 +01:00
gab
12629e1f66 Support for D3 demo data files (minimum viable changes) 2019-01-07 15:06:59 +01:00
Daniel Gibson
b03fc9271a Fix crash by assert in last RoE level (and maybe elsewhere)
The assertion in idBounds::operator-(const idBounds&) was triggered
from idWeapon::Event_LaunchProjectiles() (ownerBounds - projBounds)
It only happened when using the BFG.
So I added a check to make sure calling operator- is legal.

I guess this also caused #122
2015-12-13 03:30:03 +01:00
Zohar Malamant
a1e8e4180e fixed potential bug. 2013-08-15 01:02:38 +02:00
dhewg
9034da11d0 s/ReadLong/ReadInt/ to match the return type 2012-06-28 13:52:24 +02:00
dhewg
94df46637a s/WriteLong/WriteInt/ to match the argument type 2012-06-28 13:52:23 +02:00
dhewg
6d6c5c8ce7 Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
dhewg
736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00
dhewg
e4771f3a5f Fix -Wunused-variable warnings
unused variable
2011-12-10 15:36:03 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00