dhewg
d76358afc2
Move the virtual abstract idGame to framework/Game.h
...
This is game independent and code outside of game/ and d3xp/
doesn't need to know about anything game specific.
2018-08-20 01:46:27 +02:00
dhewg
c647c61d4a
Mark unused variable in a non-debug build as such
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Forgot this one in be40e9d6
2018-08-20 01:46:27 +02:00
dhewg
e03c6fcb59
Disable sound backend entry in the option menu
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"Reverse channels", woooo
2018-08-20 01:46:27 +02:00
dhewg
5c716c569f
Fix binary op fail in idTarget_WaitForButton::Think
2018-08-20 01:46:25 +02:00
dhewg
4cfc2d87a5
Fix compilation for *BSD
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Change most __linux__ defines to __unix__ for all UNIX like systems.
2018-08-20 01:46:25 +02:00
dhewg
471f51ef9b
Fix -Wformat and -Wformat-extra-args warnings
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Fix format specifiers and use the C99 %zd for types of size_t and
alike.
2018-08-20 01:46:25 +02:00
dhewg
f8efcf5e90
Fix script interpreter stack for x86_64
...
Alot of stack and event variables are pointers. Align the size of
all script and event variable types to sizeof(intptr_t) so that
the CPU needs only one fetch insn on 64bit archs.
Tested on x86 and x86_64 and found no different script behaviours
compared to the binary from id.
Savegames on x86_64 do work, but are not compatible to x86 and vice
versa (among other issues, the stack is written to file as-is).
x86 builds can still load savegames from the official binary and
vice versa.
2018-08-20 01:46:24 +02:00
dhewg
17dd12384c
Fix shared library loading for x86_64
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Library handles are "void *" on posix.
2018-08-20 01:46:24 +02:00
dhewg
30dd372efa
Fix event callbacks for x86_64
...
Fix remaining event related code for the new intptr_t value type.
Regenerated game/gamesys/Callbacks.cpp via CREATE_EVENT_CODE.
2018-08-20 01:46:24 +02:00
dhewg
379ab902bb
Fix idEventArg for x86_64
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Pointers are passed through events; change the event value type to
intptr_t to provide enough bits.
2018-08-20 01:46:24 +02:00
dhewg
ba1adc839f
Trivial pointer cast fixes for x86_64
2018-08-20 01:46:24 +02:00
dhewg
fc5f9ed56b
Mark unused variables in a non-debug build as such
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Variables which are only used in assert().
2018-08-20 01:46:24 +02:00
dhewg
f4f5d9c914
Fix -Wparentheses warnings
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suggest explicit braces to avoid ambiguous ‘else’
suggest parentheses around ‘&&’ within ‘||’
suggest parentheses around ‘-’ in operand of ‘&’
suggest parentheses around arithmetic in operand of ‘|’
equality comparison with extraneous parentheses
Functional change:
Proper HELLTIME check in Playerview due to missing parentheses.
2018-08-20 01:46:24 +02:00
dhewg
06a5468d4d
Fix -Wuninitialized warnings
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may be used uninitialized in this function
2018-08-20 01:46:23 +02:00
dhewg
6ff59d90bf
Fix -Wunused-value warnings
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value computed is not used
left operand of comma operator has no effect
right operand of comma operator has no effect
2018-08-20 01:46:23 +02:00
dhewg
74f7302c71
Fix -Wunused-but-set-variable warnings
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variable set but not used
Removes some CollisionModel code under _DEBUG which was probably a
leftover, since it was completely useless (its done later anyways).
2018-08-20 01:46:23 +02:00
dhewg
6f0fc9fcc1
Fix -Wunused-variable warnings
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unused variable
2018-08-20 01:46:23 +02:00
dhewg
d72b17f3a2
Fix -Wunused-function warnings
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defined but not used
2018-08-20 01:46:23 +02:00
dhewg
98fbe07684
Fix -Wpointer-arith warnings
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NULL used in arithmetic
2018-08-20 01:46:23 +02:00
dhewg
c155107ba9
Fix -Wconversion-null warnings
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converting to non-pointer type ‘int’ from NULL
2018-08-20 01:46:23 +02:00
dhewg
64df913412
Fix -Wwrite-strings warnings
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deprecated conversion from string constant to ‘char*’
Constify lots of "char *".
2018-08-20 01:46:22 +02:00
dhewg
d83cf21bde
Fix -Wchar-subscripts warnings
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array subscript has type ‘char’
2018-08-20 01:46:22 +02:00
dhewg
c7c187e4dc
Fix all whitespace errors
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Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d
Fix quoting in GPL headers
2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015
hello world
2011-11-22 15:28:15 -06:00