Disable sound backend entry in the option menu

"Reverse channels", woooo
This commit is contained in:
dhewg 2011-12-14 19:04:19 +01:00 committed by Daniel Gibson
parent bc5f5c785a
commit e03c6fcb59
2 changed files with 0 additions and 10 deletions

View file

@ -2003,12 +2003,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
}
mainGui->StateChanged( gameLocal.time );
#if defined( __unix__ )
// replacing the oh-so-useful s_reverse with sound backend prompt
mainGui->SetStateString( "driver_prompt", "1" );
#else
mainGui->SetStateString( "driver_prompt", "0" );
#endif
}
/*

View file

@ -1485,12 +1485,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
}
mainGui->StateChanged( gameLocal.time );
#if defined( __unix__ )
// replacing the oh-so-useful s_reverse with sound backend prompt
mainGui->SetStateString( "driver_prompt", "1" );
#else
mainGui->SetStateString( "driver_prompt", "0" );
#endif
}
/*