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Fix compilation for *BSD
Change most __linux__ defines to __unix__ for all UNIX like systems.
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5 changed files with 6 additions and 6 deletions
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@ -2003,7 +2003,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
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mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
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}
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mainGui->StateChanged( gameLocal.time );
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#if defined( __linux__ )
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#if defined( __unix__ )
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// replacing the oh-so-useful s_reverse with sound backend prompt
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mainGui->SetStateString( "driver_prompt", "1" );
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#else
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@ -100,7 +100,7 @@ If you have questions concerning this license or the applicable additional terms
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// atm, we have no useful way to reconstruct the trace, so let's leave it off
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#define ID_BT_STUB
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#ifndef ID_BT_STUB
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#if defined( __linux__ )
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#if defined( __unix__ )
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#if defined( _DEBUG )
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#define ID_BT_STUB
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#endif
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@ -1485,7 +1485,7 @@ void idMultiplayerGame::UpdateMainGui( void ) {
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mainGui->SetStateString( keyval->GetKey(), keyval->GetValue() );
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}
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mainGui->StateChanged( gameLocal.time );
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#if defined( __linux__ )
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#if defined( __unix__ )
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// replacing the oh-so-useful s_reverse with sound backend prompt
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mainGui->SetStateString( "driver_prompt", "1" );
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#else
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@ -2044,7 +2044,7 @@ bool idFrustum::ProjectionBounds( const idBounds &bounds, idBounds &projectionBo
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return ProjectionBounds( idBox( bounds, vec3_origin, mat3_identity ), projectionBounds );
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}
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#ifndef __linux__
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#ifndef __GNUC__
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/*
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============
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@ -42,7 +42,7 @@ If you have questions concerning this license or the applicable additional terms
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#elif defined( __linux__ )
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#elif defined( __unix__ )
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// using our local glext.h
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// http://oss.sgi.com/projects/ogl-sample/ABI/
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@ -544,7 +544,7 @@ extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
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#endif // _WIN32
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#if defined( __linux__ )
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#if defined( __unix__ )
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//GLX Functions
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extern XVisualInfo * (*qglXChooseVisual)( Display *dpy, int screen, int *attribList );
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