dhewg
2ecfd21427
Use FILENAME_MAX for MAX_OSPATH
...
Fixes compilation with fucking MSVC.
2018-08-20 01:46:35 +02:00
dhewg
e85823f8ce
Remove all OS specific gamepak code
...
Useless since there are no gamepaks.
2018-08-20 01:46:34 +02:00
dhewg
ed099aa128
Remove all gamepak FileSystem<->Async[Client|Server] code
2018-08-20 01:46:34 +02:00
dhewg
5aa122978d
Don't try to extract libraries from gamepaks.
2018-08-20 01:46:34 +02:00
dhewg
5adb4810d4
Remove UpdateGamePakChecksums()
...
Not required anymore.
2018-08-20 01:46:34 +02:00
dhewg
b992d117f0
Remove all client/server gamepak checks
...
We don't use any gamepaks anymore, remove the related checks.
2018-08-20 01:46:34 +02:00
dhewg
a97f685132
Use PATH_MAX for MAX_OSPATH on all platforms
...
The hardcoded 256 doesn't cut it.
2018-08-20 01:46:34 +02:00
dhewg
7d5c0e1fd7
Rename FILE_[EXEC|OPEN] due to conflict
...
Some MinGW versions already define it.
2018-08-20 01:46:31 +02:00
dhewg
afebd7e1e5
Untangle the epic precompiled.h mess
...
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
4df3236c3e
Adapt structs for easy forward declarations
...
Get rid of the tag namespace.
2018-08-20 01:46:27 +02:00
dhewg
c7c187e4dc
Fix all whitespace errors
...
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d
Fix quoting in GPL headers
2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015
hello world
2011-11-22 15:28:15 -06:00