Commit graph

13 commits

Author SHA1 Message Date
dhewg
2ecfd21427 Use FILENAME_MAX for MAX_OSPATH
Fixes compilation with fucking MSVC.
2018-08-20 01:46:35 +02:00
dhewg
e85823f8ce Remove all OS specific gamepak code
Useless since there are no gamepaks.
2018-08-20 01:46:34 +02:00
dhewg
ed099aa128 Remove all gamepak FileSystem<->Async[Client|Server] code 2018-08-20 01:46:34 +02:00
dhewg
5aa122978d Don't try to extract libraries from gamepaks. 2018-08-20 01:46:34 +02:00
dhewg
5adb4810d4 Remove UpdateGamePakChecksums()
Not required anymore.
2018-08-20 01:46:34 +02:00
dhewg
b992d117f0 Remove all client/server gamepak checks
We don't use any gamepaks anymore, remove the related checks.
2018-08-20 01:46:34 +02:00
dhewg
a97f685132 Use PATH_MAX for MAX_OSPATH on all platforms
The hardcoded 256 doesn't cut it.
2018-08-20 01:46:34 +02:00
dhewg
7d5c0e1fd7 Rename FILE_[EXEC|OPEN] due to conflict
Some MinGW versions already define it.
2018-08-20 01:46:31 +02:00
dhewg
afebd7e1e5 Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2018-08-20 01:46:28 +02:00
dhewg
4df3236c3e Adapt structs for easy forward declarations
Get rid of the tag namespace.
2018-08-20 01:46:27 +02:00
dhewg
c7c187e4dc Fix all whitespace errors
Excluding 3rd party files.
2018-08-20 01:46:22 +02:00
dhewg
eac3112d2d Fix quoting in GPL headers 2018-08-20 01:46:21 +02:00
Timothee 'TTimo' Besset
aa3dbca015 hello world 2011-11-22 15:28:15 -06:00