dhewg
49067a82aa
Get rid of Sys_FPU_StackIsEmpty()
...
Same as with Sys_FPU_GetState().
2018-08-20 01:46:35 +02:00
dhewg
16871256f8
Get rid of Sys_FPU_GetState()
...
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2018-08-20 01:46:35 +02:00
dhewg
763791ab24
Get rid of Sys_FPU_EnableExceptions()
...
No exceptions were ever enabled.
2018-08-20 01:46:35 +02:00
dhewg
4dc111e63f
Use a more modern way to set the fpu precision
2018-08-20 01:46:35 +02:00
dhewg
8e323cb4ff
Get rid of Sys_FPU_SetRounding()
...
Unused.
2018-08-20 01:46:35 +02:00
Andre d
a6834f2f39
Remove (faulty/outdated) video ram detection
2018-08-20 01:46:35 +02:00
dhewg
e85823f8ce
Remove all OS specific gamepak code
...
Useless since there are no gamepaks.
2018-08-20 01:46:34 +02:00
dhewg
0025ad6cf7
Introduce fs_configpath
...
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2018-08-20 01:46:34 +02:00
dhewg
1f17040f0c
Unify Sys_*Path() into Sys_GetPath()
2018-08-20 01:46:34 +02:00
dhewg
6b30d96d44
Get rid of CPU_EASYARGS
...
Never use the event callbacks with mismatching prototypes.
2018-08-20 01:46:32 +02:00
dhewg
151288e170
CMake: Use config.h for BUILD_OS and BUILD_CPU
...
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2018-08-20 01:46:32 +02:00
dhewg
6dfe95e732
CMake: Create config.h
...
Use config.h for configure time settings.
2018-08-20 01:46:32 +02:00
dhewg
b87bd8040f
Get rid of memory status functions
...
Unused.
2018-08-20 01:46:32 +02:00
dhewg
cdefb2ba7a
Always allow multiple instances
2018-08-20 01:46:32 +02:00
dhewg
a1fe69f429
Get rid of Sys_DefaultCDPath()
...
Stub on all platforms.
2018-08-20 01:46:32 +02:00
dhewg
d0846bdae8
Include malloc.h for alloca for MinGW
...
Newer versions of MinGW do not seem to require this, but older
ones do.
2018-08-20 01:46:31 +02:00
dhewg
11eb754b41
Get rid of Sys_DoPreferences()
...
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2018-08-20 01:46:31 +02:00
dhewg
7dd30d9db6
Make Sys_GetScanTable() only available on Windows
...
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2018-08-20 01:46:30 +02:00
dhewg
4dbf6d2329
Rename Posix_ConsoleInput() to Sys_ConsoleInput()
...
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2018-08-20 01:46:30 +02:00
spiral
85a3a7089a
Add ID_GAME_API for dllexport/attribute(visibility)
...
Delete obsolete Game.def exports files
2018-08-20 01:46:30 +02:00
spiral
3dc6127529
Remove MWERKS stuff
2018-08-20 01:46:29 +02:00
spiral
139726bc37
Add missing includes for MSVC
...
- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
2018-08-20 01:46:29 +02:00
dhewg
092059bd95
Get rid of the unused Sys_FPU_ClearStack
2018-08-20 01:46:29 +02:00
dhewg
cdeb7e7ff2
Get rid of Sys_GetProcessorString()
...
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2018-08-20 01:46:29 +02:00
dhewg
975cda1637
Unify CPUID_FTZ and CPUID_DAZ
...
Get rid of the 2 CPUID flags and combine them with SSE in one
implementation.
SSE flags can now be set on all x86 and x86_64 platforms -
independent of -ffast-math.
Helper defines borrowed from STREFLOP.
2018-08-20 01:46:29 +02:00
dhewg
57b8d55db0
Get rid of unused CPUID flags
2018-08-20 01:46:29 +02:00
dhewg
a9e31c4225
Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()
...
Now unused.
2018-08-20 01:46:29 +02:00
dhewg
d26cf44a29
Add GetMilliseconds to idSys
...
To be used for the overhauled idTimer in idlib/.
2018-08-20 01:46:29 +02:00
dhewg
ae551ee106
Port Sys_Milliseconds() to SDL
...
Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2018-08-20 01:46:29 +02:00
dhewg
9101f2e5a0
Port Sys_Sleep() to SDL
2018-08-20 01:46:29 +02:00
dhewg
f1a7b426fe
Port all thread related functions to SDL
...
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2018-08-20 01:46:29 +02:00
dhewg
3c2c603cf4
Move MAX_THREADS as define to BuildDefines.h
2018-08-20 01:46:29 +02:00
dhewg
efbd47f4bc
Port critical sections and events to SDL
...
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2018-08-20 01:46:29 +02:00
dhewg
f41d2347b1
Use SDL for everything endian
2018-08-20 01:46:29 +02:00
dhewg
4df3236c3e
Adapt structs for easy forward declarations
...
Get rid of the tag namespace.
2018-08-20 01:46:27 +02:00
dhewg
8f4d16fd1b
Move BuildDefines.h include to platform.h
2018-08-20 01:46:27 +02:00
dhewg
7a40472c5b
Include cstddef for ptrdiff_t in platform.h
2018-08-20 01:46:27 +02:00
dhewg
487406d861
Move idlib typedefs to platform.h
2018-08-20 01:46:27 +02:00
dhewg
e522e719dd
Move common includes from precompiled.h to platform.h
2018-08-20 01:46:27 +02:00
dhewg
7d52a803ab
Split platform specific code from precompiled.h
...
New header sys/platform.h.
2018-08-20 01:46:27 +02:00
dhewg
c1d67445c3
Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
...
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2018-08-20 01:46:27 +02:00
dhewg
2b446ddd28
Basic infrastructure to build with MinGW
...
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2018-08-20 01:46:26 +02:00
dhewg
0b0db9ab41
Remove the unused and useless CallStack code
...
This was never enabled and only implemented for Windows.
2018-08-20 01:46:26 +02:00
dhewg
25929447dc
Change return type of [Sys_]GetProcessorId to int
...
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2018-08-20 01:46:26 +02:00
dhewg
8585be83f9
Get rid of GL_HARDLINK, always link against libGL
...
This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2018-08-20 01:46:25 +02:00
dhewg
c011a0f72a
Fix and cleanup endianess defines
...
Use various defines set by the compiler to determine the
endianess of the target arch.
2018-08-20 01:46:25 +02:00
dhewg
18e8dc4dc6
Basic infrastructure to build on *BSD
2018-08-20 01:46:25 +02:00
dhewg
670f2f2be8
Fix platform dependent thread function definitions
...
Thread return types are different between platforms, and its
probably not a good idea to return something of a different size,
cast the callback and expect it to not crash.
2018-08-20 01:46:25 +02:00
dhewg
17dd12384c
Fix shared library loading for x86_64
...
Library handles are "void *" on posix.
2018-08-20 01:46:24 +02:00
dhewg
ba1adc839f
Trivial pointer cast fixes for x86_64
2018-08-20 01:46:24 +02:00