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Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()
Now unused.
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1 changed files with 0 additions and 6 deletions
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@ -151,10 +151,6 @@ void Sys_Sleep( int msec );
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// any game related timing information should come from event timestamps
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unsigned int Sys_Milliseconds( void );
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// for accurate performance testing
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double Sys_GetClockTicks( void );
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double Sys_ClockTicksPerSecond( void );
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// returns a selection of the CPUID_* flags
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int Sys_GetProcessorId( void );
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const char * Sys_GetProcessorString( void );
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@ -414,8 +410,6 @@ public:
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virtual void DebugVPrintf( const char *fmt, va_list arg ) = 0;
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virtual unsigned int GetMilliseconds( void ) = 0;
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virtual double GetClockTicks( void ) = 0;
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virtual double ClockTicksPerSecond( void ) = 0;
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virtual int GetProcessorId( void ) = 0;
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virtual const char * GetProcessorString( void ) = 0;
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virtual const char * FPU_GetState( void ) = 0;
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