Daniel Gibson
6a6f4aad47
It builds with VS 2017 now
2018-09-02 01:27:00 +02:00
Daniel Gibson
53db277bae
Make it build as SDK
...
I created this repo from the original dhewm3 repo, but I used
git filter-branch to kill all the files that are not needed to just
build base.dll and d3xp.dll (or .so or .dylib or whatever).
So this is basically just the files the original Doom3 SDK had, but
taken from dhewm3 instead (and thus GPL licensed and patched for
64bit-support etc) + some dhewm3 specific stuff + CMakeLists.txt
to build them.
The git filter-branch details:
filter-branch -f --prune-empty --tree-filter /tmp/killkill.sh @
## /tmp/killkill.sh:
#!/bin/sh
find . -exec /tmp/removeothers.sh {} \;
exit 0
## /tmp/removeothers.sh:
#!/bin/bash
FNAME="$1"
if [[ $FNAME == \./\.git* ]] || [[ $FNAME == \./d3xp/* ]] || [[ $FNAME == \./game/* ]]
then
#echo "ignoring $FNAME"
exit 0
fi
if ! grep -Fxq "$FNAME" /tmp/d3sdklist.txt
then
#echo "REMOVING $FNAME"
rm -rf "$FNAME"
fi
exit 0
## /tmp/d3sdklist.txt was is just a textfile with one path per line with
all the files (and directories!) I wanted to keep, like:
.
..
./sys/platform.h
./framework/Game.h
./config.h.in
./CMakeLists.txt
## ... and all the relevant files from the SDK
2018-08-26 01:43:10 +02:00
Kalamatee
2fb870b13f
import AROS changes
2018-08-20 01:46:39 +02:00
David Carlier
45d826d31c
make it compilable under openbsd
2018-08-20 01:46:39 +02:00
dhewg
caf580b3ff
Get rid of Sys_SetFatalError()
...
Unnecessary.
2018-08-20 01:46:35 +02:00
dhewg
5c483d3349
Get rid of sysMemoryStats_t
...
Unused.
2018-08-20 01:46:35 +02:00
dhewg
49067a82aa
Get rid of Sys_FPU_StackIsEmpty()
...
Same as with Sys_FPU_GetState().
2018-08-20 01:46:35 +02:00
dhewg
16871256f8
Get rid of Sys_FPU_GetState()
...
This was only implemented with MSVC style asm.
Comments suggest that it was used to help catch invalid FOV calculations,
which were probably only happening with ancient compiler bugs.
2018-08-20 01:46:35 +02:00
dhewg
763791ab24
Get rid of Sys_FPU_EnableExceptions()
...
No exceptions were ever enabled.
2018-08-20 01:46:35 +02:00
dhewg
4dc111e63f
Use a more modern way to set the fpu precision
2018-08-20 01:46:35 +02:00
dhewg
8e323cb4ff
Get rid of Sys_FPU_SetRounding()
...
Unused.
2018-08-20 01:46:35 +02:00
Andre d
a6834f2f39
Remove (faulty/outdated) video ram detection
2018-08-20 01:46:35 +02:00
dhewg
e85823f8ce
Remove all OS specific gamepak code
...
Useless since there are no gamepaks.
2018-08-20 01:46:34 +02:00
dhewg
0025ad6cf7
Introduce fs_configpath
...
Split fs_savepath for config files. This is in preparation for
moving the writable paths on *nix to $XDG_DATA_HOME and
$XDG_CONFIG_HOME.
Affected files: config.spec, *.cfg, doomkey, xpkey.
2018-08-20 01:46:34 +02:00
dhewg
1f17040f0c
Unify Sys_*Path() into Sys_GetPath()
2018-08-20 01:46:34 +02:00
dhewg
6b30d96d44
Get rid of CPU_EASYARGS
...
Never use the event callbacks with mismatching prototypes.
2018-08-20 01:46:32 +02:00
dhewg
151288e170
CMake: Use config.h for BUILD_OS and BUILD_CPU
...
This fixes, among others, FreeBSD 64bit builds where the build
system used a "amd64" suffix and runtime "x86_64".
2018-08-20 01:46:32 +02:00
dhewg
6dfe95e732
CMake: Create config.h
...
Use config.h for configure time settings.
2018-08-20 01:46:32 +02:00
dhewg
b87bd8040f
Get rid of memory status functions
...
Unused.
2018-08-20 01:46:32 +02:00
dhewg
cdefb2ba7a
Always allow multiple instances
2018-08-20 01:46:32 +02:00
dhewg
a1fe69f429
Get rid of Sys_DefaultCDPath()
...
Stub on all platforms.
2018-08-20 01:46:32 +02:00
dhewg
d0846bdae8
Include malloc.h for alloca for MinGW
...
Newer versions of MinGW do not seem to require this, but older
ones do.
2018-08-20 01:46:31 +02:00
dhewg
11eb754b41
Get rid of Sys_DoPreferences()
...
The OSX backend was the only one utilizing this to set CVars
for the video mode.
Not required anymore since its now based on SDL.
2018-08-20 01:46:31 +02:00
dhewg
7dd30d9db6
Make Sys_GetScanTable() only available on Windows
...
Sys_GetScanTable() and MapKey() are only used by the Windows backend
or the Windows-only tools.
Rename to Win_GetScanTable() and move MapKey() as Win_MapKey() to
win_input.cpp.
2018-08-20 01:46:30 +02:00
dhewg
4dbf6d2329
Rename Posix_ConsoleInput() to Sys_ConsoleInput()
...
Sync with Windows implementation and add it to sys_public.h in
preparation to move the event queue to SDL.
2018-08-20 01:46:30 +02:00
spiral
85a3a7089a
Add ID_GAME_API for dllexport/attribute(visibility)
...
Delete obsolete Game.def exports files
2018-08-20 01:46:30 +02:00
spiral
3dc6127529
Remove MWERKS stuff
2018-08-20 01:46:29 +02:00
spiral
139726bc37
Add missing includes for MSVC
...
- MSVC doesn't provide C99 headers
- Default to min. req. 64Mb video mem if no COM present
- Move misplaced __attribute__((packed)) from MSVC to MinGW
2018-08-20 01:46:29 +02:00
dhewg
092059bd95
Get rid of the unused Sys_FPU_ClearStack
2018-08-20 01:46:29 +02:00
dhewg
cdeb7e7ff2
Get rid of Sys_GetProcessorString()
...
This was only used for a printf() and not implemented for all
the platforms we can now run on.
We also don't want to force a CPU type on Windows.
2018-08-20 01:46:29 +02:00
dhewg
975cda1637
Unify CPUID_FTZ and CPUID_DAZ
...
Get rid of the 2 CPUID flags and combine them with SSE in one
implementation.
SSE flags can now be set on all x86 and x86_64 platforms -
independent of -ffast-math.
Helper defines borrowed from STREFLOP.
2018-08-20 01:46:29 +02:00
dhewg
57b8d55db0
Get rid of unused CPUID flags
2018-08-20 01:46:29 +02:00
dhewg
a9e31c4225
Get rid of Sys_GetClockticks() and Sys_ClockTicksPerSecond()
...
Now unused.
2018-08-20 01:46:29 +02:00
dhewg
d26cf44a29
Add GetMilliseconds to idSys
...
To be used for the overhauled idTimer in idlib/.
2018-08-20 01:46:29 +02:00
dhewg
ae551ee106
Port Sys_Milliseconds() to SDL
...
Sync with SDL and use unsigned int as return type.
Code outside of sys/ still uses signed ints to store the result.
2018-08-20 01:46:29 +02:00
dhewg
9101f2e5a0
Port Sys_Sleep() to SDL
2018-08-20 01:46:29 +02:00
dhewg
f1a7b426fe
Port all thread related functions to SDL
...
Setting thread priorities has been dropped (it is not portable).
The background download thread now exits gracefully.
g_threads is not public anymore.
2018-08-20 01:46:29 +02:00
dhewg
3c2c603cf4
Move MAX_THREADS as define to BuildDefines.h
2018-08-20 01:46:29 +02:00
dhewg
efbd47f4bc
Port critical sections and events to SDL
...
Use SDL mutexes and conditions.
One new critical section CRITICAL_SECTION_SYS for events.
2018-08-20 01:46:29 +02:00
dhewg
f41d2347b1
Use SDL for everything endian
2018-08-20 01:46:29 +02:00
dhewg
4df3236c3e
Adapt structs for easy forward declarations
...
Get rid of the tag namespace.
2018-08-20 01:46:27 +02:00
dhewg
8f4d16fd1b
Move BuildDefines.h include to platform.h
2018-08-20 01:46:27 +02:00
dhewg
7a40472c5b
Include cstddef for ptrdiff_t in platform.h
2018-08-20 01:46:27 +02:00
dhewg
487406d861
Move idlib typedefs to platform.h
2018-08-20 01:46:27 +02:00
dhewg
e522e719dd
Move common includes from precompiled.h to platform.h
2018-08-20 01:46:27 +02:00
dhewg
7d52a803ab
Split platform specific code from precompiled.h
...
New header sys/platform.h.
2018-08-20 01:46:27 +02:00
dhewg
c1d67445c3
Remove Sys_LoadOpenAL() and Sys_FreeOpenAL()
...
This is not required anymore, all binaries on all platforms
either link against OpenAL or use the stub.
2018-08-20 01:46:27 +02:00
dhewg
2b446ddd28
Basic infrastructure to build with MinGW
...
Add WIN32 support to CMake (core and games, no dedicated for now).
Only use MFC when it is available.
2018-08-20 01:46:26 +02:00
dhewg
0b0db9ab41
Remove the unused and useless CallStack code
...
This was never enabled and only implemented for Windows.
2018-08-20 01:46:26 +02:00
dhewg
25929447dc
Change return type of [Sys_]GetProcessorId to int
...
Fixes compile error: invalid conversion from 'int' to 'cpuid_t'
2018-08-20 01:46:26 +02:00