We want to use the SIMD functions of the base class if the
deriving class does not implement every overloaded variant.
Added missing idLight::SetColor(idVec3) which is declared in
idEntity.
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.