s/WriteLong/WriteInt/ to match the argument type

This commit is contained in:
dhewg 2012-06-28 13:15:40 +02:00 committed by Daniel Gibson
parent a9ffb336f6
commit 814abb55b9
29 changed files with 83 additions and 83 deletions

View file

@ -1689,7 +1689,7 @@ bool idEntity::StartSoundShader( const idSoundShader *shader, const s_channelTyp
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.BeginWriting();
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteByte( channel );
ServerSendEvent( EVENT_STARTSOUNDSHADER, &msg, false, -1 );
}
@ -4834,7 +4834,7 @@ void idEntity::WriteColorToSnapshot( idBitMsgDelta &msg ) const {
color[1] = renderEntity.shaderParms[ SHADERPARM_GREEN ];
color[2] = renderEntity.shaderParms[ SHADERPARM_BLUE ];
color[3] = renderEntity.shaderParms[ SHADERPARM_ALPHA ];
msg.WriteLong( PackColor( color ) );
msg.WriteInt( PackColor( color ) );
}
/*
@ -4925,7 +4925,7 @@ void idEntity::ServerSendEvent( int eventId, const idBitMsg *msg, bool saveEvent
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -4967,7 +4967,7 @@ void idEntity::ClientSendEvent( int eventId, const idBitMsg *msg ) const {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -5348,8 +5348,8 @@ void idAnimatedEntity::AddDamageEffect( const trace_t &collision, const idVec3 &
msg.WriteFloat( localOrigin[2] );
msg.WriteDir( localNormal, 24 );
msg.WriteDir( localDir, 24 );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
ServerSendEvent( EVENT_ADD_DAMAGE_EFFECT, &msg, false, -1 );
}
}

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@ -754,8 +754,8 @@ idEntityFx::WriteToSnapshot
void idEntityFx::WriteToSnapshot( idBitMsgDelta &msg ) const {
GetPhysics()->WriteToSnapshot( msg );
WriteBindToSnapshot( msg );
msg.WriteLong( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteLong( started );
msg.WriteInt( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteInt( started );
}
/*

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@ -4373,7 +4373,7 @@ void idGameLocal::SetPortalState( qhandle_t portal, int blockingBits ) {
if ( !gameLocal.isClient ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTAL );
outMsg.WriteLong( portal );
outMsg.WriteInt( portal );
outMsg.WriteBits( blockingBits, NUM_RENDER_PORTAL_BITS );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}

View file

@ -183,7 +183,7 @@ void idGameLocal::ServerSendDeclRemapToClient( int clientNum, declType_t type, i
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_REMAP_DECL );
outMsg.WriteByte( type );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteString( decl->GetName() );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -333,7 +333,7 @@ void idGameLocal::ServerClientBegin( int clientNum ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( clientNum );
outMsg.WriteLong( spawnIds[ clientNum ] );
outMsg.WriteInt( spawnIds[ clientNum ] );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}
@ -396,7 +396,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.BeginWriting( );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( i );
outMsg.WriteLong( spawnIds[ i ] );
outMsg.WriteInt( spawnIds[ i ] );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -407,7 +407,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( event->spawnId, 32 );
outMsg.WriteByte( event->event );
outMsg.WriteLong( event->time );
outMsg.WriteInt( event->time );
outMsg.WriteBits( event->paramsSize, idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
if ( event->paramsSize ) {
outMsg.WriteData( event->paramsBuf, event->paramsSize );
@ -421,7 +421,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTALSTATES );
outMsg.WriteLong( numPortals );
outMsg.WriteInt( numPortals );
for ( i = 0; i < numPortals; i++ ) {
outMsg.WriteBits( gameRenderWorld->GetPortalState( (qhandle_t) (i+1) ) , NUM_RENDER_PORTAL_BITS );
}
@ -606,7 +606,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_TAGS
idRandom tagRandom;
tagRandom.SetSeed( random.RandomInt() );
msg.WriteLong( tagRandom.GetSeed() );
msg.WriteInt( tagRandom.GetSeed() );
#endif
// create the snapshot
@ -657,7 +657,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
snapshot->firstEntityState = newBase;
#if ASYNC_WRITE_TAGS
msg.WriteLong( tagRandom.RandomInt() );
msg.WriteInt( tagRandom.RandomInt() );
#endif
}
}
@ -668,9 +668,9 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_PVS
for ( i = 0; i < idEntity::MAX_PVS_AREAS; i++ ) {
if ( i < numSourceAreas ) {
msg.WriteLong( sourceAreas[ i ] );
msg.WriteInt( sourceAreas[ i ] );
} else {
msg.WriteLong( 0 );
msg.WriteInt( 0 );
}
}
gameLocal.pvs.WritePVS( pvsHandle, msg );

View file

@ -1055,14 +1055,14 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
WriteBindToSnapshot( msg );
msg.WriteByte( currentLevel );
msg.WriteLong( PackColor( baseColor ) );
msg.WriteInt( PackColor( baseColor ) );
// msg.WriteBits( lightParent.GetEntityNum(), GENTITYNUM_BITS );
/* // only helps prediction
msg.WriteLong( PackColor( fadeFrom ) );
msg.WriteLong( PackColor( fadeTo ) );
msg.WriteLong( fadeStart );
msg.WriteLong( fadeEnd );
msg.WriteInt( PackColor( fadeFrom ) );
msg.WriteInt( PackColor( fadeTo ) );
msg.WriteInt( fadeStart );
msg.WriteInt( fadeEnd );
*/
// FIXME: send renderLight.shader
@ -1070,13 +1070,13 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteFloat( renderLight.lightRadius[1], 5, 10 );
msg.WriteFloat( renderLight.lightRadius[2], 5, 10 );
msg.WriteLong( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
msg.WriteInt( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
renderLight.shaderParms[SHADERPARM_GREEN],
renderLight.shaderParms[SHADERPARM_BLUE],
renderLight.shaderParms[SHADERPARM_ALPHA] ) ) );
msg.WriteFloat( renderLight.shaderParms[SHADERPARM_TIMESCALE], 5, 10 );
msg.WriteLong( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
msg.WriteInt( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
//msg.WriteByte( renderLight.shaderParms[SHADERPARM_DIVERSITY] );
msg.WriteShort( renderLight.shaderParms[SHADERPARM_MODE] );

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@ -1157,7 +1157,7 @@ void idExplodingBarrel::Killed( idEntity *inflictor, idEntity *attacker, int dam
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameLocal.time );
msg.WriteInt( gameLocal.time );
ServerSendEvent( EVENT_EXPLODE, &msg, false, -1 );
}
}

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@ -1500,7 +1500,7 @@ void idMultiplayerGame::NewState( gameState_t news, idPlayer *player ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( -1, outMsg );
break;
@ -2789,7 +2789,7 @@ void idMultiplayerGame::PlayGlobalSound( int to, snd_evt_t evt, const char *shad
return;
}
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_INDEX );
outMsg.WriteLong( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
outMsg.WriteInt( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
} else {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_EVENT );
outMsg.WriteByte( evt );
@ -4018,7 +4018,7 @@ void idMultiplayerGame::VoiceChat( const idCmdArgs &args, bool team ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_VCHAT );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteBits( team ? 1 : 0, 1 );
networkSystem->ClientSendReliableMessage( outMsg );
}
@ -4083,7 +4083,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_STARTSTATE );
// send the game state and start time
outMsg.WriteByte( gameState );
outMsg.WriteLong( matchStartedTime );
outMsg.WriteInt( matchStartedTime );
outMsg.WriteShort( startFragLimit );
// send the powerup states and the spectate states
for( i = 0; i < gameLocal.numClients; i++ ) {
@ -4107,7 +4107,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
if ( gameState == COUNTDOWN ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
}

View file

@ -9701,10 +9701,10 @@ void idPlayer::WritePlayerStateToSnapshot( idBitMsgDelta &msg ) const {
int i;
msg.WriteByte( bobCycle );
msg.WriteLong( stepUpTime );
msg.WriteInt( stepUpTime );
msg.WriteFloat( stepUpDelta );
#ifdef _D3XP
msg.WriteLong( inventory.weapons );
msg.WriteInt( inventory.weapons );
#else
msg.WriteShort( inventory.weapons );
#endif

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@ -718,7 +718,7 @@ void idProjectile::AddDefaultDamageEffect( const trace_t &collision, const idVec
msg.WriteFloat( collision.c.point[1] );
msg.WriteFloat( collision.c.point[2] );
msg.WriteDir( collision.c.normal, 24 );
msg.WriteLong( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteInt( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteFloat( velocity[0], 5, 10 );
msg.WriteFloat( velocity[1], 5, 10 );
msg.WriteFloat( velocity[2], 5, 10 );

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@ -3154,7 +3154,7 @@ void idWeapon::Event_SetSkin( const char *skinname ) {
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
msg.WriteInt( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
ServerSendEvent( EVENT_CHANGESKIN, &msg, false, -1 );
}
}

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@ -7925,7 +7925,7 @@ void idPhysics_AF::WriteToSnapshot( idBitMsgDelta &msg ) const {
int i;
idCQuat quat;
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.noMoveTime );
msg.WriteFloat( current.activateTime );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], AF_VELOCITY_EXPONENT_BITS, AF_VELOCITY_MANTISSA_BITS );

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@ -780,7 +780,7 @@ void idPhysics_Monster::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteBits( current.onGround, 1 );
}

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@ -1031,8 +1031,8 @@ idPhysics_Parametric::WriteToSnapshot
================
*/
void idPhysics_Parametric::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteLong( current.time );
msg.WriteLong( current.atRest );
msg.WriteInt( current.time );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.origin[0] );
msg.WriteFloat( current.origin[1] );
msg.WriteFloat( current.origin[2] );

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@ -1466,7 +1466,7 @@ void idPhysics_RigidBody::WriteToSnapshot( idBitMsgDelta &msg ) const {
quat = current.i.orientation.ToCQuat();
localQuat = current.localAxis.ToCQuat();
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.i.position[0] );
msg.WriteFloat( current.i.position[1] );
msg.WriteFloat( current.i.position[2] );

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@ -1597,7 +1597,7 @@ bool idEntity::StartSoundShader( const idSoundShader *shader, const s_channelTyp
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.BeginWriting();
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_SOUND, shader->Index() ) );
msg.WriteByte( channel );
ServerSendEvent( EVENT_STARTSOUNDSHADER, &msg, false, -1 );
}
@ -4660,7 +4660,7 @@ void idEntity::WriteColorToSnapshot( idBitMsgDelta &msg ) const {
color[1] = renderEntity.shaderParms[ SHADERPARM_GREEN ];
color[2] = renderEntity.shaderParms[ SHADERPARM_BLUE ];
color[3] = renderEntity.shaderParms[ SHADERPARM_ALPHA ];
msg.WriteLong( PackColor( color ) );
msg.WriteInt( PackColor( color ) );
}
/*
@ -4751,7 +4751,7 @@ void idEntity::ServerSendEvent( int eventId, const idBitMsg *msg, bool saveEvent
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -4793,7 +4793,7 @@ void idEntity::ClientSendEvent( int eventId, const idBitMsg *msg ) const {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( gameLocal.GetSpawnId( this ), 32 );
outMsg.WriteByte( eventId );
outMsg.WriteLong( gameLocal.time );
outMsg.WriteInt( gameLocal.time );
if ( msg ) {
outMsg.WriteBits( msg->GetSize(), idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
outMsg.WriteData( msg->GetData(), msg->GetSize() );
@ -5140,8 +5140,8 @@ void idAnimatedEntity::AddDamageEffect( const trace_t &collision, const idVec3 &
msg.WriteFloat( localOrigin[2] );
msg.WriteDir( localNormal, 24 );
msg.WriteDir( localDir, 24 );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteLong( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_ENTITYDEF, def->Index() ) );
msg.WriteInt( gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) );
ServerSendEvent( EVENT_ADD_DAMAGE_EFFECT, &msg, false, -1 );
}
}

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@ -724,8 +724,8 @@ idEntityFx::WriteToSnapshot
void idEntityFx::WriteToSnapshot( idBitMsgDelta &msg ) const {
GetPhysics()->WriteToSnapshot( msg );
WriteBindToSnapshot( msg );
msg.WriteLong( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteLong( started );
msg.WriteInt( ( fxEffect != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_FX, fxEffect->Index() ) : -1 );
msg.WriteInt( started );
}
/*

View file

@ -4074,7 +4074,7 @@ void idGameLocal::SetPortalState( qhandle_t portal, int blockingBits ) {
if ( !gameLocal.isClient ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTAL );
outMsg.WriteLong( portal );
outMsg.WriteInt( portal );
outMsg.WriteBits( blockingBits, NUM_RENDER_PORTAL_BITS );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}

View file

@ -183,7 +183,7 @@ void idGameLocal::ServerSendDeclRemapToClient( int clientNum, declType_t type, i
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_REMAP_DECL );
outMsg.WriteByte( type );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteString( decl->GetName() );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -333,7 +333,7 @@ void idGameLocal::ServerClientBegin( int clientNum ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( clientNum );
outMsg.WriteLong( spawnIds[ clientNum ] );
outMsg.WriteInt( spawnIds[ clientNum ] );
networkSystem->ServerSendReliableMessage( -1, outMsg );
}
@ -396,7 +396,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.BeginWriting( );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SPAWN_PLAYER );
outMsg.WriteByte( i );
outMsg.WriteLong( spawnIds[ i ] );
outMsg.WriteInt( spawnIds[ i ] );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
@ -407,7 +407,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_EVENT );
outMsg.WriteBits( event->spawnId, 32 );
outMsg.WriteByte( event->event );
outMsg.WriteLong( event->time );
outMsg.WriteInt( event->time );
outMsg.WriteBits( event->paramsSize, idMath::BitsForInteger( MAX_EVENT_PARAM_SIZE ) );
if ( event->paramsSize ) {
outMsg.WriteData( event->paramsBuf, event->paramsSize );
@ -421,7 +421,7 @@ void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_PORTALSTATES );
outMsg.WriteLong( numPortals );
outMsg.WriteInt( numPortals );
for ( i = 0; i < numPortals; i++ ) {
outMsg.WriteBits( gameRenderWorld->GetPortalState( (qhandle_t) (i+1) ) , NUM_RENDER_PORTAL_BITS );
}
@ -592,7 +592,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_TAGS
idRandom tagRandom;
tagRandom.SetSeed( random.RandomInt() );
msg.WriteLong( tagRandom.GetSeed() );
msg.WriteInt( tagRandom.GetSeed() );
#endif
// create the snapshot
@ -643,7 +643,7 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
snapshot->firstEntityState = newBase;
#if ASYNC_WRITE_TAGS
msg.WriteLong( tagRandom.RandomInt() );
msg.WriteInt( tagRandom.RandomInt() );
#endif
}
}
@ -654,9 +654,9 @@ void idGameLocal::ServerWriteSnapshot( int clientNum, int sequence, idBitMsg &ms
#if ASYNC_WRITE_PVS
for ( i = 0; i < idEntity::MAX_PVS_AREAS; i++ ) {
if ( i < numSourceAreas ) {
msg.WriteLong( sourceAreas[ i ] );
msg.WriteInt( sourceAreas[ i ] );
} else {
msg.WriteLong( 0 );
msg.WriteInt( 0 );
}
}
gameLocal.pvs.WritePVS( pvsHandle, msg );

View file

@ -1048,14 +1048,14 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
WriteBindToSnapshot( msg );
msg.WriteByte( currentLevel );
msg.WriteLong( PackColor( baseColor ) );
msg.WriteInt( PackColor( baseColor ) );
// msg.WriteBits( lightParent.GetEntityNum(), GENTITYNUM_BITS );
/* // only helps prediction
msg.WriteLong( PackColor( fadeFrom ) );
msg.WriteLong( PackColor( fadeTo ) );
msg.WriteLong( fadeStart );
msg.WriteLong( fadeEnd );
msg.WriteInt( PackColor( fadeFrom ) );
msg.WriteInt( PackColor( fadeTo ) );
msg.WriteInt( fadeStart );
msg.WriteInt( fadeEnd );
*/
// FIXME: send renderLight.shader
@ -1063,13 +1063,13 @@ void idLight::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteFloat( renderLight.lightRadius[1], 5, 10 );
msg.WriteFloat( renderLight.lightRadius[2], 5, 10 );
msg.WriteLong( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
msg.WriteInt( PackColor( idVec4( renderLight.shaderParms[SHADERPARM_RED],
renderLight.shaderParms[SHADERPARM_GREEN],
renderLight.shaderParms[SHADERPARM_BLUE],
renderLight.shaderParms[SHADERPARM_ALPHA] ) ) );
msg.WriteFloat( renderLight.shaderParms[SHADERPARM_TIMESCALE], 5, 10 );
msg.WriteLong( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
msg.WriteInt( renderLight.shaderParms[SHADERPARM_TIMEOFFSET] );
//msg.WriteByte( renderLight.shaderParms[SHADERPARM_DIVERSITY] );
msg.WriteShort( renderLight.shaderParms[SHADERPARM_MODE] );

View file

@ -993,7 +993,7 @@ void idExplodingBarrel::Killed( idEntity *inflictor, idEntity *attacker, int dam
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( gameLocal.time );
msg.WriteInt( gameLocal.time );
ServerSendEvent( EVENT_EXPLODE, &msg, false, -1 );
}
}

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@ -1057,7 +1057,7 @@ void idMultiplayerGame::NewState( gameState_t news, idPlayer *player ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( -1, outMsg );
break;
@ -2183,7 +2183,7 @@ void idMultiplayerGame::PlayGlobalSound( int to, snd_evt_t evt, const char *shad
return;
}
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_INDEX );
outMsg.WriteLong( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
outMsg.WriteInt( gameLocal.ServerRemapDecl( to, DECL_SOUND, shaderDecl->Index() ) );
} else {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_SOUND_EVENT );
outMsg.WriteByte( evt );
@ -3284,7 +3284,7 @@ void idMultiplayerGame::VoiceChat( const idCmdArgs &args, bool team ) {
outMsg.Init( msgBuf, sizeof( msgBuf ) );
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_VCHAT );
outMsg.WriteLong( index );
outMsg.WriteInt( index );
outMsg.WriteBits( team ? 1 : 0, 1 );
networkSystem->ClientSendReliableMessage( outMsg );
}
@ -3349,7 +3349,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_STARTSTATE );
// send the game state and start time
outMsg.WriteByte( gameState );
outMsg.WriteLong( matchStartedTime );
outMsg.WriteInt( matchStartedTime );
outMsg.WriteShort( startFragLimit );
// send the powerup states and the spectate states
for( i = 0; i < gameLocal.numClients; i++ ) {
@ -3373,7 +3373,7 @@ void idMultiplayerGame::ServerWriteInitialReliableMessages( int clientNum ) {
if ( gameState == COUNTDOWN ) {
outMsg.BeginWriting();
outMsg.WriteByte( GAME_RELIABLE_MESSAGE_WARMUPTIME );
outMsg.WriteLong( warmupEndTime );
outMsg.WriteInt( warmupEndTime );
networkSystem->ServerSendReliableMessage( clientNum, outMsg );
}
}

View file

@ -8165,7 +8165,7 @@ void idPlayer::WritePlayerStateToSnapshot( idBitMsgDelta &msg ) const {
int i;
msg.WriteByte( bobCycle );
msg.WriteLong( stepUpTime );
msg.WriteInt( stepUpTime );
msg.WriteFloat( stepUpDelta );
msg.WriteShort( inventory.weapons );
msg.WriteByte( inventory.armor );

View file

@ -672,7 +672,7 @@ void idProjectile::AddDefaultDamageEffect( const trace_t &collision, const idVec
msg.WriteFloat( collision.c.point[1] );
msg.WriteFloat( collision.c.point[2] );
msg.WriteDir( collision.c.normal, 24 );
msg.WriteLong( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteInt( ( collision.c.material != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_MATERIAL, collision.c.material->Index() ) : -1 );
msg.WriteFloat( velocity[0], 5, 10 );
msg.WriteFloat( velocity[1], 5, 10 );
msg.WriteFloat( velocity[2], 5, 10 );

View file

@ -2705,7 +2705,7 @@ void idWeapon::Event_SetSkin( const char *skinname ) {
byte msgBuf[MAX_EVENT_PARAM_SIZE];
msg.Init( msgBuf, sizeof( msgBuf ) );
msg.WriteLong( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
msg.WriteInt( ( skinDecl != NULL ) ? gameLocal.ServerRemapDecl( -1, DECL_SKIN, skinDecl->Index() ) : -1 );
ServerSendEvent( EVENT_CHANGESKIN, &msg, false, -1 );
}
}

View file

@ -7924,7 +7924,7 @@ void idPhysics_AF::WriteToSnapshot( idBitMsgDelta &msg ) const {
int i;
idCQuat quat;
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.noMoveTime );
msg.WriteFloat( current.activateTime );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], AF_VELOCITY_EXPONENT_BITS, AF_VELOCITY_MANTISSA_BITS );

View file

@ -780,7 +780,7 @@ void idPhysics_Monster::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[0], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[1], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteDeltaFloat( 0.0f, current.pushVelocity[2], MONSTER_VELOCITY_EXPONENT_BITS, MONSTER_VELOCITY_MANTISSA_BITS );
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteBits( current.onGround, 1 );
}

View file

@ -1031,8 +1031,8 @@ idPhysics_Parametric::WriteToSnapshot
================
*/
void idPhysics_Parametric::WriteToSnapshot( idBitMsgDelta &msg ) const {
msg.WriteLong( current.time );
msg.WriteLong( current.atRest );
msg.WriteInt( current.time );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.origin[0] );
msg.WriteFloat( current.origin[1] );
msg.WriteFloat( current.origin[2] );

View file

@ -1466,7 +1466,7 @@ void idPhysics_RigidBody::WriteToSnapshot( idBitMsgDelta &msg ) const {
quat = current.i.orientation.ToCQuat();
localQuat = current.localAxis.ToCQuat();
msg.WriteLong( current.atRest );
msg.WriteInt( current.atRest );
msg.WriteFloat( current.i.position[0] );
msg.WriteFloat( current.i.position[1] );
msg.WriteFloat( current.i.position[2] );

View file

@ -84,7 +84,7 @@ public:
void WriteByte( int c );
void WriteShort( int c );
void WriteUShort( int c );
void WriteLong( int c );
void WriteInt( int c );
void WriteFloat( float f );
void WriteFloat( float f, int exponentBits, int mantissaBits );
void WriteAngle8( float f );
@ -296,7 +296,7 @@ ID_INLINE void idBitMsg::WriteUShort( int c ) {
WriteBits( c, 16 );
}
ID_INLINE void idBitMsg::WriteLong( int c ) {
ID_INLINE void idBitMsg::WriteInt( int c ) {
WriteBits( c, 32 );
}
@ -454,7 +454,7 @@ public:
void WriteByte( int c );
void WriteShort( int c );
void WriteUShort( int c );
void WriteLong( int c );
void WriteInt( int c );
void WriteFloat( float f );
void WriteFloat( float f, int exponentBits, int mantissaBits );
void WriteAngle8( float f );
@ -555,7 +555,7 @@ ID_INLINE void idBitMsgDelta::WriteUShort( int c ) {
WriteBits( c, 16 );
}
ID_INLINE void idBitMsgDelta::WriteLong( int c ) {
ID_INLINE void idBitMsgDelta::WriteInt( int c ) {
WriteBits( c, 32 );
}