mirror of
https://github.com/dhewm/dhewm3-sdk.git
synced 2024-11-21 12:11:07 +00:00
Fix "unreachable code" warnings
This commit is contained in:
parent
9de64efa62
commit
c5c5762ae4
21 changed files with 182 additions and 189 deletions
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@ -1374,9 +1374,9 @@ bool idBrittleFracture::ClientReceiveEvent( int event, int time, const idBitMsg
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Shatter( point, dir, time );
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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@ -932,21 +932,20 @@ bool idEntity::DoDormantTests( void ) {
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return false;
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}
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return true;
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} else {
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// the monster area is topologically connected to a player, but if
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// the monster hasn't been woken up before, do the more precise PVS check
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if ( !fl.hasAwakened ) {
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if ( !gameLocal.InPlayerPVS( this ) ) {
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return true; // stay dormant
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}
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}
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// wake up
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dormantStart = 0;
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fl.hasAwakened = true; // only go dormant when area closed off now, not just out of PVS
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return false;
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}
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// the monster area is topologically connected to a player, but if
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// the monster hasn't been woken up before, do the more precise PVS check
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if ( !fl.hasAwakened ) {
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if ( !gameLocal.InPlayerPVS( this ) ) {
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return true; // stay dormant
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}
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}
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// wake up
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dormantStart = 0;
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fl.hasAwakened = true; // only go dormant when area closed off now, not just out of PVS
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return false;
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}
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@ -5028,10 +5027,10 @@ bool idEntity::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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StopSound( channel, false );
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return true;
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}
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default: {
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return false;
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}
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default:
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break;
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}
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return false;
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}
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@ -5509,11 +5508,11 @@ bool idAnimatedEntity::ClientReceiveEvent( int event, int time, const idBitMsg &
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AddLocalDamageEffect( jointNum, localOrigin, localNormal, localDir, damageDef, collisionMaterial );
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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/*
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@ -1615,49 +1615,48 @@ bool idGameLocal::DownloadRequest( const char *IP, const char *guid, const char
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}
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idStr::snPrintf( urls, MAX_STRING_CHARS, "1;%s", cvarSystem->GetCVarString( "si_serverURL" ) );
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return true;
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} else {
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// 2: table of pak URLs
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// first token is the game pak if request, empty if not requested by the client
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// there may be empty tokens for paks the server couldn't pinpoint - the order matters
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idStr reply = "2;";
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idStrList dlTable, pakList;
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int i, j;
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}
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Tokenize( dlTable, cvarSystem->GetCVarString( "net_serverDlTable" ) );
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Tokenize( pakList, paks );
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// 2: table of pak URLs
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// first token is the game pak if request, empty if not requested by the client
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// there may be empty tokens for paks the server couldn't pinpoint - the order matters
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idStr reply = "2;";
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idStrList dlTable, pakList;
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int i, j;
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for ( i = 0; i < pakList.Num(); i++ ) {
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if ( i > 0 ) {
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reply += ";";
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}
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if ( pakList[ i ][ 0 ] == '\0' ) {
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if ( i == 0 ) {
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// pak 0 will always miss when client doesn't ask for game bin
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common->DPrintf( "no game pak request\n" );
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} else {
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common->DPrintf( "no pak %d\n", i );
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}
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continue;
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}
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for ( j = 0; j < dlTable.Num(); j++ ) {
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if ( !fileSystem->FilenameCompare( pakList[ i ], dlTable[ j ] ) ) {
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break;
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}
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}
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if ( j == dlTable.Num() ) {
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common->Printf( "download for %s: pak not matched: %s\n", IP, pakList[ i ].c_str() );
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Tokenize( dlTable, cvarSystem->GetCVarString( "net_serverDlTable" ) );
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Tokenize( pakList, paks );
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for ( i = 0; i < pakList.Num(); i++ ) {
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if ( i > 0 ) {
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reply += ";";
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}
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if ( pakList[ i ][ 0 ] == '\0' ) {
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if ( i == 0 ) {
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// pak 0 will always miss when client doesn't ask for game bin
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common->DPrintf( "no game pak request\n" );
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} else {
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idStr url = cvarSystem->GetCVarString( "net_serverDlBaseURL" );
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url.AppendPath( dlTable[ j ] );
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reply += url;
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common->DPrintf( "download for %s: %s\n", IP, url.c_str() );
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common->DPrintf( "no pak %d\n", i );
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}
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continue;
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}
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for ( j = 0; j < dlTable.Num(); j++ ) {
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if ( !fileSystem->FilenameCompare( pakList[ i ], dlTable[ j ] ) ) {
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break;
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}
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}
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idStr::Copynz( urls, reply, MAX_STRING_CHARS );
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return true;
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if ( j == dlTable.Num() ) {
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common->Printf( "download for %s: pak not matched: %s\n", IP, pakList[ i ].c_str() );
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} else {
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idStr url = cvarSystem->GetCVarString( "net_serverDlBaseURL" );
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url.AppendPath( dlTable[ j ] );
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reply += url;
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common->DPrintf( "download for %s: %s\n", IP, url.c_str() );
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}
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}
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return false;
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idStr::Copynz( urls, reply, MAX_STRING_CHARS );
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return true;
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}
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/*
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@ -486,11 +486,11 @@ bool idItem::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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Event_RespawnFx();
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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/*
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@ -1157,9 +1157,9 @@ bool idLight::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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BecomeBroken( NULL );
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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@ -137,11 +137,11 @@ bool idPlayerStart::ClientReceiveEvent( int event, int time, const idBitMsg &msg
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}
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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/*
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@ -1345,15 +1345,14 @@ idExplodingBarrel::ClientReceiveEvent
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bool idExplodingBarrel::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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switch( event ) {
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case EVENT_EXPLODE: {
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case EVENT_EXPLODE:
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if ( gameLocal.realClientTime - msg.ReadLong() < spawnArgs.GetInt( "explode_lapse", "1000" ) ) {
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ExplodingEffects( );
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}
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return true;
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}
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default: {
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return idBarrel::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idBarrel::ClientReceiveEvent( event, time, msg );
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}
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@ -7633,11 +7633,9 @@ bool idPlayer::CanGive( const char *statname, const char *value ) {
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return false;
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}
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return true;
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} else {
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return inventory.CanGive( this, spawnArgs, statname, value, &idealWeapon );
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}
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return false;
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return inventory.CanGive( this, spawnArgs, statname, value, &idealWeapon );
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}
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/*
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@ -9817,13 +9815,13 @@ bool idPlayer::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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// happens if the event and the spectate change are written on the server during the same frame (fraglimit)
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return true;
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}
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return idActor::ClientReceiveEvent( event, time, msg );
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}
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default: {
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return idActor::ClientReceiveEvent( event, time, msg );
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break;
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}
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default:
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break;
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}
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return false;
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return idActor::ClientReceiveEvent( event, time, msg );
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}
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/*
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@ -1383,11 +1383,11 @@ bool idProjectile::ClientReceiveEvent( int event, int time, const idBitMsg &msg
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DefaultDamageEffect( this, spawnArgs, collision, velocity );
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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/*
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@ -2757,11 +2757,11 @@ bool idWeapon::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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}
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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/***********************************************************************
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@ -1280,9 +1280,9 @@ bool idBrittleFracture::ClientReceiveEvent( int event, int time, const idBitMsg
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Shatter( point, dir, time );
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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@ -863,21 +863,20 @@ bool idEntity::DoDormantTests( void ) {
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return false;
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}
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return true;
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} else {
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// the monster area is topologically connected to a player, but if
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// the monster hasn't been woken up before, do the more precise PVS check
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if ( !fl.hasAwakened ) {
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if ( !gameLocal.InPlayerPVS( this ) ) {
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return true; // stay dormant
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}
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}
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// wake up
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dormantStart = 0;
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fl.hasAwakened = true; // only go dormant when area closed off now, not just out of PVS
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return false;
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}
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// the monster area is topologically connected to a player, but if
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// the monster hasn't been woken up before, do the more precise PVS check
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if ( !fl.hasAwakened ) {
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if ( !gameLocal.InPlayerPVS( this ) ) {
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return true; // stay dormant
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}
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}
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// wake up
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dormantStart = 0;
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fl.hasAwakened = true; // only go dormant when area closed off now, not just out of PVS
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return false;
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}
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@ -4854,10 +4853,10 @@ bool idEntity::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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StopSound( channel, false );
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return true;
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}
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default: {
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return false;
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}
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default:
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break;
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}
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return false;
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}
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@ -5297,11 +5296,11 @@ bool idAnimatedEntity::ClientReceiveEvent( int event, int time, const idBitMsg &
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AddLocalDamageEffect( jointNum, localOrigin, localNormal, localDir, damageDef, collisionMaterial );
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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/*
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@ -1570,49 +1570,48 @@ bool idGameLocal::DownloadRequest( const char *IP, const char *guid, const char
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}
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idStr::snPrintf( urls, MAX_STRING_CHARS, "1;%s", cvarSystem->GetCVarString( "si_serverURL" ) );
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return true;
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} else {
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// 2: table of pak URLs
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// first token is the game pak if request, empty if not requested by the client
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// there may be empty tokens for paks the server couldn't pinpoint - the order matters
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idStr reply = "2;";
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idStrList dlTable, pakList;
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int i, j;
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}
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Tokenize( dlTable, cvarSystem->GetCVarString( "net_serverDlTable" ) );
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Tokenize( pakList, paks );
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// 2: table of pak URLs
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// first token is the game pak if request, empty if not requested by the client
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// there may be empty tokens for paks the server couldn't pinpoint - the order matters
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idStr reply = "2;";
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idStrList dlTable, pakList;
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int i, j;
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for ( i = 0; i < pakList.Num(); i++ ) {
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if ( i > 0 ) {
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reply += ";";
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}
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if ( pakList[ i ][ 0 ] == '\0' ) {
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if ( i == 0 ) {
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// pak 0 will always miss when client doesn't ask for game bin
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common->DPrintf( "no game pak request\n" );
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} else {
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common->DPrintf( "no pak %d\n", i );
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}
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continue;
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}
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for ( j = 0; j < dlTable.Num(); j++ ) {
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if ( !fileSystem->FilenameCompare( pakList[ i ], dlTable[ j ] ) ) {
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break;
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}
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}
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if ( j == dlTable.Num() ) {
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common->Printf( "download for %s: pak not matched: %s\n", IP, pakList[ i ].c_str() );
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Tokenize( dlTable, cvarSystem->GetCVarString( "net_serverDlTable" ) );
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Tokenize( pakList, paks );
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for ( i = 0; i < pakList.Num(); i++ ) {
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if ( i > 0 ) {
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reply += ";";
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}
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if ( pakList[ i ][ 0 ] == '\0' ) {
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if ( i == 0 ) {
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// pak 0 will always miss when client doesn't ask for game bin
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common->DPrintf( "no game pak request\n" );
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} else {
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idStr url = cvarSystem->GetCVarString( "net_serverDlBaseURL" );
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url.AppendPath( dlTable[ j ] );
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reply += url;
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common->DPrintf( "download for %s: %s\n", IP, url.c_str() );
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common->DPrintf( "no pak %d\n", i );
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}
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continue;
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}
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for ( j = 0; j < dlTable.Num(); j++ ) {
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if ( !fileSystem->FilenameCompare( pakList[ i ], dlTable[ j ] ) ) {
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break;
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}
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}
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idStr::Copynz( urls, reply, MAX_STRING_CHARS );
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return true;
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if ( j == dlTable.Num() ) {
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common->Printf( "download for %s: pak not matched: %s\n", IP, pakList[ i ].c_str() );
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} else {
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idStr url = cvarSystem->GetCVarString( "net_serverDlBaseURL" );
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url.AppendPath( dlTable[ j ] );
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reply += url;
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common->DPrintf( "download for %s: %s\n", IP, url.c_str() );
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}
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}
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return false;
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idStr::Copynz( urls, reply, MAX_STRING_CHARS );
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return true;
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}
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/*
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@ -478,11 +478,11 @@ bool idItem::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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Event_RespawnFx();
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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/*
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@ -1150,9 +1150,9 @@ bool idLight::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
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BecomeBroken( NULL );
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return true;
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}
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default: {
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return idEntity::ClientReceiveEvent( event, time, msg );
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}
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default:
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break;
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}
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return false;
|
||||
|
||||
return idEntity::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
|
|
|
@ -137,11 +137,11 @@ bool idPlayerStart::ClientReceiveEvent( int event, int time, const idBitMsg &msg
|
|||
}
|
||||
return true;
|
||||
}
|
||||
default: {
|
||||
return idEntity::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
return idEntity::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1181,15 +1181,14 @@ idExplodingBarrel::ClientReceiveEvent
|
|||
bool idExplodingBarrel::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
|
||||
|
||||
switch( event ) {
|
||||
case EVENT_EXPLODE: {
|
||||
case EVENT_EXPLODE:
|
||||
if ( gameLocal.realClientTime - msg.ReadLong() < spawnArgs.GetInt( "explode_lapse", "1000" ) ) {
|
||||
ExplodingEffects( );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
default: {
|
||||
return idBarrel::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
return idBarrel::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
|
|
|
@ -8263,13 +8263,13 @@ bool idPlayer::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
|
|||
// happens if the event and the spectate change are written on the server during the same frame (fraglimit)
|
||||
return true;
|
||||
}
|
||||
return idActor::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
default: {
|
||||
return idActor::ClientReceiveEvent( event, time, msg );
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
return idActor::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1210,11 +1210,11 @@ bool idProjectile::ClientReceiveEvent( int event, int time, const idBitMsg &msg
|
|||
DefaultDamageEffect( this, spawnArgs, collision, velocity );
|
||||
return true;
|
||||
}
|
||||
default: {
|
||||
return idEntity::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
return idEntity::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -2329,11 +2329,11 @@ bool idWeapon::ClientReceiveEvent( int event, int time, const idBitMsg &msg ) {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
default: {
|
||||
return idEntity::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
return idEntity::ClientReceiveEvent( event, time, msg );
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
|
|
|
@ -2649,9 +2649,10 @@ ID_INLINE bool idMatX::InverseFastSelf( void ) {
|
|||
case 6:
|
||||
return reinterpret_cast<idMat6 *>(mat)->InverseFastSelf();
|
||||
default:
|
||||
return InverseSelfGeneric();
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
return InverseSelfGeneric();
|
||||
}
|
||||
|
||||
ID_INLINE idVecX idMatX::Multiply( const idVecX &vec ) const {
|
||||
|
|
Loading…
Reference in a new issue