cnq3/code/renderer
myT ca9757082f r_colorMipLevels disables MSAA when centroid sampling would be used
this is because it would draw (parts of) geometric edges with different colors and that makes visual inspections annoying
also, final MSAA sample counts are always reported by GL3 and GL2 now
2020-02-05 03:43:19 +01:00
..
hlsl fixed A2C by making sure we use the absolute values of the derivatives 2019-12-26 16:26:12 +01:00
stb_image.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
stb_image.h using stb_image to load png and tga images 2017-06-04 16:37:57 +02:00
tr_backend.cpp crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface 2019-12-26 16:16:30 +01:00
tr_backend_d3d11.cpp r_colorMipLevels disables MSAA when centroid sampling would be used 2020-02-05 03:43:19 +01:00
tr_backend_gl2.cpp r_colorMipLevels disables MSAA when centroid sampling would be used 2020-02-05 03:43:19 +01:00
tr_backend_gl3.cpp r_colorMipLevels disables MSAA when centroid sampling would be used 2020-02-05 03:43:19 +01:00
tr_bsp.cpp added r_lightmapGreyscale 2020-01-12 23:03:54 +01:00
tr_cmds.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_help.h r_colorMipLevels disables MSAA when centroid sampling would be used 2020-02-05 03:43:19 +01:00
tr_image.cpp fixed r_picmip incorrectly applying to external lightmap atlases 2020-01-07 22:54:48 +01:00
tr_init.cpp r_colorMipLevels disables MSAA when centroid sampling would be used 2020-02-05 03:43:19 +01:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h added r_lightmapGreyscale 2020-01-12 23:03:54 +01:00
tr_main.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_model.cpp added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_scene.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shade.cpp crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface 2019-12-26 16:16:30 +01:00
tr_shade_calc.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_shader.cpp fixed r_lightmap affecting non-opaque surfaces 2020-01-09 23:09:39 +01:00
tr_sky.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_surface.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_world.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00