cnq3/code
myT 8a1d1c539b Escape down in cgame triggers CG_EVENT_HANDLING again instead of CG_KEY_EVENT
with that, CPMA demo playback and /protect work as intended again
2020-02-09 04:25:31 +01:00
..
botlib added FreeBSD support 2020-01-06 01:04:16 +01:00
client Escape down in cgame triggers CG_EVENT_HANDLING again instead of CG_KEY_EVENT 2020-02-09 04:25:31 +01:00
glew added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
libjpeg-turbo switch from jpeg6 to jpeg-turbo 2017-01-03 00:34:59 -08:00
libunwind new Linux signal handlers 2017-10-10 19:36:12 +02:00
linux added FreeBSD support 2020-01-06 01:04:16 +01:00
null import from cnq3 1.47 2016-12-17 20:43:04 -08:00
qcommon Escape down in cgame triggers CG_EVENT_HANDLING again instead of CG_KEY_EVENT 2020-02-09 04:25:31 +01:00
renderer r_colorMipLevels disables MSAA when centroid sampling would be used 2020-02-05 03:43:19 +01:00
server using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible 2019-09-25 05:29:36 +02:00
tools updated the q3asm .map file output for simpler parsing 2017-04-17 23:13:54 +02:00
win32 fixed OpenGL version checks and FBO support checks 2019-11-12 04:22:36 +01:00