cnq3/code/renderer/hlsl
myT 7412c4b373 added r_alphaToCoverageMipBoost and did some other changes to A2C
- r_alphaToCoverageMipBoost scales the alpha value based on the current texture LoD
  this prevents the "fading with distance" effect
- mip 0 dimensions are tested to decide whether contrast boosting around 0.5 is enabled
  this is to deal with high r_picmip configs
- improved algorithm for excellent sharpness and minimized temporal artefacts
- GLSL 4.00 is required for the GL3 backend to use A2C (for textureQueryLod)
2020-07-07 03:49:52 +02:00
..
clear.hlsl fixed D3D11 partial render target clears 2020-06-18 04:19:34 +02:00
dl.hlsl updated copyright years 2020-06-01 20:28:44 +02:00
generic.hlsl added r_alphaToCoverageMipBoost and did some other changes to A2C 2020-07-07 03:49:52 +02:00
mip_end.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_pass.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_start.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
post.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
sprite.hlsl updated copyright years 2020-06-01 20:28:44 +02:00