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https://bitbucket.org/CPMADevs/cnq3
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7412c4b373
- r_alphaToCoverageMipBoost scales the alpha value based on the current texture LoD this prevents the "fading with distance" effect - mip 0 dimensions are tested to decide whether contrast boosting around 0.5 is enabled this is to deal with high r_picmip configs - improved algorithm for excellent sharpness and minimized temporal artefacts - GLSL 4.00 is required for the GL3 backend to use A2C (for textureQueryLod) |
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.. | ||
clear.hlsl | ||
dl.hlsl | ||
generic.hlsl | ||
mip_end.hlsl | ||
mip_pass.hlsl | ||
mip_start.hlsl | ||
post.hlsl | ||
sprite.hlsl |