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- r_alphaToCoverageMipBoost scales the alpha value based on the current texture LoD this prevents the "fading with distance" effect - mip 0 dimensions are tested to decide whether contrast boosting around 0.5 is enabled this is to deal with high r_picmip configs - improved algorithm for excellent sharpness and minimized temporal artefacts - GLSL 4.00 is required for the GL3 backend to use A2C (for textureQueryLod) |
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code | ||
makefiles | ||
packaging | ||
.gitignore | ||
build.md | ||
changelog.txt | ||
COPYING.txt | ||
id-readme.txt | ||
ioq3-changelog.txt | ||
Makefile |