cnq3/code/renderer/shaders/grp
2024-11-04 00:23:09 +01:00
..
blit.hlsl draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
depth_pre_pass.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
dynamic_light.hlsl fixed dynamic lights incorrectly affecting back faces in the GRP 2024-07-02 04:26:52 +02:00
fog.hlsli tweaked GRP fog curve to match the original better 2024-10-01 18:15:24 +02:00
fog_inside.hlsl tweaked GRP fog curve to match the original better 2024-10-01 18:15:24 +02:00
fog_outside.hlsl tweaked GRP fog curve to match the original better 2024-10-01 18:15:24 +02:00
im3d.hlsl added Im3d integration 2024-07-23 18:24:44 +02:00
imgui.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
mip_1.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
mip_2.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
mip_3.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
nuklear.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
post_gamma.hlsl draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
post_inverse_gamma.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
shared.hlsli added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
smaa.hlsli added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
smaa_1.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
smaa_2.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
smaa_3.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
uber_shader.hlsl fixed GRP fragment blending using post-blend clamping 2024-04-14 00:10:52 +02:00
ui.hlsl added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00