.. |
blit.hlsl
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draw Dear ImGUI after tone mapping
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2024-11-04 00:23:09 +01:00 |
depth_pre_pass.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
dynamic_light.hlsl
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fixed dynamic lights incorrectly affecting back faces in the GRP
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2024-07-02 04:26:52 +02:00 |
fog.hlsli
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tweaked GRP fog curve to match the original better
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2024-10-01 18:15:24 +02:00 |
fog_inside.hlsl
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tweaked GRP fog curve to match the original better
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2024-10-01 18:15:24 +02:00 |
fog_outside.hlsl
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tweaked GRP fog curve to match the original better
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2024-10-01 18:15:24 +02:00 |
im3d.hlsl
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added Im3d integration
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2024-07-23 18:24:44 +02:00 |
imgui.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_1.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_2.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
mip_3.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
nuklear.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
post_gamma.hlsl
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draw Dear ImGUI after tone mapping
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2024-11-04 00:23:09 +01:00 |
post_inverse_gamma.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
shared.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
smaa.hlsli
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
smaa_1.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
smaa_2.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
smaa_3.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
uber_shader.hlsl
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fixed GRP fragment blending using post-blend clamping
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2024-04-14 00:10:52 +02:00 |
ui.hlsl
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |