Commit Graph

  • 32de17e9b2 updated the changelog myT 2017-04-11 17:45:54 +0200
  • 2cfcd8a5e8 using the CPMADIR env. var to specify the mod directory's name myT 2017-04-11 16:53:34 +0200
  • de19c9beb1 added the .vcxproj.user files to the repo for the debug launch settings myT 2017-04-05 22:01:08 +0200
  • c63c3e80a6 replaced monitor gamma by a post-process gamma shader ported the dyn lights shaders to glsl nuked stereo rendering replaced r_ext_multisample with r_msaa myT 2017-03-21 00:58:59 +0100
  • 635e71d024 try to restore settings once only to make sure we always attempt writing the backtrace(s) myt 2017-03-08 02:10:11 +0100
  • 7ccf48f10d removed the WS_BORDER flag in FS as it caused issues on some configs myT 2017-03-14 05:22:12 +0100
  • ddb6f080f3 fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things myT 2017-03-14 05:18:59 +0100
  • 1efd5b6d82 improved crash and exit handlers that restore system settings (monitor gamma ramps, system timer resolution, terminal settings, ...) and crash reports with full QVM stack trace myT 2017-03-14 05:11:12 +0100
  • d945904298 fixed a memory leak due to an incorrect munmap argument (credit: Cyrax) myT 2017-03-08 16:10:34 +0100
  • 0bc9c75e49 moved the create_git_header scripts into the cnq3 repository myT 2017-03-08 02:41:21 +0100
  • ae2560984a fixed comparing an int to NULL myT 2017-03-08 01:06:30 +0100
  • 720c84e24e added huffman_static to the makefiles myt 2017-03-08 00:56:37 +0100
  • 701ae06fbb update the glConfig resolution with the one we actually have myT 2017-03-07 23:32:50 +0100
  • 84ae1e4d9e updated mouse input for better grab (de-)activation and fixed window dragging myT 2017-03-07 23:09:17 +0100
  • e567ed84d0 file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3 myT 2017-03-07 22:56:53 +0100
  • 82994d21f8 opt-in command history saving with con_saveCmdHistory myT 2017-03-07 22:44:03 +0100
  • 14f037f1f9 tty input matches in-game behavior when cgame is running fixed truncated tty input myT 2017-03-07 22:24:28 +0100
  • 9240214c7b clear modifier keys on focus change myT 2017-03-07 22:14:55 +0100
  • fcab743f4a calling Com_Error before com_noErrorInterrupt was initialized would crash myT 2017-03-06 01:40:29 +0100
  • 076cf14d02 using much simpler and faster Huffman codec code when not dealing with out of band datagrams myT 2017-03-05 23:32:58 +0100
  • e0d55dc63c improved multi-monitor support and added r_monitor only apply hw gamma ramps where and when needed fixed the start-up console window staying visible when starting in full-screen black window background to avoid the white flashes when hw gamma is enabled myT 2017-03-05 22:48:02 +0100
  • 569247745b x64 target bug: _findfirst handle truncation would lead to crashes on some machines myT 2017-03-05 20:20:59 +0100
  • 39ee0db5b7 added exception/signal/exit handlers to properly restore modified system settings like gamma ramps myT 2017-03-05 20:10:48 +0100
  • d8bf2665f5 rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly. arQon 2017-01-25 07:14:23 -0800
  • 0f89ca6853 tweaked console scrolling (binds and speed), fixed the clamping and the backtick insertion on Windows myT 2017-01-23 07:33:53 +0100
  • 9b350a7d0c replaced a needless linear walk through the shader text uberbuffer with a lookup myT 2017-01-20 18:26:16 -0800
  • 26f2f7966c pressing tab means we always end up with a leading (back)slash myT 2017-01-19 23:26:06 +0100
  • b34c0365ab red means error. always has, always will. let's keep it that way arQon 2017-01-19 10:08:59 -0800
  • 227305892f make KP_STAR great again arQon 2017-01-19 07:24:21 -0800
  • 379d2e9ee1 can't try to autocomplete keynames in the dedserver build - there aren't any keys :) arQon 2017-01-19 03:56:09 -0800
  • 4f9754adfe intelligent TAB-completion handling (support for mapnames, binds, etc) arQon 2017-01-19 00:59:44 -0800
  • 047f312ea7 revert to linear falloff arQon 2016-12-19 08:20:25 -0800
  • f327428475 full x64 support with a VM based on quake3e OCT 21 2016 the VM compiler uses SSE for floating-point ops when possible myT 2017-01-11 14:24:58 +0100
  • fc9465caab switch from jpeg6 to jpeg-turbo arQon 2017-01-03 00:34:59 -0800
  • d449e35e2d simplified the code implementing Sys_GetProcessorId (and removed the inline asm) myT 2016-12-31 02:16:36 +0100
  • 511291bb97 added pre-generated VC++ 2013 project files and a makefile for Linux pthread linking has been disabled for the Linux server as it's not used there myT 2016-12-31 02:11:22 +0100
  • 32625ef4e2 using the QUAKE3DIR env var to locate the output/debug directory removed the legacy id build files and renamed the sys directory to build the makefiles and intermediate build files are now under the build directory myT 2016-12-30 23:50:10 +0100
  • 161f11e40e removed superfluous GetVersionEx calls (which is deprecated anyway) myT 2016-12-30 08:45:21 +0100
  • 954c80a8b5 merge the new build system arQon 2016-12-29 20:13:59 -0800
  • 3ea8c861a1 emit a message gl dlopen fails, rather than segfaulting arQon 2016-12-23 11:05:47 -0800
  • 5b51b6ba5d increaded the command buffer size and tuned buffer overflow messages myT 2016-12-18 16:51:04 +0100
  • 567027e73c add gitignore arQon 2016-12-18 03:17:58 -0800
  • 7af9423e86 remove pmx's glsl files arQon 2016-12-18 03:16:12 -0800
  • 1afbf12d80 repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh arQon 2016-12-18 03:05:45 -0800
  • 97db9f2314 import from cnq3 1.47 arQon 2016-12-17 20:43:04 -0800