myT
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a76dba5cfb
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raytracing soft shadows, normal smoothing, G-buffer viz
- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
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2024-02-06 23:15:31 +01:00 |
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myT
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0cae0a9545
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added pre-pass w/ normals, unified clip plane generation
motion vectors to be done later
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2024-01-19 23:57:40 +01:00 |
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myT
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c70df1f2af
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moved to an immediate-mode barrier API
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2024-01-15 17:10:36 +01:00 |
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myT
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9e5229a901
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improved shader IL inclusion from C++, simplified CRP shaders
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2024-01-14 22:43:20 +01:00 |
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myT
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ad3f942a8d
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
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myT
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19aad64607
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
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myT
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9a6e253dc3
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removed screenshot/videoframe requests from the render command list
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2023-11-23 19:59:39 +01:00 |
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myT
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b91e20a1b9
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fixed sync issue with swap chain readback
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2023-11-18 15:32:39 +01:00 |
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myT
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61fbcb5304
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fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0
only the inverse tone map needed multiple pipelines
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2023-11-18 15:32:39 +01:00 |
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myT
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e009dce47a
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r_rtColorFormat is now a UNORM format, fixed shader data for PIX debugging
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2023-11-12 01:33:00 +01:00 |
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myT
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00840e10d8
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implemented depth fade
improved PSO change tracking
embedded more common uber pixel shader permutations
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2023-11-12 01:33:00 +01:00 |
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myT
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d1912ba929
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allow device change at any time
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2023-11-12 01:32:59 +01:00 |
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myT
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d841f13fb0
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recreate samplers on video restart so max anisotropy takes effect
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2023-11-12 01:32:59 +01:00 |
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myT
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e2f6e05ebe
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fixed mirror portal rendering
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2023-11-12 01:32:59 +01:00 |
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myT
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a86504ddad
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fixed alpha test and depth write in transparent shaders
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2023-11-12 01:32:59 +01:00 |
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myT
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f8567ecba0
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added world shader tracing
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2023-11-12 01:32:59 +01:00 |
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myT
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3b6a3a5019
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added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
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2023-11-12 01:32:58 +01:00 |
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