myT
7ccf48f10d
removed the WS_BORDER flag in FS as it caused issues on some configs
2017-03-14 05:22:12 +01:00
myT
ddb6f080f3
fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things
2017-03-14 05:18:59 +01:00
myT
1efd5b6d82
improved crash and exit handlers that restore system settings (monitor gamma ramps, system timer resolution, terminal settings, ...) and crash reports with full QVM stack trace
2017-03-14 05:11:12 +01:00
myT
d945904298
fixed a memory leak due to an incorrect munmap argument (credit: Cyrax)
2017-03-08 16:10:34 +01:00
myT
0bc9c75e49
moved the create_git_header scripts into the cnq3 repository
2017-03-08 02:41:21 +01:00
myT
ae2560984a
fixed comparing an int to NULL
2017-03-08 01:06:30 +01:00
myt
720c84e24e
added huffman_static to the makefiles
2017-03-08 00:56:37 +01:00
myT
701ae06fbb
update the glConfig resolution with the one we actually have
2017-03-07 23:32:50 +01:00
myT
84ae1e4d9e
updated mouse input for better grab (de-)activation and fixed window dragging
2017-03-07 23:09:17 +01:00
myT
e567ed84d0
file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3
2017-03-07 22:56:53 +01:00
myT
82994d21f8
opt-in command history saving with con_saveCmdHistory
2017-03-07 22:44:03 +01:00
myT
14f037f1f9
tty input matches in-game behavior when cgame is running
...
fixed truncated tty input
2017-03-07 22:24:28 +01:00
myT
9240214c7b
clear modifier keys on focus change
2017-03-07 22:14:55 +01:00
myT
fcab743f4a
calling Com_Error before com_noErrorInterrupt was initialized would crash
2017-03-06 01:40:29 +01:00
myT
076cf14d02
using much simpler and faster Huffman codec code when not dealing with out of band datagrams
2017-03-05 23:32:58 +01:00
myT
e0d55dc63c
improved multi-monitor support and added r_monitor
...
only apply hw gamma ramps where and when needed
fixed the start-up console window staying visible when starting in full-screen
black window background to avoid the white flashes when hw gamma is enabled
2017-03-05 22:48:02 +01:00
myT
569247745b
x64 target bug: _findfirst handle truncation would lead to crashes on some machines
2017-03-05 20:20:59 +01:00
myT
39ee0db5b7
added exception/signal/exit handlers to properly restore modified system settings like gamma ramps
2017-03-05 20:10:48 +01:00
arQon
d8bf2665f5
rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly.
2017-01-25 07:14:23 -08:00
myT
0f89ca6853
tweaked console scrolling (binds and speed), fixed the clamping and the backtick insertion on Windows
2017-01-23 07:33:53 +01:00
myT
9b350a7d0c
replaced a needless linear walk through the shader text uberbuffer with a lookup
2017-01-20 18:26:16 -08:00
myT
26f2f7966c
pressing tab means we always end up with a leading (back)slash
2017-01-19 23:26:06 +01:00
arQon
b34c0365ab
red means error. always has, always will. let's keep it that way
2017-01-19 10:08:59 -08:00
arQon
227305892f
make KP_STAR great again
2017-01-19 07:24:21 -08:00
arQon
379d2e9ee1
can't try to autocomplete keynames in the dedserver build - there aren't any keys :)
2017-01-19 03:56:09 -08:00
arQon
4f9754adfe
intelligent TAB-completion handling (support for mapnames, binds, etc)
2017-01-19 00:59:44 -08:00
arQon
047f312ea7
revert to linear falloff
2017-01-18 01:28:44 -08:00
myT
f327428475
full x64 support with a VM based on quake3e OCT 21 2016
...
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
fc9465caab
switch from jpeg6 to jpeg-turbo
...
aside from the speed improvements, this also makes for nicer code
in the renderer interaction with libjpeg, thanks to mem_dest support etc
2017-01-03 00:34:59 -08:00
myT
d449e35e2d
simplified the code implementing Sys_GetProcessorId (and removed the inline asm)
2016-12-31 02:16:36 +01:00
myT
511291bb97
added pre-generated VC++ 2013 project files and a makefile for Linux
...
pthread linking has been disabled for the Linux server as it's not used there
2016-12-31 02:11:22 +01:00
myT
32625ef4e2
using the QUAKE3DIR env var to locate the output/debug directory
...
removed the legacy id build files and renamed the sys directory to build
the makefiles and intermediate build files are now under the build directory
2016-12-30 23:50:10 +01:00
myT
161f11e40e
removed superfluous GetVersionEx calls (which is deprecated anyway)
2016-12-30 08:45:21 +01:00
arQon
954c80a8b5
merge the new build system
...
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
3ea8c861a1
emit a message gl dlopen fails, rather than segfaulting
2016-12-23 11:09:26 -08:00
myT
5b51b6ba5d
increaded the command buffer size and tuned buffer overflow messages
2016-12-18 16:51:04 +01:00
arQon
567027e73c
add gitignore
2016-12-18 03:17:58 -08:00
arQon
7af9423e86
remove pmx's glsl files
2016-12-18 03:16:12 -08:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00