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2017-01-20 18:26:16 -08:00
build full x64 support with a VM based on quake3e OCT 21 2016 2017-01-11 14:24:58 +01:00
code replaced a needless linear walk through the shader text uberbuffer with a lookup 2017-01-20 18:26:16 -08:00
.gitignore using the QUAKE3DIR env var to locate the output/debug directory 2016-12-30 23:50:10 +01:00
changelog.txt repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
COPYING.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
cross-make-mingw.sh import from cnq3 1.47 2016-12-17 20:43:04 -08:00
id-readme.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
ioq3-changelog.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00