2016-12-18 04:43:04 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef TR_LOCAL_H
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#define TR_LOCAL_H
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qfiles.h"
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#include "../qcommon/qcommon.h"
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#include "tr_public.h"
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extern const float s_flipMatrix[16];
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#pragma pack(push, 1)
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typedef struct {
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unsigned char id_length, colormap_type, image_type;
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unsigned short colormap_index, colormap_length;
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unsigned char colormap_size;
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unsigned short x_origin, y_origin, width, height;
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unsigned char pixel_size, attributes;
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} TargaHeader;
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#pragma pack(pop)
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// a trRefEntity_t has all the information passed in by the cgame
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// as well as some locally derived info
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struct trRefEntity_t {
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refEntity_t e;
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float axisLength; // compensate for non-normalized axis
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qbool lightingCalculated;
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vec3_t lightDir; // normalized direction towards light
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vec3_t ambientLight; // color normalized to 0-255
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int ambientLightInt; // 32 bit rgba packed
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vec3_t directedLight;
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2017-06-22 05:15:47 +00:00
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qbool intShaderTime; // is the shaderTime member an integer?
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2016-12-18 04:43:04 +00:00
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};
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struct orientationr_t {
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vec3_t origin; // in world coordinates
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vec3_t axis[3]; // orientation in world
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vec3_t viewOrigin; // viewParms->or.origin in local coordinates
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float modelMatrix[16];
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};
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2019-09-25 03:25:59 +00:00
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enum textureFormat_t {
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TF_RGBA8,
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TF_COUNT
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};
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enum textureWrap_t {
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TW_REPEAT,
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TW_CLAMP_TO_EDGE,
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TW_COUNT
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};
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2022-06-16 23:46:01 +00:00
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#define MAX_TEXTURE_SIZE 2048
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2019-09-25 03:25:59 +00:00
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2022-11-25 02:32:41 +00:00
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struct shader_t;
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2016-12-18 04:43:04 +00:00
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struct image_t {
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image_t* next;
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int width, height; // actual, ie after power of two, picmip, and clamp to MAX_TEXTURE_SIZE
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int flags; // IMG_ bits
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2022-12-28 19:49:18 +00:00
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RHI::HTexture texture;
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uint32_t textureIndex;
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2019-09-25 03:25:59 +00:00
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textureFormat_t format;
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textureWrap_t wrapClampMode;
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2016-12-18 04:43:04 +00:00
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char name[MAX_QPATH]; // game path, including extension
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2022-11-25 02:32:41 +00:00
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int pakChecksum;
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2022-12-11 18:09:34 +00:00
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int index; // indexes tr.images
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int numShaders; // number of shaders referencing this image
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int flags0; // flags requested to be 0 by at least 1 shader
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int flags1; // flags requested to be 1 by at least 1 shader
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2016-12-18 04:43:04 +00:00
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};
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///////////////////////////////////////////////////////////////
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typedef enum {
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SS_BAD,
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SS_PORTAL, // mirrors, portals, viewscreens
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SS_ENVIRONMENT, // sky box
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SS_OPAQUE, // opaque
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SS_DECAL, // scorch marks, etc.
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SS_SEE_THROUGH, // ladders, grates, grills that may have small blended edges
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// in addition to alpha test
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SS_BANNER,
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SS_FOG,
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SS_UNDERWATER, // for items that should be drawn in front of the water plane
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SS_BLEND0, // regular transparency and filters
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SS_BLEND1, // generally only used for additive type effects
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SS_BLEND2,
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SS_BLEND3,
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SS_BLEND6,
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SS_STENCIL_SHADOW,
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SS_ALMOST_NEAREST, // gun smoke puffs
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SS_NEAREST // blood blobs
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} shaderSort_t;
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#define MAX_SHADER_STAGES 8
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typedef enum {
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GF_NONE,
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GF_SIN,
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GF_SQUARE,
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GF_TRIANGLE,
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GF_SAWTOOTH,
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GF_INVERSE_SAWTOOTH,
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2022-11-04 04:06:38 +00:00
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GF_NOISE,
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GF_COUNT
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2016-12-18 04:43:04 +00:00
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} genFunc_t;
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typedef enum {
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DEFORM_NONE,
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DEFORM_WAVE,
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DEFORM_NORMALS,
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DEFORM_BULGE,
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DEFORM_MOVE,
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DEFORM_PROJECTION_SHADOW,
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DEFORM_AUTOSPRITE,
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DEFORM_AUTOSPRITE2,
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DEFORM_TEXT0,
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DEFORM_TEXT1,
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DEFORM_TEXT2,
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DEFORM_TEXT3,
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DEFORM_TEXT4,
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DEFORM_TEXT5,
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DEFORM_TEXT6,
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DEFORM_TEXT7
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} deform_t;
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typedef enum {
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AGEN_IDENTITY,
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AGEN_SKIP,
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AGEN_ENTITY,
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AGEN_ONE_MINUS_ENTITY,
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AGEN_VERTEX,
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AGEN_ONE_MINUS_VERTEX,
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AGEN_LIGHTING_SPECULAR,
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AGEN_WAVEFORM,
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AGEN_PORTAL,
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AGEN_CONST
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} alphaGen_t;
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typedef enum {
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CGEN_BAD,
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CGEN_IDENTITY_LIGHTING, // tr.identityLight
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CGEN_IDENTITY, // always (1,1,1,1)
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CGEN_ENTITY, // grabbed from entity's modulate field
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CGEN_ONE_MINUS_ENTITY, // grabbed from 1 - entity.modulate
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CGEN_EXACT_VERTEX, // tess.vertexColors
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CGEN_VERTEX, // tess.vertexColors * tr.identityLight
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CGEN_ONE_MINUS_VERTEX,
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CGEN_WAVEFORM, // programmatically generated
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CGEN_LIGHTING_DIFFUSE,
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CGEN_FOG, // standard fog
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2022-04-29 19:12:01 +00:00
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CGEN_CONST, // fixed color
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CGEN_DEBUG_ALPHA // debug only: replicate the alpha channel
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2016-12-18 04:43:04 +00:00
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} colorGen_t;
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typedef enum {
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TCGEN_BAD,
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TCGEN_IDENTITY, // clear to 0,0
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TCGEN_LIGHTMAP,
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TCGEN_TEXTURE,
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TCGEN_ENVIRONMENT_MAPPED,
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TCGEN_FOG,
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TCGEN_VECTOR // S and T from world coordinates
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} texCoordGen_t;
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typedef enum {
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ACFF_NONE,
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ACFF_MODULATE_RGB,
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ACFF_MODULATE_RGBA,
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ACFF_MODULATE_ALPHA
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} acff_t;
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typedef struct {
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genFunc_t func;
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double base;
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double amplitude;
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double phase;
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double frequency;
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} waveForm_t;
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#define TR_MAX_TEXMODS 4
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typedef enum {
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TMOD_NONE,
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TMOD_TRANSFORM,
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TMOD_TURBULENT,
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TMOD_SCROLL,
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TMOD_SCALE,
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TMOD_STRETCH,
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TMOD_ROTATE,
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TMOD_ENTITY_TRANSLATE
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} texMod_t;
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#define MAX_SHADER_DEFORMS 3
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typedef struct {
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deform_t deformation; // vertex coordinate modification type
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vec3_t moveVector;
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waveForm_t deformationWave;
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float deformationSpread;
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float bulgeWidth;
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float bulgeHeight;
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float bulgeSpeed;
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} deformStage_t;
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typedef struct {
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texMod_t type;
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// used for TMOD_TURBULENT and TMOD_STRETCH
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waveForm_t wave;
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// used for TMOD_TRANSFORM
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float matrix[2][2]; // s' = s * m[0][0] + t * m[1][0] + trans[0]
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float translate[2]; // t' = s * m[0][1] + t * m[0][1] + trans[1]
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// used for TMOD_SCALE
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float scale[2]; // s *= scale[0], t *= scale[1]
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// used for TMOD_SCROLL
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float scroll[2]; // s' = s + scroll[0] * time, t' = t + scroll[1] * time
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// + = clockwise
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// - = counterclockwise
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float rotateSpeed;
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} texModInfo_t;
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#define MAX_IMAGE_ANIMATIONS 8
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typedef struct {
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2022-11-25 02:32:41 +00:00
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image_t* image[MAX_IMAGE_ANIMATIONS];
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2016-12-18 04:43:04 +00:00
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int numImageAnimations;
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double imageAnimationSpeed;
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qbool isVideoMap; // shit code - no reason to have both of these
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int videoMapHandle;
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} textureBundle_t;
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typedef enum {
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ST_DIFFUSE,
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ST_LIGHTMAP,
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ST_MAX
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} stageType_t;
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2019-09-25 03:25:59 +00:00
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typedef enum {
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TE_DISABLED,
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TE_MODULATE,
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TE_REPLACE,
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TE_DECAL,
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TE_ADD
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} texEnv_t;
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2016-12-18 04:43:04 +00:00
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typedef struct {
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qbool active;
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textureBundle_t bundle;
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texCoordGen_t tcGen;
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vec3_t tcGenVectors[2];
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int numTexMods;
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texModInfo_t *texMods;
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waveForm_t rgbWave;
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colorGen_t rgbGen;
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waveForm_t alphaWave;
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alphaGen_t alphaGen;
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byte constantColor[4]; // for CGEN_CONST and AGEN_CONST
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unsigned stateBits; // GLS_xxxx mask
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acff_t adjustColorsForFog;
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qbool isDetail;
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stageType_t type;
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} shaderStage_t;
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2019-09-25 03:35:45 +00:00
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#define LIGHTMAP_BROKEN -4 // invalid data in the .bsp file
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2016-12-18 04:43:04 +00:00
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#define LIGHTMAP_2D -3 // shader is for 2D rendering
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#define LIGHTMAP_BY_VERTEX -2 // pre-lit triangle models
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#define LIGHTMAP_NONE -1
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typedef enum {
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CT_FRONT_SIDED,
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CT_BACK_SIDED,
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2019-09-25 03:25:59 +00:00
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CT_TWO_SIDED,
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CT_COUNT
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2016-12-18 04:43:04 +00:00
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} cullType_t;
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typedef enum {
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FP_NONE, // surface is translucent and will just be adjusted properly
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FP_EQUAL, // surface is opaque but possibly alpha tested
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FP_LE // surface is trnaslucent, but still needs a fog pass (fog surface)
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} fogPass_t;
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typedef struct {
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float cloudHeight;
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2022-12-28 19:49:18 +00:00
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image_t *outerbox[6], *innerbox[6]; // innerbox was never actually used by Q3
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2016-12-18 04:43:04 +00:00
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} skyParms_t;
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typedef struct {
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vec3_t color;
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float depthForOpaque;
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} fogParms_t;
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2019-09-25 03:25:59 +00:00
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typedef enum {
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2020-04-26 14:32:51 +00:00
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DFT_NONE, // disabled
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DFT_BLEND, // std alpha blend -> fade color = (R G B 0)
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DFT_ADD, // additive -> fade color = (0 0 0 A)
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DFT_MULT, // multiplicative -> fade color = (1 1 1 A)
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DFT_PMA, // pre-mult alpha -> fade color = (0 0 0 0)
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DFT_TBD, // to be determined, i.e. fix up later
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DFT_COUNT
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} depthFadeType_t;
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extern const float r_depthFadeScale[DFT_COUNT][4];
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extern const float r_depthFadeBias [DFT_COUNT][4];
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2019-09-25 03:25:59 +00:00
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2022-12-28 19:49:18 +00:00
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struct pipeline_t {
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int firstStage;
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int numStages;
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int pipeline;
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2023-07-08 20:32:04 +00:00
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int mirrorPipeline;
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2022-12-28 19:49:18 +00:00
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};
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2016-12-18 04:43:04 +00:00
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struct shader_t {
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|
char name[MAX_QPATH]; // game path, including extension
|
|
|
|
int lightmapIndex; // for a shader to match, both name and lightmapIndex must match
|
|
|
|
|
|
|
|
int index; // this shader == tr.shaders[index]
|
|
|
|
int sortedIndex; // this shader == tr.sortedShaders[sortedIndex]
|
|
|
|
|
|
|
|
float sort; // lower numbered shaders draw before higher numbered
|
|
|
|
|
|
|
|
qbool defaultShader; // we want to return index 0 if the shader failed to load,
|
|
|
|
// but R_FindShader should still keep a name allocated for it,
|
|
|
|
// so if something calls RE_RegisterShader again with
|
|
|
|
// the same name, we don't try looking for it again
|
|
|
|
|
|
|
|
qbool explicitlyDefined; // found in a .shader file
|
|
|
|
|
|
|
|
int surfaceFlags; // if explicitlyDefined, this will have SURF_* flags
|
|
|
|
int contentFlags;
|
|
|
|
|
|
|
|
qbool entityMergable; // multiple refentities can be combined in one batch (smoke, blood)
|
|
|
|
|
2019-09-25 03:34:22 +00:00
|
|
|
qbool isSky;
|
2016-12-18 04:43:04 +00:00
|
|
|
skyParms_t sky;
|
|
|
|
fogParms_t fogParms;
|
|
|
|
|
|
|
|
float portalRange; // distance to fog out at
|
|
|
|
|
|
|
|
cullType_t cullType; // CT_FRONT_SIDED, CT_BACK_SIDED, or CT_TWO_SIDED
|
|
|
|
qbool polygonOffset; // set for decals and other items that must be offset
|
|
|
|
|
|
|
|
int imgflags; // nopicmip, nomipmaps, etc
|
|
|
|
|
|
|
|
int numDeforms;
|
|
|
|
deformStage_t deforms[MAX_SHADER_DEFORMS];
|
|
|
|
|
|
|
|
int numStages; // not counting fog pass (if any)
|
|
|
|
shaderStage_t *stages[MAX_SHADER_STAGES];
|
|
|
|
int lightingStages[ST_MAX];
|
|
|
|
|
|
|
|
fogPass_t fogPass; // draw a blended pass, possibly with depth test equals
|
|
|
|
|
|
|
|
double clampTime; // time this shader is clamped to
|
|
|
|
double timeOffset; // current time offset for this shader
|
|
|
|
|
2019-03-19 16:47:19 +00:00
|
|
|
// lightmap texture coordinates transform
|
|
|
|
vec2_t lmScale;
|
|
|
|
vec2_t lmBias;
|
|
|
|
|
2020-04-26 14:32:51 +00:00
|
|
|
// depth fade rendering settings
|
|
|
|
depthFadeType_t dfType;
|
|
|
|
float dfInvDist;
|
|
|
|
float dfBias;
|
2019-09-25 03:25:59 +00:00
|
|
|
|
2022-04-23 21:38:06 +00:00
|
|
|
qbool greyscaleCTF;
|
|
|
|
|
2022-05-28 14:50:42 +00:00
|
|
|
// extra info for /shaderinfo
|
|
|
|
int fileIndex;
|
|
|
|
const char* text;
|
|
|
|
|
2022-12-03 03:57:58 +00:00
|
|
|
// vertex lighting
|
|
|
|
qbool vlWanted; // just a request, can be denied
|
|
|
|
qbool vlApplied; // qtrue if request accepted AND shader modified
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
qbool isOpaque; // no alpha blending, alpha test is OK if opaque
|
|
|
|
qbool isAlphaTestedOpaque; // no alpha blending, first stage is alpha tested
|
|
|
|
qbool isDynamic; // at least one vertex attribute must generated on the fly
|
|
|
|
|
|
|
|
pipeline_t pipelines[MAX_SHADER_STAGES];
|
|
|
|
int numPipelines;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
shader_t* next;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// skins allow models to be retextured without modifying the model file
|
|
|
|
|
|
|
|
struct skinSurface_t {
|
|
|
|
char name[MAX_QPATH];
|
|
|
|
shader_t* shader;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct skin_t {
|
|
|
|
char name[MAX_QPATH];
|
|
|
|
int numSurfaces;
|
|
|
|
skinSurface_t* surfaces[MD3_MAX_SURFACES];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
int originalBrushNumber;
|
|
|
|
vec3_t bounds[2];
|
|
|
|
|
|
|
|
unsigned colorInt; // in packed byte format
|
|
|
|
float tcScale; // texture coordinate vector scales
|
|
|
|
fogParms_t parms;
|
|
|
|
|
|
|
|
// for clipping distance in fog when outside
|
|
|
|
qbool hasSurface;
|
|
|
|
float surface[4];
|
|
|
|
} fog_t;
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
2016-12-30 04:13:59 +00:00
|
|
|
orientationr_t orient;
|
2016-12-18 04:43:04 +00:00
|
|
|
orientationr_t world;
|
|
|
|
vec3_t pvsOrigin; // may be different than or.origin for portals
|
|
|
|
qbool isPortal; // true if this view is through a portal
|
|
|
|
qbool isMirror; // the portal is a mirror, invert the face culling
|
|
|
|
int frameSceneNum; // copied from tr.frameSceneNum
|
|
|
|
int frameCount; // copied from tr.frameCount
|
|
|
|
cplane_t portalPlane; // clip anything behind this if mirroring
|
|
|
|
int viewportX, viewportY, viewportWidth, viewportHeight;
|
|
|
|
float fovX, fovY;
|
|
|
|
float projectionMatrix[16];
|
|
|
|
cplane_t frustum[4];
|
|
|
|
vec3_t visBounds[2];
|
|
|
|
float zFar;
|
|
|
|
} viewParms_t;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
SURFACES
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef byte color4ub_t[4];
|
|
|
|
|
|
|
|
// any changes in surfaceType must be mirrored in rb_surfaceTable[]
|
|
|
|
typedef enum {
|
|
|
|
SF_BAD,
|
|
|
|
SF_SKIP, // ignore
|
|
|
|
SF_FACE,
|
|
|
|
SF_GRID,
|
|
|
|
SF_TRIANGLES,
|
|
|
|
SF_POLY,
|
|
|
|
SF_MD3,
|
|
|
|
SF_FLARE,
|
|
|
|
SF_ENTITY, // beams, rails, lightning, etc that can be determined by entity
|
|
|
|
|
|
|
|
SF_NUM_SURFACE_TYPES,
|
|
|
|
SF_MAX = 0x7fffffff // ensures that sizeof( surfaceType_t ) == sizeof( int )
|
|
|
|
} surfaceType_t;
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct msurface_t;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
struct drawSurf_t {
|
2020-04-16 03:01:48 +00:00
|
|
|
// we keep the sort key at the top instead of the pointer
|
|
|
|
// to allow for slightly cleaner code gen in the radix sort code
|
2022-12-28 19:49:18 +00:00
|
|
|
uint64_t sort; // sort key for scene rendering
|
2020-04-16 03:01:48 +00:00
|
|
|
const surfaceType_t* surface; // any of surface*_t
|
2022-12-28 19:49:18 +00:00
|
|
|
float depth; // transparent surface's midpoint's depth
|
|
|
|
qhandle_t model; // MD3 model handle, can be 0
|
2020-11-05 02:47:55 +00:00
|
|
|
int index; // transparent surface's registration order
|
|
|
|
float shaderSort; // transparent surface's shader sort
|
2022-04-10 20:14:19 +00:00
|
|
|
int shaderNum; // unsorted shader index, for when we need to do fix-ups
|
2022-04-23 21:38:06 +00:00
|
|
|
float greyscale; // how monochrome to draw all the stages
|
2022-12-28 19:49:18 +00:00
|
|
|
int staticGeoChunk;
|
2023-07-01 22:23:02 +00:00
|
|
|
int zppFirstIndex;
|
|
|
|
int zppIndexCount;
|
|
|
|
float radiusOverZ;
|
2016-12-18 04:43:04 +00:00
|
|
|
};
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
void R_TessellateSurface( const surfaceType_t* surfType );
|
|
|
|
void R_ComputeTessellatedSize( int* numVertexes, int* numIndexes, const surfaceType_t* surfType );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
struct litSurf_t {
|
|
|
|
unsigned sort; // bit combination for fast compares
|
2022-04-10 20:14:19 +00:00
|
|
|
int shaderNum; // unsorted shader index, for when we need to do fix-ups
|
2016-12-18 04:43:04 +00:00
|
|
|
const surfaceType_t* surface; // any of surface*_t
|
|
|
|
litSurf_t* next;
|
2022-04-23 21:38:06 +00:00
|
|
|
float greyscale;
|
2016-12-18 04:43:04 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct dlight_t {
|
|
|
|
vec3_t origin;
|
2016-12-18 11:05:45 +00:00
|
|
|
vec3_t color; // range from 0.0 to 1.0, should be color normalized
|
2016-12-18 04:43:04 +00:00
|
|
|
float radius;
|
|
|
|
vec3_t transformed; // origin in local coordinate system
|
|
|
|
qbool active; // actually shines into the frustum rather than just pvs
|
|
|
|
litSurf_t* head;
|
|
|
|
litSurf_t* tail;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#define MAX_FACE_POINTS 64
|
|
|
|
|
|
|
|
#define MAX_PATCH_SIZE 32 // max dimensions of a patch mesh in map file
|
|
|
|
#define MAX_GRID_SIZE 65 // max dimensions of a grid mesh in memory
|
|
|
|
|
|
|
|
|
|
|
|
// for cgame to add raw polys to a scene
|
|
|
|
struct srfPoly_t {
|
|
|
|
surfaceType_t surfaceType;
|
|
|
|
qhandle_t hShader;
|
|
|
|
int fogIndex;
|
|
|
|
int numVerts;
|
|
|
|
polyVert_t* verts;
|
2020-04-16 03:01:48 +00:00
|
|
|
vec3_t localOrigin;
|
2016-12-18 04:43:04 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct srfGridMesh_t {
|
|
|
|
surfaceType_t surfaceType;
|
|
|
|
|
|
|
|
// culling information
|
|
|
|
vec3_t meshBounds[2];
|
|
|
|
vec3_t localOrigin;
|
|
|
|
float meshRadius;
|
|
|
|
|
|
|
|
// lod information, which may be different
|
|
|
|
// than the culling information to allow for
|
|
|
|
// groups of curves that LOD as a unit
|
|
|
|
vec3_t lodOrigin;
|
|
|
|
float lodRadius;
|
|
|
|
int lodFixed;
|
|
|
|
int lodStitched;
|
|
|
|
|
|
|
|
// vertexes
|
|
|
|
int width, height;
|
|
|
|
float *widthLodError;
|
|
|
|
float *heightLodError;
|
|
|
|
drawVert_t verts[1]; // variable sized
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// a srfVert_t is essentially a "fully featured" drawVert_t
|
|
|
|
// in some cases, eg srfSurfaceFace_t, the normal is common to the plane
|
|
|
|
// and doesn't actually HAVE to be populated, but...
|
|
|
|
struct srfVert_t {
|
|
|
|
vec3_t xyz;
|
|
|
|
vec3_t normal;
|
|
|
|
vec2_t st; // diffuse TC
|
|
|
|
vec2_t st2; // lightmap TC
|
|
|
|
color4ub_t rgba;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct srfSurfaceFace_t {
|
|
|
|
surfaceType_t surfaceType;
|
|
|
|
cplane_t plane;
|
|
|
|
|
|
|
|
int numIndexes;
|
|
|
|
int *indexes;
|
|
|
|
|
|
|
|
int numVerts;
|
|
|
|
srfVert_t *verts;
|
2020-04-16 03:01:48 +00:00
|
|
|
|
|
|
|
vec3_t localOrigin;
|
2016-12-18 04:43:04 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// misc_models in maps are turned into direct geometry by q3map
|
|
|
|
struct srfTriangles_t {
|
|
|
|
surfaceType_t surfaceType;
|
|
|
|
|
|
|
|
vec3_t bounds[2];
|
|
|
|
vec3_t localOrigin;
|
|
|
|
float radius;
|
|
|
|
|
|
|
|
int numIndexes;
|
|
|
|
int *indexes;
|
|
|
|
|
|
|
|
int numVerts;
|
|
|
|
srfVert_t *verts;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
// trRefdef_t holds everything that comes in refdef_t,
|
|
|
|
// as well as the locally generated scene information
|
|
|
|
|
2022-11-04 04:00:39 +00:00
|
|
|
struct trRefdef_t : public refdef_t {
|
2016-12-18 04:43:04 +00:00
|
|
|
qbool areamaskModified; // qtrue if areamask changed since last scene
|
2022-11-04 04:00:39 +00:00
|
|
|
int microSeconds; // [0;999] micro-seconds to add to the timestamp
|
2016-12-18 04:43:04 +00:00
|
|
|
double floatTime; // tr.refdef.time / 1000.0
|
|
|
|
|
|
|
|
int num_entities;
|
|
|
|
trRefEntity_t *entities;
|
|
|
|
|
|
|
|
int num_dlights;
|
|
|
|
dlight_t* dlights;
|
|
|
|
|
|
|
|
int numPolys;
|
|
|
|
srfPoly_t* polys;
|
|
|
|
|
|
|
|
int numDrawSurfs;
|
|
|
|
drawSurf_t* drawSurfs;
|
|
|
|
|
|
|
|
int numLitSurfs;
|
|
|
|
litSurf_t* litSurfs;
|
2022-11-04 04:00:39 +00:00
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
BRUSH MODELS
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// in memory representation
|
|
|
|
//
|
|
|
|
|
|
|
|
#define SIDE_FRONT 0
|
|
|
|
#define SIDE_BACK 1
|
|
|
|
#define SIDE_ON 2
|
|
|
|
|
|
|
|
struct msurface_t {
|
|
|
|
int vcBSP; // if == tr.viewCount, is in the PVS and BSP of this frame
|
|
|
|
int vcVisible; // if == tr.viewCount, is actually VISIBLE in this frame, i.e. passed facecull and has been added to the drawsurf list
|
|
|
|
int lightCount; // if == tr.lightCount, already added to the litsurf list for the current light
|
|
|
|
const shader_t* shader;
|
|
|
|
int fogIndex;
|
2022-12-28 19:49:18 +00:00
|
|
|
int staticGeoChunk;
|
2023-07-01 22:23:02 +00:00
|
|
|
int zppFirstIndex;
|
|
|
|
int zppIndexCount;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
const surfaceType_t* data; // any of srf*_t
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#define CONTENTS_NODE -1
|
|
|
|
|
|
|
|
struct mnode_t {
|
|
|
|
// common with leaf and node
|
|
|
|
int contents; // -1 for nodes, to differentiate from leafs
|
|
|
|
int visframe; // node needs to be traversed (is in PVS) if == tr.visCount
|
|
|
|
vec3_t mins, maxs; // for bounding box culling
|
|
|
|
struct mnode_t* parent;
|
|
|
|
|
|
|
|
// node specific
|
|
|
|
const cplane_t* plane;
|
|
|
|
struct mnode_t* children[2];
|
|
|
|
|
|
|
|
// leaf specific
|
|
|
|
int cluster;
|
|
|
|
int area;
|
|
|
|
msurface_t **firstmarksurface;
|
|
|
|
int nummarksurfaces;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
vec3_t bounds[2]; // for culling
|
|
|
|
msurface_t *firstSurface;
|
|
|
|
int numSurfaces;
|
|
|
|
} bmodel_t;
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
char name[MAX_QPATH]; // ie: maps/tim_dm2.bsp
|
|
|
|
char baseName[MAX_QPATH]; // ie: tim_dm2
|
|
|
|
|
|
|
|
int dataSize;
|
|
|
|
|
|
|
|
int numShaders;
|
|
|
|
dshader_t *shaders;
|
|
|
|
|
|
|
|
bmodel_t *bmodels;
|
|
|
|
|
|
|
|
int numplanes;
|
|
|
|
cplane_t *planes;
|
|
|
|
|
|
|
|
int numnodes; // includes leafs
|
|
|
|
mnode_t *nodes;
|
|
|
|
|
|
|
|
int numsurfaces;
|
|
|
|
msurface_t *surfaces;
|
|
|
|
|
|
|
|
int nummarksurfaces;
|
|
|
|
msurface_t **marksurfaces;
|
|
|
|
|
|
|
|
int numfogs;
|
|
|
|
fog_t *fogs;
|
|
|
|
|
|
|
|
vec3_t lightGridOrigin;
|
|
|
|
vec3_t lightGridSize;
|
|
|
|
vec3_t lightGridInverseSize;
|
|
|
|
int lightGridBounds[3];
|
|
|
|
byte *lightGridData;
|
|
|
|
|
|
|
|
int numClusters;
|
|
|
|
int clusterBytes;
|
|
|
|
const byte *vis; // may be passed in by CM_LoadMap to save space
|
|
|
|
byte *novis; // clusterBytes of 0xff
|
|
|
|
|
|
|
|
char *entityString;
|
|
|
|
const char* entityParsePoint;
|
|
|
|
} world_t;
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
MOD_BAD,
|
|
|
|
MOD_BRUSH,
|
|
|
|
MOD_MD3,
|
|
|
|
} modtype_t;
|
|
|
|
|
|
|
|
struct model_t {
|
|
|
|
char name[MAX_QPATH];
|
|
|
|
int index; // model = tr.models[model->index]
|
|
|
|
modtype_t type;
|
|
|
|
bmodel_t* bmodel; // type == MOD_BRUSH
|
|
|
|
md3Header_t* md3[MD3_MAX_LODS]; // type == MOD_MD3
|
|
|
|
int numLods;
|
|
|
|
int dataSize; // just for listing purposes
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// unfortunately, MAX_*NET*_MODELS is incorrectly already defined as "MAX_MODELS"
|
|
|
|
#define MAX_RENDERER_MODELS 1024
|
|
|
|
|
|
|
|
void R_ModelInit();
|
|
|
|
const model_t* R_GetModelByHandle( qhandle_t hModel );
|
|
|
|
int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame, float frac, const char *tagName );
|
|
|
|
void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs );
|
|
|
|
void R_Modellist_f( void );
|
|
|
|
|
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
extern refimport_t ri;
|
|
|
|
|
|
|
|
#define MAX_DRAWIMAGES 2048
|
|
|
|
#define MAX_LIGHTMAPS 256
|
|
|
|
#define MAX_SKINS 1024
|
|
|
|
#define MAX_DRAWSURFS 0x10000
|
2019-09-25 03:25:59 +00:00
|
|
|
#define MAX_SHADERS 16384 // 14 bits, must match the length in the sort key above
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
enum drawSurfGeneralSort_t {
|
|
|
|
// dimensions - the sum should stay within 48 bits
|
|
|
|
DRAWSORT_ENTITY_BITS = 10, // GENTITYNUM_BITS
|
|
|
|
DRAWSORT_SHADER_BITS = 14, // log2 MAX_SHADERS
|
|
|
|
DRAWSORT_STATICGEO_BITS = 1,
|
|
|
|
DRAWSORT_PSO_BITS = 19,
|
|
|
|
DRAWSORT_SKY_BITS = 1,
|
|
|
|
DRAWSORT_ALPHATEST_BITS = 1,
|
|
|
|
DRAWSORT_OPAQUE_BITS = 1,
|
|
|
|
DRAWSORT_PORTAL_BITS = 1,
|
|
|
|
// offsets
|
|
|
|
DRAWSORT_ENTITY_INDEX = 0,
|
|
|
|
DRAWSORT_SHADER_INDEX = DRAWSORT_ENTITY_INDEX + DRAWSORT_ENTITY_BITS,
|
|
|
|
DRAWSORT_STATICGEO_INDEX = DRAWSORT_SHADER_INDEX + DRAWSORT_SHADER_BITS,
|
|
|
|
DRAWSORT_PSO_INDEX = DRAWSORT_STATICGEO_INDEX + DRAWSORT_STATICGEO_BITS,
|
|
|
|
DRAWSORT_SKY_INDEX = DRAWSORT_PSO_INDEX + DRAWSORT_PSO_BITS,
|
|
|
|
DRAWSORT_ALPHATEST_INDEX = DRAWSORT_SKY_INDEX + DRAWSORT_SKY_BITS,
|
|
|
|
DRAWSORT_OPAQUE_INDEX = DRAWSORT_ALPHATEST_INDEX + DRAWSORT_ALPHATEST_BITS,
|
|
|
|
DRAWSORT_PORTAL_INDEX = DRAWSORT_OPAQUE_INDEX + DRAWSORT_OPAQUE_BITS
|
|
|
|
};
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
#define MAX_TMUS 4
|
|
|
|
|
|
|
|
|
|
|
|
// all state modified by the back end is separated from the front end state
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
trRefdef_t refdef;
|
|
|
|
viewParms_t viewParms;
|
2016-12-30 04:13:59 +00:00
|
|
|
orientationr_t orient;
|
2016-12-18 04:43:04 +00:00
|
|
|
trRefEntity_t* currentEntity;
|
|
|
|
|
|
|
|
qbool projection2D; // if qtrue, drawstretchpic doesn't need to change modes
|
|
|
|
byte color2D[4];
|
|
|
|
trRefEntity_t entity2D; // currentEntity will point at this when doing 2D rendering
|
|
|
|
|
2020-02-21 07:26:12 +00:00
|
|
|
// dynamic lights data set by the back-end for the GAL
|
|
|
|
qbool dlOpaque; // qtrue when drawing an opaque surface
|
|
|
|
float dlIntensity; // 1 for most surfaces, but can be scaled down for liquids etc.
|
|
|
|
unsigned int dlStateBits; // the state bits to apply for this draw call
|
|
|
|
// quick explanation on why dlOpaque is useful in the first place:
|
|
|
|
// - opaque surfaces can have a diffuse texture whose alpha isn't 255 everywhere
|
|
|
|
// - when that happens and we multiply the color by the the alpha (DL uses additive blending),
|
|
|
|
// we get "light holes" in opaque surfaces, which is not what we want
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
qbool renderFrame;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
int* pc; // current stats set, depending on projection2D
|
|
|
|
int pc2D[RB_STATS_MAX];
|
|
|
|
int pc3D[RB_STATS_MAX];
|
|
|
|
} backEndState_t;
|
|
|
|
|
|
|
|
|
|
|
|
#define FOG_TABLE_SIZE 256
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
|
2023-06-25 20:01:31 +00:00
|
|
|
enum renderMode_t {
|
2022-12-28 19:49:18 +00:00
|
|
|
RM_NONE,
|
|
|
|
RM_UI,
|
|
|
|
RM_3D
|
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
|
2023-06-25 20:01:31 +00:00
|
|
|
struct shaderParseMessage_t {
|
|
|
|
char message[256];
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
/*
|
|
|
|
** trGlobals_t
|
|
|
|
**
|
|
|
|
** Most renderer globals are defined here.
|
|
|
|
** backend functions should never modify any of these fields,
|
|
|
|
** but may read fields that aren't dynamically modified
|
|
|
|
** by the frontend.
|
|
|
|
*/
|
|
|
|
typedef struct {
|
|
|
|
qbool registered; // cleared at shutdown, set at beginRegistration
|
|
|
|
|
|
|
|
int visCount; // incremented every time a new vis cluster is entered
|
|
|
|
int frameCount; // incremented every frame
|
|
|
|
int sceneCount; // incremented every scene
|
|
|
|
int viewCount; // incremented every view (twice a scene if portaled) and every R_MarkFragments call
|
|
|
|
int lightCount; // incremented for each dlight in the view
|
|
|
|
|
|
|
|
int frameSceneNum; // zeroed at RE_BeginFrame
|
|
|
|
|
|
|
|
qbool worldMapLoaded;
|
|
|
|
world_t* world;
|
|
|
|
|
|
|
|
const byte* externalVisData; // from RE_SetWorldVisData, shared with CM_Load
|
|
|
|
|
|
|
|
image_t* defaultImage;
|
2020-02-27 04:26:19 +00:00
|
|
|
image_t* whiteImage; // { 255, 255, 255, 255 }
|
|
|
|
image_t* fullBrightImage; // RGB scale based on r_mapBrightness, alpha 255
|
2016-12-18 04:43:04 +00:00
|
|
|
image_t* fogImage;
|
2019-09-25 03:25:59 +00:00
|
|
|
image_t* scratchImage[16]; // MAX_VIDEO_HANDLES
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
shader_t* defaultShader;
|
2019-09-25 03:25:59 +00:00
|
|
|
shader_t* scratchShader; // used for cinematic playback
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
int numLightmaps;
|
|
|
|
image_t *lightmaps[MAX_LIGHTMAPS];
|
|
|
|
|
|
|
|
trRefEntity_t *currentEntity;
|
|
|
|
trRefEntity_t worldEntity; // point currentEntity at this when rendering world
|
|
|
|
int currentEntityNum;
|
|
|
|
const model_t* currentModel;
|
|
|
|
|
|
|
|
viewParms_t viewParms;
|
|
|
|
|
|
|
|
float identityLight; // 1.0 / ( 1 << overbrightBits )
|
|
|
|
int identityLightByte; // identityLight * 255
|
|
|
|
|
2016-12-30 04:13:59 +00:00
|
|
|
orientationr_t orient; // for current entity
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
trRefdef_t refdef;
|
|
|
|
|
|
|
|
int viewCluster;
|
|
|
|
dlight_t* light; // current light during R_RecursiveLightNode
|
|
|
|
|
|
|
|
int pc[RF_STATS_MAX];
|
|
|
|
|
|
|
|
//
|
|
|
|
// put large tables at the end, so most elements will be
|
|
|
|
// within the +/32K indexed range on risc processors
|
|
|
|
//
|
|
|
|
int numModels;
|
|
|
|
model_t* models[MAX_RENDERER_MODELS];
|
|
|
|
|
|
|
|
int numImages;
|
|
|
|
image_t* images[MAX_DRAWIMAGES];
|
|
|
|
|
2022-12-11 18:09:34 +00:00
|
|
|
// associative array of image_t and shader_t indices where each entry is unique
|
|
|
|
// the indices index into tr.images and tr.shaders
|
|
|
|
int imageShaders[2048]; // shader index in high 16 bits, image index in low 16 bits
|
2022-11-25 02:32:41 +00:00
|
|
|
int numImageShaders;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
// shader indexes from other modules will be looked up in tr.shaders[]
|
|
|
|
// shader indexes from drawsurfs will be looked up in sortedShaders[]
|
|
|
|
// lower indexed sortedShaders must be rendered first (opaque surfaces before translucent)
|
|
|
|
int numShaders;
|
|
|
|
shader_t* shaders[MAX_SHADERS];
|
|
|
|
shader_t* sortedShaders[MAX_SHADERS];
|
|
|
|
|
2023-06-18 00:42:59 +00:00
|
|
|
qbool traceWorldShader;
|
|
|
|
int tracedWorldShaderIndex;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
int numSkins;
|
|
|
|
skin_t* skins[MAX_SKINS];
|
|
|
|
|
|
|
|
float fogTable[FOG_TABLE_SIZE];
|
2018-12-08 21:43:58 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
float mipFilter[4]; // only used by the GPU generators
|
2022-04-23 21:38:06 +00:00
|
|
|
|
|
|
|
qbool worldSurface; // is the currently added draw surface a world surface?
|
2022-12-28 19:49:18 +00:00
|
|
|
|
|
|
|
renderMode_t renderMode;
|
2023-06-25 20:01:31 +00:00
|
|
|
|
|
|
|
// the following are only to be used after calling R_UpdateShader()
|
|
|
|
// the save state boolean is needed because otherwise, a delayed shader load
|
|
|
|
// could change the error and warning messages of the edited shader
|
|
|
|
shaderParseMessage_t shaderParseError;
|
|
|
|
shaderParseMessage_t shaderParseWarnings[16];
|
|
|
|
qbool shaderParseSaveState;
|
|
|
|
qbool shaderParseFailed;
|
|
|
|
int shaderParseNumWarnings;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
} trGlobals_t;
|
|
|
|
|
|
|
|
extern backEndState_t backEnd;
|
|
|
|
extern trGlobals_t tr;
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// cvars
|
|
|
|
//
|
2017-11-22 17:26:26 +00:00
|
|
|
|
|
|
|
// r_mode
|
|
|
|
#define VIDEOMODE_DESKTOPRES 0 // no mode change, render size = desktop size
|
|
|
|
#define VIDEOMODE_UPSCALE 1 // no mode change, render size < desktop size
|
|
|
|
#define VIDEOMODE_CHANGE 2 // mode change - only makes sense for CRT users
|
|
|
|
#define VIDEOMODE_MAX 2
|
|
|
|
|
|
|
|
// r_blitMode
|
|
|
|
#define BLITMODE_ASPECT 0 // aspect-ratio preserving stretch
|
|
|
|
#define BLITMODE_CENTERED 1 // no stretch, displayed at the center
|
|
|
|
#define BLITMODE_STRETCHED 2 // dumb stretch, takes the full screen
|
|
|
|
#define BLITMODE_MAX 2
|
|
|
|
|
2019-09-25 03:31:55 +00:00
|
|
|
// r_rtColorFormat
|
|
|
|
#define RTCF_R8G8B8A8 0
|
|
|
|
#define RTCF_R10G10B10A2 1
|
|
|
|
#define RTCF_R16G16B16A16 2
|
|
|
|
#define RTCF_MAX 2
|
|
|
|
|
2022-04-29 19:12:01 +00:00
|
|
|
// r_showtris + r_shownormals
|
|
|
|
#define SHOWTRIS_ENABLE_BIT 1
|
|
|
|
#define SHOWTRIS_OCCLUDE_BIT 2
|
|
|
|
#define SHOWTRIS_BACKFACE_BIT 4
|
|
|
|
#define SHOWTRIS_VERTEX_COLOR_BIT 8
|
|
|
|
#define SHOWTRIS_VERTEX_ALPHA_BIT 16
|
|
|
|
#define SHOWTRIS_MAX 31
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
// r_gpuPreference
|
|
|
|
#define GPUPREF_HIGHPERF 0
|
|
|
|
#define GPUPREF_LOWPOWER 1
|
|
|
|
#define GPUPREF_NONE 2
|
|
|
|
#define GPUPREF_MAX 2
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
extern cvar_t *r_lodbias; // push/pull LOD transitions
|
|
|
|
extern cvar_t *r_lodscale;
|
|
|
|
|
|
|
|
extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn
|
|
|
|
extern cvar_t *r_noportals; // controls portal/mirror "second view" drawing
|
|
|
|
extern cvar_t *r_dynamiclight; // dynamic lights enabled/disabled
|
|
|
|
|
|
|
|
extern cvar_t *r_norefresh; // bypasses the ref rendering
|
|
|
|
extern cvar_t *r_drawentities; // disable/enable entity rendering
|
|
|
|
extern cvar_t *r_drawworld; // disable/enable world rendering
|
|
|
|
extern cvar_t *r_detailTextures; // enables/disables detail texturing stages
|
|
|
|
extern cvar_t *r_novis; // disable/enable usage of PVS
|
|
|
|
extern cvar_t *r_nocull;
|
|
|
|
extern cvar_t *r_nocurves;
|
|
|
|
|
2017-11-22 17:26:26 +00:00
|
|
|
extern cvar_t *r_mode; // see VIDEOMODE_*
|
|
|
|
extern cvar_t *r_blitMode; // see BLITMODE_*
|
2016-12-18 04:43:04 +00:00
|
|
|
extern cvar_t *r_fullscreen;
|
|
|
|
extern cvar_t *r_displayRefresh; // optional display refresh option
|
|
|
|
|
|
|
|
extern cvar_t *r_intensity;
|
|
|
|
extern cvar_t *r_gamma;
|
2017-08-18 14:02:02 +00:00
|
|
|
extern cvar_t *r_greyscale;
|
2020-04-28 15:04:43 +00:00
|
|
|
extern cvar_t *r_ditherStrength; // the strength of the dithering noise
|
2020-04-16 03:01:48 +00:00
|
|
|
extern cvar_t *r_transpSort; // transparency sorting mode
|
2017-08-18 16:30:39 +00:00
|
|
|
extern cvar_t *r_lightmap; // render lightmaps only
|
2020-01-12 21:52:02 +00:00
|
|
|
extern cvar_t *r_lightmapGreyscale; // how monochrome the lightmap looks
|
2022-04-23 21:38:06 +00:00
|
|
|
extern cvar_t *r_mapGreyscale; // how monochrome the map looks
|
|
|
|
extern cvar_t *r_mapGreyscaleCTF; // how monochrome CTF map surfaces look
|
2023-07-03 01:44:06 +00:00
|
|
|
extern cvar_t *r_teleporterFlash; // 1 is default Q3 behavior, 0 is pure black
|
2022-12-28 19:49:18 +00:00
|
|
|
extern cvar_t *r_sleepThreshold; // time cushion in us for a call to Sleep(1+)
|
2023-08-03 00:38:29 +00:00
|
|
|
extern cvar_t *r_shadingRate; // variable-rate shading (VRS) mode
|
2023-08-28 22:43:26 +00:00
|
|
|
extern cvar_t *r_guiFont; // Dear ImGui font
|
2017-08-18 16:30:39 +00:00
|
|
|
extern cvar_t *r_fullbright; // avoid lightmap pass
|
2020-04-26 14:32:51 +00:00
|
|
|
extern cvar_t *r_depthFade; // fades marked shaders based on depth
|
2019-09-25 03:25:59 +00:00
|
|
|
extern cvar_t *r_dither; // enables dithering
|
2020-02-24 00:48:43 +00:00
|
|
|
extern cvar_t *r_rtColorFormat; // color render target format, see RTCF_*
|
2022-10-23 00:58:20 +00:00
|
|
|
extern cvar_t *r_depthClamp; // disables clipping vertices against the near and far clip planes
|
2022-12-28 19:49:18 +00:00
|
|
|
extern cvar_t *r_gpuPreference; // shall we use high-performance or low-power devices?
|
2019-09-25 03:25:59 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
extern cvar_t *r_mipGenFilter; // if the string is invalid, Lanczos 4 is used
|
|
|
|
extern cvar_t *r_mipGenGamma; // what gamma-space do we consider the textures to be in
|
2016-12-18 04:43:04 +00:00
|
|
|
extern cvar_t *r_ext_max_anisotropy;
|
2022-12-28 19:49:18 +00:00
|
|
|
extern cvar_t *r_smaa;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
extern cvar_t *r_singleShader; // make most world faces use default shader
|
|
|
|
extern cvar_t *r_roundImagesDown;
|
|
|
|
extern cvar_t *r_colorMipLevels; // development aid to see texture mip usage
|
|
|
|
extern cvar_t *r_picmip; // controls picmip values
|
|
|
|
|
2023-08-28 22:43:26 +00:00
|
|
|
extern cvar_t *r_vsync;
|
2022-12-28 19:49:18 +00:00
|
|
|
extern cvar_t *r_lego;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
extern cvar_t *r_vertexLight; // vertex lighting mode for better performance
|
|
|
|
extern cvar_t *r_uiFullScreen; // ui is running fullscreen
|
|
|
|
|
|
|
|
extern cvar_t *r_showsky; // forces sky in front of all surfaces
|
2022-04-29 19:12:01 +00:00
|
|
|
extern cvar_t *r_showtris; // draws wireframe triangles
|
2016-12-18 04:43:04 +00:00
|
|
|
extern cvar_t *r_shownormals; // draws wireframe normals
|
2017-12-29 21:59:19 +00:00
|
|
|
extern cvar_t *r_clear; // clear to violet instead of black for debugging
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
extern cvar_t *r_lockpvs;
|
|
|
|
extern cvar_t *r_portalOnly;
|
|
|
|
|
|
|
|
extern cvar_t *r_subdivisions;
|
|
|
|
extern cvar_t *r_lodCurveError;
|
|
|
|
|
2022-04-24 20:44:25 +00:00
|
|
|
extern cvar_t *r_ignoreShaderSortKey;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2017-11-22 17:59:51 +00:00
|
|
|
extern cvar_t *r_brightness;
|
|
|
|
extern cvar_t *r_mapBrightness;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
extern cvar_t *r_debugSurface;
|
|
|
|
|
|
|
|
extern cvar_t *r_debugSort;
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
extern cvar_t *r_debugUI;
|
|
|
|
extern cvar_t *r_debugInput;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
void R_NoiseInit();
|
|
|
|
double R_NoiseGet4f( double x, double y, double z, double t );
|
|
|
|
|
|
|
|
void R_SwapBuffers( int );
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
void R_RenderScene( const viewParms_t* parms );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
void R_AddMD3Surfaces( trRefEntity_t *e );
|
|
|
|
|
|
|
|
void R_AddPolygonSurfaces();
|
|
|
|
|
2023-07-01 22:23:02 +00:00
|
|
|
void R_AddDrawSurf(const surfaceType_t* surface, const shader_t* shader, int fogIndex, int staticGeoChunk = 0, int zppFirstIndex = 0, int zppIndexCount = 0, float radiusOverZ = 666.0f );
|
2016-12-18 04:43:04 +00:00
|
|
|
void R_AddLitSurf( const surfaceType_t* surface, const shader_t* shader, int fogIndex );
|
2022-12-28 19:49:18 +00:00
|
|
|
uint64_t R_ComposeSort( int entityNum, const shader_t* shader, int staticGeoChunk );
|
|
|
|
void R_DecomposeSort( uint64_t sort, int* entityNum, const shader_t** shader );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
#define CULL_IN 0 // completely unclipped
|
|
|
|
#define CULL_CLIP 1 // clipped by one or more planes
|
|
|
|
#define CULL_OUT 2 // completely outside the clipping planes
|
|
|
|
|
|
|
|
int R_CullLocalBox( const vec3_t bounds[2] );
|
|
|
|
int R_CullPointAndRadius( const vec3_t origin, float radius );
|
|
|
|
int R_CullLocalPointAndRadius( const vec3_t origin, float radius );
|
|
|
|
|
2016-12-30 04:13:59 +00:00
|
|
|
void R_RotateForEntity( const trRefEntity_t* ent, const viewParms_t* viewParms, orientationr_t* orient );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
typedef void (*updateAnimatedImage_t)( image_t* image, int w, int h, const byte* data, qbool dirty );
|
|
|
|
const image_t* R_UpdateAndGetBundleImage( const textureBundle_t* bundle, updateAnimatedImage_t updateImage );
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
#define GLS_SRCBLEND_ZERO 0x00000001
|
|
|
|
#define GLS_SRCBLEND_ONE 0x00000002
|
|
|
|
#define GLS_SRCBLEND_DST_COLOR 0x00000003
|
|
|
|
#define GLS_SRCBLEND_ONE_MINUS_DST_COLOR 0x00000004
|
|
|
|
#define GLS_SRCBLEND_SRC_ALPHA 0x00000005
|
|
|
|
#define GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA 0x00000006
|
|
|
|
#define GLS_SRCBLEND_DST_ALPHA 0x00000007
|
|
|
|
#define GLS_SRCBLEND_ONE_MINUS_DST_ALPHA 0x00000008
|
|
|
|
#define GLS_SRCBLEND_ALPHA_SATURATE 0x00000009
|
|
|
|
#define GLS_SRCBLEND_BITS 0x0000000f
|
|
|
|
|
|
|
|
#define GLS_DSTBLEND_ZERO 0x00000010
|
|
|
|
#define GLS_DSTBLEND_ONE 0x00000020
|
|
|
|
#define GLS_DSTBLEND_SRC_COLOR 0x00000030
|
|
|
|
#define GLS_DSTBLEND_ONE_MINUS_SRC_COLOR 0x00000040
|
|
|
|
#define GLS_DSTBLEND_SRC_ALPHA 0x00000050
|
|
|
|
#define GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA 0x00000060
|
|
|
|
#define GLS_DSTBLEND_DST_ALPHA 0x00000070
|
|
|
|
#define GLS_DSTBLEND_ONE_MINUS_DST_ALPHA 0x00000080
|
|
|
|
#define GLS_DSTBLEND_BITS 0x000000f0
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
#define GLS_BLEND_BITS 0x000000ff
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
#define GLS_DEPTHMASK_TRUE 0x00000100 // enable depth writes
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
#define GLS_POLYMODE_LINE 0x00001000 // wireframe polygon filling, not line rendering
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
#define GLS_DEPTHTEST_DISABLE 0x00010000 // disable depth tests
|
2016-12-18 04:43:04 +00:00
|
|
|
#define GLS_DEPTHFUNC_EQUAL 0x00020000
|
|
|
|
|
|
|
|
#define GLS_ATEST_GT_0 0x10000000
|
|
|
|
#define GLS_ATEST_LT_80 0x20000000
|
|
|
|
#define GLS_ATEST_GE_80 0x40000000
|
|
|
|
#define GLS_ATEST_BITS 0x70000000
|
|
|
|
|
|
|
|
#define GLS_DEFAULT GLS_DEPTHMASK_TRUE
|
2019-09-25 03:25:59 +00:00
|
|
|
#define GLS_DEFAULT_2D (GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA)
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
void RE_LoadWorldMap( const char *mapname );
|
|
|
|
void RE_SetWorldVisData( const byte *vis );
|
|
|
|
qhandle_t RE_RegisterModel( const char *name );
|
|
|
|
qhandle_t RE_RegisterSkin( const char *name );
|
|
|
|
|
2017-05-04 17:02:58 +00:00
|
|
|
const char* R_GetMapName();
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void R_ColorShiftLightingBytes( const byte in[4], byte out[4] );
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
qbool R_GetEntityToken( char *buffer, int size );
|
|
|
|
|
|
|
|
model_t* R_AllocModel();
|
|
|
|
|
|
|
|
void R_Init();
|
2017-11-22 17:26:26 +00:00
|
|
|
void R_ConfigureVideoMode( int desktopWidth, int desktopHeight ); // writes to glConfig and glInfo
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
#define IMG_NOPICMIP 0x0001 // images that must never be down-sampled
|
|
|
|
#define IMG_NOMIPMAP 0x0002 // 2D elements that will never be "distant" - implies IMG_NOPICMIP
|
|
|
|
#define IMG_NOIMANIP 0x0004 // used for math by shaders (normal maps etc) so don't image-process them
|
|
|
|
#define IMG_LMATLAS 0x0008 // lightmap atlas => RGBA, no initial data, no mip-mapping, no anisotropic, upload with R_UploadLightmapTile
|
|
|
|
#define IMG_EXTLMATLAS 0x0010 // external lightmap atlas => no mip-mapping, no anisotropic
|
|
|
|
#define IMG_NOAF 0x0020 // never enable anisotropic filtering
|
2018-12-08 22:36:27 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
int R_ComputeMipCount( int width, int height );
|
|
|
|
|
2022-11-25 02:32:41 +00:00
|
|
|
image_t* R_FindImageFile( const char* name, int flags, textureWrap_t glWrapClampMode );
|
2019-09-25 03:25:59 +00:00
|
|
|
image_t* R_CreateImage( const char* name, byte* pic, int width, int height, textureFormat_t format, int flags, textureWrap_t wrapClampMode );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
void R_SetColorMappings();
|
|
|
|
|
|
|
|
void R_ImageList_f( void );
|
2022-11-25 02:32:41 +00:00
|
|
|
void R_ImageInfo_f( void );
|
2016-12-18 04:43:04 +00:00
|
|
|
void R_SkinList_f( void );
|
|
|
|
|
2022-11-25 02:32:41 +00:00
|
|
|
void R_AddImageShader( image_t* image, shader_t* shader );
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
void R_InitFogTable();
|
|
|
|
float R_FogFactor( float s, float t );
|
|
|
|
void R_InitImages();
|
|
|
|
void R_DeleteTextures();
|
|
|
|
void R_InitSkins();
|
|
|
|
const skin_t* R_GetSkinByHandle( qhandle_t hSkin );
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
extern const vec4_t r_mipBlendColors[16];
|
|
|
|
|
2022-06-16 23:59:56 +00:00
|
|
|
//
|
|
|
|
// tr_image_scale.cpp
|
|
|
|
//
|
|
|
|
void R_ResampleImage( byte** outD, int outW, int outH, const byte* inD, int inW, int inH, textureWrap_t tw );
|
|
|
|
void R_MipMap( byte** outD, const byte* inD, int inW, int inH, textureWrap_t tw );
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
//
|
|
|
|
// tr_renderdoc.cpp
|
|
|
|
//
|
|
|
|
void R_RenderDoc_CaptureFrames( int numFrames );
|
|
|
|
|
|
|
|
//
|
|
|
|
// tr_gui.cpp
|
|
|
|
//
|
|
|
|
void R_DrawGUI();
|
|
|
|
void R_ShutDownGUI();
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
//
|
|
|
|
// tr_shader.c
|
|
|
|
//
|
|
|
|
qhandle_t RE_RegisterShader( const char* name );
|
|
|
|
qhandle_t RE_RegisterShaderNoMip( const char* name );
|
2022-11-25 02:32:41 +00:00
|
|
|
qhandle_t RE_RegisterShaderFromImage( const char* name, image_t* image );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-03 03:57:58 +00:00
|
|
|
#define FINDSHADER_MIPRAWIMAGE_BIT 1
|
|
|
|
#define FINDSHADER_VERTEXLIGHT_BIT 2
|
|
|
|
|
|
|
|
shader_t *R_FindShader( const char *name, int lightmapIndex, int flags );
|
2016-12-18 04:43:04 +00:00
|
|
|
const shader_t* R_GetShaderByHandle( qhandle_t hShader );
|
|
|
|
void R_InitShaders();
|
|
|
|
void R_ShaderList_f( void );
|
2022-05-28 14:50:42 +00:00
|
|
|
void R_ShaderInfo_f();
|
2022-12-11 18:09:34 +00:00
|
|
|
void R_ShaderMixedUse_f();
|
2022-05-28 14:50:42 +00:00
|
|
|
void R_CompleteShaderName_f( int startArg, int compArg );
|
2023-06-25 20:01:31 +00:00
|
|
|
const char* R_GetShaderPath( const shader_t* shader );
|
|
|
|
qbool R_EditShader( shader_t* sh, const shader_t* original, const char* shaderText );
|
|
|
|
void R_SetShaderData( shader_t* sh, const shader_t* original );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
====================================================================
|
|
|
|
|
|
|
|
IMPLEMENTATION SPECIFIC FUNCTIONS
|
|
|
|
|
|
|
|
====================================================================
|
|
|
|
*/
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
// Video initialization:
|
2017-11-03 18:33:54 +00:00
|
|
|
// - creating a window and changing video mode if needed,
|
2019-09-25 03:25:59 +00:00
|
|
|
// - respecting r_fullscreen, r_mode, r_width, r_height
|
2017-11-03 18:33:54 +00:00
|
|
|
// - filling up the right glconfig fields (see glconfig_t definition)
|
2022-12-28 19:49:18 +00:00
|
|
|
void Sys_V_Init();
|
2017-11-03 18:33:54 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
// Video shutdown:
|
|
|
|
// - destroying the window
|
2017-11-03 18:33:54 +00:00
|
|
|
// - resetting the proper video mode if necessary
|
2019-09-25 03:25:59 +00:00
|
|
|
void Sys_V_Shutdown();
|
2017-11-03 18:33:54 +00:00
|
|
|
|
2023-08-28 22:43:26 +00:00
|
|
|
// Swaps buffers and applies r_vsync if the back-end can't already do it.
|
2019-09-25 03:25:59 +00:00
|
|
|
void Sys_V_EndFrame();
|
|
|
|
|
|
|
|
// Used to know if we must sleep ourselves to maintain the frame-rate cap.
|
|
|
|
// When unsure (e.g. API calls failed), return qfalse.
|
|
|
|
qbool Sys_V_IsVSynced();
|
2017-11-03 18:33:54 +00:00
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
/*
|
|
|
|
====================================================================
|
|
|
|
|
|
|
|
TESSELATOR/SHADER DECLARATIONS
|
|
|
|
|
|
|
|
====================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
struct stageVars_t
|
|
|
|
{
|
|
|
|
color4ub_t colors[SHADER_MAX_VERTEXES];
|
|
|
|
vec2_t texcoords[SHADER_MAX_VERTEXES];
|
2019-09-25 03:25:59 +00:00
|
|
|
vec2_t* texcoordsptr;
|
2016-12-18 04:43:04 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
struct shaderCommands_t
|
|
|
|
{
|
2019-09-25 03:25:59 +00:00
|
|
|
unsigned int indexes[SHADER_MAX_INDEXES];
|
|
|
|
vec4_t xyz[SHADER_MAX_VERTEXES];
|
|
|
|
vec4_t normal[SHADER_MAX_VERTEXES];
|
|
|
|
vec2_t texCoords[SHADER_MAX_VERTEXES];
|
|
|
|
vec2_t texCoords2[SHADER_MAX_VERTEXES];
|
|
|
|
color4ub_t vertexColors[SHADER_MAX_VERTEXES];
|
|
|
|
unsigned int dlIndexes[SHADER_MAX_INDEXES];
|
|
|
|
stageVars_t svars[MAX_SHADER_STAGES];
|
|
|
|
stageVars_t svarsFog;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
enum { TP_BASE, TP_LIGHT } pass;
|
|
|
|
|
|
|
|
const shader_t* shader;
|
|
|
|
double shaderTime;
|
|
|
|
int fogNum;
|
|
|
|
|
|
|
|
int numIndexes;
|
|
|
|
int numVertexes;
|
2019-09-25 03:25:59 +00:00
|
|
|
int dlNumIndexes;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
const dlight_t* light;
|
|
|
|
|
|
|
|
const shaderStage_t** xstages;
|
2019-09-25 03:25:59 +00:00
|
|
|
|
|
|
|
// when > 0, only soft sprites are allowed in this batch
|
2020-04-26 14:32:51 +00:00
|
|
|
depthFadeType_t depthFade;
|
2019-09-25 03:25:59 +00:00
|
|
|
|
|
|
|
// when qtrue, RB_EndSurface doesn't need to compute deforms, colors, texture coordinates
|
|
|
|
qbool deformsPreApplied;
|
|
|
|
|
|
|
|
// when qtrue, draw a fog pass using fogStateBits and svarsFog
|
|
|
|
qbool drawFog;
|
|
|
|
|
|
|
|
// use this state vector when drawing the fog pass
|
|
|
|
unsigned int fogStateBits;
|
2022-04-23 21:38:06 +00:00
|
|
|
|
|
|
|
// how to process the colors of the current batch
|
|
|
|
float greyscale;
|
2016-12-18 04:43:04 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
extern shaderCommands_t tess;
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
// @TODO: nuke all this
|
2016-12-18 04:43:04 +00:00
|
|
|
void RB_BeginSurface( const shader_t* shader, int fogNum );
|
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|
void RB_EndSurface();
|
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|
|
void RB_CheckOverflow( int verts, int indexes );
|
2019-12-26 15:16:30 +00:00
|
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|
#define RB_CHECKOVERFLOW(v,i) RB_CheckOverflow(v,i)
|
2016-12-18 04:43:04 +00:00
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|
|
2019-09-25 03:25:59 +00:00
|
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|
void R_ComputeColors( const shaderStage_t* pStage, stageVars_t& svars, int firstVertex, int numVertexes );
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|
|
void R_ComputeTexCoords( const shaderStage_t* pStage, stageVars_t& svars, int firstVertex, int numVertexes, qbool ptrOpt );
|
2016-12-18 04:43:04 +00:00
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void RB_AddQuadStamp( vec3_t origin, vec3_t left, vec3_t up, byte *color );
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void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, float s1, float t1, float s2, float t2 );
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|
/*
|
|
|
|
============================================================
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|
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WORLD MAP
|
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|
|
|
|
|
|
============================================================
|
|
|
|
*/
|
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|
void R_AddBrushModelSurfaces( const trRefEntity_t* re );
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|
void R_AddWorldSurfaces();
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|
qbool R_inPVS( const vec3_t p1, const vec3_t p2 );
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|
/*
|
|
|
|
============================================================
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|
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|
LIGHTS
|
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|
|
|
============================================================
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|
|
|
*/
|
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void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent );
|
2016-12-30 04:13:59 +00:00
|
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|
void R_TransformDlights( int count, dlight_t* dl, const orientationr_t* orient );
|
2016-12-18 04:43:04 +00:00
|
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qbool R_LightForPoint( const vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir );
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|
/*
|
|
|
|
============================================================
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|
SKIES
|
|
|
|
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|
|
|
============================================================
|
|
|
|
*/
|
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|
void R_InitSkyTexCoords( float cloudLayerHeight );
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|
/*
|
|
|
|
============================================================
|
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|
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|
CURVE TESSELATION
|
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|
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|
|
|
|
============================================================
|
|
|
|
*/
|
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|
|
#define PATCH_STITCHING
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|
srfGridMesh_t *R_SubdividePatchToGrid( int width, int height,
|
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|
|
drawVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
|
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|
srfGridMesh_t *R_GridInsertColumn( srfGridMesh_t *grid, int column, int row, vec3_t point, float loderror );
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|
srfGridMesh_t *R_GridInsertRow( srfGridMesh_t *grid, int row, int column, vec3_t point, float loderror );
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|
void R_FreeSurfaceGridMesh( srfGridMesh_t *grid );
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|
/*
|
|
|
|
============================================================
|
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|
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|
|
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|
MARKERS, POLYGON PROJECTION ON WORLD POLYGONS
|
|
|
|
|
|
|
|
============================================================
|
|
|
|
*/
|
|
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|
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|
int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
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|
|
int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
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|
/*
|
|
|
|
============================================================
|
|
|
|
|
|
|
|
SCENE GENERATION
|
|
|
|
|
|
|
|
============================================================
|
|
|
|
*/
|
|
|
|
|
2017-11-03 18:34:32 +00:00
|
|
|
// clears counters and back-end commands
|
|
|
|
void R_ClearFrame();
|
2016-12-18 04:43:04 +00:00
|
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|
|
|
void RE_ClearScene();
|
2017-06-22 05:15:47 +00:00
|
|
|
void RE_AddRefEntityToScene( const refEntity_t *ent, qbool intShaderTime );
|
2016-12-18 04:43:04 +00:00
|
|
|
void RE_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num );
|
|
|
|
void RE_AddLightToScene( const vec3_t org, float radius, float r, float g, float b );
|
2022-11-04 04:00:39 +00:00
|
|
|
void RE_RenderScene( const refdef_t *fd, int us );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============================================================
|
|
|
|
|
|
|
|
ANIMATED MODELS
|
|
|
|
|
|
|
|
=============================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
void R_TransformModelToClip( const vec3_t src, const float *modelMatrix, const float *projectionMatrix,
|
|
|
|
vec4_t eye, vec4_t dst );
|
|
|
|
void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t window );
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void RB_DeformTessGeometry( int firstVertex, int numVertexes, int firstIndex, int numIndexes );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void RB_CalcFogTexCoords( float *st, int firstVertex, int numVertexes );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============================================================
|
|
|
|
|
|
|
|
RENDERER BACK END COMMAND QUEUE
|
|
|
|
|
|
|
|
=============================================================
|
|
|
|
*/
|
|
|
|
|
2020-05-08 01:38:26 +00:00
|
|
|
#define MAX_RENDER_COMMANDS 0x80000
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
byte cmds[MAX_RENDER_COMMANDS];
|
|
|
|
int used;
|
|
|
|
} renderCommandList_t;
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
#pragma pack(push, 8)
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct renderCommandBase_t {
|
2016-12-18 04:43:04 +00:00
|
|
|
int commandId;
|
2022-12-28 19:49:18 +00:00
|
|
|
int padding;
|
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
typedef renderCommandBase_t beginFrameCommand_t;
|
|
|
|
typedef renderCommandBase_t swapBuffersCommand_t;
|
|
|
|
typedef renderCommandBase_t beginUICommand_t;
|
|
|
|
typedef renderCommandBase_t endUICommand_t;
|
|
|
|
typedef renderCommandBase_t begin3DCommand_t;
|
|
|
|
typedef renderCommandBase_t end3DCommand_t;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct uiSetColorCommand_t : renderCommandBase_t {
|
|
|
|
float color[4];
|
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct endFrameCommand_t : renderCommandBase_t {
|
2016-12-18 04:43:04 +00:00
|
|
|
int buffer;
|
2022-12-28 19:49:18 +00:00
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct uiDrawQuadCommand_t : renderCommandBase_t {
|
2016-12-18 04:43:04 +00:00
|
|
|
const shader_t* shader;
|
|
|
|
float x, y;
|
|
|
|
float w, h;
|
|
|
|
float s1, t1;
|
|
|
|
float s2, t2;
|
2022-12-28 19:49:18 +00:00
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct uiDrawTriangleCommand_t : renderCommandBase_t {
|
2017-12-27 04:13:33 +00:00
|
|
|
const shader_t* shader;
|
|
|
|
float x0, y0;
|
|
|
|
float x1, y1;
|
|
|
|
float x2, y2;
|
|
|
|
float s0, t0;
|
|
|
|
float s1, t1;
|
|
|
|
float s2, t2;
|
2022-12-28 19:49:18 +00:00
|
|
|
};
|
2017-12-27 04:13:33 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct drawSceneViewCommand_t : renderCommandBase_t {
|
|
|
|
trRefdef_t refdef;
|
2016-12-18 04:43:04 +00:00
|
|
|
viewParms_t viewParms;
|
|
|
|
int numDrawSurfs;
|
2019-09-25 03:25:59 +00:00
|
|
|
int numTranspSurfs;
|
2016-12-18 04:43:04 +00:00
|
|
|
drawSurf_t* drawSurfs;
|
2022-12-28 19:49:18 +00:00
|
|
|
qbool shouldClearColor;
|
|
|
|
vec4_t clearColor;
|
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
struct endSceneCommand_t : renderCommandBase_t {
|
|
|
|
viewParms_t viewParms;
|
|
|
|
uint32_t padding2;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct screenshotCommand_t : renderCommandBase_t {
|
2016-12-18 04:43:04 +00:00
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
const char* fileName;
|
|
|
|
enum ss_type { SS_TGA, SS_JPG } type;
|
2017-11-05 21:40:32 +00:00
|
|
|
float conVis; // if > 0, this is a delayed screenshot and we need to
|
|
|
|
// restore the console visibility to that value
|
2018-01-06 23:03:42 +00:00
|
|
|
qbool delayed;
|
2022-12-28 19:49:18 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct videoFrameCommand_t : renderCommandBase_t {
|
|
|
|
int commandId;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
byte *captureBuffer;
|
|
|
|
byte *encodeBuffer;
|
|
|
|
qbool motionJpeg;
|
|
|
|
};
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
#pragma pack(pop)
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
#define RENDER_COMMAND_LIST(Cmd) \
|
|
|
|
Cmd(RC_END_OF_LIST, renderCommandBase_t) \
|
|
|
|
Cmd(RC_BEGIN_UI, beginUICommand_t) \
|
|
|
|
Cmd(RC_END_UI, endUICommand_t) \
|
|
|
|
Cmd(RC_UI_SET_COLOR, uiSetColorCommand_t) \
|
|
|
|
Cmd(RC_UI_DRAW_QUAD, uiDrawQuadCommand_t) \
|
|
|
|
Cmd(RC_UI_DRAW_TRIANGLE, uiDrawTriangleCommand_t) \
|
|
|
|
Cmd(RC_BEGIN_3D, begin3DCommand_t) \
|
|
|
|
Cmd(RC_END_3D, end3DCommand_t) \
|
|
|
|
Cmd(RC_DRAW_SCENE_VIEW, drawSceneViewCommand_t) \
|
|
|
|
Cmd(RC_END_SCENE, endSceneCommand_t) \
|
|
|
|
Cmd(RC_BEGIN_FRAME, beginFrameCommand_t) \
|
|
|
|
Cmd(RC_SWAP_BUFFERS, swapBuffersCommand_t) \
|
|
|
|
Cmd(RC_SCREENSHOT, screenshotCommand_t) \
|
|
|
|
Cmd(RC_VIDEOFRAME, videoFrameCommand_t)
|
|
|
|
|
|
|
|
#define RC(Enum, Type) Enum,
|
|
|
|
enum renderCommand_t {
|
|
|
|
RENDER_COMMAND_LIST(RC)
|
|
|
|
RC_COUNT
|
|
|
|
};
|
|
|
|
#undef RC
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
extern const int renderCommandSizes[RC_COUNT + 1];
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
|
|
|
|
#define MAX_DLIGHTS 32 // completely arbitrary now :D
|
|
|
|
#define MAX_REFENTITIES 1023 // can't be increased without changing drawsurf bit packing
|
|
|
|
|
2017-11-03 18:34:32 +00:00
|
|
|
// all of the information needed by the back-end must be
|
|
|
|
// contained in a backEndData_t instance
|
2016-12-18 04:43:04 +00:00
|
|
|
typedef struct {
|
|
|
|
drawSurf_t drawSurfs[MAX_DRAWSURFS];
|
|
|
|
litSurf_t litSurfs[MAX_DRAWSURFS];
|
|
|
|
dlight_t dlights[MAX_DLIGHTS];
|
|
|
|
trRefEntity_t entities[MAX_REFENTITIES];
|
|
|
|
srfPoly_t *polys;
|
|
|
|
polyVert_t *polyVerts;
|
|
|
|
renderCommandList_t commands;
|
|
|
|
} backEndData_t;
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
#define SKY_SUBDIVISIONS 8
|
|
|
|
#define HALF_SKY_SUBDIVISIONS (SKY_SUBDIVISIONS/2)
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
CS_RGBA,
|
|
|
|
CS_BGR,
|
|
|
|
CS_COUNT
|
|
|
|
} colorSpace_t;
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
extern int max_polys;
|
|
|
|
extern int max_polyverts;
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
extern backEndData_t* backEndData;
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void GfxInfo_f( void );
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
const byte* RB_TakeScreenshotCmd( const screenshotCommand_t* cmd );
|
|
|
|
const byte* RB_TakeVideoFrameCmd( const videoFrameCommand_t* cmd );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void RB_PushSingleStageShader( int stateBits, cullType_t cullType );
|
|
|
|
void RB_PopShader();
|
|
|
|
|
2019-11-12 03:23:49 +00:00
|
|
|
float RB_HyperspaceColor();
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void RB_DrawSky();
|
|
|
|
void R_BuildCloudData();
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void R_IssueRenderCommands();
|
2022-12-28 19:49:18 +00:00
|
|
|
byte* R_FindRenderCommand( renderCommand_t type );
|
|
|
|
byte* R_AllocateRenderCommand( int bytes, int commandId, qbool endFrame );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
void R_AddDrawSurfCmd( drawSurf_t* drawSurfs, int numDrawSurfs, int numTranspSurfs );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
void RE_BeginFrame( stereoFrame_t stereoFrame );
|
2023-08-28 22:43:26 +00:00
|
|
|
void RE_EndFrame( qbool render );
|
2016-12-18 04:43:04 +00:00
|
|
|
void RE_SetColor( const float* rgba );
|
|
|
|
void RE_StretchPic( float x, float y, float w, float h,
|
|
|
|
float s1, float t1, float s2, float t2, qhandle_t hShader );
|
2017-12-27 04:13:33 +00:00
|
|
|
void RE_DrawTriangle( float x0, float y0, float x1, float y1, float x2, float y2,
|
|
|
|
float s0, float t0, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
int SaveJPGToBuffer( byte* out, int quality, int image_width, int image_height, byte* image_buffer );
|
|
|
|
void RE_TakeVideoFrame( int width, int height,
|
|
|
|
byte *captureBuffer, byte *encodeBuffer, qbool motionJpeg );
|
|
|
|
|
2022-12-28 19:49:18 +00:00
|
|
|
void R_EndScene( const viewParms_t* viewParms );
|
|
|
|
|
2019-09-25 03:25:59 +00:00
|
|
|
void R_MultMatrix( const float *a, const float *b, float *out );
|
2022-12-28 19:49:18 +00:00
|
|
|
void R_InvMatrix( const float* in, float* out );
|
|
|
|
void R_TransposeMatrix( const float* in, float* out );
|
|
|
|
void R_CameraPositionFromMatrix( const float* modelView, vec3_t cameraPos );
|
|
|
|
void R_CameraAxisVectorsFromMatrix( const float* modelView, vec3_t axisX, vec3_t axisY, vec3_t axisZ );
|
2019-09-25 03:25:59 +00:00
|
|
|
void R_MakeIdentityMatrix( float* m );
|
|
|
|
void R_MakeOrthoProjectionMatrix( float* m, float w, float h );
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
// the "public" glconfig: screen size etc
|
|
|
|
extern glconfig_t glConfig;
|
|
|
|
|
|
|
|
// the "private" glconfig: implementation specifics for the renderer
|
|
|
|
struct glinfo_t {
|
2017-11-03 18:33:54 +00:00
|
|
|
// used by platform layer
|
2017-11-22 17:26:26 +00:00
|
|
|
qbool winFullscreen; // the window takes the entire screen
|
|
|
|
qbool vidFullscreen; // change the video mode
|
2016-12-18 04:43:04 +00:00
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int displayFrequency;
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2017-11-22 17:26:26 +00:00
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int winWidth, winHeight;
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2016-12-18 04:43:04 +00:00
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2017-11-03 18:33:54 +00:00
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// used by renderer
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2019-09-25 03:25:59 +00:00
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int maxTextureSize;
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int maxAnisotropy;
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2020-04-26 14:32:51 +00:00
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qbool depthFadeSupport;
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2016-12-18 04:43:04 +00:00
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};
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extern glinfo_t glInfo;
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// renderer allocs are always on the low heap
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template <class T> T* RI_New() { return (T*)ri.Hunk_Alloc(sizeof(T), h_low); }
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template <class T> T* RI_New( size_t c ) { return static_cast<T*>(ri.Hunk_Alloc(sizeof(T) * c, h_low)); }
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struct RI_AutoPtr {
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RI_AutoPtr() : mp(0) {}
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RI_AutoPtr( size_t c ) { mp = (byte*)ri.Hunk_AllocateTempMemory(c); }
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~RI_AutoPtr() { if (mp) ri.Hunk_FreeTempMemory(mp); }
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void* Alloc( size_t c ) { assert(!mp); mp = (byte*)ri.Hunk_AllocateTempMemory(c); return mp; }
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operator byte*() const { return mp; }
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template <typename T> T* Get() const { return (T*)mp; }
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private:
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RI_AutoPtr( const RI_AutoPtr& rhs );
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RI_AutoPtr& operator=( const RI_AutoPtr& rhs );
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byte* mp;
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};
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2017-11-05 21:40:32 +00:00
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extern screenshotCommand_t r_delayedScreenshot;
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extern qbool r_delayedScreenshotPending;
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extern int r_delayedScreenshotFrame;
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|
2017-10-03 18:13:05 +00:00
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|
2022-12-28 19:49:18 +00:00
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struct IRenderPipeline
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{
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virtual void Init() = 0;
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virtual void ShutDown(bool fullShutDown) = 0;
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virtual void ProcessWorld(world_t& world) = 0;
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virtual void ProcessModel(model_t& model) = 0;
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virtual void ProcessShader(shader_t& shader) = 0;
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virtual void CreateTexture(image_t* image, int mipCount, int width, int height) = 0;
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virtual void UpoadTextureAndGenerateMipMaps(image_t* image, const byte* data) = 0;
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|
virtual void BeginTextureUpload(RHI::MappedTexture& mappedTexture, image_t* image) = 0;
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virtual void EndTextureUpload() = 0;
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virtual void ExecuteRenderCommands(const byte* data) = 0;
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virtual void UISetColor(const uiSetColorCommand_t& cmd) = 0;
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virtual void UIDrawQuad(const uiDrawQuadCommand_t& cmd) = 0;
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virtual void UIDrawTriangle(const uiDrawTriangleCommand_t& cmd) = 0;
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|
virtual void DrawSceneView(const drawSceneViewCommand_t& cmd) = 0;
|
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|
|
virtual void TessellationOverflow() = 0;
|
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|
virtual void DrawSkyBox() = 0;
|
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|
virtual void DrawClouds() = 0;
|
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|
virtual void ReadPixels(int w, int h, int alignment, colorSpace_t colorSpace, void* out) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern IRenderPipeline* renderPipeline;
|
|
|
|
|
|
|
|
struct RHIExport
|
|
|
|
{
|
|
|
|
uint32_t renderToPresentUS;
|
|
|
|
uint32_t inputToRenderUS;
|
|
|
|
uint32_t inputToPresentUS;
|
|
|
|
uint32_t presentToPresentUS;
|
|
|
|
float monitorFrameDurationMS;
|
|
|
|
float targetFrameDurationMS;
|
|
|
|
};
|
|
|
|
|
|
|
|
extern RHIExport rhie;
|
|
|
|
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
#endif //TR_LOCAL_H
|