cnq3/makefiles/vs2013/cnq3-server.vcxproj.user

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>