mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-12-02 17:01:50 +00:00
02589839cd
outputting to /.build (temp) and /.bin (final) instead of ../.bin removed the premake option "quake3dir" on Linux, not copying files if $QUAKE3DIR is undefined/empty on Linux, compiling all C++ code with -std=c++98 added a meta-Makefile at the root for convenience added build documentation (build.md)
27 lines
No EOL
1.8 KiB
XML
27 lines
No EOL
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
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<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
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</PropertyGroup>
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</Project> |