thirtyflightsofloving/missionpack
Knightmare66 94e238a893 Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Added support for laser model with multiple skins to client entity code.
Enabled old blaster/flechette puff model when particles are disabled.
Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash().
Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2().
Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL.
Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2().
Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2().
Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs.
Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs.
Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts.
Tweaked default gib_health values in default Lazarus DLL.
Removed Lazarus grenade avoidance code from missionpack DLL.
Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL.
Adjusted damage for Tactician Gunner prox mines.
Changed order of glow pass in shared model rendering to be after envmap and celshading.
2021-07-09 19:54:05 -04:00
..
extractfuncs Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
dm_ball.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
dm_tag.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
fmod.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
g_ai.c Added freddie and vulture monsters to missionpack DLL. 2020-12-03 17:00:15 -05:00
g_camera.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
g_chase.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
g_cmds.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_combat.c Added monster_gunner_commander to missionpack DLL. 2021-04-23 05:08:26 -04:00
g_crane.c Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL. 2020-10-29 13:03:20 -04:00
g_fog.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_func.c Added target_effect entity from Lazarus to Awakening2 game DLL. 2021-03-11 04:07:29 -05:00
g_func_decs.h Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_func_list.h Added monster_gunner_commander to missionpack DLL. 2021-04-23 05:08:26 -04:00
g_items.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_jetpack.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_lights.c Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
g_local.h Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_lock.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_main.c Added LMCTF / LM Escape plasma rifle to missionpack DLL. 2020-08-09 02:45:19 -04:00
g_mappack.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
g_misc.c Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. 2021-03-15 17:30:02 -04:00
g_misc_laz.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
g_misc_nm.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
g_misc_q1.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_mmove_decs.h Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
g_mmove_list.h Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
g_model.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
g_monster.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_newai.c Added monster_gunner_commander to missionpack DLL. 2021-04-23 05:08:26 -04:00
g_newdm.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
g_newfnc.c Added V_Shutdown() function. 2021-03-01 21:49:38 -05:00
g_newtarg.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
g_newtrig.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
g_newutils.c Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
g_newweap.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_patchplayermodels.c Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
g_pendulum.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_phys.c Added freddie and vulture monsters to missionpack DLL. 2020-12-03 17:00:15 -05:00
g_reflect.c Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
g_save.c Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. 2021-03-15 17:30:02 -04:00
g_sound.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_spawn.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_sphere.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_svcmds.c Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
g_target.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_target_laz.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
g_thing.c Added monster_gunner_commander to missionpack DLL. 2021-04-23 05:08:26 -04:00
g_tracktrain.c Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL. 2020-10-29 13:03:20 -04:00
g_trigger.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_turret.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
g_utils.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
g_utils_q1.c Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. 2021-03-15 17:30:02 -04:00
g_vehicle.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
g_weapon.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
g_weapon_q1.c Added freddie and vulture monsters to missionpack DLL. 2020-12-03 17:00:15 -05:00
game.def Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
game.h Exported FS_Seek() and FS_Tell() to game API's game_import_t struct. 2021-03-25 02:25:48 -04:00
km_cvar.c Added V_Shutdown() function. 2021-03-01 21:49:38 -05:00
km_cvar.h Added integer and description fields to cvar_t struct in game DLLs. 2020-08-23 18:04:50 -04:00
laz_misc.h Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
license.txt Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_actor.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_actor.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_actor_weap.c Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. 2021-03-15 17:30:02 -04:00
m_berserk.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_berserk.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_boss2.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_boss2.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_boss3.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
m_boss5.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_boss31.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_boss31.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_boss32.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_boss32.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_brain.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_brain.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_brainbeta.c Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. 2021-03-15 17:30:02 -04:00
m_carrier.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_carrier.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_chick.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_chick.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_dog.c Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
m_dog.h Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
m_fixbot.c Fixed EMP Nuke not working on beta class Gladiator in missionpack DLL. 2021-03-15 17:30:02 -04:00
m_fixbot.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_flash.c Added new monster muzzleflashes in client and missionpack DLL: MZ2_SOLDIER_HYPERBLASTER_x, MZ2_GLADBETA_PHALANX_1, MZ2_TURRET_RAILGUN_1, MZ2_GUNNER_ETF_RIFLE_x. 2021-04-22 21:41:49 -04:00
m_flipper.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_flipper.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_float.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_float.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_flyer.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_flyer.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_gekk.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_gekk.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_gladb.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_gladiator.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_gladiator.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_gunner.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_gunner.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_hover.c Added monster_gunner_commander to missionpack DLL. 2021-04-23 05:08:26 -04:00
m_hover.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_infantry.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_infantry.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_insane.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_insane.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_medic.c Added monster_gunner_commander to missionpack DLL. 2021-04-23 05:08:26 -04:00
m_medic.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_move.c Added LMCTF / LM Escape plasma rifle to missionpack DLL. 2020-08-09 02:45:19 -04:00
m_move2.c Added LMCTF / LM Escape plasma rifle to missionpack DLL. 2020-08-09 02:45:19 -04:00
m_mutant.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_mutant.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_parasite.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_parasite.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_player.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_q1dog.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1dog.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1enforcer.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1enforcer.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1fiend.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1fiend.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1freddie.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1freddie.h Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
m_q1grunt.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1grunt.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1hknight.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1hknight.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1knight.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1knight.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1ogre.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_q1ogre.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1rotfish.c Fixed PatchMonsterModel() skin names for certain monsters. 2021-01-02 15:58:52 -05:00
m_q1rotfish.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1scrag.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1scrag.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1shalrath.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1shalrath.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1shambler.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1shambler.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1tarbaby.c Fixed PatchMonsterModel() skin names for certain monsters. 2021-01-02 15:58:52 -05:00
m_q1tarbaby.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_q1zombie.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_q1zombie.h Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
m_rider.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_soldier.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_soldier.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_soldierh.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_stalker.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_stalker.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_supertank.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_supertank.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_tank.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
m_tank.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_turret.c Added new monster muzzleflashes in client and missionpack DLL: MZ2_SOLDIER_HYPERBLASTER_x, MZ2_GLADBETA_PHALANX_1, MZ2_TURRET_RAILGUN_1, MZ2_GUNNER_ETF_RIFLE_x. 2021-04-22 21:41:49 -04:00
m_turret.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_vulture.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_vulture.h Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
m_widow.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
m_widow.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
m_widow2.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
m_widow2.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
menu.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
missionpack.dsp Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
missionpack.dsw Renamed project files for official mission pack support DLL. 2020-02-15 14:53:26 -05:00
missionpack.rc Added separate resource file for 64-bit build of missionpack DLL. 2020-08-15 03:21:41 -04:00
missionpack_2008.rc Fixed health reverting to previous max_health value on map change when game is not saved first. 2020-08-17 00:41:24 -04:00
missionpack_2008.sln Renamed project files for official mission pack support DLL. 2020-02-15 14:53:26 -05:00
missionpack_2008.vcproj Added CL_ShutdownLocal() in cl_main.c. 2021-02-21 21:01:45 -05:00
p_chasecam.c Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
p_client.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
p_hud.c Added LMCTF / LM Escape plasma rifle to missionpack DLL. 2020-08-09 02:45:19 -04:00
p_menu.c Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
p_menu.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
p_text.c Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords(). 2021-07-09 19:54:05 -04:00
p_text.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
p_trail.c Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL. 2020-10-29 13:03:20 -04:00
p_view.c Added V_Shutdown() function. 2021-03-01 21:49:38 -05:00
p_weapon.c Added monster_gunner_commander to missionpack DLL. 2021-04-23 05:08:26 -04:00
pak.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
plasma.h Added LMCTF / LM Escape plasma rifle to missionpack DLL. 2020-08-09 02:45:19 -04:00
q_shared.c Rewrote Com_strcpy() and Com_strcat() in game DLLs to not be based on strncpy() and to return size copied. 2021-02-01 20:19:52 -05:00
q_shared.h Added new monster muzzleflashes in client and missionpack DLL: MZ2_SOLDIER_HYPERBLASTER_x, MZ2_GLADBETA_PHALANX_1, MZ2_TURRET_RAILGUN_1, MZ2_GUNNER_ETF_RIFLE_x. 2021-04-22 21:41:49 -04:00
readme.txt Added missing CTFSay_Team() to client commands list. 2020-02-21 22:01:52 -05:00
resource.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
z_acannon.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
z_ai.c Added support for quake2:// URLs. 2020-04-07 02:02:54 -04:00
z_anim.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
z_boss.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
z_boss.h Added support for quake2:// URLs. 2020-04-07 02:02:54 -04:00
z_camera.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
z_handler.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
z_handler.h Added support for quake2:// URLs. 2020-04-07 02:02:54 -04:00
z_hound.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
z_hound.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
z_item.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
z_sentien.c Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs. 2021-01-26 00:08:08 -05:00
z_sentien.h Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
z_trigger.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
z_weapon.c Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00

This is the source code to the official missionpack support DLL for KMQuake2 (The Reckoning + Ground Zero).
It also supports most features from the Lazarus mod.

Note this source code is under the original "Limited Program Source Code License" from id Software,
NOT the GPL.  It should not be mixed with GPLed code.