Knightmare66
e6ec99c444
Added support to menu framework for changing font sizes of all menu controls.
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Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00
Knightmare66
8085bad68a
Fixed wrap artifacts on upscaled 128x128 fonts at odd resolutions (1680x1050).
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Changed vertex coords in R_DrawChar from float to int. This fixes wrap artifacts with odd scaling factors.
2020-04-16 18:46:17 -04:00
Knightmare66
ceb8970ecc
Added font upscaling from Q2Pro.
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Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
2020-04-16 03:18:49 -04:00
Knightmare66
f38b767fc1
Added support for cvar descriptions.
2020-04-08 23:26:17 -04:00
Knightmare66
562b6c816c
Added filename to "Invalid JPEG color components" error message in JPG loader.
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Added pointer checks to CL_TextColor().
2020-04-07 23:41:08 -04:00
Knightmare66
ce11b17e52
Fix text color codes not working in console notify messages due to false reset of formatting parms.
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Renamed TextColor() and CL_StringSetParams in cl_string.c to CL_TextColor() and CL_StringSetParams().
Changed SetWindowLong() and GetWindowLong() calls in vid_dll.c to SetWindowLongPtr() and GetWindowLongPtr().
2020-04-07 21:14:22 -04:00
Knightmare66
bf146f4637
Use cvar integer field instead of float value field where applicable in renderer.
2020-03-19 23:37:01 -04:00
Knightmare66
c8ce7c05f9
Added shadow volume bboxes to determine if a volume shadow should be drawn, even if the model isn't in view.
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Added z-pass shadows (Doom3 GPL method) when r_shadow_zfail is set to 0.
Removed direct writes to value field of r_lightlevel cvar.
Replaced Com_sprintf() calls in console drawing that fed a buffer into itself with Q_strncatz().
2020-03-19 22:28:18 -04:00
Knightmare66
7d294586f7
Fixed screen artifacting with light blooms enabled on a video mode with height less than 512.
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Fixed text scale not changing after changing video modes.
2020-03-14 23:51:19 -04:00
Knightmare66
ccfa82d228
Exclude alphatest meshes from cel-shading.
2020-02-25 20:57:18 -05:00
Knightmare66
ff5079f8bb
Fixed cell shading outlines on mirrored and view flipped models.
2020-02-24 04:27:50 -05:00
Knightmare66
bdf3406328
Added cel shading.
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Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00
Knightmare66
f1b6052f15
Removed size limit of 512x256 for .wal textures.
2020-02-09 16:27:23 -05:00
Knightmare66
c6c7e79b5a
Added application compatbility manifest for Windows 8.1 and 10.
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Increased sky draw distance.
2020-02-06 18:58:22 -05:00
Knightmare66
31b164ca9d
Added support for 160 and 240 Hz refresh rates.
2019-12-09 18:32:27 -05:00
Knightmare66
92ef67ef44
Changed SetCrosshairNames(), SetFontNames(), and S_OGG_LoadFileList() to use FS_GetFileList().
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Added zeroing of ogg_filelist pointer after free.
2019-10-12 19:54:15 -04:00
Knightmare66
a57b260b7b
Increased console buffer size to 128K.
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Made COM_* funtions buffer-safe.
2019-10-08 03:39:06 -04:00
Knightmare66
11680e319c
Fixed light blooms killing performance if texture compression is enabled.
2019-07-09 00:15:17 -04:00
Knightmare66
de8072c9e0
Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString().
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Clean up fog hacks in R_RenderView().
Remove file exists outputs in CL_CheckAndQueueDownload().
2019-06-10 12:16:13 -04:00
Knightmare66
0eac80b08a
Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
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Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
9c5fca4da2
Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
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Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
996814d7e5
Assign 0 value to aliasLightDir in renderer/r_alias.c.
2019-04-24 14:51:07 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
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Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
af85a6bf80
Fix minor copypasta error in R_DrawGetPicSize().
2019-04-05 15:56:13 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00