Knightmare66
6a59000846
Changed chat filtering to also work for private messages.
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Renamed "sp2" sprite structs for SP2 to have sp2 in their name.
2020-09-20 18:16:28 -04:00
Knightmare66
cc63f643ac
Renamed md2 "alias" structs and defines for MD2 to have MD2 in their names.
2020-09-06 04:17:32 -04:00
Knightmare66
d9848657dc
Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs.
2020-08-11 02:08:18 -04:00
Knightmare66
988347e7d2
Yet more 64-bit porting fixes.
2020-08-02 02:00:01 -04:00
Knightmare66
8f43c6bf9f
More 64-bit portability fixes.
2020-08-01 22:54:35 -04:00
Knightmare66
7cf0c475f5
Miscellaneous 64-bit porting fixes.
2020-07-29 06:05:09 -04:00
Knightmare66
26d58b1694
Added screenshot gamma correction.
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Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
2020-07-04 01:31:44 -04:00
Knightmare66
e317029eac
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
Knightmare66
bf146f4637
Use cvar integer field instead of float value field where applicable in renderer.
2020-03-19 23:37:01 -04:00
Knightmare66
bdf3406328
Added cel shading.
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Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00
Knightmare66
a57b260b7b
Increased console buffer size to 128K.
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Made COM_* funtions buffer-safe.
2019-10-08 03:39:06 -04:00
Knightmare66
0eac80b08a
Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
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Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
9c5fca4da2
Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
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Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
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Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00