Added Zaero flare gun to no-autoswitch in p_weapon.c->Pickup_Weapon() in missionpack DLL.
Added LM plasma rifle to p_weapon.c->NoAmmoWeaponChange() in missionpack DLL.
Added output of modelindex5&6, alpha, and attenuation to properties command in missionpack DLL.
Added nogib and environment spawnflags to trigger_hurt and trigger_hurt_boox in missionpack DLL.
Added MONSTER_KNOWS_MIRRORS flag to berserker, barracuda shark, and mutant in missionpack DLL.
Added entity class IDs to misc_actor and target_actor in missionpack DLL.
Added syntax whitespacing to some files in missionpack DLL.
Added backpack drop to certain monsters in missionpack DLL.
Changed some sound paths for new monsters and weapons in missionpack DLL.
Overhauled child entity movement in default Lazarus DLL.
Added bbox versions of various triggers to default Lazarus DLL.
Added level.maptype field to default Lazarus DLL.
Added entity class IDs to default Lazarus DLL.
Incremented savegame version for default Lazarus DLL.
Refactored railgun trail effect and decal code to handle color as red, green, blue parameters.
Moved CL_TextColor() from cl_string.c to cl_utils.c.
AddedCL_EffectColor() to cl_utils.c.
Changed target_changelevel clear inventory check to use MAPTYPE_CUSTOM check instead of != MAPTYPE_ID.
Misc improvements to func_door_secret2.
Partial fix to func_door_secret as a movewith child.
Added custom sound support to func_door_secret2 in missionpack DLL.
Changed missionpack DLL to use maptype_t enum in level_locals_t instead of constantly calling utility functions which contain multiple string compares.
Fixed trailing ' in precache entry for weapon_chaingun.
Added sk_plasma_rifle_life_bounce and sk_plasma_rifle_life_spread cvars to
missionpack DLL to control time-to-remove of plasma rifle projectiles.
Added SAVEGAME_DLLNAME specific to Citadel builds of missionpack DLL.
Added support for building a version of missionpack DLL specific to Quake2Evolved v0.40b.
Merged 64-bit specfic descriptions and filenames into resource scripts via preprocessor definition for resource scripts.
Removed separate resource files for 64-bit builds.
Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
Added missing bounds checks for layout script commands.
Fixed baseq2 paths in non-KMQ2 implementation for alias script loading, Lazarus text box loading, and GameDirRelativePath()/SavegameDirRelativePath() functions.