Commit graph

15 commits

Author SHA1 Message Date
Knightmare66
94e238a893 Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Added support for laser model with multiple skins to client entity code.
Enabled old blaster/flechette puff model when particles are disabled.
Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash().
Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2().
Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL.
Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2().
Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2().
Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs.
Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs.
Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts.
Tweaked default gib_health values in default Lazarus DLL.
Removed Lazarus grenade avoidance code from missionpack DLL.
Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL.
Adjusted damage for Tactician Gunner prox mines.
Changed order of glow pass in shared model rendering to be after envmap and celshading.
2021-07-09 19:54:05 -04:00
Knightmare66
4b6e68fcd2 Added monster_gunner_commander to missionpack DLL.
Added monster_fire_flechette() and monster_fire_prox() functions to g_monster.c in missionpack DLL.
Refactored prox weapon code in missionpack DLL.
Added grenade evasion for monster-fired prox mines.
Added FL2_COMMANDER moreflag for medic commander and deadalus in missionpack DLL.
Added precache of hand grenade model to grenade ammo in g_items.c in default Lazarus DLL and missionpack DLL.
2021-04-23 05:08:26 -04:00
Knightmare66
c18c245fe2 Renamed qcommon/files.c to qcommon/filesystem.c.
Added qcommon/filesystem.h for filesystem structs/prototypes.
Added update version to console (e.g. KMQuake2 v0.20u8).
2021-04-11 21:07:08 -04:00
Knightmare66
c7334dfab0 Fixed mega health always sound being played on pickup for health items with custom count in both default Lazarus and missionpack DLLs. 2020-12-03 03:38:07 -05:00
Knightmare66
93a2e256eb Allow mapper-specified skinnum for items in default Lazarus and missionpack DLLs.
Allow mapper-specified model and count for health items in default Lazarus and missionpack DLLs.
2020-11-23 04:07:08 -05:00
Knightmare66
7b6f4281ad Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL.
Added Zaero flare gun to no-autoswitch in p_weapon.c->Pickup_Weapon() in missionpack DLL.
Added LM plasma rifle to p_weapon.c->NoAmmoWeaponChange() in missionpack DLL.
Added output of modelindex5&6, alpha, and attenuation to properties command  in missionpack DLL.
Added nogib and environment spawnflags to trigger_hurt and trigger_hurt_boox in missionpack DLL.
Added MONSTER_KNOWS_MIRRORS flag to berserker, barracuda shark, and mutant in missionpack DLL.
Added entity class IDs to misc_actor and target_actor in missionpack DLL.
Added syntax whitespacing to some files in missionpack DLL.
Added backpack drop to certain monsters in missionpack DLL.
Changed some sound paths for new monsters and weapons in missionpack DLL.
2020-10-29 13:03:20 -04:00
Knightmare66
bc74e8dbc2 Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
Knightmare66
90274a87dd Added integer and description fields to cvar_t struct in game DLLs.
Fixed trailing ' in precache entry for weapon_chaingun.
Added sk_plasma_rifle_life_bounce and sk_plasma_rifle_life_spread cvars to
  missionpack DLL to control time-to-remove of plasma rifle projectiles.
Added SAVEGAME_DLLNAME specific to Citadel builds of missionpack DLL.
Added support for building a version of missionpack DLL specific to Quake2Evolved v0.40b.
2020-08-23 18:04:50 -04:00
Knightmare66
80982e59a6 Fixed health reverting to previous max_health value on map change when game is not saved first.
Merged 64-bit specfic descriptions and  filenames into resource scripts via preprocessor definition for resource scripts.
Removed separate resource files for 64-bit builds.
2020-08-17 00:41:24 -04:00
Knightmare66
0d4e872ce9 Added LMCTF / LM Escape plasma rifle to missionpack DLL.
Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors  to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
2020-08-09 02:45:19 -04:00
Knightmare66
b020f21541 Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY.
This manifiested as glitches such as them sliding downward when they or the player are shot.
2020-05-14 03:38:00 -04:00
Knightmare66
e6ec99c444 Added support to menu framework for changing font sizes of all menu controls.
Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
ef76c81f23 Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
Knightmare66
722289fe27 Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00